While I enjoyed DA2, I felt that much of my immersion and care for Hawke's world and all of the codex about Theidas was there because the love for Theidas was already there from DA:O. See, the Origin stories were so beautiully executed that the player as the Warden couldn't help but be drawn into the world of the game. The Origin stories succeeded in following ways: (1) Steady introduction of the character to Theidas through conversation with characters and codex entries (2) emotional attachment to the origin that made you feel like you really are from that background and family and (3) reaction of the world, especially upon returning to your origin, that rekindled that connection.
DA2 also has a prologue where we learn about Hawke, but the fast introduction to the lore of Theidas, all of which (from Blood Mages, and numerous demons to Quinari and scattered out of context codex) seems to be stuck into one city of Kirkwil fails to establish that needed immersion into the world and the unique lore of DA. I felt that immersion in DA2, but only because it was previously established for me in DA:O. Were I a new player, I would not care nearly as much about Theidas and its characters.
I asked myself as to what my reaction would be if I were a new player and the two word answer was "So what?"
There are some mages around in some tower guarded by templars? So what? Elves living in a poor city quarter, so what? Some dwarwen tunnel called Deep Roads? So what? Weird looking tainted monsters appearing in the beginning? So what?
Conclusion: If you want to attract New Fans, please work on the beginning of DA3 that will make them fall in love with the world just as it will make original fans happy to be back in it.
Edit: Just read a new article by GameSpy about 10 top PC beginnings and DA:O made the cut as #4 http://pc.gamespy.co.../1225736p1.html
Modifié par RussianSpy27, 16 août 2012 - 01:41 .





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