There's nothing sensical about wanting to kill a character because your forced to bring them into one mission with you, that's immensely silly.Ledgend1221 wrote...
Looney to you.Khajiit Jzargo wrote...
And because you don't like a character, therefore they must die. That is loony.Ledgend1221 wrote...
My reasons are good enough for me.
Why should I have to justify my descisions to someone else?
It basically boils down to "I don't like her."
It makes sense to me.
"One mans trash is another mans treasure."
Will we get to kill off Liara in Leviathan?
#151
Posté 10 août 2012 - 03:35
#152
Posté 10 août 2012 - 03:36
I agree with you mostly. She could have been far more useful in game. Of course that would have meant more screen time for her but I would have been OK with that. I just don't understand how that makes you hate her so much that you would pay real money to see a fictional charecter die. I think that it's pretty concerning actually but I guess it's not my place to judge.Ashii6 wrote...
Yeah, and after that she ceased to be useful. Sam is better with the information. Writers shouldn't give Liara role that she couldn't handle. She is an awful Shadow Broker.Larked wrote...
She found the plans for the Crucible, made the time capsule and recovered Shepards body in ME2. No matter which ending you choose she saves the galaxy. Deal with it.
#153
Posté 10 août 2012 - 03:37
It's ridiculous people can't understand that. but nooo...iSpider-Man wrote...
I got an idea; how bout you just don't have her in your squad and don't talk to her in between mission.
They must die!!!
#154
Posté 10 août 2012 - 03:38
What a boring, empty character.
Modifié par krukow, 10 août 2012 - 03:38 .
#155
Posté 10 août 2012 - 03:39
Name one former or current squadmate in ME3 who has as much forced interaction as Liara.Khajiit Jzargo wrote...
Your forced to interact with all characters at one point, that point is moot.ENorman94 wrote...
No its not. Especially in Liara's case where you are forced to interact with her. So if you dont like her it kinda makes the games annoying.Khajiit Jzargo wrote...
And because you don't like a character, therefore they must die. That is loony.Ledgend1221 wrote...
My reasons are good enough for me.
Why should I have to justify my descisions to someone else?
It basically boils down to "I don't like her."
And you only have to bring her to one mission with you, which in itself contains incredible dialogue with her. But I know.....A mission with her must be horrifying.
#156
Posté 10 août 2012 - 03:42
The "forced on one mission" thing is not the only factor.Khajiit Jzargo wrote...
There's nothing sensical about wanting to kill a character because your forced to bring them into one mission with you, that's immensely silly.Ledgend1221 wrote...
Looney to you.Khajiit Jzargo wrote...
And because you don't like a character, therefore they must die. That is loony.Ledgend1221 wrote...
My reasons are good enough for me.
Why should I have to justify my descisions to someone else?
It basically boils down to "I don't like her."
It makes sense to me.
"One mans trash is another mans treasure."
It's a combination of things through out the series.
Its also a case of "wanting what you cannot have."
#157
Posté 10 août 2012 - 03:42
Miranda in ME2, but not as much as Liara.ENorman94 wrote...
Name one former or current squadmate in ME3 who has as much forced interaction as Liara.Khajiit Jzargo wrote...
Your forced to interact with all characters at one point, that point is moot.ENorman94 wrote...
No its not. Especially in Liara's case where you are forced to interact with her. So if you dont like her it kinda makes the games annoying.Khajiit Jzargo wrote...
And because you don't like a character, therefore they must die. That is loony.Ledgend1221 wrote...
My reasons are good enough for me.
Why should I have to justify my descisions to someone else?
It basically boils down to "I don't like her."
And you only have to bring her to one mission with you, which in itself contains incredible dialogue with her. But I know.....A mission with her must be horrifying.
And that's irrelevant because in ME3, you can go the whole game without taking her to missions(except thessia) or talking to her personally between missions. And the only reason she comes to talk to you, is to either give you more missions or talk to you about the Crucible. And for that you want to kill her?
Modifié par Khajiit Jzargo, 10 août 2012 - 03:43 .
#158
Posté 10 août 2012 - 03:42
#159
Posté 10 août 2012 - 03:43
What else bothers you to the point that you wish to kill her?Ledgend1221 wrote...
The "forced on one mission" thing is not the only factor.Khajiit Jzargo wrote...
There's nothing sensical about wanting to kill a character because your forced to bring them into one mission with you, that's immensely silly.Ledgend1221 wrote...
Looney to you.Khajiit Jzargo wrote...
And because you don't like a character, therefore they must die. That is loony.Ledgend1221 wrote...
My reasons are good enough for me.
Why should I have to justify my descisions to someone else?
It basically boils down to "I don't like her."
It makes sense to me.
"One mans trash is another mans treasure."
It's a combination of things through out the series.
Its also a case of "wanting what you cannot have."
#160
Posté 10 août 2012 - 03:47
Really?? Miranda in Me2 has more forced interaction than Liara in 3? Sorry thats not true. For Miranda You have the lazarus station then 1 mission on Omega. Shes no longer necessary after that save for her Loyalty Mission. Oh and her small speaking roles in the SM.Khajiit Jzargo wrote...
Miranda in ME2, but not as much as Liara.ENorman94 wrote...
Name one former or current squadmate in ME3 who has as much forced interaction as Liara.Khajiit Jzargo wrote...
Your forced to interact with all characters at one point, that point is moot.ENorman94 wrote...
No its not. Especially in Liara's case where you are forced to interact with her. So if you dont like her it kinda makes the games annoying.Khajiit Jzargo wrote...
And because you don't like a character, therefore they must die. That is loony.Ledgend1221 wrote...
My reasons are good enough for me.
Why should I have to justify my descisions to someone else?
It basically boils down to "I don't like her."
And you only have to bring her to one mission with you, which in itself contains incredible dialogue with her. But I know.....A mission with her must be horrifying.
And that's irrelevant because in ME3, you can go the whole game without taking her to missions or talking to her personally between missions. And the only reason she comes to talk to you, is to either give you more missions or talk to you about the Crucible. And for that you want to kill her?
Liara is forced on Mars and Thessia as well as Javiks DLC. Also the Time Capsule scene which must be completed before you can call up others to your cabin. The whole beginning part of the citadel with the council. There is more but I havent played in a while.
Bottom line, Liara has more.
Modifié par ENorman94, 10 août 2012 - 03:48 .
#161
Posté 10 août 2012 - 03:48
It's not aout her role. It's about her. I don't like her attitude. Her character, mostly I hate that she's Shepard's personal stalker. I don't like her voice. I literally hate her in ME3. I liked Liara in ME1 but after ME3 I was wondering " What the hell is wrong with her? " What's really odd that she didn't live in Shepard's room. She's forced on the player. I don't like to be forced to spend time with the character I don't like.Larked wrote...
I agree with you mostly. She could have been far more useful in game. Of course that would have meant more screen time for her but I would have been OK with that. I just don't understand how that makes you hate her so much that you would pay real money to see a fictional charecter die. I think that it's pretty concerning actually but I guess it's not my place to judge.Ashii6 wrote...
Yeah, and after that she ceased to be useful. Sam is better with the information. Writers shouldn't give Liara role that she couldn't handle. She is an awful Shadow Broker.Larked wrote...
She found the plans for the Crucible, made the time capsule and recovered Shepards body in ME2. No matter which ending you choose she saves the galaxy. Deal with it.
Modifié par Ashii6, 10 août 2012 - 03:49 .
#162
Posté 10 août 2012 - 03:50
#163
Posté 10 août 2012 - 03:50
The way she trys to be "Best friends" with Shepard, even If I push her away.Khajiit Jzargo wrote...
What else bothers you to the point that you wish to kill her?Ledgend1221 wrote...
The "forced on one mission" thing is not the only factor.Khajiit Jzargo wrote...
There's nothing sensical about wanting to kill a character because your forced to bring them into one mission with you, that's immensely silly.Ledgend1221 wrote...
Looney to you.Khajiit Jzargo wrote...
And because you don't like a character, therefore they must die. That is loony.Ledgend1221 wrote...
My reasons are good enough for me.
Why should I have to justify my descisions to someone else?
It basically boils down to "I don't like her."
It makes sense to me.
"One mans trash is another mans treasure."
It's a combination of things through out the series.
Its also a case of "wanting what you cannot have."
She is in the poisition of Shadow broker yet she is unable to handle the brutal reality of war. She is out of her league and should be put somewhere other than the frontlines.
Her defeatist attitude in ME3.
Her plot armour.
#164
Posté 10 août 2012 - 03:53
So correct if I'm wrong but.....You want to kill her because she tries to be nice, has flaws and is not that mentally strong, because yes, In a reaper war, it's abnormal to be afraid of losing and think at times you can't win like Shepard has done as well.Ledgend1221 wrote...
The way she trys to be "Best friends" with Shepard, even If I push her away.Khajiit Jzargo wrote...
What else bothers you to the point that you wish to kill her?Ledgend1221 wrote...
The "forced on one mission" thing is not the only factor.Khajiit Jzargo wrote...
There's nothing sensical about wanting to kill a character because your forced to bring them into one mission with you, that's immensely silly.Ledgend1221 wrote...
Looney to you.Khajiit Jzargo wrote...
And because you don't like a character, therefore they must die. That is loony.Ledgend1221 wrote...
My reasons are good enough for me.
Why should I have to justify my descisions to someone else?
It basically boils down to "I don't like her."
It makes sense to me.
"One mans trash is another mans treasure."
It's a combination of things through out the series.
Its also a case of "wanting what you cannot have."
She is in the poisition of Shadow broker yet she is unable to handle the brutal reality of war. She is out of her league and should be put somewhere other than the frontlines.
Her defeatist attitude in ME3.
Her plot armour.
But she should die right?
#165
Posté 10 août 2012 - 03:55
#166
Posté 10 août 2012 - 03:58
ENorman94 wrote...
Really?? Miranda in Me2 has more forced interaction than Liara in 3? Sorry thats not true. For Miranda You have the lazarus station then 1 mission on Omega. Shes no longer necessary after that save for her Loyalty Mission. Oh and her small speaking roles in the SM.
Liara is forced on Mars and Thessia as well as Javiks DLC. Also the Time Capsule scene which must be completed before you can call up others to your cabin. The whole beginning part of the citadel with the council. There is more but I havent played in a while.
Bottom line, Liara has more.
O RLY?
Miranda-Lazarus station and the Omega station, just like Liara has Mars and Thessia, has basically plot armor even if Loyalty mission is not done, Liara has plot armor. Liara has very small roles when she comes to speak to you about stuff, so does Miranda.
Liara has more, but Miranda is very similar.
Liara isn't forced for Javik's mission. The time capsule point is moot because if someone scene was before her, it would have been the same thing, you wouldn't be able to continue without completing their scene, besides that scene is amazing.
And I said Liara has more, why are acting like I didn't.
#167
Posté 10 août 2012 - 04:02
She keeps being my BFF even if I try to push her away.Khajiit Jzargo wrote...
So correct if I'm wrong but.....You want to kill her because she tries to be nice, has flaws and is not that mentally strong, because yes, In a reaper war, it's abnormal to be afraid of losing and think at times you can't win like Shepard has done as well.Ledgend1221 wrote...
The way she trys to be "Best friends" with Shepard, even If I push her away.Khajiit Jzargo wrote...
What else bothers you to the point that you wish to kill her?Ledgend1221 wrote...
The "forced on one mission" thing is not the only factor.Khajiit Jzargo wrote...
There's nothing sensical about wanting to kill a character because your forced to bring them into one mission with you, that's immensely silly.Ledgend1221 wrote...
Looney to you.Khajiit Jzargo wrote...
And because you don't like a character, therefore they must die. That is loony.Ledgend1221 wrote...
My reasons are good enough for me.
Why should I have to justify my descisions to someone else?
It basically boils down to "I don't like her."
It makes sense to me.
"One mans trash is another mans treasure."
It's a combination of things through out the series.
Its also a case of "wanting what you cannot have."
She is in the poisition of Shadow broker yet she is unable to handle the brutal reality of war. She is out of her league and should be put somewhere other than the frontlines.
Her defeatist attitude in ME3.
Her plot armour.
But she should die right?
She can't handle the war, why is she on the Normandy? Put her in a lab somewhere.
Garrus, James, Javik and Ashley all believe in victory.
She should die, leave or do anything that gets her off the Normandy and out of my way.
#168
Posté 10 août 2012 - 04:04
I missed the part where you said thought...wasnt expecting it.Khajiit Jzargo wrote...
ENorman94 wrote...
Really?? Miranda in Me2 has more forced interaction than Liara in 3? Sorry thats not true. For Miranda You have the lazarus station then 1 mission on Omega. Shes no longer necessary after that save for her Loyalty Mission. Oh and her small speaking roles in the SM.
Liara is forced on Mars and Thessia as well as Javiks DLC. Also the Time Capsule scene which must be completed before you can call up others to your cabin. The whole beginning part of the citadel with the council. There is more but I havent played in a while.
Bottom line, Liara has more.
O RLY?
Miranda-Lazarus station and the Omega station, just like Liara has Mars and Thessia, has basically plot armor even if Loyalty mission is not done, Liara has plot armor. Liara has very small roles when she comes to speak to you about stuff, so does Miranda.
Liara has more, but Miranda is very similar.
Liara isn't forced for Javik's mission. The time capsule point is moot because if someone scene was before her, it would have been the same thing, you wouldn't be able to continue without completing their scene, besides that scene is amazing.
And I said Liara has more, why are acting like I didn't.
And Liara is forced for Javik's DLC mission on Eden Prime. You have to take her. Who knows why. She adds nothing.
#169
Posté 10 août 2012 - 04:05
Cronotis wrote...
Tealjaker94 wrote...
No.
#170
Posté 10 août 2012 - 04:06
#171
Posté 10 août 2012 - 04:09
No she is not forced. She's usually there for everyone, like James, because people want to get Javik as soon as possible. If you wait, and get another squaddie, so you have three, Liara or James don't have to go.ENorman94 wrote...
I missed the part where you said thought...wasnt expecting it.Khajiit Jzargo wrote...
ENorman94 wrote...
Really?? Miranda in Me2 has more forced interaction than Liara in 3? Sorry thats not true. For Miranda You have the lazarus station then 1 mission on Omega. Shes no longer necessary after that save for her Loyalty Mission. Oh and her small speaking roles in the SM.
Liara is forced on Mars and Thessia as well as Javiks DLC. Also the Time Capsule scene which must be completed before you can call up others to your cabin. The whole beginning part of the citadel with the council. There is more but I havent played in a while.
Bottom line, Liara has more.
O RLY?
Miranda-Lazarus station and the Omega station, just like Liara has Mars and Thessia, has basically plot armor even if Loyalty mission is not done, Liara has plot armor. Liara has very small roles when she comes to speak to you about stuff, so does Miranda.
Liara has more, but Miranda is very similar.
Liara isn't forced for Javik's mission. The time capsule point is moot because if someone scene was before her, it would have been the same thing, you wouldn't be able to continue without completing their scene, besides that scene is amazing.
And I said Liara has more, why are acting like I didn't.
And Liara is forced for Javik's DLC mission on Eden Prime. You have to take her. Who knows why. She adds nothing.
#172
Posté 10 août 2012 - 04:09
ENorman94 wrote...
I missed the part where you said thought...wasnt expecting it.Khajiit Jzargo wrote...
ENorman94 wrote...
Really?? Miranda in Me2 has more forced interaction than Liara in 3? Sorry thats not true. For Miranda You have the lazarus station then 1 mission on Omega. Shes no longer necessary after that save for her Loyalty Mission. Oh and her small speaking roles in the SM.
Liara is forced on Mars and Thessia as well as Javiks DLC. Also the Time Capsule scene which must be completed before you can call up others to your cabin. The whole beginning part of the citadel with the council. There is more but I havent played in a while.
Bottom line, Liara has more.
O RLY?
Miranda-Lazarus station and the Omega station, just like Liara has Mars and Thessia, has basically plot armor even if Loyalty mission is not done, Liara has plot armor. Liara has very small roles when she comes to speak to you about stuff, so does Miranda.
Liara has more, but Miranda is very similar.
Liara isn't forced for Javik's mission. The time capsule point is moot because if someone scene was before her, it would have been the same thing, you wouldn't be able to continue without completing their scene, besides that scene is amazing.
And I said Liara has more, why are acting like I didn't.
And Liara is forced for Javik's DLC mission on Eden Prime. You have to take her. Who knows why. She adds nothing.
Ah actually no liara isn't forced on javiks dlc misson if you get garrius or anybody else they can come with you during the mission
#173
Posté 10 août 2012 - 04:10
#174
Guest_Cthulhu42_*
Posté 10 août 2012 - 04:10
Guest_Cthulhu42_*
Wrong. I waited until I had Garrus, and was still forced to bring Liara.Khajiit Jzargo wrote...
No she is not forced. She's usually there for everyone, like James, because people want to get Javik as soon as possible. If you wait, and get another squaddie, so you have three, Liara or James don't have to go.ENorman94 wrote...
I missed the part where you said thought...wasnt expecting it.Khajiit Jzargo wrote...
ENorman94 wrote...
Really?? Miranda in Me2 has more forced interaction than Liara in 3? Sorry thats not true. For Miranda You have the lazarus station then 1 mission on Omega. Shes no longer necessary after that save for her Loyalty Mission. Oh and her small speaking roles in the SM.
Liara is forced on Mars and Thessia as well as Javiks DLC. Also the Time Capsule scene which must be completed before you can call up others to your cabin. The whole beginning part of the citadel with the council. There is more but I havent played in a while.
Bottom line, Liara has more.
O RLY?
Miranda-Lazarus station and the Omega station, just like Liara has Mars and Thessia, has basically plot armor even if Loyalty mission is not done, Liara has plot armor. Liara has very small roles when she comes to speak to you about stuff, so does Miranda.
Liara has more, but Miranda is very similar.
Liara isn't forced for Javik's mission. The time capsule point is moot because if someone scene was before her, it would have been the same thing, you wouldn't be able to continue without completing their scene, besides that scene is amazing.
And I said Liara has more, why are acting like I didn't.
And Liara is forced for Javik's DLC mission on Eden Prime. You have to take her. Who knows why. She adds nothing.
#175
Posté 10 août 2012 - 04:11
What a great DLC that would have been eh??





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