DLC classes for Single player Campaign
#26
Posté 04 août 2012 - 05:20
#27
Posté 04 août 2012 - 05:21
Modifié par TheShogunOfHarlem, 04 août 2012 - 05:22 .
#28
Posté 04 août 2012 - 05:40
ZombieGambit wrote...
The 12 new weapon mods are missing too.
OT: Yes, I'd love to be able to have one of the new N7 classes as a specialization. I also hope they add the Demolisher (Kaidan and James's alt. armor), the Destroyer (Terminus), and the Paladin (Inferno) armor. The Slayer's armor is too Cerberus-y and I don't even think a male version of the Shadow armor exists and vice versa for the Slayer.
The weapon mods are there. There's a gameplay demo of Leviathan and Shep picks up an Omni-Blade III for the Assualt Rifle.
I would love to see the N7 classes end up as specializations for Shep, along with most of the armor. The Slayer's armor could be for BroSheps only and both the Shadow and Fury outfits for Femsheps only.
I'm sure the rest of the remaining N7 armor can be morphed to whichever gender you play.
Modifié par Kit-103, 04 août 2012 - 05:40 .
#29
Posté 04 août 2012 - 06:03
This.Kit-103 wrote...
ZombieGambit wrote...
The 12 new weapon mods are missing too.
OT: Yes, I'd love to be able to have one of the new N7 classes as a specialization. I also hope they add the Demolisher (Kaidan and James's alt. armor), the Destroyer (Terminus), and the Paladin (Inferno) armor. The Slayer's armor is too Cerberus-y and I don't even think a male version of the Shadow armor exists and vice versa for the Slayer.
The weapon mods are there. There's a gameplay demo of Leviathan and Shep picks up an Omni-Blade III for the Assualt Rifle.
I would love to see the N7 classes end up as specializations for Shep, along with most of the armor. The Slayer's armor could be for BroSheps only and both the Shadow and Fury outfits for Femsheps only.
I'm sure the rest of the remaining N7 armor can be morphed to whichever gender you play.
#30
Posté 04 août 2012 - 10:46
Imp of the Perverse wrote...
MajorKellyRisner wrote...
Sentinel or Engineer Shepard
I'd definitely like to add annihilation field to a sentinel Shepard. Tech armor for more survivability than a fury, overload to strip sheilds, and throw +AF causing biotic explosions every time you get close to stuff? Good times. I think just adding the new powers to Shepard's selection of bonus powers would be enough, and shouldn't be very hard for Bioware to do (if a DLC can add dark channel.)
Annihilation Field on a Vanguard Shepard. Well that, Snap Freeze, or Smash. I'd have fun with any of those.
#31
Posté 04 août 2012 - 11:32
#32
Posté 04 août 2012 - 01:33
Dr. Doctor wrote...
Shepard becoming one of the new N7 classes could be like getting to pick a bonus class after the moon mission in ME1.
Interesting observation.
#33
Posté 04 août 2012 - 01:35
Kit-103 wrote...
The weapon mods are there. There's a gameplay demo of Leviathan and Shep picks up an Omni-Blade III for the Assualt Rifle.
The question is, are we going to be picking up all 1-5 grade mods in Leviathan or will they be added to the stores for purchase?
#34
Posté 04 août 2012 - 01:47
Yep. Including the new MP maps as N7 missions.TheShogunOfHarlem wrote...
Honestly I think everything that has been put in MP should be in Single player. Nuff Said!
#35
Posté 04 août 2012 - 03:15
#36
Posté 04 août 2012 - 06:21
I'd also like to know if they're all going to be there, because as of now there are 7 out of 12 new mods missing from MP that won't be added until a patch comes out. They might just add the 5 available in MP now, for all we know, or even just the AR omni-blade since that's the only one we've seen.JaegerBane wrote...
Kit-103 wrote...
The weapon mods are there. There's a gameplay demo of Leviathan and Shep picks up an Omni-Blade III for the Assualt Rifle.
The question is, are we going to be picking up all 1-5 grade mods in Leviathan or will they be added to the stores for purchase?
#37
Posté 04 août 2012 - 06:56
ZombieGambit wrote...
I'd also like to know if they're all going to be there, because as of now there are 7 out of 12 new mods missing from MP that won't be added until a patch comes out. They might just add the 5 available in MP now, for all we know, or even just the AR omni-blade since that's the only one we've seen.JaegerBane wrote...
Kit-103 wrote...
The weapon mods are there. There's a gameplay demo of Leviathan and Shep picks up an Omni-Blade III for the Assualt Rifle.
The question is, are we going to be picking up all 1-5 grade mods in Leviathan or will they be added to the stores for purchase?
Realistically, if they've brought the omni-blade in, there's little reason to assume it is the only mod they've brought in - aside from the fact that it was a level III mod (which indicates two others have been picked up already), its also one of the less useful mods in comparison to stuff like the headshot pistol upgrade or SMG recoil reducer. One would assume they wouldn't put effort in purely to bring in one type of mod.
#38
Posté 04 août 2012 - 06:59
The N7 Destroyer would be most welcome, considering how redundant the Soldier is in single-player. Here's what I'd want for the new classes... just my personal preferences, is all. Some may have different ideas as to what powers these classes should have...
One thing's for certain; all of the classes should have their uniqe melee abilities from multiplayer. The sword, the Omin-Shield, everything. It migh look kind of wierd though, say... if you were playing as the N7 Shadow with N7 Defender or Terminous Armor on, or playing withDestroyers powers when you're not actually wearing their T5-V Battlesuit (they would have to rename that passive skill). Not to mention these classes would be way overpowered... but hey, they can always buff the difficulty in single-player. The game is too easy as it is.
Destroyer
-Incendiary Ammo
-Cryo Ammo
-Multi-Frag Grenade
-Arc Grenade
-Missile Launcher
-Devastator Mode
-N7 Destroyer
-T5-V Internal Systems
-T5-V Battlesuit (Melee)
Shadow
-Incendiary Ammo
-Disruptor Ammo
-Tactical Scan
-Shadow Strike
-Electric Slash
-Tactical Cloak
-N7 Shadow
-Sword Mastery
-Monomolecular Blades (Melee)
-Martial Arts (Melee)
-Acrobatics
Fury
-Lash
-Slam
-Dark Channel
-Throw
-Singularity
-Annihilation Field
-N7 Fury
-Fitness
-Biotic Strike (Melee)
-Acrobatics
Slayer
-Cryo Ammo
-Disruptor Ammo
-Phase Disruptor
-Biotic Slash
-Lash
-Biotic Charge
N7 Slayer
Fitness
Monomolecular Blades (Melee)
Martial Arts (Melee)
Biotic Strike (Melee)
Acrobatics
Demolisher
-Arc Grenade
-Homing Grenade
-Tactical Scan
-Flamer
-Submission Net
-Supply Pylon
-N7 Demolisher
-Fitness
-Explosive Omni-Tool (Melee)
-Combat Roll
Paladin
-Snap Freeze
-Flamer
-Smash
-Cluster Grenade
-Submission Net
-Tech Armor
-N7 Paladin
-Shield Mastery
-Omni-Shield (Melee)
-Combat Roll
Modifié par Aryck1095 V2, 05 août 2012 - 12:05 .
#39
Posté 04 août 2012 - 07:48
-The Destroyer should not have 2 grenade powers, instead just stick with the 3 ammo powers. So swap out Arc Grenade for Disruptor Ammo.
- The Shadow needs an Ammo Powers and a grenade. So switch out Flamer for Arc grenade and Submission Net and Tactical Scan for Cryo Ammo and Incendiary Ammo
- What kind of Fury doesn't have Throw? And Reave and Stasis are Bonus powers. So swap Reave for Throw and Stasis for Lift Grenade.
- The Slayer got nothing but bionics, though i guess PD is a Combat Power technically. He's a Vanguard, which is the combination of Bionic and Combat powers. So swap Smash, which is just redundant with Slash, for Disruptor Ammo and Barrier, which is a Bonus Power, for Incendiary Ammo.
- No problems with Demolisher.
- Paladin need another Bionics and a grenades. So swap out Phase Disruptor, which is signature Slayer, for Cluster Grenade and Defense Matrix, which is a Bonus Power, for Blade Armor. And instead of Lash, Smash.
Modifié par godlike13, 04 août 2012 - 07:49 .
#40
Posté 04 août 2012 - 09:55
godlike13 wrote...
Couple things,
-The Destroyer should not have 2 grenade powers, instead just stick with the 3 ammo powers. So swap out Arc Grenade for Disruptor Ammo.
- The Shadow needs an Ammo Powers and a grenade. So switch out Flamer for Arc grenade and Submission Net and Tactical Scan for Cryo Ammo and Incendiary Ammo
- What kind of Fury doesn't have Throw? And Reave and Stasis are Bonus powers. So swap Reave for Throw and Stasis for Lift Grenade.
- The Slayer got nothing but bionics, though i guess PD is a Combat Power technically. He's a Vanguard, which is the combination of Bionic and Combat powers. So swap Smash, which is just redundant with Slash, for Disruptor Ammo and Barrier, which is a Bonus Power, for Incendiary Ammo.
- No problems with Demolisher.
- Paladin need another Bionics and a grenades. So swap out Phase Disruptor, which is signature Slayer, for Cluster Grenade and Defense Matrix, which is a Bonus Power, for Blade Armor. And instead of Lash, Smash.
i changed a couple of things based on your ecommendation, but I'm not touching the Destroyer or the Shadow.
1. Arc Grenades are more fun than Disruptor Ammo. And the Destroyer should as different from the base class as possible.
2. The Shadow i designed as sort of a close-quarters Hunter-Killer. Flamer, Submission Net, and Tactical Scan fit that role rather nicely, and ammo powers are boring by comparison. I'd rather the Shadow be more unique than the standard Infiltrator. Although I did swap Flamer for Ballistic Blades; I noticed I had 3 characters with the Flamer and only 1 with Ballistic Blades, so...
3. For the Paladin, Blade Armor would not work with the armors in single-player without a visual overhaul, as it seems to have been designed to conform to the Batarian's armor. Better to use Tech Armor, I think...
Modifié par Aryck1095 V2, 04 août 2012 - 10:00 .
#41
Posté 04 août 2012 - 10:02
#42
Posté 04 août 2012 - 10:38
Aryck1095 V2 wrote...
godlike13 wrote...
Couple things,
-The Destroyer should not have 2 grenade powers, instead just stick with the 3 ammo powers. So swap out Arc Grenade for Disruptor Ammo.
- The Shadow needs an Ammo Powers and a grenade. So switch out Flamer for Arc grenade and Submission Net and Tactical Scan for Cryo Ammo and Incendiary Ammo
- What kind of Fury doesn't have Throw? And Reave and Stasis are Bonus powers. So swap Reave for Throw and Stasis for Lift Grenade.
- The Slayer got nothing but bionics, though i guess PD is a Combat Power technically. He's a Vanguard, which is the combination of Bionic and Combat powers. So swap Smash, which is just redundant with Slash, for Disruptor Ammo and Barrier, which is a Bonus Power, for Incendiary Ammo.
- No problems with Demolisher.
- Paladin need another Bionics and a grenades. So swap out Phase Disruptor, which is signature Slayer, for Cluster Grenade and Defense Matrix, which is a Bonus Power, for Blade Armor. And instead of Lash, Smash.
i changed a couple of things based on your ecommendation, but I'm not touching the Destroyer or the Shadow.
1. Arc Grenades are more fun than Disruptor Ammo. And the Destroyer should as different from the base class as possible.
2. The Shadow i designed as sort of a close-quarters Hunter-Killer. Flamer, Submission Net, and Tactical Scan fit that role rather nicely, and ammo powers are boring by comparison. I'd rather the Shadow be more unique than the standard Infiltrator. Although I did swap Flamer for Ballistic Blades; I noticed I had 3 characters with the Flamer and only 1 with Ballistic Blades, so...
3. For the Paladin, Blade Armor would not work with the armors in single-player without a visual overhaul, as it seems to have been designed to conform to the Batarian's armor. Better to use Tech Armor, I think...
1. While Arc Grenades might be more fun. Him having two base sets of grenades takes away from the Demolisher. Plus the Destroyer is still a Soldier so he shouldn't be that different. Arc Grenades are Tech grenades. Soldier are suppose to be Combat Power and Ammo Power exclusive. Tech grenades are kind of pushing it. Not to mention nothing would be able to challenge that beast. Maybe instead then how about Ballistic Blades for him.
2. Infiltrators, like Vanguards, are suppose to be a cross class. Combat and Tech. Its should have 3 Combat Powers and 3 Tech. Shadow would still be plenty unique with Arc grenade, Cryo Ammo, and Incendiary Ammo, and it would still fit what the Infiltrator class is suppose to be.
3. Why not? Seems to just slap blades on the shoulders and elbows.
4. I still think the Fury should have Lift Grenades even instead of Dark Channel. Dark Channel is already a bonus power that anyone can already take. Even though ya its kind of staple Fury in MP.
Modifié par godlike13, 05 août 2012 - 01:45 .
#43
Posté 05 août 2012 - 05:14
TheShogunOfHarlem wrote...
Honestly I think everything that has been put in MP should be in Single player. Nuff Said!
I agree. It kind of irks me when MP gets tons of upgrades and new weapons/classes and single player is left to just stagnate. I don't just me ME either. All games are like this nowadays. MP gets numerous changes while once a year SP gets a slight expansion.
I realize there is a lot of work to getting things like this into single player but at least recognize that we want it and give us a tentative timeline for a SP release of these things.
That being said, still loving ME3 SP & MP but would love the SP more as one of the new N7 classes even more.
#44
Posté 05 août 2012 - 05:54
Endgame19 wrote...
TheShogunOfHarlem wrote...
Honestly I think everything that has been put in MP should be in Single player. Nuff Said!
I agree. It kind of irks me when MP gets tons of upgrades and new weapons/classes and single player is left to just stagnate. I don't just me ME either. All games are like this nowadays. MP gets numerous changes while once a year SP gets a slight expansion.
I realize there is a lot of work to getting things like this into single player but at least recognize that we want it and give us a tentative timeline for a SP release of these things.
That being said, still loving ME3 SP & MP but would love the SP more as one of the new N7 classes even more.
I know what you mean - I play games like ME for the single player experience, the multiplayer is a nice little bonus but when it starts getting the lion's share of expansions, you can't help feel that the SP is getting left.
That said, I fully understand that SP DLC takes ages to make and is much harder to bring forward than a few new maps and guns, and there are seperate teams making MP and SP DLC - but the precedent ME2 set, with its massive deluge of SP content, hasn't been repeated with ME3.
Still, Firefight is out imminently and Leviathan out in the next few weeks, so it looks like we're getting back on track.
#45
Posté 14 février 2013 - 01:06
#46
Posté 14 février 2013 - 02:46
#47
Posté 14 février 2013 - 02:54
#48
Posté 14 février 2013 - 05:24
And as we have so much new amazing powers in MP also add the option to give the team mates a bonus power please!
And as iceing on the cake: a free customizable Shepard with all powers to combine after finishing a game+ on insanity or something like this.
#49
Posté 14 février 2013 - 05:43
#50
Posté 14 février 2013 - 07:35
TheShogunOfHarlem wrote...
Honestly I think everything that has been put in MP should be in Single player. Nuff Said!
Yes, please.




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