Thoughts on the N7 Typhoon
#676
Posté 06 août 2012 - 03:14
It is only "overpowered" when combined with a level 4 ammo mod or assault rifle amp though.
#677
Posté 06 août 2012 - 03:17
#678
Posté 06 août 2012 - 03:21
Modifié par Ziguehart, 06 août 2012 - 03:21 .
#679
Posté 06 août 2012 - 03:26
#680
Posté 06 août 2012 - 03:46
#681
Posté 06 août 2012 - 03:49
Stop turning the weapons meant for platinum into nerf toys please
Also all the assault rifles are under powered so saying the Typhoon is the best under powered weapon doesn't make it amazing
Modifié par GGW KillerTiger, 06 août 2012 - 03:51 .
#682
Posté 06 août 2012 - 03:52
To be very honest, the Typhoon was very well balanced when it was introduced. It teared through enemies on high levels (Gold and Platinum) while having decent recoil to "balance" it out.
It is a LMG, better yet a HMG. It is heavy, deadly, decently accurate and chews ammo. On the battlefield, once a LMG/HMG is heard, it should bring fear to the enemy.
I tried my Typhoon on level V with extended thermal clips V and assault rifle piercing mod. It really felt under powered, felt like it wants to do serious damage, but it does not, just....does not kick like a LMG/HMG should.
You need to look at it from a player's point of view, from all aspects. I am a Silver (level 1 on any class) player, once i hit level 9-12 i jump right into gold and hit platinum at level 17-20. Earth DLC launch day, the typhoon did just "cut through" the enemy on bronze when i was testing it. But on Gold and Platinum, it was....let me say effective, but not as deadly.
I keep reading more and more posts from players complaining about "this is OP, this is UP" etc.
I recommend, bringing back the Typhoon the was it was, as you good people intended it to be, it was just fine on high levels. Who knows, maybe those who complain where bronze and silver players only...."just guessing".
But as i said, the typhoon, being heavy and brutal, is supposed to cause serious damage, now you can add things such as, increasing recoil/decreasing accuracy while moving/not in cover as such to balance it out, but it seriously feels weak, i use the M8 more now than the Typhoon on Gold and Platinum, for some reason, the M8, despite being statistically horrible and lower ROF, feels better than the Typhoon.
Thank you for reading.
Modifié par ZoM_Head, 06 août 2012 - 03:53 .
#683
Posté 06 août 2012 - 04:10
It just...it needs to be stronger. As someone said, and I hate to admit it, it does basically feel like the Revenant as it is now, which is ludicrous considering the Revenant is lighter...and doesn't need to "warm up" .
#684
Posté 06 août 2012 - 04:20
Fortack wrote...
Ogrinash wrote...
The question is: is taking down an Atlas in 6 seconds too fast (even with consumables and good passive skills)?
I think it is. Granted, an Atlas can take you down in...1-2 seconds.
No. The question should be:
Does the Typhoon takes out every enemy in the game in the blink of an eye and makes all other weapons look like worthless junk?
When the answer is Yes then it needs to be toned down a little, but the answer was No: The pre-nerf Typhoon was the best weapon to take out an Atlas, sure, but it was pretty poor when used against everything else - thus balanced. Its weight also makes it rather useless for 95% of the characters in the game. It was the designated boss-killer only. The new one is good at nothing, outclassed by nearly every good weapon in the game. There is no point to use it unless you like the way it looks, sounds or handles and don't care about its poor combat performance.
That doesn't make any sense...
The Javelin is a boss killer since say versus an Atlas, it is better than say a hurricane, yet a hurricane is a much better weapon versus 3-4 centurions thanks in part to the shield gate mechanic even though both atlas and centurions have shield gates.
The Typhoon doesn't seem to have any drawbacks versus troopers as it does against atlases...
#685
Posté 06 août 2012 - 04:36
#686
Posté 06 août 2012 - 04:47
#687
Posté 06 août 2012 - 05:00
The ramp up is garbage and it fires wildly without anyway to stabilize it.
Almost useless on anything that isn't in close range.
The striker is the better ramp up gun as you can stabilize it pretty good and cook an area far away in aoe spray damage.
Modifié par Golvellius, 06 août 2012 - 05:02 .
#688
Posté 06 août 2012 - 05:14
#689
Posté 06 août 2012 - 05:18
#690
Posté 06 août 2012 - 05:30
I would occasionally use it for long-range engagements, primarily for softening up groups for my teammates to finish off. For the most part, however, I used my shotgun for mooks, Phantoms, and even Banshees. The Typhoon just doesn't have the hitting power in game that it does on paper, given how long it takes to get to the higher damage output it needs to be effective. Even with bosses now, I've been cycling through to find a better weapon. I feel like two UR draws have gone completely wasted.
My suggestion is to either increase the multiplier to 1.75x, increase the base damage quite a bit, or drastically shorten the amount of time the weapon needs to "ramp up." It was a true Soldier's gun, perhaps the first and only. Now its mediocrity in no way justifies its rarity.
#691
Posté 06 août 2012 - 05:40
P.S. I do not think the Javelin even belongs to the rare tier. Until it ignores 50%-100% of shieldgate, it barely even belongs in the uncommon tier. I mean the mantis is significantly better than that gun at everything.
Modifié par Vault Boy X360, 06 août 2012 - 05:47 .
#692
Posté 06 août 2012 - 06:02
Mysteryman2000 wrote...
I like it before. I have stopped spending my credits on useless PSP because all I get is level IV ammo just to play a platinum and get more level IV ammo. My ultra rare weapons aren't increasing and my rare and uncommon gear are not leveling up either. There is no point on me using this weapon even though I have it at level II, to play on platinum just to get more level IV ammo just to play another platinum. You would think since it is ultra-rare it would require less amps to make a platinum manageable even with terrible players.
+100 internets for you, bro. My situation is completely the same.
#693
Posté 06 août 2012 - 06:36
#694
Posté 06 août 2012 - 06:52
#695
Posté 06 août 2012 - 06:54
Immortal Strife wrote...
The level X Typhoon is still good and easily out damages other URs like the Black Widow, Saber and Wraith.
Because everyone have Typhoon X ehh.... --`
#696
Posté 06 août 2012 - 07:01
ShadowHound wrote...
That may be true but I don't even remember how much time I spent outside of cover before or after the respec. Nor do I remember how man rounds it took to take down a certain enemy. I went and tested it in bonze against a Brute with only the Barrage IV gear and extended barrel V. Butter. And that's on my Demolisher.
I'm just starting to think this is all in our heads but we can't unsee the 1.5x so what now Eric?
You can melt a Brute with the Avenger on Bronze. This statement makes me wonder if you are serious or just a troll.
#697
Posté 06 août 2012 - 07:03
Immortal Strife wrote...
The level X Typhoon is still good and easily out damages other URs like the Black Widow, Saber and Wraith.
Do many people have Typhoon X?
#698
Posté 06 août 2012 - 07:17
Bleachrude wrote...
Fortack wrote...
Ogrinash wrote...
The question is: is taking down an Atlas in 6 seconds too fast (even with consumables and good passive skills)?
I think it is. Granted, an Atlas can take you down in...1-2 seconds.
No. The question should be:
Does the Typhoon takes out every enemy in the game in the blink of an eye and makes all other weapons look like worthless junk?
When the answer is Yes then it needs to be toned down a little, but the answer was No: The pre-nerf Typhoon was the best weapon to take out an Atlas, sure, but it was pretty poor when used against everything else - thus balanced. Its weight also makes it rather useless for 95% of the characters in the game. It was the designated boss-killer only. The new one is good at nothing, outclassed by nearly every good weapon in the game. There is no point to use it unless you like the way it looks, sounds or handles and don't care about its poor combat performance.
That doesn't make any sense...
The Javelin is a boss killer since say versus an Atlas, it is better than say a hurricane, yet a hurricane is a much better weapon versus 3-4 centurions thanks in part to the shield gate mechanic even though both atlas and centurions have shield gates.
The Typhoon doesn't seem to have any drawbacks versus troopers as it does against atlases...
Have you tried the Typhoon? According to your manifest you don't have it ...
If you think the Typhoon has no drawbacks when used against ordinary mooks you have no clue what you're talking about. It is (and was) a terrible weapon to handle mooks - unless you don't care about getting shot/killed, the ramp up time, inaccuracy and high recoil, weight, the inability to move, turn around or use powers and so on.
I fail to understand what shield gates have got to do with anything.
#699
Posté 06 août 2012 - 07:37
#700
Posté 06 août 2012 - 07:38
Ziguehart wrote...
Just used a N7 Typhoon I withoud ammo and amps and almost see no difference for the revenant I, also without ammo and amp mods.
Are you serious?





Retour en haut




