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Thoughts on the N7 Typhoon


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#76
Wadmaasi

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UKStory135 wrote...
I no longer have the Destroyer on my Gold/Platinum roster.

(Wait, what?  Use a Piranha; a Piranha Destroyer is nearly as Gold(blum)-good as a GI.  Extra bonus if you can follow a GI around and leech his proxy debuff.)

#77
Curtoss

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IrishDeath420 wrote...

IrishDeath420 wrote...

What about those of us who spent a good amount of real $ to unlock the Typhoon just to see its perfomance decreased?


Can I please get some kind of reply to this?

Probably the same thing that happened to kyrsae users

#78
Star fury

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Eric Fagnan wrote...

Just to clarify a few things on the recent N7 Typhoon balance changes...

We've done a lot of internal tests on the N7 Typhoon comparing it to other assault rifles and other weapons, and even with the recent nerf it is still incredibly powerful. One of the reasons for this is that the weapon has an inherit 50% damage bonus versus armor, shields, and barriers. This far outclasses other weapons in terms of damage bonuses against resistances. The Revenant, for example, does not get this bonus and does regular damage to armor, shields, and barriers.

As always, we'll keep an eye on the balance of the N7 Typhoon, but if you have the weapon please test it out in game against different enemies to see how it feels. The numbers can often be deceiving so it's difficult to tell how effective a weapon is on paper.


You compare it to Revenant, but Typhoon is Ultra-Rare weapon and insanely hard to get and majority doesn't have it yet. And it was already nerfed twice(!) before anyone except few lucky people got it. I don't even start on how it's nigh impossible to max it!
Revenant is Rare weapon and most of players have it and it's maxed out.
Harrier is another good AR but it's pitiful ammo seriously hinders it, and it's again UR, so same thing as with Typhoon. Now even with supply pylon it's hard to use Harrier on platinum.

UR weapons have to be better than rare ones, it's kinda logical.

What else left? Phaeston. Mattock, Geth Pulse Rifle?

It's unhealthy situation with assault rifles.

Modifié par Star fury, 03 août 2012 - 06:29 .


#79
jerrmy12

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I-DeuS-I wrote...

One question, what level did you use the Typhoon at when your team were preforming these tests

X, i know right?:wizard:

#80
kr3g

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IrishDeath420 wrote...

kr3g wrote...

IrishDeath420 wrote...

IrishDeath420 wrote...

What about those of us who spent a good amount of real $ to unlock the Typhoon just to see its perfomance decreased?


Can I please get some kind of reply to this?


What kind of reply you expect I wonder?


Anything that will explain why it is okay to change something for the worse that I spent hard earned money to get.


May be becuase you get same Typhoon as everyone else?

#81
Sp3c7eR

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MountainRespect wrote...

This is what is wrong with the RNG system. Anyone can accidentally end up with a typhoon. Ultra rare? Not really, cuz once everyone has one, it's all they use. At that point it becomes necessary to "balance a weapon". In all honesty, if they made a normal store system, they could just make such weapons intensely expensive. That way only people who really want and new it will be able to save up for it. That way you could claim, " oh it's okay that it' so powerful, it's the only thing I have purchased from the game store in 2 months!". Then weapons would have a reason to have different damage levels instead of all being the same but "different".

Before you flame... No I do not have the typhoon. My statement above had nothing to do with the weapons performance.


You are actually blaming people for wanting to use an Ultra rare weapon that came out with DLC released barely 2 weeks ago? Oh my, forgive the people for wanting to try out and enjoy new stuff, how dare they?!

#82
IrishDeath420

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Curtoss wrote...

IrishDeath420 wrote...

IrishDeath420 wrote...

What about those of us who spent a good amount of real $ to unlock the Typhoon just to see its perfomance decreased?


Can I please get some kind of reply to this?

Probably the same thing that happened to kyrsae users


Maybe, but less likely. The Krysae is only a rare and a lot easier to come by.

#83
Apollo I

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The typhoon is still incredibly powerful despite the nerf, but i do not think it should be nerfed again, the weapon was created to combat platinum. Also the weapon is pretty much an LMG it should be more powerful than all the other assault rifles.

#84
upinya slayin

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Eric Fagnan wrote...

Just to clarify a few things on the recent N7 Typhoon balance changes...

We've done a lot of internal tests on the N7 Typhoon comparing it to other assault rifles and other weapons, and even with the recent nerf it is still incredibly powerful. One of the reasons for this is that the weapon has an inherit 50% damage bonus versus armor, shields, and barriers. This far outclasses other weapons in terms of damage bonuses against resistances. The Revenant, for example, does not get this bonus and does regular damage to armor, shields, and barriers.

As always, we'll keep an eye on the balance of the N7 Typhoon, but if you have the weapon please test it out in game against different enemies to see how it feels. The numbers can often be deceiving so it's difficult to tell how effective a weapon is on paper.


Thanks for the info. I think alot of here (myself included) had no idea about the 50% multiplyer on eveyrhting but health that makes a huge difference in calculaitons that people were missing before.

#85
Seifer006

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Star fury wrote...

Eric Fagnan wrote...

Just to clarify a few things on the recent N7 Typhoon balance changes...

We've done a lot of internal tests on the N7 Typhoon comparing it to other assault rifles and other weapons, and even with the recent nerf it is still incredibly powerful. One of the reasons for this is that the weapon has an inherit 50% damage bonus versus armor, shields, and barriers. This far outclasses other weapons in terms of damage bonuses against resistances. The Revenant, for example, does not get this bonus and does regular damage to armor, shields, and barriers.

As always, we'll keep an eye on the balance of the N7 Typhoon, but if you have the weapon please test it out in game against different enemies to see how it feels. The numbers can often be deceiving so it's difficult to tell how effective a weapon is on paper.


You compare it to Revenant, but Typhoon is Ultra-Rare weapon and insanely hard to get and majority doesn't have it yet. And it was already nerfed twice(!) before anyone except few lucky people got it. I don't even start on how it's nigh impossible to max it!
Revenant is Rare weapon and most of players have it and it's maxed out.
Harrier is another good AR but it's pitiful ammo seriously hinders it, and it's again UR, so same thing as with Typhoon. Now even with supply pylon it's hard to use Harrier on platinum.

What else left? Phaeston. Mattock, Geth Pulse Rifle?

It's unhealthy situation with assault rifles.



with Starfury

The Typhoon was well balanced with it's Insane Weight. It's Exclusive to Soldiers. It's not made for Shadow/ Casters. That's another thing that needs to be mention. The gun was well balance before

Modifié par Seifer006, 03 août 2012 - 06:32 .


#86
IrishDeath420

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kr3g wrote...

IrishDeath420 wrote...

kr3g wrote...

IrishDeath420 wrote...

IrishDeath420 wrote...

What about those of us who spent a good amount of real $ to unlock the Typhoon just to see its perfomance decreased?


Can I please get some kind of reply to this?


What kind of reply you expect I wonder?


Anything that will explain why it is okay to change something for the worse that I spent hard earned money to get.


May be becuase you get same Typhoon as everyone else?


Yes but had I known it was going to become a lot worse I would have not paid to get it.

It is like buying a baccon cheese burger and after you take the first bite they take the baccon back. It is still a good burger, but not what you paid for.

#87
Killahead

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Seifer006 wrote...

Killahead wrote...

Seifer006 wrote...

I still don't understand why an Ultra Rare needed a nerf. Their UR which means they should be OP.
.


I think Bioware would tell you that they don't want anything to be OP. And why players would want OP weapons puzzles me.


UR weapons aren't made for Bronze/Silver Killahead.
It's made for Gold/Platinum. I would never take a UR on Bronze/Silver............it would defeat the purpose of what's it's intended for.

the Typhoon was made for Platinum (to take down Boss Type) enemies. That's what it's purpose was for. Because the nerf, that purpose is gone.

Read the other posts from Elite players, they're in agreement with me on this. This weapon shined on Platinum...it's glory has faded because of the unecessary Nerf


I am not talking about the Typhoon, I am talking about the notion of OP being OK. Maybe you have a different definition of OP than me in mind. When something is considered OP it is the one setup/ gun/ whatever that dominate all others and the variety in a game suffers from it. There were a lot of Krysae-wielding Infiltrators in gold games before it got nerfed and it made the game less enjoyable.

I haven't tried out the Typhoon after the nerf, but it certainly was extremely good before, personally I don't find taking down an Atlas in a matter of seconds (on platinum, nonetheless) very fun. Maybe the nerf was too heavy handed, I will have to try it out again to make up my opinion on that, but surely no one wants it to be OP and invalidate all other options.

#88
YuenglingDragon

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Mr. Fagnan, I hope you are looking at more than just damage when you make these changes. Yes, the Typhoon used to do a considerable amount of damage. But, as you well know, the only way to do that damage is to stand up, out of cover and get beat to hell while doing it.

Isn't the inherent danger of requiring that Typhoon users fire a whole clip out of cover to do the kind of damage that we're talking make up for that damage? The Harrier is now a significantly better option for many previous users because of it's ability to lay down both high sustained and burst DPS as needed.

#89
holdenagincourt

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The revelation that it has a 50% multiplicative damage bonus against all enemy defenses applied after all other bonuses have already stacked should lessen the hand-wringing around here over the most recent nerf. That does indeed make it incredibly powerful.

Thanks for the info Eric and co.

#90
UKStory135

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Eric Fagnan wrote...

Just to clarify a few things on the recent N7 Typhoon balance changes...

We've done a lot of internal tests on the N7 Typhoon comparing it to other assault rifles and other weapons, and even with the recent nerf it is still incredibly powerful. One of the reasons for this is that the weapon has an inherit 50% damage bonus versus armor, shields, and barriers. This far outclasses other weapons in terms of damage bonuses against resistances. The Revenant, for example, does not get this bonus and does regular damage to armor, shields, and barriers.

As always, we'll keep an eye on the balance of the N7 Typhoon, but if you have the weapon please test it out in game against different enemies to see how it feels. The numbers can often be deceiving so it's difficult to tell how effective a weapon is on paper.


So basically, what the Typhoon is meant to do is be absolutely godly against bosses, while being only above average against mooks?  I like that concept.:)  It would be really helpful, and might even slightly reduce some butthurt on here if we knew things like that.

#91
ryoldschool

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holdenagincourt wrote...

The revelation that it has a 50% multiplicative damage bonus against all enemy defenses applied after all other bonuses have already stacked should lessen the hand-wringing around here over the most recent nerf. That does indeed make it incredibly powerful.

Thanks for the info Eric and co.


Listen to Sp3c7er:

Sp3c7eR wrote...

Eric, with all due respect, the weapon right now feels useless as compared to before. A Typhoon cannot take out an Atlas as quickly as before, has poor mobility and poor accuracy. Revenant outclasses it in mobility alone and at mid range it can take down bosses just as quickly. So I can't really see the 50% inherent bonus damage to protections because I played with both last night.

Before, it took me 160 bullets to kill an Atlas. Right now 220 bullets leave an Atlas with half armor. The damage output has been reduced drastically, including damage versus mooks. 

To get the best out of the weapon you need to keep firing as opposed to any other assault rifle due to the ramp-up time. That, along with the fact it's an ultra rare should guarantee high damage output like it had before. Right now it's just a bad weapon to use, there are other weapons that do its job more efficiently without the necessity of you being exposed, taking fire or ramping up the weapon while a phantom's slashing at you.

Please consider increasing the ramp-up time to further reduce it's mobility (slightly) so the "hold position and supress" element is emphasised, but reverse the nerfs to damage and penetration. That way it will keep its niche as a deployable machine gun.

Thanks for opening a discussion about this.

 

#92
IrishDeath420

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UKStory135 wrote...

Eric Fagnan wrote...

Just to clarify a few things on the recent N7 Typhoon balance changes...

We've done a lot of internal tests on the N7 Typhoon comparing it to other assault rifles and other weapons, and even with the recent nerf it is still incredibly powerful. One of the reasons for this is that the weapon has an inherit 50% damage bonus versus armor, shields, and barriers. This far outclasses other weapons in terms of damage bonuses against resistances. The Revenant, for example, does not get this bonus and does regular damage to armor, shields, and barriers.

As always, we'll keep an eye on the balance of the N7 Typhoon, but if you have the weapon please test it out in game against different enemies to see how it feels. The numbers can often be deceiving so it's difficult to tell how effective a weapon is on paper.


So basically, what the Typhoon is meant to do is be absolutely godly against bosses, while being only above average against mooks?  I like that concept.:)  It would be really helpful, and might even slightly reduce some butthurt on here if we knew things like that.


Although it doesn't seem to work that way at all. I find myself switching to the Pirhana to take down bosses, and any enemy close up, and only use the Typhoon for distance now.

#93
kmmd60

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I'm pretty sure about damage bonus against armor since Typhhon can effectively kill Atlas/Brute/Ravager. I'm not sure about shield/barrier, need more testing. So many multiplier to consider.

#94
YuenglingDragon

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UKStory135 wrote...
So basically, what the Typhoon is meant to do is be absolutely godly against bosses, while being only above average against mooks?  I like that concept.:)  It would be really helpful, and might even slightly reduce some butthurt on here if we knew things like that.


Except it isn't and it doesn't.  What was once really good against bosses is now significantly less so, and requires a lot of time out of cover.

IrishDeath420 wrote...
I find myself switching to the Pirhana to take down bosses, and any enemy close up, and only use the Typhoon for distance now.

 
Same.

Modifié par YuenglingDragon, 03 août 2012 - 06:42 .


#95
Seifer006

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Seifer006 wrote...

Killahead wrote...

Seifer006 wrote...

I still don't understand why an Ultra Rare needed a nerf. Their UR which means they should be OP.
.


I think Bioware would tell you that they don't want anything to be OP. And why players would want OP weapons puzzles me.


UR weapons aren't made for Bronze/Silver Killahead.
It's made for Gold/Platinum. I would never take a UR on Bronze/Silver............it would defeat the purpose of what's it's intended for.

the Typhoon was made for Platinum (to take down Boss Type) enemies. That's what it's purpose was for. Because the nerf, that purpose is gone.

Read the other posts from Elite players, they're in agreement with me on this. This weapon shined on Platinum...it's glory has faded because of the unecessary Nerf


Killahead wrote...
I am not talking about the Typhoon, I am talking about the notion of OP being OK. Maybe you have a different definition of OP than me in mind. When something is considered OP it is the one setup/ gun/ whatever that dominate all others and the variety in a game suffers from it. There were a lot of Krysae-wielding Infiltrators in gold games before it got nerfed and it made the game less enjoyable.


I'm talking about Typhoon (since this thread is about it)

Killahead wrote...
but surely no one wants it to be OP and invalidate all other options.


UR should be somewhat OP.

The Typhoon (before nerfd) was well balance before. If you look at my past comments on this thread (like Spectre & Starfury) you'll see exactly my position is.

The balance was their. Yes the gun is now outshined on Platinum from other (lower class weapons) since the Typhoon was a Platinum Weapon (exclusive to soldiers) it's now rendered usless

#96
xXdmndmnXx

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xXdmndmnXx wrote...

Sorry to have to ask, this might come off as being rude and is probably a noob question, but someone's got to ask this.

Aren't these "OP" weapons internally tested pre-release before having to give out such "powerful" weapons? Pre-release balanced weapons would pretty much kill the potential for all the nerf/anti-nerf threads imo.


Bumping my own question, because i'd love to have an answer for this.

#97
Darth Gyuro

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Eric Fagnan wrote...

Just to clarify a few things on the recent N7 Typhoon balance changes...

We've done a lot of internal tests on the N7 Typhoon comparing it to other assault rifles and other weapons, and even with the recent nerf it is still incredibly powerful. One of the reasons for this is that the weapon has an inherit 50% damage bonus versus armor, shields, and barriers. This far outclasses other weapons in terms of damage bonuses against resistances. The Revenant, for example, does not get this bonus and does regular damage to armor, shields, and barriers.

As always, we'll keep an eye on the balance of the N7 Typhoon, but if you have the weapon please test it out in game against different enemies to see how it feels. The numbers can often be deceiving so it's difficult to tell how effective a weapon is on paper.


Well, since it's an ultra-rare wepon, - and it is really hard to get it - I expect that it is much more powerful, than a rare weapon (for example revenant).....

#98
Atheosis

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Eric Fagnan wrote...

Just to clarify a few things on the recent N7 Typhoon balance changes...

We've done a lot of internal tests on the N7 Typhoon comparing it to other assault rifles and other weapons, and even with the recent nerf it is still incredibly powerful. One of the reasons for this is that the weapon has an inherit 50% damage bonus versus armor, shields, and barriers. This far outclasses other weapons in terms of damage bonuses against resistances. The Revenant, for example, does not get this bonus and does regular damage to armor, shields, and barriers.

As always, we'll keep an eye on the balance of the N7 Typhoon, but if you have the weapon please test it out in game against different enemies to see how it feels. The numbers can often be deceiving so it's difficult to tell how effective a weapon is on paper.


With its heavy weight and charge up time, I still don't get how it was overpowered.  Certainly not to the degree that it needed a 25% nerf to its charged up DPS.  The problem is that you guys added yet one more class that boosts weapon damage to an insane level while not caring about weapon weight at all.  I never saw anyone truly dominate with the Typhoon other than Destroyers, and now I don't see anyone even using the Typhoon anymore.

Modifié par Atheosis, 03 août 2012 - 06:51 .


#99
holdenagincourt

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ryoldschool wrote...

holdenagincourt wrote...

The revelation that it has a 50% multiplicative damage bonus against all enemy defenses applied after all other bonuses have already stacked should lessen the hand-wringing around here over the most recent nerf. That does indeed make it incredibly powerful.

Thanks for the info Eric and co.


Listen to Sp3c7er:

Sp3c7eR wrote...

Eric, with all due respect, the weapon right now feels useless as compared to before. A Typhoon cannot take out an Atlas as quickly as before, has poor mobility and poor accuracy. Revenant outclasses it in mobility alone and at mid range it can take down bosses just as quickly. So I can't really see the 50% inherent bonus damage to protections because I played with both last night.

Before, it took me 160 bullets to kill an Atlas. Right now 220 bullets leave an Atlas with half armor. The damage output has been reduced drastically, including damage versus mooks. 

To get the best out of the weapon you need to keep firing as opposed to any other assault rifle due to the ramp-up time. That, along with the fact it's an ultra rare should guarantee high damage output like it had before. Right now it's just a bad weapon to use, there are other weapons that do its job more efficiently without the necessity of you being exposed, taking fire or ramping up the weapon while a phantom's slashing at you.

Please consider increasing the ramp-up time to further reduce it's mobility (slightly) so the "hold position and supress" element is emphasised, but reverse the nerfs to damage and penetration. That way it will keep its niche as a deployable machine gun.

Thanks for opening a discussion about this.

 


I'm aware of the disadvantages, but those would be more appropriately addressed through a decrease to the ramp up delay or lowered weight. Rolling back the changes made thus far while increasing its ramp up time would mainly benefit camping strategies, which are dominant enough right now.

#100
Immortal Strife

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I just want say, I love it when you guys (Bioware Devs) posts on the forum. I absolutely agree, the Typhoon is an awesome gun, even post nerf. Now can we get someone to look into the Pirahna, the weight and DPS are insanely too good, the gun destroys on platinum with 90% of the characters.

Modifié par Immortal Strife, 03 août 2012 - 06:56 .