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Thoughts on the N7 Typhoon


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#501
The Waffle Cat

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Eric Fagnan wrote...

Just to clarify a few things on the recent N7 Typhoon balance changes...

We've done a lot of internal tests on the N7 Typhoon comparing it to other assault rifles and other weapons, and even with the recent nerf it is still incredibly powerful. One of the reasons for this is that the weapon has an inherit 50% damage bonus versus armor, shields, and barriers. This far outclasses other weapons in terms of damage bonuses against resistances. The Revenant, for example, does not get this bonus and does regular damage to armor, shields, and barriers.

As always, we'll keep an eye on the balance of the N7 Typhoon, but if you have the weapon please test it out in game against different enemies to see how it feels. The numbers can often be deceiving so it's difficult to tell how effective a weapon is on paper.


And the Piranha is perfectly balanced Amiright?

#502
WaffleCrab

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I actually use indra and piranha on my destroyer, that combo lets me gigle like a maniac.

#503
Dachau Joseph

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Right now it isn't worth how heavy it is. Honestly ultra rare weapons should be better than normal rare weapons.

#504
Stinja

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Gamemako wrote...

My post was in regard to the pre-nerf video. In that video, someone holds the trigger for 6 seconds while standing in one spot. Any monkey in the storm can do that quite easily. That is not skill. 


Again, context.
Just because someone can do that, does not mean they can solo platinum: you need to awareness; herd enemies, positioning; then "skilllessly" hold down a button for 6 seconds.  Leading up to that button holding?  That is skill.


Really the bigger issue with buffs and nerfs is we don't know what Bioware intends in their mindset.
Is it just tall poppy syndrome, and anything that stands out gets nerfed?

We seem to think weapons should progress in usefulness (kill power essentially) from common thru to ultra-rare.  But does Bioware also think this?
At what point should a lower rarity gun be outshined by a higher rarity gun?  At level I or V or X/never?
Are assault rifles balanced against other weapon types?
At what difficulty are weapons tested against?

Im not bothered, I'll just use a different gun, but it saddens me how split the community gets, and how people push their agendas.  I just think the fixed armour penalties was badly thought OT, but that's another discussion....

#505
gh0st wh1sp3r

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What's the point of making it Ultra-Rare, if it doesn't have incredibly good stats?

The prestige of getting a statistically hard-to-find weapon?

#506
Stinja

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Spotted this response in another thread:
social.bioware.com/forum/1/topic/343/index/13516823/2

Ninja Stan wrote...

The game is occasionally rebalanced as exploits and unbalanced situations are discovered. Rarely is this discovered through forum discussion, so simply calling for a nerf, buff, or complaining about either is not the soundest of strategies. It's frustrating to have one's preferred weapon, tactic, or character changed, but the BSN is full of creative, passionate players and there are many, many ways to play the game.

End of line.


Modifié par Stinja, 05 août 2012 - 08:26 .


#507
TheFinalMaster

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I use the N7 Typhoon and N7 Destroyer set up with max weapon damage with devastator mode
but now i feel the Typhoon is a bit weak because the main use for the Typhoon is the bosses i have it at 2 and it takes bout 2 clips to kill a Banshee but pre-nerf it took about 1 and you may be thinking ONLY 2 CLIPS you only get around 3 clips at a time with devastaton mode on any you chew through you ammo REALLY fast i timed it and i used all my ammo in about 37 seconds so bioware please make the Typhoon good again:(
P.S. i do think the change to cover penatration is justified :mellow:

#508
Flambirex

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Gamemako wrote...

My post was in regard to the pre-nerf video. In that video, someone holds the trigger for 6 seconds while standing in one spot. Any monkey in the storm can do that quite easily. That is not skill. 


Seriously, that's like saying it doesn't take any skill to win the 100m at the Olympics because all you have to do is run in a straight line. What a ludicrous statement.

#509
Fortack

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Gamemako wrote...

My post was in regard to the pre-nerf video. In that video, someone holds the trigger for 6 seconds while standing in one spot. Any monkey in the storm can do that quite easily. That is not skill. That is why the gun needed a nerf.


So because the Typhoon could kill one (impossible to miss) enemy very quickly it needed a nerf? Perhaps you can show us monkeys how it handles everything else? I can guarantee you that I (and (nearly) all the other monkeys out there) can kill all other enemy types much, much - did I say much? - faster with a whole bunch of other weapons.
Following your "logic" BW should (severely) nerf the Paladin, Talon, Harrier, Wraith, Graal, GPS, Claymore, Black Widow, Javelin, Reeger, Piranha, Hurricane, Valiant (and probably a couple more) b/c those things are way better in nearly every situation than the pre-nerfed Typhoon.

All you've done so far is throwing completely irrelevant "math" at us. ((DPS * RoF)^6 + multipliers) / reload time ... and all the other nonsense means sh-t. The only thing that matters when you actually PLAY the game is how fast you can kill a target and how long you have to expose yourself to counter-fire in the process.

#510
WizeMan305

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It is still a decent gun, but I feel the recent nerf that effected the multiplier opposed to the guns direct damage definitely hit it hard. It is strong, and can kill most enemies easy, but I think its greatest strength was its ability to kill bosses. It shouldn't kill a boss in one clip, but it should definitely wound them in a big way.

The weight, the rev up, and the fact it is so hard to get should play in its overall favor on why it should maintain some stopping power. I supported a nerf for the way the gun was originally set but I think the nerf was over done.

#511
Poison_Berrie

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@Fortack: But that math is the underlying principal on which the game works (or is supposed to work).

Modifié par Poison_Berrie, 05 août 2012 - 10:19 .


#512
LegionofRannoch

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i used the typhoon on a quarian engineer with my usual setup of extended mag and stability mod. it did pretty good on gold. better than the revenant and any other assault rifle besides the harrier.

#513
Impulse and Compulse

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Somebody took a video clip of the overall effects between the Devastator and Typhoon Nerf.

I think it speaks for itself.

If this isn't proof that the nerf wasn't significant, I don't know what is.

#514
a-karpen

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Poison_Berrie wrote...

@Fortack: But that math is the underlying principal on which the game works (or is supposed to work).


And what about player's feeling? "Now it's 12.8 % harder to play, my chances of using another gun rose from 24.6% to 37.5%". This is all bulls**t.

#515
LGear

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PKTracer wrote...
  I have seen nerfs from BW, a lot of them, yet I've never seen BW reverse a nerf. 


Well, I have. Check the Multiplayer Balance Changes thread.

----------------------------------------------------------------------------
March 13, 2012
----------------------------------------------------------------------------

Vindicator Assault Rifle
- Damage decreased from [68.6-85.8] to [62.4-78.0]


---------------------------------------------------------------------------
July 18, 2012
---------------------------------------------------------------------------

Vindicator Assault Rifle
-Damage increased from [62.4-78.0] to [68.6-85.8] 


Modifié par LGear, 05 août 2012 - 10:51 .


#516
WiqidBritt

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ryoldschool wrote...

Eric Fagnan wrote...

SalvationThroughDestruction wrote...

Does this bonus multiply with the damage ramp up? (Ie. Bonus vs shields/Armor/ect applies to first hits, then is effected by the ramp up)


The bonus to resistances multiplies the final damage number, so it is incredibly powerful.


incredibly powerful? on bronze?  Sorry, but it was way better before the nerf.



EVERYTHING IS BETTER BEFORE THE NERF! THAT'S WHY IT'S A NERF!

#517
Fortack

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Poison_Berrie wrote...

@Fortack: But that math is the underlying principal on which the game works (or is supposed to work).


Well, we Krogan prefer a more practical mathematical approach ;)

For example:

1) Weapon A needs 3.1 shots to kill target X; weapon A with an additional 25% damage boost does it in 3.875 shots. Either way you have to fire 4 times to kill target X so the 25% damage bonus might look significant on paper yet it is irrelevant b/c 4 shots = 4 shots.

2) The Claymore might have lower DPS than the (pre-nerfed) Typhoon but you only have to expose yourself for a brief moment to take a shot, can cast powers between shots (without reducing DPS) and look around while reloading (safely behind cover) to avoid getting flanked / surprised.

3) The GPS staggers every unarmored enemy in the game.

Those feature have a huge impact on gameplay yet are very hard to describe using a mathematical equation. Something that looks good on a spreadsheet doesn't means it is good in-game.

#518
WiqidBritt

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ryoldschool wrote...

kr3g wrote...

IrishDeath420 wrote...

IrishDeath420 wrote...

What about those of us who spent a good amount of real $ to unlock the Typhoon just to see its perfomance decreased?


Can I please get some kind of reply to this?


What kind of reply you expect I wonder?


buyers remorse, except the product was changed to something he would not have paid for.



except you don't  "own" anything you pay to unlock in the game, you have a license to use it. BioWare has the right to change it how ever they see fit. They could make every gun do 0.5 DPS if they wanted to. The only thing you can do about it is complain (which you've apparently got covered) or stop playing the game.

#519
Killateral DMG

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The Typhoon definitely outclasses every single assault rifle (that isn't saying much though), but it doesn't outclass every gun in the game.

#520
applplyr6

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I preferred it pre-nerf, What's the point of carry an LMG which is stupidly heavy if I can't kill enemies swiftly, It's the only AR which I can stand to use, the rest are too weak, I'm having trouble finding loadouts to use, because my kit doesn't do the same damage as the day prior. I used the Typhoon with my Destroyer, due to its perfect match, after-all, he is a "Destroyer" and I'd like to do so.

#521
Poulpor

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The typhoon nerf was too much, like the falcon or krysae nerf..

You break the fun a little and i think its a big mistake for longevity of the game

#522
Descy_

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Poulpor wrote...

The typhoon nerf was too much, like the falcon or krysae nerf..

You break the fun a little and i think its a big mistake for longevity of the game


Ridiculous to compare the Krysae/Falcon and the Typhoon nerfs.

Modifié par Descy_, 05 août 2012 - 12:28 .


#523
Rifneno

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Descy_ wrote...

Poulpor wrote...

The typhoon nerf was too much, like the falcon or krysae nerf..

You break the fun a little and i think its a big mistake for longevity of the game


Ridiculous to compare the Krysae/Falcon and the Typhoon nerfs.


Yeah it's not like the typhoon takes twice as long to k--oh wait.  Yeah, that's a good comparison.

#524
xis3

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LegionofRannoch wrote...

i used the typhoon on a quarian engineer with my usual setup of extended mag and stability mod. it did pretty good on gold. better than the revenant and any other assault rifle besides the harrier.


A bit the same with my FQE + typhoon II, giant geth plat, 120k, could have been way highter against reaper ,( 140 k reaper gold ).

#525
pisonmison

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its quite good, but isnt it possible to buff the multiplier to 1.75, everyone will be happy