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Thoughts on the N7 Typhoon


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#651
a-karpen

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ShadowHound wrote...

Why does this thread even matter if the people who make the weapon think its too powerful or powerful enough? Kind of redundant me thinks. I understand about feedback and all but come on.

The gun was awesome before the respec and its still awesome but with a little less power. Totally useless on gold/platinum stripped down to its bare bones (no mods). If the gears work they way they should then that .5 that was taken away show be repleaced by the AR amp V right?

I think this is all a mind thing. Eric releases repec for Typhoon and people see numbers so in their mind its going to do less damage which it does obviously. They test it with the new numbers in their head and now they think it sucks because all they can think of is 1.5x. But I wonder if he had never released those number and just did it would people even notive the change? It still has AP and it still takes down pretty fast.


More time to kill stuff => More time outside cover and faster getting the empty clip => much more danger to die while shooting. The gun now is completely unusable by anyone,but Destroyer who has bonuses to damage,stability and immunity to stuns.For anybody else it's just a heavy stone.

#652
ShadowHound

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That may be true but I don't even remember how much time I spent outside of cover before or after the respec. Nor do I remember how man rounds it took to take down a certain enemy. I went and tested it in bonze against a Brute with only the Barrage IV gear and extended barrel V. Butter. And that's on my Demolisher.

I'm just starting to think this is all in our heads but we can't unsee the 1.5x so what now Eric?

#653
greghorvath

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Lkv999 wrote...

Xhitaa wrote...

Lkv999 wrote...

Xhitaa wrote...

danray1983 wrote...

From what I've read, the typhoon is a shell of its former self. I have STILL not unlocked it, though I've spent over 60,000,000 credits since Earth was released. I still hope to unlock it, and use it on my destroyer. I wish Bioware would fix the store.


Please tell me at least you got all the gear... IT'S DRIVING ME NUTS!!! :pinched:

EDIT: just saw your manifest... :mellow:


It's not right, isn't it?


You know what's really painful? They will quietly fix the drop rate for the uncommon gear and the millions of credits wasted will go unanswered... :bandit:

Yeah,you are sooo right :police:

But that's will be IF they fix the droprate, because they can quietly ignore all the rage on forums. I personally hope that tey will also fix the droprate for URs after everything else,or almost anything is maxed out.

I'm pretty sure he has one 0 too many in that number. He has no gear, consumables, no weapons.

#654
a-karpen

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ShadowHound wrote...

That may be true but I don't even remember how much time I spent outside of cover before or after the respec. Nor do I remember how man rounds it took to take down a certain enemy. I went and tested it in bonze against a Brute with only the Barrage IV gear and extended barrel V. Butter. And that's on my Demolisher.

I'm just starting to think this is all in our heads but we can't unsee the 1.5x so what now Eric?


Sure,on Bronze even M3 Predator can do a punch,and you can go completely Rambo-style without fear to die. On Platinum you will be dead before your gun even spins up. That's the problem. There is video in this thread,made by spacer,or whatever nickname,I don't remember, where he illustreates and comparea pre-nerf Typhoon with post-nerf,with the same consumables and gear,on platinum versus Atlas. It took him twice as much time to kill him after the nerf,  which should speak something. And that was on Destroyer, the most suitable class.

And Eric haven't responded to anything in this thread, created by him.

#655
Rifneno

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Ogrinash wrote...

The question is: is taking down an Atlas in 6 seconds too fast (even with consumables and good passive skills)?

I think it is. Granted, an Atlas can take you down in...1-2 seconds.


Considering it's a level 10 typhoon and it's with the best consumables? No, I don't think that's too fast. Balancing around the top 0.01% of the playerbase would be retarded. The average player, even one who plays a lot, is likely to have a typhoon 1-3. And unless they've been playing silver forever and hording their consumables the whole time, they can't afford to waste a gold ammo and a silver rail amp every match. Balancing should be done around reasonable consumables on a reasonably leveled gun.

If someone plays gold/platinum 30 hours a week and they want to use nearly as much in consumables as they'll win for the match so they can rip through 1 of the 100 atlases they'll face in 6 seconds, the rest of the playerbase should not pay the price for the mere possibility of an extreme case scenario.

ShadowHound wrote...

The gun was awesome before the respec and its still awesome but with a little less power. Totally useless on gold/platinum stripped down to its bare bones (no mods). If the gears work they way they should then that .5 that was taken away show be repleaced by the AR amp V right?


No, it sucks right now. It just plain sucks. I forgot I had it loaded on my demolisher and accidentally went into a gold match with her today. Extended barrel and piercing. Christ, the thing is simply pathetic. I was barely scratching the paintjob on a prime only a few meters away. The clip size didn't matter because it was the real world (yeah yeah, you guys know what I mean) and I kept having to duck back into cover before the clip was empty. The only time I did manage to empty the clip was into a group of pyros that were a little ways off. The ever-so-awesome full clip of the typhoon only brought down one pyro. And I had a piercing mod and was firing into a tightly packed group, so I was hitting multiples often enough. Even unloading it into a pyro's head at close range when it was focused on someone else yielded... "unimpressive" results.

The thing is goddamn embarassing now. It's wraith levels of bad. I'm dead serious, wraith levels of bad.

#656
Eckswhyzed

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ShadowHound wrote...

.......

I think this is all a mind thing. Eric releases repec for Typhoon and people see numbers so in their mind its going to do less damage which it does obviously. They test it with the new numbers in their head and now they think it sucks because all they can think of is 1.5x. But I wonder if he had never released those number and just did it would people even notive the change? It still has AP and it still takes down pretty fast.


I think about this whenever something gets nerfed. How much of it is really noticeable by the playerbase?

What I would give to have access to all the multiplayer usage data........

#657
Eckswhyzed

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Rifneno wrote...
.......And I had a piercing mod and was firing into a tightly packed group, so I was hitting multiples often enough. Even unloading it into a pyro's head at close range when it was focused on someone else yielded... "unimpressive" results.

The thing is goddamn embarassing now. It's wraith levels of bad. I'm dead serious, wraith levels of bad.


a) I like the Wraith :) Two wraith blasts are stronger than a Claymore shot for me.
B) Gamemako's been doing some testing for the balance all the things group and we think there might be some weird interactions between the pierce mod and the damage multipliers on the Typhoon. Try it without, see if it makes a difference. I normally run barrel + mag on my GI.

#658
greghorvath

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ShadowHound wrote...
I went and tested it in bonze
against a Brute with only the Barrage IV gear and extended barrel V.
Butter. And that's on my Demolisher.

Unfortunately this makes everything you write kind of non-essential, but:

I think this is all a mind thing. Eric releases repec for Typhoon and people see numbers so in their mind its going to do less damage which it does obviously. They test it with the new numbers in their head and now they think it sucks because all they can think of is 1.5x. But I wonder if he had never released those number and just did it would people even notive the change? It still has AP and it still takes down pretty fast.

you don't notice if something takes you more than twice the time? :blink: Man, I wish I had girlfriends like that in the past... "Yeah, baby, that was a full five minutes right there..."

On a more serious note, I played a farming game on platinum before hearing about the krysae nerf. I just could not understand why I was having so much trouble with my usual role of anti-phantom guarding the back door on FBWhite. So yeah, you can feel the nerfs.

#659
Fortack

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Ogrinash wrote...

The question is: is taking down an Atlas in 6 seconds too fast (even with consumables and good passive skills)?

I think it is. Granted, an Atlas can take you down in...1-2 seconds.


No. The question should be:

Does the Typhoon takes out every enemy in the game in the blink of an eye and makes all other weapons look like worthless junk?

When the answer is Yes then it needs to be toned down a little, but the answer was No: The pre-nerf Typhoon was the best weapon to take out an Atlas, sure, but it was pretty poor when used against everything else - thus balanced. Its weight also makes it rather useless for 95% of the characters in the game. It was the designated boss-killer only. The new one is good at nothing, outclassed by nearly every good weapon in the game. There is no point to use it unless you like the way it looks, sounds or handles and don't care about its poor combat performance.

#660
ShadowHound

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Its nothing to try again with no gear and mods. The point I was trying to make that its the Typhoon. The Typhoon.....THE TYPHOON.

#661
K_Os2

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greghorvath wrote...

Lkv999 wrote...

Xhitaa wrote...

Lkv999 wrote...

Xhitaa wrote...

danray1983 wrote...

From what I've read, the typhoon is a shell of its former self. I have STILL not unlocked it, though I've spent over 60,000,000 credits since Earth was released. I still hope to unlock it, and use it on my destroyer. I wish Bioware would fix the store.


Please tell me at least you got all the gear... IT'S DRIVING ME NUTS!!! :pinched:

EDIT: just saw your manifest... :mellow:


It's not right, isn't it?


You know what's really painful? They will quietly fix the drop rate for the uncommon gear and the millions of credits wasted will go unanswered... :bandit:

Yeah,you are sooo right :police:

But that's will be IF they fix the droprate, because they can quietly ignore all the rage on forums. I personally hope that tey will also fix the droprate for URs after everything else,or almost anything is maxed out.

I'm pretty sure he has one 0 too many in that number. He has no gear, consumables, no weapons.


What are you talking about almost all his rares are maxed. No consumables means he probably uses them. The lack of uncommons just means he doesn't bother with veteran or even spectre packs.

#662
ryoldschool

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Eckswhyzed wrote...

Rifneno wrote...
.......And I had a piercing mod and was firing into a tightly packed group, so I was hitting multiples often enough. Even unloading it into a pyro's head at close range when it was focused on someone else yielded... "unimpressive" results.

The thing is goddamn embarassing now. It's wraith levels of bad. I'm dead serious, wraith levels of bad.


a) I like the Wraith :) Two wraith blasts are stronger than a Claymore shot for me.
B) Gamemako's been doing some testing for the balance all the things group and we think there might be some weird interactions between the pierce mod and the damage multipliers on the Typhoon. Try it without, see if it makes a difference. I normally run barrel + mag on my GI.


I don't doubt that there is something weird with how the game engine works with the Typhoon.  But personally, when I was using the Typhoon I never put the piercing mod on it and the nerf made it worthless.   Last night I played eight gold matches and did not use the Typhoon once, then using in-game credits bought some PSP and got the 6th Typhoon upgrade, which before the nerf would have made me very happy, but actually I am looking for harrier upgrades now.   So until they buff the Typhoon again it won't get used by me.

#663
Xeonzs

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Hmm when you don't use it with a destroyer it's well balanced, on bronze anything is easy, on silver it's average, on gold it starts being a good choice if not on a destroyer, because you have to stay out of cover too long to shoot, but using it on the destroyer it works fine, however for it's power that it can have with the destroyer I think it should've been a real N7, not a ultra-rare.

Basically, it's okay since the last nerf.

I currently only own a N7 Typhoon II though, shouldn't really matter since the time you'd have to stay out of cover to get damage done stays the same.

Yeah, Typhoon is average and feels like a uncommon/rare weapon on any perk beside the destroyer, not worth the weight, on the Destroyer it's like Thor's hammer, it still eats through anything you encounter.

This is all based on gold, I never play platinum.

Modifié par Xeonzs, 06 août 2012 - 01:00 .


#664
Hackulator

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I only got the Typhoon after the nerf, I used it once and have not used it again. The ramp up time is a killer on high difficulty imo. You often can only be out in the open for a very short period of time without getting blasted on gold and Platinum, so the post ramp up damage needs to really be superlative for that initial period of vulnerability to be worth it.

#665
xis3

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Rifneno wrote...

The thing is goddamn embarassing now. It's wraith levels of bad. I'm dead serious, wraith levels of bad.


Any weapon exept typhoon I before nerf is bad if you don't have the proper passive and gear.

Ah, i mostly forgot the pyrhana, but strangely, you guys say nothing about it and it's a rare ! Funny how you mention the wraith, where is all your mighty  speech about " an UR should be better than gold, period".

you guys just want an "iwinbutton", i use it on my FQE and krog soldier (gold - plat ), if im doing good on them, then you can doing good and the TS - GI - destroyer.

#666
NuclearTech76

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IDK about the damage multipliers but the weapon feels like garbage right now on higher difficulties compared to the harrier and it weighs quite a bit more.

#667
greghorvath

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K_Os2 wrote...

What are you talking about almost all his rares are maxed. No consumables means he probably uses them. The lack of uncommons just means he doesn't bother with veteran or even spectre packs.

You will know what I am talking about when you play a bit more. Check out my manifest. I probably haven't spent 60 million altogether...

#668
greghorvath

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ShadowHound wrote...

Its nothing to try again with no gear and mods. The point I was trying to make that its the Typhoon. The Typhoon.....THE TYPHOON.

You talk about testing in bonze (sic!). In Bonze..... IN BONZE.

And I gave you an example. An example..... AN EXAMPLE.

Modifié par greghorvath, 06 août 2012 - 01:49 .


#669
NuclearTech76

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ShadowHound wrote...

That may be true but I don't even remember how much time I spent outside of cover before or after the respec. Nor do I remember how man rounds it took to take down a certain enemy. I went and tested it in bonze against a Brute with only the Barrage IV gear and extended barrel V. Butter. And that's on my Demolisher.

I'm just starting to think this is all in our heads but we can't unsee the 1.5x so what now Eric?

You tested it on bronze? WTF are you even talking about? You do understand how armor damage mitigation works on higher difficulties right?

#670
DreadGoat54321

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GIven that inorder to make use of its higher damage it needs to ramp up, you have to wait to get full damage and then keep your head up for a longer time, i can't see why I would not take the harrier (for example, you could stick most ARs in place of the harrier) to have it.

#671
K_Os2

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greghorvath wrote...

K_Os2 wrote...

What are you talking about almost all his rares are maxed. No consumables means he probably uses them. The lack of uncommons just means he doesn't bother with veteran or even spectre packs.

You will know what I am talking about when you play a bit more. Check out my manifest. I probably haven't spent 60 million altogether...


Your profile is set to private

#672
DocDAM

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Here's my perspective as a lowly Bronze and Silver player...

My first N7 unlock was the Destroyer. Played with it for a while trying to find the right AR. Moved on when I got other N7's as it just wasn't that much fun. Then I won the RNG lottery and got a Typhoon. All of a sudden, the Destroyer was FUN!

Two days later, I knew something changed. Went to the forum and, no surprise, nerfed. Shelved the Destroyer, been running Shadow ever since.

Bottom line, for me the goal is to have fun, and post-Nerf, not so much. I'll probably revisit the Destroyer/Typhoon again, but feel no pressing rush to do so.

#673
Kiyosuki

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I never got to try this gun pre-nerf. My...heartfelt... thanks to the whiners.

#674
Hypertion

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reecently trying the Typhoon again after running the exact same build with a Particle Rifle i was really sad..

the Particle Rifle is lighter, has perfect accuracy, infnite ammo with an equal sized clip, and DOES MORE DAMAGE PER SECOND WHEN FULLY POWERED UP.....

as it was before the nerf the Typhoon was a balanced trade off compaired to the Particle Rifle, doing quite a bit more damage but easly running out of ammo, weighing a TON, and lacking the accuracy. the Trade off was more than ideal and i prefered the particle rifle then because of the infnite ammo.


so now the Typhoon is just pointless... it might look ok on paper but its really really not...

#675
Kiyosuki

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The Typhoon nerf was absolutely pointless when considering they also nerfed Devastator mode.

I can sorta understand nerfing the mode, since it was only arguably a little op in the hands of a destroyer, but nefing BOTH so every class that uses this super heavy gun has to deal with that as well, and in the hands of a destroyer it's DOUBLE NERFED? I never got to try the gun pre-nerf like I said, but that just sounds absolutely ridiculous in how superfluous it is. Bad move I say.

Modifié par Kiyosuki, 06 août 2012 - 03:13 .