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Thoughts on the N7 Typhoon


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#251
JLoco11

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I would love to test this out and tell you the results.

However, I kindly request that in my next PSP pack, I shall be granted one. I have spent $20 million credits since Earth DLC and haven't received it.

So... you scratch my back, I scratch your back. Deal?

#252
Mariachi 43

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The gun is very powerful and it needs to stay that way please. I am very happy to have this gun this gun at level 10 and it fits the classification of ultra rare perfectly. Half of the ultra rares aren't worth using, this one is. So please, leave it alone.

#253
vonSlash

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Considering that my own Typhoon tests (on launch day, before either nerf) led me to the conclusion that the Typhoon was radically overpowered, these recent changes make it more or less perfect - it's accurate, reliable, has good capacity, and good sustainable DPS, but not radically more DPS than other high-powered, high-capacity automatic weapons like the Revenant and the Hurricane.

So basically, Bioware, no more buffs or nerfs to the Typhoon, please.

P.S. Let's buff the Revenant, Incisor, Locust, and Avenger some more.

#254
ryoldschool

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Mari you need to see the video sp37er posted on page 10. The damage got nerfed by one half.

#255
Fleetfiend

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I've been using it on my N7 Destroyer, and considering the buffs I'm getting from him I think it's just about good where it is. The slight nerf was probably good, and now I think it's in a good place, considering the difficulty to obtain it and all.

#256
its THAT guy

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SalvationThroughDestruction wrote...

Eric Fagnan wrote...

SalvationThroughDestruction wrote...

Does this bonus multiply with the damage ramp up? (Ie. Bonus vs shields/Armor/ect applies to first hits, then is effected by the ramp up)


The bonus to resistances multiplies the final damage number, so it is incredibly powerful.

Thank you, that will ease a lot of surrering.

Edit: As an example, a Phoon with Barrel and Mag mod attachments, Warfighter 5, Rail amp 3 and AP 3 dishes out 1570.5 DPS at I and 2008.5 DPS at X
(To Armor. DPS is possibly higher with AR Amp 5, warp ammo IV vs Barriers and such)


And a Piranha with abosolutely no mods/damage bonuses/debuffs does a MINIMUM dps at level 1 of 1,418. Oh yah, and it has no charge up time.

#257
Mariachi 43

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ryoldschool wrote...

Mari you need to see the video sp37er posted on page 10. The damage got nerfed by one half.


I don't need to see any video. I know the gun's damage was reduced by 50% but it still remains one of (if not the) best assault rifles. Was I happy about the damage reduction? Of course not. But someone tried to tell me that it took 3 clips to kill a large target. I can do it in one. It's still a powerful weapon and it needs to be.

#258
Yuanrang

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Mariachi 43 wrote...

ryoldschool wrote...

Mari you need to see the video sp37er posted on page 10. The damage got nerfed by one half.


I don't need to see any video. I know the gun's damage was reduced by 50% but it still remains one of (if not the) best assault rifles. Was I happy about the damage reduction? Of course not. But someone tried to tell me that it took 3 clips to kill a large target. I can do it in one. It's still a powerful weapon and it needs to be.

I would argue that the "one of the best assault rifles" is a very poor argument to make when Assault Rifles are generally looked down on. There is a reason why 90% (a poor estimation on my part, I am sure) of the community always answered "Harrier" to the question of what Assault Rifle to take pre-Typhoon.
Apart from the Harrier, there is very few competitive guns at that caliber. There are 2-3 other "good" Assault Rifles, but all have horrible drawbacks, making them very character specific.

The Typhoon currently is, from what I can tell the 4th or 5th best Assault Rifle which is not very flattering at all.

#259
Rifneno

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Mariachi 43 wrote...

I don't need to see any video. I know the gun's damage was reduced by 50% but it still remains one of (if not the) best assault rifles.


No sure if serious or if from an alternate reality where mathematics works differently.

#260
Sp3c7eR

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Mariachi 43 wrote...

ryoldschool wrote...

Mari you need to see the video sp37er posted on page 10. The damage got nerfed by one half.


I don't need to see any video. I know the gun's damage was reduced by 50% but it still remains one of (if not the) best assault rifles. Was I happy about the damage reduction? Of course not. But someone tried to tell me that it took 3 clips to kill a large target. I can do it in one. It's still a powerful weapon and it needs to be.


You don't play Platinum, do you? Otherwise you wouldn't be saying Typhoon is powerful. It was powerful, now it's just chewing into armor without killing and letting enemies regen defences while you're being made into swiss cheese due to the exposure required to deal damage. Right now, Typhoon is mediocre bordering on good.

#261
sclera

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Thank you for this thread.

#262
haisho

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Sp3c7eR wrote...

Mariachi 43 wrote...

ryoldschool wrote...

Mari you need to see the video sp37er posted on page 10. The damage got nerfed by one half.


I don't need to see any video. I know the gun's damage was reduced by 50% but it still remains one of (if not the) best assault rifles. Was I happy about the damage reduction? Of course not. But someone tried to tell me that it took 3 clips to kill a large target. I can do it in one. It's still a powerful weapon and it needs to be.


You don't play Platinum, do you? Otherwise you wouldn't be saying Typhoon is powerful. It was powerful, now it's just chewing into armor without killing and letting enemies regen defences while you're being made into swiss cheese due to the exposure required to deal damage. Right now, Typhoon is mediocre bordering on good.

The problem on that end is Platinum's fault, and is in no way the Typhoon's fault.

It just throws so many armored units out that the Typhoon is now unable to keep up with all of them. The fact that this includes Atlases, Primes and Banshees which have shields and barriers that regenerate the moment they stop taking damage only serves to exarcabate it.

The only thing the Typhoon did was allow players to fight fire with fire. Platinum needs far more tuning.

Modifié par haisho, 04 août 2012 - 01:21 .


#263
munnellyladt

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It is amazing,using the turian soilder it just goes straight through primes atlas' and brutes.

THANK YOU FOR GIVING US THIS!

#264
Rokayt

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So, wait, the original Typhoon did triple damage against shields, barriers, and armor?

I strongly feel that next time you guys do something like this, you should inform the community on why you are doing it.... It would cause a lot less controversy this way. :lol:


However, this explains why a tempest, built to do as much damage as a Typhoon took 50% more ammo to do the job on an atlas.

(However, the tempest could 1 mag an atlas, 1/3rd of the time.)

Modifié par Rokayt, 04 août 2012 - 01:31 .


#265
kmmd60

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Specter video showed a good point. It's damage post balance is noticeably "poor" compares to pre balance. It's expected since the modifier got hit hard ( multiplicative from 2 into 1.5 was quite severe ).

However, I still curious about the shield/barrier damage bonus. It should rip Banshee barrier faster if the modifier is working. But after many games with unmodded Typhoon against Banshee on gold, the significant damage seemed to started when the barrier was depleted and armor was exposed.

#266
TeamLexana

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Eric Fagnan wrote...

Just to clarify a few things on the recent N7 Typhoon balance changes...

We've done a lot of internal tests on the N7 Typhoon comparing it to other assault rifles and other weapons, and even with the recent nerf it is still incredibly powerful. One of the reasons for this is that the weapon has an inherit 50% damage bonus versus armor, shields, and barriers. This far outclasses other weapons in terms of damage bonuses against resistances. The Revenant, for example, does not get this bonus and does regular damage to armor, shields, and barriers.

As always, we'll keep an eye on the balance of the N7 Typhoon, but if you have the weapon please test it out in game against different enemies to see how it feels. The numbers can often be deceiving so it's difficult to tell how effective a weapon is on paper.


I have tested it since the nerf, it's crap. Lol. Too much wind up for too little reward, especially on a Destroyer with it's zero mobility. Worst part is, the gun is so heavy, it's hard to justify using it on most other classes, especially ones without the Devastator perks.

And whaaaat about it getting 50% damage to shields and barriers? Are you high? The damage on the 'phoon doesn't ramp up till you hit armor, it does pretty poor on sheilds and barriers. It's armor penetration also got nerfed the week before the last nerf so it's not nearly 50% anymore either. Not that I mind, Javelin level armor was a bit high.

Modifié par TeamLexana, 04 août 2012 - 01:46 .


#267
Zjarcal

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Specter's video is really good and does a perfect job at clarifying the difference between the pre and post nerf versions of this gun.

The real question is whether you feel that killing a Platinum boss in 13 seconds is a bad thing to begin with. Or looked at the other way around, whether or not you feel killing a Platinum boss in 6 and a half seconds is too fast.

#268
Maka720

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My opinion is that the Typhoon isn't worth using anymore. Maybe it is on the Destroyer. I'd like to see a buff.

#269
realgundam

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I have tested it out a few times after the changes. While it is not "unusable" or "bad", it really is ridiculous to call this gun an UR when compared to Harrier and Paranha.
because of the sustain style damage, it makes it that the gun either become the main source of damage for the player, or non-effective for intermix casting play style
In later case, the gun is completely useless.
In first case, really only the human soldier, Tarian soldier and Destroyer will ever find this gun useful. I use destroyer with AR III, ammo III and warfare package, as well as nude with just warfare package to do the test.
My impression is that other playstyle (like Vanguard spamming range power and inf. high damage output) can easily be par with or out class the destroyer + typhoon. While I usually are not the worst, I rarely an exceed #2 at the same time.
The game play become very linear, and it is evident by the similar scores destroyers will get in the same game. in gold, it is usually in the 58-62k range (assuming everyone using their classes effectively).
Weapons like Paranha can pull out MUCH higher score, and it is not a UR and do not have the said 50% bonus. It simply do not feel like it has that bonus. Are we sure the 50% bonus on Typhoon is not the 50% armor ignore? it doesn't feel like the bonus applied to shield and barrier when I test against Phantom using Typhoon.

#270
Hypertion

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its still more damaging than the Particle Rifle, tho imo was never as useful thanks to the particle rifles infnite ammo and perfect accuracy. but before it seemed to have around 2x the DPS of what the particle rifle could preform.

the thing to me is that is is heavy, and in comparison to the similar Harrier, does more damage for that extra weight as well as having more capacity. which in that aspect balances out the weight.

it is still a decent weapon, with high damage, rate of fire, and Ammo Capacity gained at the cost of extreme weight. which make for a good tradeoff.

#271
TeamLexana

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Maka720 wrote...

My opinion is that the Typhoon isn't worth using anymore. Maybe it is on the Destroyer. I'd like to see a buff.


It's not even worth using on the Destroyer because of how slow he moves and the inability to roll or even to side hop. Banshee's or Phantoms move in, you might as well just set your controller down cuz you're done, lol.

#272
SmawgSS

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My opinion is that most other AR's are Underpowered. It seems that very very few people prefer the soldier class, mainly because the AR is the soldier's best friend... and the ARs in MP are... underpowered. This is the first AR that I will personally use. I've tried the revenant before, and when I was playing silver used it a lot. Now that I play gold... all AR's besides the Typhoon just don't cut it. I like that it is heavy, and it does blow through ammo fairly quickly... Is it strong? Yes. Is it rare? Yes. I like it the way it is. If anything, give other ARs a slight buff in the direction of Typhoon.

#273
Killmoves37

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The nerf really rustled my jimmies. Haven't been able to force myself to play since. Typhoon was my fun new toy, now im bored again.

#274
TeamLexana

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Hypertion wrote...

its still more damaging than the Particle Rifle, tho imo was never as useful thanks to the particle rifles infnite ammo and perfect accuracy. but before it seemed to have around 2x the DPS of what the particle rifle could preform.

the thing to me is that is is heavy, and in comparison to the similar Harrier, does more damage for that extra weight as well as having more capacity. which in that aspect balances out the weight.

it is still a decent weapon, with high damage, rate of fire, and Ammo Capacity gained at the cost of extreme weight. which make for a good tradeoff.


Anybody who thinks the Typhoon has high ammo capacity either hasn't used the thing post nerf in gold/plat or doesn't have it. It eats ammo like there's no tommorow. Make freinds with a non Harrier using Demolisher or an ammo box if you want to use it.

#275
SapientesGladio

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Like it is. Get rid of the slow start and call it balanced, otherwise revert it to what it was.