Squad Battle Taunts in ME3?
#1
Posté 03 août 2012 - 09:09
I'm going through another playthrough of the second game right now, and I just love the action atmosphere with Garrus and Zaeed always barking "Yeah, damnit!", "That was cool...", "Didn't even see me coming!" when they took someone(thing) down.
It may seem like a minor detail, but I think it did for a lot for atmosphere during fights.
#2
Posté 04 août 2012 - 03:04
Go for the optics Chitika, GO FOR THE OPTICS! -Tali
Spidersspidersspiders SPIDDEEERRRRSSS!!! -Tali (that one was for fun.)
#3
Posté 04 août 2012 - 03:17
I believe it was mentioned at one point that they actually had these in for ME3, but the audio team thought they were too annoying and took them out.
I really wish they hadn't, but what can you do, I guess.
#4
Posté 04 août 2012 - 03:17
On the ground now!---> also Grunt
YES!---> Miranda
HAHA!---> kasumi
I miss those
Modifié par Dried Donkey, 04 août 2012 - 03:18 .
#5
Posté 04 août 2012 - 05:28
devSin wrote...
I miss them too.
I believe it was mentioned at one point that they actually had these in for ME3, but the audio team thought they were too annoying and took them out.
I really wish they hadn't, but what can you do, I guess.
Many thanks from the bottom of my heart to the audio team. Miranda shouting 'yea!', 'alright!' Makes me wish Shep would just choke her out and throw her in a storage locker or somewhere equally inconspicuous.
Modifié par K_Os2, 04 août 2012 - 05:29 .
#6
Posté 04 août 2012 - 06:20
K_Os2 wrote...
devSin wrote...
I miss them too.
I believe it was mentioned at one point that they actually had these in for ME3, but the audio team thought they were too annoying and took them out.
I really wish they hadn't, but what can you do, I guess.
Many thanks from the bottom of my heart to the audio team. Miranda shouting 'yea!', 'alright!' Makes me wish Shep would just choke her out and throw her in a storage locker or somewhere equally inconspicuous.
They could have done something about it instead of just taking it out completely. You know, maybe after a heavy firefight they'd shout something, or say something cheesy after a really quick one. But nooo.
Just whinning now, programing stuff like that is hard i imagine. Which is why no one does hard programming tricks for games anymore:?
#7
Posté 04 août 2012 - 11:56
wymm666 wrote...
K_Os2 wrote...
devSin wrote...
I miss them too.
I believe it was mentioned at one point that they actually had these in for ME3, but the audio team thought they were too annoying and took them out.
I really wish they hadn't, but what can you do, I guess.
Many thanks from the bottom of my heart to the audio team. Miranda shouting 'yea!', 'alright!' Makes me wish Shep would just choke her out and throw her in a storage locker or somewhere equally inconspicuous.
They could have done something about it instead of just taking it out completely. You know, maybe after a heavy firefight they'd shout something, or say something cheesy after a really quick one. But nooo.
Just whinning now, programing stuff like that is hard i imagine. Which is why no one does hard programming tricks for games anymore:?
Or maybe just program it so they didn't trigger every 5 seconds.
Mark me down as someone who misses the combat barks. They made the squad feel more alive. And it was nice of them to congratulate me on successful headshots.
#8
Posté 04 août 2012 - 09:27
#9
Posté 04 août 2012 - 09:47
In Mass Effect 2 the squad voice effects would help tell you what that squadmate was doing, firing a concussive shot or deploying a combat drone. I really hope this is put into the game with a future patch or included in DLC.
#10
Posté 05 août 2012 - 02:20
#11
Posté 05 août 2012 - 02:24
#12
Posté 06 août 2012 - 02:39
rdnanez wrote...
im glad they took it out. it got annoying fast. plus i like the squad banter in ME3 wayyyy more. pretty much nonexistent in ME2
what squad banter?
I don't think they were annoying. They were kept very general, sometimes just shouts... I liked that. And yes, Tali with Chaceeta (...whatever way it's spelled correctly) was priceless. But Zaeed mumbling a stone cold "THAT was cool..." after you made an impossible shot, always made me grin every single time.
#13
Posté 07 août 2012 - 11:52
#14
Posté 10 août 2012 - 09:08
#15
Posté 10 août 2012 - 11:52
#16
Posté 12 août 2012 - 09:44
#17
Posté 12 août 2012 - 09:54
Baelrahn wrote...
Is it just me or is the squad a lot less vocal during combat than in ME2?
I'm going through another playthrough of the second game right now, and I just love the action atmosphere with Garrus and Zaeed always barking "Yeah, damnit!", "That was cool...", "Didn't even see me coming!" when they took someone(thing) down.
It may seem like a minor detail, but I think it did for a lot for atmosphere during fights.
I missed that in ME3, too. And details are really important, they add a soul to the game.
"Your body is dust!"
#18
Posté 14 août 2012 - 01:16
#19
Posté 14 août 2012 - 01:26
I liked the combat dialogue/comments/taunts, but I agree they were slightly overused. I think there was a happy medium that could have been found for ME3. Jack's "hello, dead people!" and Grunt's laugh were definitely highlights during firefights, but Jacob's "gravity's one mean mother" or Miranda's "YES!" every two seconds became kind of irritating after a while.
Modifié par Wowky, 14 août 2012 - 01:27 .
#20
Posté 14 août 2012 - 02:50
That was a simple introduction of a new gameplay mechanic, much like the geth colossus during Tali's recruitment mission in ME2. Except, obviously, it was your squad rather than an NPC this time.Wowky wrote...
^^ Yeah, there's much much less mission-specific talk between your squad mates in ME2 than there was in ME3. E.g., I can't recall anything remotely like the suggestion to flank the turrets on Sur'Kesh being in ME2.
I liked the combat dialogue/comments/taunts, but I agree they were slightly overused. I think there was a happy medium that could have been found for ME3. Jack's "hello, dead people!" and Grunt's laugh were definitely highlights during firefights, but Jacob's "gravity's one mean mother" or Miranda's "YES!" every two seconds became kind of irritating after a while.
There's also the bit at the start of ME2 on Freedom's Progress, where they include the bit about ordering squadmates into cover.
Those moments are few and far between in both games, really.
#21
Posté 14 août 2012 - 04:22
#22
Posté 14 août 2012 - 07:24
shepdog77 wrote...
While I was a fan of those comments as well, I think they removed them for actual "banter" about what is happening during the mission. I'm a fan of both methods of dialogue, so no complaints here.
This.
The taunts were decent but I prefer the banter. I hated how squadmates just sat there and said nothing on certain missions in me2.
#23
Posté 15 août 2012 - 01:04
Modifié par RadicalDisconnect, 15 août 2012 - 01:05 .
#24
Posté 17 août 2012 - 02:00
*i consider harbinger as squad banter*
#25
Posté 17 août 2012 - 02:20
' FLY B!TCH '





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