Eric Fagnan wrote...
We've done a lot of internal tests on the N7 Typhoon comparing it to other assault rifles and other weapons, and even with the recent nerf it is still incredibly powerful. One of the reasons for this is that the weapon has an inherit 50% damage bonus versus armor, shields, and barriers. This far outclasses other weapons in terms of damage bonuses against resistances. The Revenant, for example, does not get this bonus and does regular damage to armor, shields, and barriers.
As always, we'll keep an eye on the balance of the N7 Typhoon, but if you have the weapon please test it out in game against different enemies to see how it feels. The numbers can often be deceiving so it's difficult to tell how effective a weapon is on paper.
Hello Eric! I have not yet addressed you directly before, but I doubt it will become a habit or a pleasurable activity for either of us. Anyway, here I go.
Your post raises a few interesting points and questions.
We've done a lot of internal tests on the N7 Typhoon .
This should have happened pre-release. Whatever you may suggest, every DLC item released is (with the popular term) unbalanced. My term for it would be stupid, but that is another matter.
comparing it to
other assault rifles [...] and even with the recent nerf
it is still incredibly powerful
the very simple reason for this is that you probably omitted internal pre-release testing on the ARs as well. Otherwise it would have stood out most of them are useless. Having one that actually feels and acts like an assault rifle just points out the obvious.
Concerning the typhoon issue:
The overall problem is that with the development of the Mass Effect universe the game has changed from having "class specific weapons" (or to be more precise classes with clear weapon requirements) to having an arsenal of balanceable (meaning both "can be balanced" and "has to be balanced") weapons. If a weapon happens to synergize with a class and as such produces understandable enthusiasm in the playerbase, people that wish to stroke their epeen by demonstrating their mastery of game mechanics get a chance to come all over the forum by going on and on about how overpowered those weapons/classes are. Unfortunately, with the lack of pre-testing coupled with the unlock system (making it impossible for the majority of players to try out a weapon at its full potential before it is
****** up "balanced") with the weapon modding system that gives boosts to weapons already "unbalanced" (that BW keeps amping up by introducing even stronger equipment because they refuse to overhaul that crap of an unlock system). You keep introducing weapons that cater to the majority, then you adjust them to suit the minority. Guess which of the two makes you more money and pissing off which is worse.
And the cycle starts again with every DLC where the dependance on the microtransaction system makes BW release a bunch of otherwise totally unnecessary weapons.
You at BW have implemented a system you cannot possibly keep in hand. The close to infinite number of variables (classes*weapons*weapon levels*weapon group bonuses*modifications*mod levels*equipment*equipment levels etc) makes "balancing" such a blatant farce that I am surprised some of the more (seemingly) intelligent people here are willing to take part.
Please realise my harshness (if any) is not directed at you personally. Your task at BioWare of participating in this "balancing" joke may or may not be your own choice, but I must say that the persons responsible for it either have motivations beyond my comprehension or some serious defects. For the meanwhile they remain lucky however, as long as the community laps this garbage up.
This is the first MP of the ME universe. If you plan on new games, please, oh please, forget making it uncontrollable.
The typhoon feels like Specter described.