First and foremost: I purchased this game for the Xbox 360, and had no access to the toolkit. I realize this could have had a negative impact on my gaming experience, but please bear with me.
1. Your Alignment - Minor Spoilers
Unlike Star Wars, or Mass Effect, Dragon Age has no alignment; it only has the rating of how much your characters LIKE you. While there's the distinct advantage of not actually having to classify your character as 'good' or 'evil', it occasionally blurs the line between what good and evil actually IS. Why should I NOT pour Dragon's Blood into the Urn of Sacred Ash? Why shouldn't I kill a bandit instead of letting them run free?
This also means that there's no specialities for being good/evil. In Knights of the Old Republic, your alignment pitted you with the class advancement you would choose; Jedi class or Sith class, and it made a really big (and awesome) difference. I see no reason why alignment shouldn't be put in and given some bearing.
2. classes
Three classes simply aren't enough for me. YES, I know that there's technically a total of 12 classes when you include the sub-classes, but here's the thing; Sub-classes are rubbish. I'm sorry to say, but I hated them all.
What a 'sub-class' was was 4 semi-distinct powers that could or could not be chosen that would distinguish you. Four powers? The moment I chose the Reaver class, my immediate thoughts became 'I destroyed a relic for THIS?' I felt jipped!
Please; give sub-classes their own bearing with more abilities, and BETTER abilities; they're supposed to be a sort of advancement from the base classes.
As for classes themselves; more abilities! As a Warrior, there are 3 sections; Dual Swords, Sword and Shield, and Two-Handed Sword. No matter what of those you use, those other two sections are USELESS to you! I finished off Dual Swords at a relatively low level and just began wondering what to do next; work on my Templar class?
3. Weapons and Armor
For one; change arrows. They're ridiculously expensive for such small quantities. That the given quantities been x10 or x20, I would've stocked up and given someone a bow. As it was, if you're asking for 36silver for a single arrow, I'm obliged to say 'blow it out your rear'.
I'd also like to suggest more sets of armor. I realize that there ARE a good number of suits of armor, but please keep in mind that most sets are recolored meshes of their predacessors, but because of a different 'material' listed, its stats are different, many look at it as a new armor entirely; it isn't. Some real NEW armor would be wonderful.
4. Talents
Talents are nice, but there are conceptual gaps. I looked at my Warrior, who was not only a Berserker, but a Reaver, and just began thinking... "Traps? No, that's more for Rogues. Poison Making? Ditto. Herbalism?! That's for Mages! I don't work with plants!"
What happened to Blacksmithing? I realize that Herbalism requires a lot less work, but Blacksmithing could've been put into the game in order to use metals and minerals found while journeying to improve the armor's quality, add rune slots, or even make new armor! What happened to Blacksmithing? To Leatherworking? This game has all of the MMORPG qualities, but the absence of essential staples!
5. Party. Interaction. - SPOILERS
Party interaction was the biggest chore I'd ever gone through, I'm sorry to say. I chose to have my relationship with Morrigan (what gamer DOESN'T want the hot-but-dangerous Gothicesque chick?) and it was going great until the sex happened. From there, the real IMMERSION came into play; she began to hate me, want to distance herself from me, and tried to break things off with me. "Like EVERY woman I've ever been with!" I thought to myself with a chuckle before the novelty wore down.
But I digress. The kicker was that with Morrigan, after succumbing to her demands to 'fall out of love with' her (however that works I don't know), all ties are broken off instantaneously. She was happy to talk to me, she didn't need some time away from me to collect herself, or ANYTHING.
In fact? After we broke off the romance, she went ahead with the default 'friend- not lover' script, asking me to be her friend, saying it's nice to have a friend, etc... What?! Had she just forgotten the intimacy, or am I suffering from retrograde amnesia?
6. Bugs - Minor Spoilers
The game was bugged to all hell. I hate to say it, but what FINALLY got me to trade in my wonderful copy was not being able to complete 'The Elven Ritual' and 'The Mage's Treasure'. I had no Juggernaut Armor, and several unfinishable quests in my journal. These two were the real icing on the cake amidst a volley of quests that left me at dead ends due to bugged performances.
Please don't get me wrong; I'm not a bug snob. I've played through KotOR I and II more times than I care to remember, and I've indulged in the glitches found in Mass Effect-- frustrating or otherwise. I'm no stranger to bugs, and I accept them for the most part, but when a finished product doesn't allow me to complete the quests it's given me, I feel cheated.
7. Storyline - SPOILERS
The storyline was riveting-- to a point. You want to fight Loghain, you want to fight the Darkspawn Blight! Sensational! If you're Human, you want to kill Arl Howe, too! Yay for having enemies; I'm sold!
But then, I find that I'm sent on SIDEQUEST after SIDEQUEST that each turned into their own mega-chain of quests that became intolerable.
"We need you to revive Arl Eamon!" I was sold. Find the Urn of Sacred Ash, and maybe the Supermage to save the Arl's wife from needing to be sacrificed. This was fine! I was on it like white on rice! It was number 1 & 2 on my to-do list, and I was ready to haul butt.
I arrive to the Mage's Tower and find myself put into a complete and utter daze. I have about 6-7 quests needed to find this damn Mage, and the FADE?! Oh dear, I wish I had the option to just give up and succumb to the mediocrity of forced puzzles and sidestepping puzzles.
But I continued and made it to... The forest. What's this? I can't pass? The ELVES need help now?! I don't care about the Elves, I don't care about Werewolves! Let me get to this damn Urn and leave me be! But unfortunately for me, I'm required to help the pointy-eared bastards out and pretend like I don't want their people slaughtered so I can loot their valuables.
SO, I get THAT done, and I make my way to the next town, where I can uncover a conspiracy and go to the REAL village where the MOUNTAIN is where I can get the urn to revive the Arl that I wouldn't mind seeing fall into a coffin by now. What do I end up seeing? ANOTHER SIDEQUEST! Cultists looking for my help! Isn't there a scenic route in this game where I can bypass the sidequests in favor of getting the king better?
Long story short: I loved the idea of amassing an army to help you in your main quest, but if you make that part of the main quest, it gets infuriating. This wasn't the killing blow of my tiring with the game, but this was what made me really wonder if it was worth playing on.
8. Sex Scene - Minor Spoiler
I've heard stories from Amish Mormons (not really) that sounded more erotic that what the 'sex scene' entailed. The characters were distant in fear of killing everything with clipping, and everything looked so very sterile between them; there was no well-placed shadows to give it an artistic look, or any shot that made it look even the slightest bit erotic; it reminded me of the awkward moment between a friend and I where I mentioned I'm an atheist and he has a Master's Degree in Biblical Studies.
Give it some UMPH! Figure out what kind of look you want to go for; erotic, sensual, romantic, sleazy, kinky, loving, or anything, just don't dick around with two people standing around in their loincloths looking like they belong in seminary. Just give it an angle and go with it.
9. Body Language
After I played Dragon Age, I tried out Marvel Ultimate Alliance 2. The biggest difference for me was the significant increase in BODY LANGUAGE. Strong gestures, physical reactions, etc. In Dragon Age, you'd get some sterile hand movements that looked like they were waving plastic pieces of mannequins around and didn't want to risk bending their own fingers move than 20º angles.
I realize bulky armor might've encumbered some of our Heroes, but there comes a point where you just need to bite the bullet and work with the clipping issues. I hadn't seen a character with a closed fist, or pointing, or even shrugging with his/her arms out. They just stood there like mannequins with a dreadfully limited range of motion.
10 Water
When you can't step into a puddle because the developers didn't include any interaction with water in the coding; it's a problem!
This is my honest critique. I know some/all of you may not agree, and that's more than in your power. I thank you for reading this.
Modifié par Poyzinblud, 20 décembre 2009 - 07:31 .





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