Star fury wrote...
Gockey wrote...
Then you've not been around that long.Eric Fagnan wrote...
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March 13, 2012
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Vindicator Assault Rifle
- Damage decreased from [68.6-85.8] to [62.4-78.0]
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July 18, 2012
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Vindicator Assault Rifle
-Damage increased from [62.4-78.0] to [68.6-85.8]
Thats the only one I remembered.
There is a another one, example of GREAT Bioware's idea of balance.Strict31 wrote...
...where even buffs need nerfs----------------------------------------------------------------------------
June 12, 2012
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Smash Power
- Base cooldown decreased from 8 to 5 seconds----------------------------------------------------------------------------
July 31, 2012
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Smash Power
- Base cooldown increased from 5 to 8 seconds
No, it is a clear show of what happens when Bioware listens to complete fools about classes not being able to compete. Every chicken little went around complaining about the PA/PV not being able to withstand hits and not being viable above Bronze, not to mention all the people who said Fitness was broken even after they were proved wrong.
So, BW increased the cast time of Smash to compensate. Here you go, forumite who doesn't know how to play on Silver + without an OP class, have this. Oh, not enough you say, let's give you extra range and damage too.
They didn't take into account that now you could stack the electric dot and debuff FOUR FREAKING TIMES. Smash with the Electric Evo was so OP that you could literally sit in one spot on a camp map and destroy anything before it reached you. It was a gimme if you saw a PA/PV that they would find a corner, attach themselves to it, and Smash non-stop all match long. It was EZ mode. I personally used the heck out of it before it became boring.
All the recent change did was make a player have to use consumables to make it back to the previous CD, btw.





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