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Thoughts on the N7 Typhoon


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#676
Drummernate

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I like it the way it is... a very nice gun, but I still use other weapons when I play anything other than a Destroyer.

It is only "overpowered" when combined with a level 4 ammo mod or assault rifle amp though.

#677
Kiyosuki

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Using it, even if this gun were a little stronger...like to pre-nerf levels, I still couldn't see every class I play using this gun because it's weight is a huge price to pay. Not every class can use it, and those who do...they should get some compensation for how heavy the damn thing is.

#678
Ziguehart

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Just used a N7 Typhoon I withoud ammo and amps and almost see no difference for the revenant I, also without ammo and amp mods.

Modifié par Ziguehart, 06 août 2012 - 03:21 .


#679
Cohen le Barbare

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I have it at 2, and like the Particle Rifle, it's a great boss killer, but not as effective against lesser mobs. I'm not as skilled as some of the gurus here, but the bonus against shield/armor/barrier is only really efficient against bosses.

#680
Geek

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I gave it a try post nerf on the destroyer. It wasn't bad, but not an option I will go to very often on platinum.

#681
GGW KillerTiger

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I think after the 2 very pointless nerfs it has suffered already it is under powered :innocent:

Stop turning the weapons meant for platinum into nerf toys please ^_^

Also all the assault rifles are under powered so saying the Typhoon is the best under powered weapon doesn't make it amazing :lol:

Modifié par GGW KillerTiger, 06 août 2012 - 03:51 .


#682
ZoM_Head

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Mr. Fagnan,

To be very honest, the Typhoon was very well balanced when it was introduced. It teared through enemies on high levels (Gold and Platinum) while having decent recoil to "balance" it out.

It is a LMG, better yet a HMG. It is heavy, deadly, decently accurate and chews ammo. On the battlefield, once a LMG/HMG is heard, it should bring fear to the enemy.

I tried my Typhoon on level V with extended thermal clips V and assault rifle piercing mod. It really felt under powered, felt like it wants to do serious damage, but it does not, just....does not kick like a LMG/HMG should.

You need to look at it from a player's point of view, from all aspects. I am a Silver (level 1 on any class) player, once i hit level 9-12 i jump right into gold and hit platinum at level 17-20. Earth DLC launch day, the typhoon did just "cut through" the enemy on bronze when i was testing it. But on Gold and Platinum, it was....let me say effective, but not as deadly.

I keep reading more and more posts from players complaining about "this is OP, this is UP" etc.

I recommend, bringing back the Typhoon the was it was, as you good people intended it to be, it was just fine on high levels. Who knows, maybe those who complain where bronze and silver players only...."just guessing".

But as i said, the typhoon, being heavy and brutal, is supposed to cause serious damage, now you can add things such as, increasing recoil/decreasing accuracy while moving/not in cover as such to balance it out, but it seriously feels weak, i use the M8 more now than the Typhoon on Gold and Platinum, for some reason, the M8, despite being statistically horrible and lower ROF, feels better than the Typhoon.

Thank you for reading.

Modifié par ZoM_Head, 06 août 2012 - 03:53 .


#683
Kiyosuki

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If they bring it back to how it was before, but keep Devastator mode the way it is now, I think it'll be fine.

It just...it needs to be stronger. As someone said, and I hate to admit it, it does basically feel like the Revenant as it is now, which is ludicrous considering the Revenant is lighter...and doesn't need to "warm up" .

#684
Bleachrude

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Fortack wrote...

Ogrinash wrote...

The question is: is taking down an Atlas in 6 seconds too fast (even with consumables and good passive skills)?

I think it is. Granted, an Atlas can take you down in...1-2 seconds.


No. The question should be:

Does the Typhoon takes out every enemy in the game in the blink of an eye and makes all other weapons look like worthless junk?

When the answer is Yes then it needs to be toned down a little, but the answer was No: The pre-nerf Typhoon was the best weapon to take out an Atlas, sure, but it was pretty poor when used against everything else - thus balanced. Its weight also makes it rather useless for 95% of the characters in the game. It was the designated boss-killer only. The new one is good at nothing, outclassed by nearly every good weapon in the game. There is no point to use it unless you like the way it looks, sounds or handles and don't care about its poor combat performance.


That doesn't make any sense...

The Javelin is a boss killer since say versus an Atlas, it is better than say a hurricane, yet a hurricane is a much better weapon versus 3-4 centurions thanks in part to the shield gate mechanic even though both atlas and centurions have shield gates.

The Typhoon doesn't seem to have any drawbacks versus troopers as it does against atlases...

#685
Stance Punk

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Meh. Haven't used it much since.

#686
ill_eyggro

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it's EPIC RARE, so you don't need to nerf it

#687
Golvellius

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I think it blows.
The ramp up is garbage and it fires wildly without anyway to stabilize it.
Almost useless on anything that isn't in close range.
The striker is the better ramp up gun as you can stabilize it pretty good and cook an area far away in aoe spray damage.

Modifié par Golvellius, 06 août 2012 - 05:02 .


#688
Gockey

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Has Bioware responded to anyone lately in this thread? Or did they put up the ignore shield.

#689
Mysteryman2000

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I like it before. I have stopped spending my credits on useless PSP because all I get is level IV ammo just to play a platinum and get more level IV ammo. My ultra rare weapons aren't increasing and my rare and uncommon gear are not leveling up either. There is no point on me using this weapon even though I have it at level II, to play on platinum just to get more level IV ammo just to play another platinum. You would think since it is ultra-rare it would require less amps to make a platinum manageable even with terrible players.

#690
oXTheReverendXo

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I feel like the recent nerf was too much. On Gold/Platinum, the weapon was a boss hitter for my Destroyer. My buddy would do his best to hold off the mobs and let me hang out of cover long enough to bring down an Atlas or Prime. It wasn't really that great for anything else.

I would occasionally use it for long-range engagements, primarily for softening up groups for my teammates to finish off. For the most part, however, I used my shotgun for mooks, Phantoms, and even Banshees. The Typhoon just doesn't have the hitting power in game that it does on paper, given how long it takes to get to the higher damage output it needs to be effective. Even with bosses now, I've been cycling through to find a better weapon. I feel like two UR draws have gone completely wasted.

My suggestion is to either increase the multiplier to 1.75x, increase the base damage quite a bit, or drastically shorten the amount of time the weapon needs to "ramp up." It was a true Soldier's gun, perhaps the first and only. Now its mediocrity in no way justifies its rarity.

#691
Vault Boy X360

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See, I think that UR weapons should be better than rare weapons by a significant margin based off the fact that they are much harder to obtain. Now, I think the Harrier and the (previous) Typhoon were well fit into the category of ultra rare. However, by weakening the Typhoon I feel that it has taken a moderate turn to being less powerful than a UR should be. Now, I know many of the UR's are very undeserving of their status, but at least keep the good well-balanced UR guns in the same light. Yes the Typhoon does significant damage on a Destroyer, and nice damage on a regular human soldier or Krogan, but has a drawback by slowing your movement to a crawl (which makes the Krogans and Destroyers basically immobile) and has a significant wind-up period for squishy classes to get pummeled in the face. I believe the Typhoon is still good, but the slight stability issue coupled with the wind-up time already gave the gun the balance issues it needs. Right now, I think the Typhoon belongs to the rare category of weapons, not ultra rare. (This is considering playtime using Warfighter V, Assault Rifle Amp V, and a level IV ammo on a level 20 Destroyer specced for weapon damage and mostly on Platinum and Gold.)

P.S. I do not think the Javelin even belongs to the rare tier. Until it ignores 50%-100% of shieldgate, it barely even belongs in the uncommon tier. I mean the mantis is significantly better than that gun at everything.

Modifié par Vault Boy X360, 06 août 2012 - 05:47 .


#692
a-karpen

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Mysteryman2000 wrote...

I like it before. I have stopped spending my credits on useless PSP because all I get is level IV ammo just to play a platinum and get more level IV ammo. My ultra rare weapons aren't increasing and my rare and uncommon gear are not leveling up either. There is no point on me using this weapon even though I have it at level II, to play on platinum just to get more level IV ammo just to play another platinum. You would think since it is ultra-rare it would require less amps to make a platinum manageable even with terrible players.


+100 internets for you, bro. My situation is completely the same.

#693
NuclearTech76

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Why the heck do OP weapons get introduced? Is there some reason in the initial testing that the developers can't see that the weapon is overpowered? Is there some reason for the bait and switch bioware?

#694
Immortal Strife

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The level X Typhoon is still good and easily out damages other URs like the Black Widow, Saber and Wraith.

#695
Ziguehart

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Immortal Strife wrote...

The level X Typhoon is still good and easily out damages other URs like the Black Widow, Saber and Wraith.


Because everyone have Typhoon X ehh.... --`

#696
IrishDeath420

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ShadowHound wrote...

That may be true but I don't even remember how much time I spent outside of cover before or after the respec. Nor do I remember how man rounds it took to take down a certain enemy. I went and tested it in bonze against a Brute with only the Barrage IV gear and extended barrel V. Butter. And that's on my Demolisher.

I'm just starting to think this is all in our heads but we can't unsee the 1.5x so what now Eric?


You can melt a Brute with the Avenger on Bronze. This statement makes me wonder if you are serious or just a troll.

#697
a-karpen

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Immortal Strife wrote...

The level X Typhoon is still good and easily out damages other URs like the Black Widow, Saber and Wraith.


Do many people have Typhoon X?

#698
Fortack

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Bleachrude wrote...

Fortack wrote...

Ogrinash wrote...

The question is: is taking down an Atlas in 6 seconds too fast (even with consumables and good passive skills)?

I think it is. Granted, an Atlas can take you down in...1-2 seconds.


No. The question should be:

Does the Typhoon takes out every enemy in the game in the blink of an eye and makes all other weapons look like worthless junk?

When the answer is Yes then it needs to be toned down a little, but the answer was No: The pre-nerf Typhoon was the best weapon to take out an Atlas, sure, but it was pretty poor when used against everything else - thus balanced. Its weight also makes it rather useless for 95% of the characters in the game. It was the designated boss-killer only. The new one is good at nothing, outclassed by nearly every good weapon in the game. There is no point to use it unless you like the way it looks, sounds or handles and don't care about its poor combat performance.


That doesn't make any sense...

The Javelin is a boss killer since say versus an Atlas, it is better than say a hurricane, yet a hurricane is a much better weapon versus 3-4 centurions thanks in part to the shield gate mechanic even though both atlas and centurions have shield gates.

The Typhoon doesn't seem to have any drawbacks versus troopers as it does against atlases...


Have you tried the Typhoon? According to your manifest you don't have it ...

If you think the Typhoon has no drawbacks when used against ordinary mooks you have no clue what you're talking about. It is (and was) a terrible weapon to handle mooks - unless you don't care about getting shot/killed, the ramp up time, inaccuracy and high recoil, weight, the inability to move, turn around or use powers and so on.
I fail to understand what shield gates have got to do with anything.

#699
ShadowHound

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Ill leave the trolling to the professionals. Trying to "melt" a brute with a lvl 1 character with a lvl 1 Typhoon is much easier that if you were to do it with an Avenger. Trust. Won't take you as long either. Even still on Silver. Its the Typhoon. Plus you really compair the respec of the Krysae to the Typhoon because the Krysae got screwed with no lube.

#700
DaeN666

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Ziguehart wrote...

Just used a N7 Typhoon I withoud ammo and amps and almost see no difference for the revenant I, also without ammo and amp mods.


Are you serious?