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Thoughts on the N7 Typhoon


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#551
Relix28

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xis3 wrote...

Relix28 wrote...

Errr....no. It used to be a good gun. And even back then, it was only good on handful of characters. Right now, it's ok at best on those same few characters, and a hindrance on every other character. And when a weapon, especially an Ultra-Rare becomes comparable to the ever underpowered Revenant, that usually indicates that something is wrong and that the weapon in question is borderline garbage.



No,postnerf using typhoon and holding the trigger on ANY class was way better than spam power and shoot between cooldown, thats why the nerf, game breaking.
i still use it on my AJA , FQE, krog soldier and other none "destroyer - TS - GI" on plat, and it rock, sur don't expect killing phantom that easyly.

It is a bit to heavy correct, the ramp up is a bit to long true, it can have a slight buff in damage i agree, even more spare ammo ! But this gun was to overpower before and the best AR right know, stop saying revenant also, tried multiple time on different class on solo plat and the damage from typhoon I is way better, more accurate, less recoil, you can walk at full speed and got a little DR ( not sure bout this one ).


:huh:

#552
IrishDeath420

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Impulse and Compulse wrote...

Somebody took a video clip of the overall effects between the Devastator and Typhoon Nerf.

I think it speaks for itself.

If this isn't proof that the nerf wasn't significant, I don't know what is.


maybe not significant to you. How much $ did you spend to get it

#553
IrishDeath420

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WiqidBritt wrote...

ryoldschool wrote...

kr3g wrote...

IrishDeath420 wrote...

IrishDeath420 wrote...

What about those of us who spent a good amount of real $ to unlock the Typhoon just to see its perfomance decreased?


Can I please get some kind of reply to this?


What kind of reply you expect I wonder?


buyers remorse, except the product was changed to something he would not have paid for.



except you don't  "own" anything you pay to unlock in the game, you have a license to use it. BioWare has the right to change it how ever they see fit. They could make every gun do 0.5 DPS if they wanted to. The only thing you can do about it is complain (which you've apparently got covered) or stop playing the game.



I never said I owned anything. But I paid a good amount of money solely to unlock a the Typhoon (the way it was). Anyone who did the same is going to be upset. It seems the only reason you responded to this was to be a complete D*ck

#554
AldarionnEB

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IrishDeath420 wrote...

Impulse and Compulse wrote...

Somebody took a video clip of the overall effects between the Devastator and Typhoon Nerf.

I think it speaks for itself.

If this isn't proof that the nerf wasn't significant, I don't know what is.


maybe not significant to you. How much $ did you spend to get it

I'm not sure how that's "insignificant".

Prior to the nerf it took 6.133 seconds. After the nerf it took 13 seconds. That's a 6.867 second increase in the amount of time it took to kill an Atlas, which is roughly a 112% increase in time, or just over a 50% decrease in sustained DPS.

Personally I think the nef was too heavy handed. The Typhoon is still useable but it doesn't stand out as an Ultra Rare. I only have it at rank I and there is little reason for me to use it over the Piranha, the GPS or the Harrier which has point for point higher DPS. The GPS/Harrier build is what I use most often now and the only reason to take the Typhoon is for the higher ammo capacity.

#555
greghorvath

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Impulse and Compulse wrote...

Somebody took a video clip of the overall effects between the Devastator and Typhoon Nerf.

I think it speaks for itself.

If this isn't proof that the nerf wasn't significant, I don't know what is.

That someone was Sp3c7eR, who posted his opinion earlier in this thread. And if you don't think a 216% increase in time is not significant then something is seriously wrong with you.

#556
Guest_PKTracer_*

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greghorvath wrote...

Impulse and Compulse wrote...

Somebody took a video clip of the overall effects between the Devastator and Typhoon Nerf.

I think it speaks for itself.

If this isn't proof that the nerf wasn't significant, I don't know what is.

That someone was Sp3c7eR, who posted his opinion earlier in this thread. And if you don't think a 216% increase in time is not significant then something is seriously wrong with you.


I think he's saying the nerf was very significant. :)  The wording was a little awkward. 

#557
greghorvath

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Awkward enough to make it mean the opposite...

#558
Guest_PKTracer_*

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I read your previous post. What do you think of guns that synergize with certain races/classes? From what I gather, you talk about the strength of this. If I'm understanding your post correctly, what is made for, say, a Krogan Soldier will excel with the Krogan but not with the Human Soldier, and that BW seems to think the weapon then needs to be *balanced* for everyone else?

If my understanding is correct, you hit the proverbial nail on the head. If the Typhoon synergized with the Destroyer, that's as it should be. Let other weapons excel with other races/classes. Wouldn't that at least be in line with the RP of the game?

Then again, I could be totally misunderstanding, and if so, let me know.

Thanks :)

#559
Gamemako

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Relix28 wrote...

:huh:


Allow me to try to clarify for him.

The pre-nerf Typhoon dealt more DPS, both burst and sustained, then the current Piranha. If you don't think the Piranha is in desperate need of a nerf, then I fear for your sanity.

//EDIT: The sustained DPS against protection types of a pre-nerf Typhoon X with an extended clip was 1596.27. The Piranha currently is 1338.87.

Modifié par Gamemako, 05 août 2012 - 05:50 .


#560
ntrisley

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demondioma wrote...

Entered 5 gold lobbies today, 4 of them had Destroyers with Revs. It seems that people are dropping the Typhoon like a hot potato and I highly doubt those people care about numbers and random facts being thrown at them when their experience speaks otherwise.

P.s. those 4 lobbies with destroyers kicked me. I had my gear on and my N7 level was around the same as theirs :[

Or they might just not have Typhoons.

I have every gun in the game at my disposal, except for the Typhoon and Collector Rifle.

I've had people try to kick me while I play my Destroyer with Saber III/Piranha X combination (which actually is a really good combination on Gold if you do not have a Typhoon).

Modifié par ntrisley, 05 août 2012 - 06:02 .


#561
Xaijin

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Gamemako wrote...

Relix28 wrote...

:huh:


Allow me to try to clarify for him.

The pre-nerf Typhoon dealt more DPS, both burst and sustained, then the current Piranha. If you don't think the Piranha is in desperate need of a nerf, then I fear for your sanity.

//EDIT: The sustained DPS against protection types of a pre-nerf Typhoon X with an extended clip was 1596.27. The Piranha currently is 1338.87.


That's without any modifier, and it still doesn't need a nerf agsint 2000 health + 50DR per hit enemies, much less ten times that. By all means play platinum with a level 1 and an avenger if you need to make a case.

The nerf is unilaterally unwanted, community wide. The rest is immaterial.

Modifié par Xaijin, 05 août 2012 - 06:23 .


#562
Sp3c7eR

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Gamemako wrote...

Relix28 wrote...

:huh:


Allow me to try to clarify for him.

The pre-nerf Typhoon dealt more DPS, both burst and sustained, then the current Piranha. If you don't think the Piranha is in desperate need of a nerf, then I fear for your sanity.

//EDIT: The sustained DPS against protection types of a pre-nerf Typhoon X with an extended clip was 1596.27. The Piranha currently is 1338.87.


All of your DPS calculations assume perfect acccuracy which is a logical fallacy. So don't go around saying it's gospel cause it's not. Perfect accuracy on Typhoon may be achieved on a single class, and that's a maybe. Typhoon pre-nerf was usable but not excellent on many classes. The only ones that excelled with it were classes with accuracy bonuses such as T Soldier, Destroyer, GI. The pre-nerf weapon was deemed "overpowered" with the right setup on the right single class at a level X. How many people have that to call it "game breaking"? Not many. 

Everybody has Piranha at level X. The weapon itself doesn't weigh much, can be used effectively on most classes. Typhoon weighs a ton, cannot be used effectively on non-accuracy classes and has a ramp up time. Now that's a different story, isn't it?


Right now with a Typhoon X with extended barrel, if you start shooting at a Ravager and it starts shooting at you at the same time, you will die without breaking half its armor. A Claymore can kill a Ravager in one shot, you won't even lose shields. Now tell me, is the Typhoon still the greatest weapon out there?

Modifié par Sp3c7eR, 05 août 2012 - 06:38 .


#563
IrishDeath420

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Gamemako wrote...

Relix28 wrote...

:huh:


Allow me to try to clarify for him.

The pre-nerf Typhoon dealt more DPS, both burst and sustained, then the current Piranha. If you don't think the Piranha is in desperate need of a nerf, then I fear for your sanity.

//EDIT: The sustained DPS against protection types of a pre-nerf Typhoon X with an extended clip was 1596.27. The Piranha currently is 1338.87.


But there is no extended periods out of cover risk, ramp up time, or extreme weight for the Piranha. And the Piranha is Rare the Typhoon is Ultra Rare.

Modifié par IrishDeath420, 05 août 2012 - 06:25 .


#564
Xaijin

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K1LL STREAK wrote...

UR is not supposed to be more powerful. It is supposed to have some advantages and unique abilities over other guns, but nowhere is there anything to say that they should be any more powerful. The typhoon does more damage versus shields and armour than its counterparts, it IS more powerful in that sense. Comparing it to the revenant is taking the most powerful AR and using its base damage out of context, the typhoon is still better than most of the others, and the revenant doesn't get the innate bonuses the typhoon does. Its like comparing a wraith to a claymore or graal, just because it is UR doesnt mean its any stronger, but it does have its niche.

I didn't want it changed either, but its certainly still good.


Really? Cause in the in game tip and store data says otherwise, including tips and marketing pronouncemnts on this very site are in perfect agreement.



The game is occasionally rebalanced as exploits and unbalanced
situations are discovered. Rarely is this discovered through forum
discussion


So patently incorrect as to produce laughter.

Modifié par Xaijin, 05 août 2012 - 06:33 .


#565
RockMan20

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I use the Destroyer with devastator mode with increased speed and damage. The Geth pulse rifle does more damage now at level 10 than my Typhoon at level 1. I'm not using the Typhoon anymore because of the camera shake it causes, recoil.

I've never really played a good PC game with Ultra-Rare weapons that dealt damage in the common weapon range. I understand the Geth pulse rifle is a rare. It really seems that BW is missing the point of what Ultra-Rare really means in PC gaming. Holding an Ultra-Rare is always the difference between getting wiped by the Boss Monster or completing the mission.

#566
greghorvath

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PKTracer wrote...

I read your previous post. What do you think of guns that synergize with certain races/classes? From what I gather, you talk about the strength of this. If I'm understanding your post correctly, what is made for, say, a Krogan Soldier will excel with the Krogan but not with the Human Soldier, and that BW seems to think the weapon then needs to be *balanced* for everyone else?

If my understanding is correct, you hit the proverbial nail on the head. If the Typhoon synergized with the Destroyer, that's as it should be. Let other weapons excel with other races/classes. Wouldn't that at least be in line with the RP of the game?

Then again, I could be totally misunderstanding, and if so, let me know.

Thanks :)

That is pretty much what I meant. I know the game has changed from RPG to a simple shooter, but then the RPG surrogates like a having a plethora of weapons makes no sense.

Why are there turian, asari, batarian weapons if the related classes have no benefit from using them?

Balancing is a farce. Content surrogate for those that can and are willing to swallow it. 

The game is occasionally rebalanced as exploits and unbalanced situations are discovered. Rarely is this discovered through forum discussion

Xaijin was very nice about this a bit earlier, let me just say this is among the 10 most pathetic comments on the BSN.

The developers appear not to perform adequate testing and seem to have absolutely no idea of how their own game is or can be played (e.g. eating a cap if platinum farming is possible, 1st day platinum solos, devs not achieving full extraction while even I achieved it my very first platinum game.). This is very sad, but at least they have a fanbase that is, for the time being, willing to communicate.

I know I am harsh, even on the verge of rude. But consider the fact that petting is not the only form of demonstrating affection.

Modifié par greghorvath, 05 août 2012 - 07:20 .


#567
RKOLK

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this

All of your DPS calculations assume perfect acccuracy which is a logical fallacy. So don't go around saying it's gospel cause it's not. Perfect accuracy on Typhoon may be achieved on a single class, and that's a maybe. Typhoon pre-nerf was usable but not excellent on many classes. The only ones that excelled with it were classes with accuracy bonuses such as T Soldier, Destroyer, GI. The pre-nerf weapon was deemed "overpowered" with the right setup on the right single class at a level X. How many people have that to call it "game breaking"? Not many.

Everybody has Piranha at level X. The weapon itself doesn't weigh much, can be used effectively on most classes. Typhoon weighs a ton, cannot be used effectively on non-accuracy classes and has a ramp up time. Now that's a different story, isn't it?


Right now with a Typhoon X with extended barrel, if you start shooting at a Ravager and it starts shooting at you at the same time, you will die without breaking half its armor. A Claymore can kill a Ravager in one shot, you won't even lose shields. Now tell me, is the Typhoon still the greatest weapon out there?


rebuff the typhoon & destroyer
the gi was already superior anyway
undo all your nerfs
& start buffing every class that you made completely useless with introducing platinum

#568
Rifneno

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K1LL STREAK wrote...

I think that part of the communities problems with deciding how they feel about weapon balance stems from the fact that they want every weapon to be really good on gold. There is nothing wrong with wanting that, but you do have to realise that many weapons if made to the communities standards of "gold worthy" would be insanely overpowered on silver and bronze, and that the majority of the overall community does not play on gold.


It's an ultra rare that weighs a ton. It should be good on gold, end of story.

HellishFiend wrote...

Bollocks. I'm a prolific platinum player, and I think it is still worth taking.


The hordes of people switching to the revenant says otherwise.

#569
Xaijin

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Thoragoros wrote...

Atheosis wrote...

The Revenant is also half the weight and kind of sucks. 


:mellow:

You think the Revenant sucks?  

I don't even know what to say. 


It kinda does. Go look at some ME2 videos, a +7 AR one if you can find it.

#570
Xhitaa

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I'm really getting so tired of this constant nerfing / balancing dance... And I don't even have the bloody gun!!
I used to be abe to play 5/6 hours straight... Now, I can barely finish 2 games...
Every time I find a build I'm comfortable with, either the character or the weapon gets hit by the nerf hammer. And then I have to start from scratch again...

I had such high hopes for platinum... I really hoped it would keep the elite "I need to balance everything because I'm too good" group out of gold and away from further nerf requests... Wishful thinking...

When the Earth DLC came out, I spent all my credits and I got the Piranha to level X. I checked the forums to see what was the feedback and the first thread I saw was... a nerf request! Which is the reason I don't even use it: my good old shotgun GI is still sporting the Claymore X. Why should I get used to the Piranha when I get the feeling they will nerf it very soon? And every Tuesday I dread the 'balance' changes' half expecting another 'balance' to the TC or HM...

I really just want to have some fun... And that's why I RARELY use any of the new characters / weapons. I like the Shadow and the fact that I can kill a Phantom with one strike in gold; I love the Demolisher and the 10 nades that let me clear spawn points; and I used to like the Destroyer before it's last nerf. But both the Shadow and the Demolisher will follow the same 'balance' logic, for the 'greater good'...

Sorry for the rant, I'm just really tired of this...

/rant

PS: what in God's name is going on with the new uncommon gear?!? It's not just ridiculous, it's IDIOTIC!!! (chech my manifest)

Modifié par Xhitaa, 05 août 2012 - 07:26 .


#571
Foggl3

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Thoughts on the Typhoon? I want one

#572
Poison_Berrie

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Relix28 wrote...

Exactly. And someone saying that the Typhoon has an innate multiplier against everything that isn't health, might make it sound like the weapon is extremely powerful, while in reality that piece of info and all the math associated with it, is completely irrelevant to weapons overall performance on the field.

That's not actually irrelevant. 
I'm not saying the exposure and other factors are not important, but saying that such a multiplier is irrelevant is off course silly.


AldarionnEB wrote...

Prior to the nerf it took 6.133 seconds. After the nerf it took 13 seconds. That's a 6.867 second increase in the amount of time it took to kill an Atlas, which is roughly a 112% increase in time, or just over a 50% decrease in sustained DPS.

Remember, though you are testing it on the thoughest enemy in the game. There is nothing with more shields and armor. I'm not saying that nerf wasn't hefty, but the thoughest damn thing in the game on the highest difficulty level went down in 6 seconds!

#573
Rifneno

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Poison_Berrie wrote...

Remember, though you are testing it on the thoughest enemy in the game. There is nothing with more shields and armor. I'm not saying that nerf wasn't hefty, but the thoughest damn thing in the game on the highest difficulty level went down in 6 seconds!


Yeah and it wasn't at a rank that 1% of the playerbase could even hope to ever get and decked out with so many consumables that the guy barely broke even by soloing platinum or anything! </sarcasm>

#574
Sp3c7eR

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Poison_Berrie wrote...

Remember, though you are testing it on the thoughest enemy in the game. There is nothing with more shields and armor. I'm not saying that nerf wasn't hefty, but the thoughest damn thing in the game on the highest difficulty level went down in 6 seconds!


Toughest = most health? Since when?

Atlas is the slowest and easiest to hit target and therefore goes down faster than a Banshee or a Prime. Maybe even a Phantom due to the 90% damage reduction cartwheel flips. If I was shooting at a teleporting Banshee, 2 clips of post-nerf typhoon wouldn't have been enough. Same for Prime because it's a slender target, more likely to miss.

I just tested it today. Damage output of Typhoon X with extended barrel, Warp IV and ARRA III is not enough to stop her in her tracks now which means a lot of your bullets go to waste. 1 clip (134 bullets) cannot take out the barrier and cannot stop the teleporting and it's impossible to take her out in 2 clips. Whereas pre-nerf it took me 200 to 240 bullets depending if some were blocked by the Warp ball or not.

#575
Immortal Strife

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WaffleCrab wrote...

I actually use indra and piranha on my destroyer, that combo lets me gigle like a maniac.


This combo is insane and light and deals major damage-I like it very much.