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Thoughts on the N7 Typhoon


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#701
IrishDeath420

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ShadowHound wrote...

Ill leave the trolling to the professionals. Trying to "melt" a brute with a lvl 1 character with a lvl 1 Typhoon is much easier that if you were to do it with an Avenger. Trust. Won't take you as long either. Even still on Silver. Its the Typhoon. Plus you really compair the respec of the Krysae to the Typhoon because the Krysae got screwed with no lube.


My point was No Sh*t it kills brutes quickly on bronze It's an UR for god sakes. You should be ashamed of yourself for using an UR on bronze

#702
ShadowHound

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He cant be serious. The Rev sucks BBW ass.

#703
Rifneno

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ShadowHound wrote...

Ill leave the trolling to the professionals. Trying to "melt" a brute with a lvl 1 character with a lvl 1 Typhoon is much easier that if you were to do it with an Avenger. Trust. Won't take you as long either. Even still on Silver. Its the Typhoon. Plus you really compair the respec of the Krysae to the Typhoon because the Krysae got screwed with no lube.


I thought you said you were going to leave trolling to the professionals.

#704
Striker93175

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Agree with alot of other posts..... It was a darn good gun once upon a time. Now it just isn't even worth using. Mines even level 6 --- Harrier, revenant, hell even phaseton are better choices now.

Sad really. With all the nerfs + all the enemy buffs 3/4 of my original ME friends no longer play at all... keep up the nerfs I too will no longer play (and I played 3 mos+ from the release date on... 3 months before even playing the SP!). :(

#705
ShadowHound

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I remember not too long ago people were complaining that it was too powerful. I thought it was fine. What happened to those people?

It still does that its suppose to do before the respecs, only slower. Is that the point you're trying to make, Eric? Because that's the only one I see.

#706
iDevour

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I'd love to try it out, but you know, RNG gods hate me, ect.

#707
Kyerea

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Rifneno wrote...

ShadowHound wrote...

Ill leave the trolling to the professionals. Trying to "melt" a brute with a lvl 1 character with a lvl 1 Typhoon is much easier that if you were to do it with an Avenger. Trust. Won't take you as long either. Even still on Silver. Its the Typhoon. Plus you really compair the respec of the Krysae to the Typhoon because the Krysae got screwed with no lube.


I thought you said you were going to leave trolling to the professionals.


That's not trolling.

#708
ScuuubaSteeeve

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Wait.... So its like mega powerfull when we can stand fully exposed and hold the trigger down for 10 seconds?!? Why didnt i think of that before! Aaaaaand im dead

#709
IrishDeath420

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Kyerea wrote...

Rifneno wrote...

ShadowHound wrote...

Ill leave the trolling to the professionals. Trying to "melt" a brute with a lvl 1 character with a lvl 1 Typhoon is much easier that if you were to do it with an Avenger. Trust. Won't take you as long either. Even still on Silver. Its the Typhoon. Plus you really compair the respec of the Krysae to the Typhoon because the Krysae got screwed with no lube.


I thought you said you were going to leave trolling to the professionals.


That's not trolling.


If talking about how much easier it is to kill Brutes with an Ultra Rare weapon instead of a Common weapon on Bronze isn't Trolling then what is?

#710
Veil_of_Maya

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I can't stand it, only find it useful on the boss enemies of the level.
Way to heavy, eats through ammo, annoying charge-up and recent nerf seemed to take away the penetration through objects bonus.

#711
ShadowHound

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I'm not worried about the people who try to disprove my theories. Its usually the ones with more lvl unlocks in their manifests, compaired to mine, trying to established some type of dominance. Its all silly **** to me.

All I'm saying is there is obviously a numbers difference is the damage it does whether its on Bronze or Gold. Whether you think it can or can't be compaired to a common weapon is all on you. I tried the weapon on gold and platinum and I don't see the difference in damage it does. Bronze and silver on the other hand is where it is more noticeable. if you even care to notice it

Modifié par ShadowHound, 06 août 2012 - 10:11 .


#712
IAmARad

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 Don't worry about people complaining about the debuff.  They're all a bunch of crybabies who want to continue having an unfair advantage against the majority of the population who can't seem to unlock the monster.

#713
IrishDeath420

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IAmARad wrote...

 Don't worry about people complaining about the debuff.  They're all a bunch of crybabies who want to continue having an unfair advantage against the majority of the population who can't seem to unlock the monster.


Unfair advantage against Teammates? I unlocked the Typhoon because I spent real $. You would be upset too if you had done the same.

#714
Rifneno

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Kyerea wrote...

Rifneno wrote...

ShadowHound wrote...

Ill leave the trolling to the professionals. Trying to "melt" a brute with a lvl 1 character with a lvl 1 Typhoon is much easier that if you were to do it with an Avenger. Trust. Won't take you as long either. Even still on Silver. Its the Typhoon. Plus you really compair the respec of the Krysae to the Typhoon because the Krysae got screwed with no lube.


I thought you said you were going to leave trolling to the professionals.


That's not trolling.


Oh, my mistake.  I forgot we were talking about melting brutes on bronze with an avenger earlier today.

#715
Cull58

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I fail to see how having a good gun on a CO OP game is an unfair advantage?

#716
Rifneno

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IAmARad wrote...

 Don't worry about people complaining about the debuff.  They're all a bunch of crybabies who want to continue having an unfair advantage against the majority of the population who can't seem to unlock the monster.


Translation: I have not unlocked it, and I wish to cry about how unfair it is that people who have better weapons can do more damage.  Fortunately, they can't anymore.  Avengers for all, crybabies unite!

#717
Ubergrog

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Well, I just got the Typhoon X. Guess what... It's only about 20% better then the typhoon 1, and still is completely outperformed by the PPR.

#718
Guest_death_for_sale_*

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Rifneno wrote...

Ogrinash wrote...

The question is: is taking down an Atlas in 6 seconds too fast (even with consumables and good passive skills)?

I think it is. Granted, an Atlas can take you down in...1-2 seconds.


Considering it's a level 10 typhoon and it's with the best consumables? No, I don't think that's too fast. Balancing around the top 0.01% of the playerbase would be retarded. The average player, even one who plays a lot, is likely to have a typhoon 1-3. And unless they've been playing silver forever and hording their consumables the whole time, they can't afford to waste a gold ammo and a silver rail amp every match. Balancing should be done around reasonable consumables on a reasonably leveled gun.

If someone plays gold/platinum 30 hours a week and they want to use nearly as much in consumables as they'll win for the match so they can rip through 1 of the 100 atlases they'll face in 6 seconds, the rest of the playerbase should not pay the price for the mere possibility of an extreme case scenario.

ShadowHound wrote...

The gun was awesome before the respec and its still awesome but with a little less power. Totally useless on gold/platinum stripped down to its bare bones (no mods). If the gears work they way they should then that .5 that was taken away show be repleaced by the AR amp V right?


No, it sucks right now. It just plain sucks. I forgot I had it loaded on my demolisher and accidentally went into a gold match with her today. Extended barrel and piercing. Christ, the thing is simply pathetic. I was barely scratching the paintjob on a prime only a few meters away. The clip size didn't matter because it was the real world (yeah yeah, you guys know what I mean) and I kept having to duck back into cover before the clip was empty. The only time I did manage to empty the clip was into a group of pyros that were a little ways off. The ever-so-awesome full clip of the typhoon only brought down one pyro. And I had a piercing mod and was firing into a tightly packed group, so I was hitting multiples often enough. Even unloading it into a pyro's head at close range when it was focused on someone else yielded... "unimpressive" results.

The thing is goddamn embarassing now. It's wraith levels of bad. I'm dead serious, wraith levels of bad.


The Wraith is currently the 3rd best shotgun in the game. Your last statement is a clear indicator of exactly how little you know about the mechanics of what you are using.

#719
Atheosis

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death_for_sale wrote...

Rifneno wrote...

Ogrinash wrote...

The question is: is taking down an Atlas in 6 seconds too fast (even with consumables and good passive skills)?

I think it is. Granted, an Atlas can take you down in...1-2 seconds.


Considering it's a level 10 typhoon and it's with the best consumables? No, I don't think that's too fast. Balancing around the top 0.01% of the playerbase would be retarded. The average player, even one who plays a lot, is likely to have a typhoon 1-3. And unless they've been playing silver forever and hording their consumables the whole time, they can't afford to waste a gold ammo and a silver rail amp every match. Balancing should be done around reasonable consumables on a reasonably leveled gun.

If someone plays gold/platinum 30 hours a week and they want to use nearly as much in consumables as they'll win for the match so they can rip through 1 of the 100 atlases they'll face in 6 seconds, the rest of the playerbase should not pay the price for the mere possibility of an extreme case scenario.

ShadowHound wrote...

The gun was awesome before the respec and its still awesome but with a little less power. Totally useless on gold/platinum stripped down to its bare bones (no mods). If the gears work they way they should then that .5 that was taken away show be repleaced by the AR amp V right?


No, it sucks right now. It just plain sucks. I forgot I had it loaded on my demolisher and accidentally went into a gold match with her today. Extended barrel and piercing. Christ, the thing is simply pathetic. I was barely scratching the paintjob on a prime only a few meters away. The clip size didn't matter because it was the real world (yeah yeah, you guys know what I mean) and I kept having to duck back into cover before the clip was empty. The only time I did manage to empty the clip was into a group of pyros that were a little ways off. The ever-so-awesome full clip of the typhoon only brought down one pyro. And I had a piercing mod and was firing into a tightly packed group, so I was hitting multiples often enough. Even unloading it into a pyro's head at close range when it was focused on someone else yielded... "unimpressive" results.

The thing is goddamn embarassing now. It's wraith levels of bad. I'm dead serious, wraith levels of bad.


The Wraith is currently the 3rd best shotgun in the game. Your last statement is a clear indicator of exactly how little you know about the mechanics of what you are using.


Piranha, Claymore, GPS, Wraith...looks like fourth to me.  And honestly I think I might prefer a Graal if the lag isn't too bad.  Oh and the Talon beats it too.  But yeah "Wraith levels of bad" ammounts to good but not great in my mind.

#720
Rifneno

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The wraith is terrible because it's so rare compared to competing shotguns that it's rarely at even a third of their level. Meaning that for the average player and not for the maxed out UR hardcore player, it's terrible.

Also, reegar.

#721
Gamemako

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Wraith in terms of DPS is in fourth place, after the Reegar, Piranha, and Claymore. Most will argue that the Geth Plasma Shotgun is a more useful weapon than the Wraith, and many will argue that the Graal Spike Thrower is also superior. The Wraith is therefore outclassed by 4 and maybe even 5 rare weapons. There has been no shortage of talk about how the Wraith needs a buff. //EDIT: ...and I'd like to note that this sentiment has been since well before than the Reegar and Piranha began providing insane DPS.

Back to figuring out mechanics. Thus far, I've seen an apparent 50% multiplier pre-nerf, an apparent 25% multiplier post-nerf, several instances of no multiplier (perhaps linked to the AP mod) and some that appear to have a multiplier that is less than 25% but more than 0%. Something is very wrong with this gun, I just can't quite figure out what.

Modifié par Gamemako, 07 août 2012 - 01:55 .


#722
Terminus Echoes

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Copypasta of my thread. Source: 
http://social.biowar...ndex/13468016/1 

Okay, so this is a popular issue. I was, for a small time, a user of the Typhoon-Destroyer combo, and have experience with it before each of the nerfs. I stopped using the Typhoon after the second nerf, because it wasn't viable. Instead I use the Particle Rifle. But why was the Typhoon an issue in the first place?

Well, it could tear through enemies like wet toilet paper. It had a large clip and a large damage output.

However, to counter this, it was rather hard to control, took time to ramp up its rate of fire and power, was very ammo consuming, and was also the heaviest weapon in the game, therefore nullifying its use on any power-reliant class. So what classes was it good on? Only two: the N7 Destroyer and the N7 Demolisher. I say the Demolisher because it is not reliant on powers and had the Supply Pylon to refill its ammo, but primarily the issue is with the N7 Destroyer.

The N7 Destroyer is the best Soldier for Platinum, the other classes before it being very useless, due to their up-close and personal nature and the amount of bosses. The previous DLC characters it received were also pretty sub-par, unable to compete with the DLC characters of the other classes.

This chain was broken when the N7 pack came out, the Destroyer quickly became a force to be reckoned with, as it had a devastating... Devastator Mode that increased its health, rate of fire, and damge. It also could not be stunned, which made it perfect for weapon play, primarily the also new N7 Typhoon. This combo was able to tear through enemies with ease, and made it contend with the other classes.

Yet, people were not very satisfied with this new development. Why?

(begin opinion) Well, I believe it's because that for once, there was a class that could actually use nothing but weapons and compete with the power-reliant classes, and the players who used such classes were upset that they were being, for the first time, competed with. They vocalized their issues on these boards, and their wish was granted, and now the Typhoon is garbage.

I mean, look at the other classes that can pull off Biotic/Tech Explosions, drain shields in seconds, freeze enemies in place, or just spam one button and use an area of effect attack and cause mass damage. If you ask me, the Typhoon actually took more skill because it continuously required aim and compensation for dodging enemies and its own dodginess, whereas power-reliant classes just press buttons. I can pick up the Destroyer and Typhoon now and do worse than an N7 Slayer just mashing its Biotic Slash throughout the entire game.

I feel that this, combined with the fact that the gun could be improbed with equipment, lead to the outcry against it. People saw others mowing things down on high difficulties with a gun, which up to then had been quite rare, and they felt it was unfair. Granted, in a co-op game where XP is distributed almost evenly and Credits are really all that matters, I don't see why people felt this was such a big issue. (end opinion)

For the first time in the game's life, the Soldier class was able to compete with the other classes on higher difficulties.

Now, it cannot do as well. Most players switched to the Revenant, a weapon which should be inferior to the Typhoon, but was now superior. Despite the Revenant's even worse handling, it was easier to acquire and max out, so it was the best candidate. Some who were lucky enough to acquire the Particle Rifle used that also, but that was an Ultra Rare, like the Typhoon, and is very superior to the Revenant. As it should be.

So now the Typhoon is vastly inferior to other weapons, as it only really worked with the N7 Destroyer. Is the N7 Destroyer the thing that needs to be nerfed? No. Despite it's tankiness, it is incredibly slow (try being in Devastator Mode and carry an object to an extraction point) and, when in its necessary Devastator Mode, cannot dodge.

To conclude, the Typhoon nerf was ill advised and should be reversed. At the minimum, I say buff its ramped up damage to 1.75x, a compromise between its original 2.0x and its current 1.5x. Sounds like a fair trade.

So please, BioWare, fix this issue and give the Soldier class a fighting chance again.

--------------------
Arguments:
--------------------

Here's some arguments I found around the site...
  • But what about its balance on Bronze/Silver?
    Anyone who uses an Ultra Rare weapon on Bronze or Silver is wasting potential. This is very rare and I cannot see this being a prevalent issue.
  • But the Typhoon has so much ammo!
    So does the Geth SMG, but its small damage does not amount to much. The Typhoon used to be able to make an impact, but now it only makes a dent. Also, when its magazine is extended, which is almost necessary, it usually only has about one extra clip, requiring constant treks to and from the nearest ammo crate. Even more so with its damage nerf.
  • Well of course a Revenant X should be better than a Typhoon I!
    I beg to differ. The Paladin I can compete quite well with a Carnifex X. And opportunity to max out the Revenant is much easier than even acquiring the Typhoon. It is an Ultra-Rare weapon, after all. Just look at the Particle Rifle--it can outgun most other Rare weapons. Is it next on the chopping block? I hope not.
  • But with the Typhoon+Destroyer, one player can take out a boss!
    As can any other class. I played a game recently where an N7 Fury got 100,000+ points on Platinum consistently throughout 5 games through use of Biotic Explosions. It never fired a weapon. It took out plenty of Banshees and Primes, and this is just one example out of many other classes. Besides, the Typhoon's handling is harsh, and it only really works well on large, slow-moving targets. Smaller infantry enemies are harder to hit. The Destroyer was meant to tank large enemies.
    Also, taking down a boss with the Typhoon requires a lot of ammo, which requires a trip back to the ammo crate. This is something that power-reliant classes do not have to worry about as much, since the Typhoon is a very ammo-consuming weapon. Also, the Destroyer is very slow, especially in Devastator mode, so these trips are lenghtier than it would be for any other class.
  • Then nerf the Destroyer!
    As I said earlier, no. The Destroyer only has one useful power: the Devastator Mode. Its Missile Launcher just shoots curving spitballs, and the multi-frag doesn't do anything helpful. The Destroyer is a well-balanced character and should not be touched.

Modifié par Terminus Echoes, 07 août 2012 - 02:30 .


#723
IrishDeath420

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agree with everything except multifrags being useless

#724
Rifneno

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Terminus Echoes wrote...

-snip-


... You're my hero.

#725
Xaijin

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IAmARad wrote...

 Don't worry about people complaining about the debuff.  They're all a bunch of crybabies who want to continue having an unfair advantage against the majority of the population who can't seem to unlock the monster.


The people who have it unlocked and maxed don't play pubs.

So much for your theory.