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Thoughts on the N7 Typhoon


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#151
tetsutsuru

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Immortal Strife wrote...

IrishDeath420 wrote...

Immortal Strife wrote...

I just want say, I love it when you guys (Bioware Devs) posts on the forum. I absolutely agree, the Typhoon is an awsome gun, even post nerf. Now can we get someone to look into the Pirahna, the weight and DPS are insanely too good, the gun destroys on platinum with 90% of the characters.


If you think a weapon is too powerful then don't use it


Excuss me for wanting to see if a Dev would reply and comment on the current state of the Pirahna. Which btw has always drops an Atlas faster than the Typhoon-maybe not at range but nonetheless. I find my point about it being OP is verymuch rational and relavent for the topic at hand.


My apologies to all for the off-topic but I'd just like to air a point.

Piranha cannot take out an Atlas faster than a Typhoon if the Atlas is anything beyond 10 meters in front of you.  And that's even with a Smart Choke V.  There are recent vids that have shown this.

Now, imagine *not* having the Smart Choke.  Wanna stay in melee range of the Atlas on Gold or Platinum?  Be my guest.

Modifié par tetsutsuru, 03 août 2012 - 08:41 .


#152
Gockey

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Star fury wrote...

Gockey wrote...

Then you've not been around that long.

Eric Fagnan wrote... 

----------------------------------------------------------------------------
March 13, 2012
----------------------------------------------------------------------------

Vindicator Assault Rifle
- Damage decreased from [68.6-85.8] to [62.4-78.0] 

---------------------------------------------------------------------------
July 18, 2012
--------------------------------------------------------------------------- 

Vindicator Assault Rifle
-Damage increased from [62.4-78.0] to [68.6-85.8] 


Thats the only one I remembered.


There is a another one, example of GREAT Bioware's idea of balance.

Strict31 wrote...

...where even buffs need nerfs

----------------------------------------------------------------------------
June 12, 2012
----------------------------------------------------------------------------

Smash Power
- Base cooldown decreased from 8 to 5 seconds


----------------------------------------------------------------------------
July 31, 2012
----------------------------------------------------------------------------


Smash Power
- Base cooldown increased from 5 to 8 seconds





Aye BoomDynamite pointed that one out earlier.  Both examples serve to show Bioware has a precedent for rolling back balance changes when the need arises.  (Though lets be honest, did Smash really need it?  Not if Bioware wasn't balancing the game around farmers and taking the easy way out.)

#153
tMc Tallgeese

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@Adhok - Somehow I pictured steam coming out of your ears during that spiel. Did your faceplate fog up?

#154
xis3

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NeferiusX3 wrote...

PKTracer wrote...

Sp3c7rer supplied quanitified outcomes of the pre-nerf/post-nerf Typhoon. It took him 160 bullets to take down an Atlas pre-nerf; it took him 220 to take down only half of the Atlas's shield post-nerf. That's huge. Clearly, this nerf is major, and if there's a math problem, its impact is more than significant. Until BW can sort out the math down to the last variable, and with certainty, this nerf ought to be reversed.

He went from killing it, to taking only 50% of it's shield down? WIth even more ammo? That's over a 75% decrease in firepower! That's wayyy to big of a nerf for an Ultra-rare.


Half armor

#155
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NeferiusX3 wrote...

PKTracer wrote...

Sp3c7rer supplied quanitified outcomes of the pre-nerf/post-nerf Typhoon. It took him 160 bullets to take down an Atlas pre-nerf; it took him 220 to take down only half of the Atlas's shield post-nerf. That's huge. Clearly, this nerf is major, and if there's a math problem, its impact is more than significant. Until BW can sort out the math down to the last variable, and with certainty, this nerf ought to be reversed.

He went from killing it, to taking only 50% of it's shield down? WIth even more ammo? That's over a 75% decrease in firepower! That's wayyy to big of a nerf for an Ultra-rare.


Here is a quote from his post in this thread:

*Eric, with all due respect, the weapon right now feels useless as compared to before. A Typhoon cannot take out an Atlas as quickly as before, has poor mobility and poor accuracy. Revenant outclasses it in mobility alone and at mid range it can take down bosses just as quickly. So I can't really see the 50% inherent bonus damage to protections because I played with both last night.

Before, it took me 160 bullets to kill an Atlas. Right now 220 bullets leave an Atlas with half armor. The damage output has been reduced drastically, including damage versus mooks.*

There is the quantifiable outcome pre-nerf and post-nerf.  And my apologies to Sp3c7er, a player whom I don't even know except through his videos.  I'm quoting you a lot.  Anywhays, that is the huge amount I brought up.  If this is a math problem, and it could be, BW needs to reverse the nerf it did because obviously there is something much deeper at play here.

#156
OneTrueShot

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As one of the top players in the world, the nerf was a little TOO much. Ramp the damage modifier up to 1.7 instead of the 1.5 and I think that'll be the sweet spot. It definitely was too much as it was, but now, the gun -feels- like an overweight pile of trash that is outclassed by the Revenant.

It needs only a minor buff to return to what I consider 'Gold Viability' - That is, a balance that meets a difficulty where it's nice to use but not too overpowered.

#157
Sp3c7eR

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Sorry, I think in my OP I said "half armor". Before nerf it took me around 160 to 175 bullets to take down an Atlas with Warp ammo IV and full equipment. Post-nerf it took me 215 bullets to take down all shields + 1 bar less than half of Atlas armor (if Armor is 20 bars, I took down 9). Meaning, even with full ammo capacity this gun has to reload (wasting a lot of time) and ramp up again in order to kill a boss.

#158
Thoragoros

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And what about "Fun?" The Destroyer + Typhoon combo was the community's latest favorite mix, and BioWare decides to go and Nerf it. Why? What was the point?

Prior to this Balance Change, no one was talking about the cooldown on Smash, and no one was talking, seriously, about Nerfing the Typhoon. Yeah, there was some discussion on the Devastator power, but that was it.

What was the point in any of this?

Do we all really need to be treated like farmers?

#159
Gockey

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PKTracer wrote...

NeferiusX3 wrote...

PKTracer wrote...

Sp3c7rer supplied quanitified outcomes of the pre-nerf/post-nerf Typhoon. It took him 160 bullets to take down an Atlas pre-nerf; it took him 220 to take down only half of the Atlas's shield post-nerf. That's huge. Clearly, this nerf is major, and if there's a math problem, its impact is more than significant. Until BW can sort out the math down to the last variable, and with certainty, this nerf ought to be reversed.

He went from killing it, to taking only 50% of it's shield down? WIth even more ammo? That's over a 75% decrease in firepower! That's wayyy to big of a nerf for an Ultra-rare.


Here is a quote from his post in this thread:

*Eric, with all due respect, the weapon right now feels useless as compared to before. A Typhoon cannot take out an Atlas as quickly as before, has poor mobility and poor accuracy. Revenant outclasses it in mobility alone and at mid range it can take down bosses just as quickly. So I can't really see the 50% inherent bonus damage to protections because I played with both last night.

Before, it took me 160 bullets to kill an Atlas. Right now 220 bullets leave an Atlas with half armor. The damage output has been reduced drastically, including damage versus mooks.*

There is the quantifiable outcome pre-nerf and post-nerf.  And my apologies to Sp3c7er, a player whom I don't even know except through his videos.  I'm quoting you a lot.  Anywhays, that is the huge amount I brought up.  If this is a math problem, and it could be, BW needs to reverse the nerf it did because obviously there is something much deeper at play here.


It would be nice to qualify this and get a second verification.  What class was this on?  Was there a class skill that effected totals?  Gear used or consumables?  How many shots to strip a shield pre and post nerf?  How any for the armor?

Does the DMG modifier still work on armor and just no longer on shields?  Vice-versa?  

Clearly something seems off about the Phoon.  Anyone have a moment to test? (It seems clear Bioware didn't.)

#160
Poison_Berrie

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PKTracer wrote...

Sp3c7rer supplied quanitified outcomes of the pre-nerf/post-nerf Typhoon. It took him 160 bullets to take down an Atlas pre-nerf; it took him 220 to take down only half of the Atlas's shield post-nerf. That's huge. Clearly, this nerf is major, and if there's a math problem, its impact is more than significant. Until BW can sort out the math down to the last variable, and with certainty, this nerf ought to be reversed.


EDIT: Nevermind already corrected.

Modifié par Poison_Berrie, 03 août 2012 - 09:01 .


#161
Omnifarious Nef

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PKTracer wrote...

NeferiusX3 wrote...

PKTracer wrote...

Sp3c7rer supplied quanitified outcomes of the pre-nerf/post-nerf Typhoon. It took him 160 bullets to take down an Atlas pre-nerf; it took him 220 to take down only half of the Atlas's shield post-nerf. That's huge. Clearly, this nerf is major, and if there's a math problem, its impact is more than significant. Until BW can sort out the math down to the last variable, and with certainty, this nerf ought to be reversed.

He went from killing it, to taking only 50% of it's shield down? WIth even more ammo? That's over a 75% decrease in firepower! That's wayyy to big of a nerf for an Ultra-rare.


Here is a quote from his post in this thread:

*Eric, with all due respect, the weapon right now feels useless as compared to before. A Typhoon cannot take out an Atlas as quickly as before, has poor mobility and poor accuracy. Revenant outclasses it in mobility alone and at mid range it can take down bosses just as quickly. So I can't really see the 50% inherent bonus damage to protections because I played with both last night.

Before, it took me 160 bullets to kill an Atlas. Right now 220 bullets leave an Atlas with half armor. The damage output has been reduced drastically, including damage versus mooks.*

There is the quantifiable outcome pre-nerf and post-nerf.  And my apologies to Sp3c7er, a player whom I don't even know except through his videos.  I'm quoting you a lot.  Anywhays, that is the huge amount I brought up.  If this is a math problem, and it could be, BW needs to reverse the nerf it did because obviously there is something much deeper at play here.

Ohh, he said armor, not shields like in your post. So it's bassically just a Rev that needs to rev up in order to reach the same damage as the rare level machine guns now? Why is it Ultra-rare, if it's the same as the rare weapon counter part now?

#162
xis3

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so it take around 18-20 seconds to kill an atlas in plat ? ( with your buid )
I can down it with my revenant X in 13-14 (densified ammo V, ARRA III, warp IV , EB PA), so yea something is wrong.

third edit, just tried with my typhoon I, desified ammo V, ARRA III, warp IV, EM EB, took me 12 seconds, nothing is wrong the gun is fine.

Modifié par xis3, 03 août 2012 - 09:27 .


#163
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Sp3c7eR wrote...

Sorry, I think in my OP I said "half armor". Before nerf it took me around 160 to 175 bullets to take down an Atlas with Warp ammo IV and full equipment. Post-nerf it took me 215 bullets to take down all shields + 1 bar less than half of Atlas armor (if Armor is 20 bars, I took down 9). Meaning, even with full ammo capacity this gun has to reload (wasting a lot of time) and ramp up again in order to kill a boss.


When I quote ya, I'll use these numbers.  That's still a huge difference.  Thank you for the clarification and the stats :) And I'm so sorry for mixing up the terms.  Ouch.  /me hides head in shame.

Modifié par PKTracer, 03 août 2012 - 08:55 .


#164
Kaizer88

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Sp3c7eR wrote...

Sorry, I think in my OP I said "half armor". Before nerf it took me around 160 to 175 bullets to take down an Atlas with Warp ammo IV and full equipment. Post-nerf it took me 215 bullets to take down all shields + 1 bar less than half of Atlas armor (if Armor is 20 bars, I took down 9). Meaning, even with full ammo capacity this gun has to reload (wasting a lot of time) and ramp up again in order to kill a boss.


The Devastator mode was also nerfed, further compounding the unimpressive damage the Typhoon now does.

#165
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Poison_Berrie wrote...

PKTracer wrote...

Sp3c7rer supplied quanitified outcomes of the pre-nerf/post-nerf Typhoon. It took him 160 bullets to take down an Atlas pre-nerf; it took him 220 to take down only half of the Atlas's shield post-nerf. That's huge. Clearly, this nerf is major, and if there's a math problem, its impact is more than significant. Until BW can sort out the math down to the last variable, and with certainty, this nerf ought to be reversed.


EDIT: Nevermind already corrected. 

Still that doesn't feel right. On average the damage before was on average 275.58 and if you reconfigure that for the nerf (divide by 1.5 and then 2, after multiply two times by 1.5) you should be doing 206 damage. Instead he's doing 148.


O.O My bad.  Sorry about the mix-up, especially to Sp3c7er.

#166
GallowsPoleSpouse

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Make the Typhoon a rare and stop the insanity over this darned thing.

#167
tetsutsuru

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GallowsPoleSpouse wrote...

Make the Typhoon a rare and stop the insanity over this darned thing.


But then, everyone will have a Typhoon and we won't see "variety" in the lobbies, and be deemed "OP" again.  And it will also be used in farming.  Those 2 reasons will get the Typhoon nerfed even more.



/sarcasm Image IPB

Modifié par tetsutsuru, 03 août 2012 - 09:02 .


#168
Ares Caesar

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NeferiusX3 wrote...

PKTracer wrote...

Sp3c7rer supplied quanitified outcomes of the pre-nerf/post-nerf Typhoon. It took him 160 bullets to take down an Atlas pre-nerf; it took him 220 to take down only half of the Atlas's shield post-nerf. That's huge. Clearly, this nerf is major, and if there's a math problem, its impact is more than significant. Until BW can sort out the math down to the last variable, and with certainty, this nerf ought to be reversed.

He went from killing it, to taking only 50% of it's shield down? WIth even more ammo? That's over a 75% decrease in firepower! That's wayyy to big of a nerf for an Ultra-rare.


He said "HALF ARMOR" ... in other words it took ALL of the shields away, and dropped half its armor(220 bullets--214?--), where as before it took only 160 bullets to KILL an Atlas.

Some massive amount of miscommunication/mistakes being made there.

Never the less it is a HUGE difference, and as others have said the Typhoons "pros" no longer outweigh its "cons" when compared to alternative weapons (most of which are EASIER to acquire/max out).

Balance change SHOULD be;

Modifer 2.0x
Ramp up = 1.25 seconds(damage modifier)/ 2.25 seconds(maximum RoF) ---- (previous Ramp up = 0.75 seconds damage modifier/1.5 seconds RoF max)

This would make it more of a "sustained DPS" weapon that actually provides REWARDING sustained DPS... as it stands now its not truly rewarding enough and simply too risky to be worthwhile especially on Gold/Platinum where you cant afford to be out of cover very long anyway, let alone avoid being staggered (which forces you to "ramp up" all over again).


EDIT: :ph34r:'ed

Modifié par Ares Caesar, 03 août 2012 - 09:02 .


#169
Omnifarious Nef

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Ares Caesar wrote...

NeferiusX3 wrote...

PKTracer wrote...

Sp3c7rer supplied quanitified outcomes of the pre-nerf/post-nerf Typhoon. It took him 160 bullets to take down an Atlas pre-nerf; it took him 220 to take down only half of the Atlas's shield post-nerf. That's huge. Clearly, this nerf is major, and if there's a math problem, its impact is more than significant. Until BW can sort out the math down to the last variable, and with certainty, this nerf ought to be reversed.

He went from killing it, to taking only 50% of it's shield down? WIth even more ammo? That's over a 75% decrease in firepower! That's wayyy to big of a nerf for an Ultra-rare.


He said "HALF ARMOR".. in other words it took ALL of the shields away, and dropped half its armor(220 bullets--214?--), where as before it took only 160 bullets to KILL an Atlas.

Some massive amount of miscommunication/mistakes being made there.

Never the less it is a HUGE difference, and as others have said the Typhoons "pros" no longer outweigh its "cons" when compared to alternative weapons (most of which are EASIER to acquire/max out).

Balance change SHOULD be;

Modifer 2.0x
Ramp up = 1.25 seconds(damage modifier)/ 2.25 seconds(maximum RoF) ---- (previous Ramp up = 0.75 seconds damage modifier/1.5 seconds RoF max)

This would make it more of a "sustained DPS" weapon that actually provides REWARDING sustained DPS... as it stands now its not truly rewarding enough and simply too risky to be worthwhile especially on Gold/Platinum where you cant afford to be out of cover very long anyway, let alone avoid being staggered (which forces you to "ramp up" all over again).


EDIT: :ph34r:'ed


No, he didn't.

#170
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Ares Caesar wrote...

NeferiusX3 wrote...

PKTracer wrote...

Sp3c7rer supplied quanitified outcomes of the pre-nerf/post-nerf Typhoon. It took him 160 bullets to take down an Atlas pre-nerf; it took him 220 to take down only half of the Atlas's shield post-nerf. That's huge. Clearly, this nerf is major, and if there's a math problem, its impact is more than significant. Until BW can sort out the math down to the last variable, and with certainty, this nerf ought to be reversed.

He went from killing it, to taking only 50% of it's shield down? WIth even more ammo? That's over a 75% decrease in firepower! That's wayyy to big of a nerf for an Ultra-rare.


He said "HALF ARMOR" ... in other words it took ALL of the shields away, and dropped half its armor(220 bullets--214?--), where as before it took only 160 bullets to KILL an Atlas.

Some massive amount of miscommunication/mistakes being made there.



Indeed.  I apologized for my error in terminology and misquoting him.  He sure didn't deserve that.  I didn't do it intentionally; I did it though and didn't proof my post before I hit submit.  Again, my apologies to Sp3c7er and everyone else who reads and reposts my incorrect post. 

#171
AbhijitSM

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Stardusk wrote...

I tried it post -nerf; only have it at I, but I need almost all the ammo to take out an Atlas.


I have it at X & pre-nerf with say lvl 3 or 4 consumables & lvl 2 or 3 rail amps slapped on it i could take out an atlas on gold with one clip if continously fired at it without stopping. Post nerf i can only take off shields with the same.

#172
Ares Caesar

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NeferiusX3 wrote...
No, he didn't.


YES, he did.

http://social.biowar...3153/2#13493707

Thats the original post in question it has NOT been edited.

#173
Omnifarious Nef

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Ares Caesar wrote...

NeferiusX3 wrote...
No, he didn't.


YES, he did.

http://social.biowar...3153/2#13493707

Thats the original post in question it has NOT been edited.

That's not the post you quoted.

#174
P51Mus7ang

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I run it on the Destroyer and Demolisher, the changes did not break the gun, it is very noticable on both but in my experience only against boss enemies. I haven't tried it on Plat as I prefer Silver and Gold, too old for that hectic pace:)

One thing I have always wondered and you may not be at liberity to get into, what is the benchmark for power/damage. This is my first online game and it seems like common sense that we need more power for higher levels, as a whole, yes I fully understand some players can take just about anything into any level, I am talking the average player.

Finally for what it's worth, once again it may be too much work, there should be a serious damage reduction of weapons at lower levels with their full power available on Plat....something like the shield gate, maybe (just thoughts) 50% Bronze, 60 Silver, 80 gold and 100 in Plat

Modifié par P51Mus7ang, 03 août 2012 - 09:11 .


#175
xTexas Ripper

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1. UR's should kick ass

2. I assume you test weapons before you release them so why is this a problem now?


i call b.s.