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DOA base Item & animated potion placeables


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30 réponses à ce sujet

#26
Carcerian

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Hehe...

Just to make it official, Project Q, the CEP team, any PW project, and all other builders have permission to mutate any of my work to their hearts content...

I don't care about credit, as it's all for fun, all I ask is treat it like "open source" and share your new creations with the community :)

Mod on!

Modifié par Carcerian, 08 août 2012 - 10:54 .


#27
OldTimeRadio

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Not to get off topic, but is there anyone else who's reading this thread suffering from the animated texture lag in the toolset like Baba is? If so, can you do me a favor and download this? Just unpack to override directory, start the toolset, place an armoire and then click the ground and it should appear. If you want, place a bunch of them. Between the moving dot and the flame animation, it should be pretty easy to see if it's not running smoothly. Drop me a PM and let me know if you were having the problem with animated textures in the toolset and if these displayed more successfully.  These are just done as an emitter and I'm wondering if that will make a difference.

#28
Carcerian

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Tried 100 in toolset, seemed ok here...

Image IPB

(using WinXP Pro SP3, AMD Athlon 2800+ , 2 GB ram, HIS Raedon 4670 IceQ 1 GB video ram)

Modifié par Carcerian, 10 août 2012 - 09:26 .


#29
Master Jax

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I just wanted to thank you, Carcerian, for being so generous with your work. I can't stress how valued it is. Both for your original creations, and the disposition to make them open source. Really, friend, thank you.

#30
Carcerian

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Some cool looking inventory bottles :)

Image IPB

#31
NWN_baba yaga

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very nice, very nice. You just need to cut out the potions from the red background... have fun with that:D