Hopefully it will add to someone else's gaming experience as well. If there are issues, let me know.
Modifié par JRsV, 03 août 2012 - 11:57 .
Modifié par JRsV, 03 août 2012 - 11:57 .
JRsV wrote...
To this day I'm still not sure what the term canon shep actually means, but I take it as a good thing
Troika1138 wrote...
What was the number/designation of the hair option you picked for the ME3 sheps?
Spiritwolf1 wrote...
I particularly like the hair on the top middle shep for ME3 how did you get that?
Hmm, is this what you mean? http://social.biowar...6307/8#11586537Spiritwolf1 wrote...
Yeah didnt work for me I had this thing sticking out of the side of my head and I checked and double checked my numbers
That's good to hear, thanks.mosesarose wrote...
Shep actually look good blonde ( top middle )
Modifié par JRsV, 06 août 2012 - 05:25 .
JRsV wrote...
Troika1138 wrote...
What was the number/designation of the hair option you picked for the ME3 sheps?
For the initial code I picked the second hair type (classy /#2). Afterwards I manually
exchanged it for the default Femshep's hair.Spiritwolf1 wrote...
I particularly like the hair on the top middle shep for ME3 how did you get that?
Thanks, the procedure for getting the hair type is described on ELE08's blog:
http://social.biowar...62/blog/211693. I changed a few of the LOD numbers in a different
way and than mixed the hair colors and intensity.
To use these colors, the values are in the HED_Hair_Colour_Vector, the Highlight1Color +
Highlight2Color and in the Hightlight1Intensity + Hightlight2Intensity.
Hope this helps.
There is a method for using Gibbed to edit Xbox saves. From what I understand, the process is about the same for both ME2 and ME3. This link should help: http://social.biowar...8/index/2277020Troika1138 wrote...
JRsV wrote...
Troika1138 wrote...
What was the number/designation of the hair option you picked for the ME3 sheps?
For the initial code I picked the second hair type (classy /#2). Afterwards I manually
exchanged it for the default Femshep's hair.Spiritwolf1 wrote...
I particularly like the hair on the top middle shep for ME3 how did you get that?
Thanks, the procedure for getting the hair type is described on ELE08's blog:
http://social.biowar...62/blog/211693. I changed a few of the LOD numbers in a different
way and than mixed the hair colors and intensity.
To use these colors, the values are in the HED_Hair_Colour_Vector, the Highlight1Color +
Highlight2Color and in the Hightlight1Intensity + Hightlight2Intensity.
Hope this helps.
Well that sucks for me on account I got the xbox 360 version. But I am glad you Pc guys got them mod tools it makes for epic pictures like the one at the start of this thread.
Modifié par JRsV, 07 août 2012 - 08:35 .
JRsV wrote...
For a few weeks I've been working on a way to get a ME3 Femshep look-a-like, based on the great artwork that has been used to determine the face of default Jane, into ME2 and ME1. The results of this effort have been poured into this project: http://social.biowar...m/project/8192/
Hopefully it will add to someone else's gaming experience as well. If there are issues, let me know.
Modifié par Lilihierax Krinik, 07 août 2012 - 10:12 .
This is just meant to possibly add something to the game. If there's something in it you like, that's a plus.Lilihierax Krinik wrote...
JRsV wrote...
For a few weeks I've been working on a way to get a ME3 Femshep look-a-like, based on the great artwork that has been used to determine the face of default Jane, into ME2 and ME1. The results of this effort have been poured into this project: http://social.biowar...m/project/8192/
Hopefully it will add to someone else's gaming experience as well. If there are issues, let me know.
*Image Removed*
ME2 ones: Mmmmh good!
ME3: Meeeeh
ME1: oh shhh, shoot them! trow them out the airlock!
EDIT: I missunderstood the meaning of the thread. Ok so.... they're quite ok
Modifié par JRsV, 07 août 2012 - 04:02 .