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Soooo, the N7 Destroyer Missile Launcher


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#1
Eriseley

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Just got the character finally, decided to try out the Missile Launcher despite it's reputation.

I actually kinda like it. Basically strikes me as an auto-concussive shot. Hopefully it sets off ammo tech bursts, have not tried that yet.

My biggest issue isn't the damage, but walls. Until I tried out the three missiles spec, I swear the thing was mostly for redecorating. So if there is anything I'd want BioWare to address on the ability, it's somewhat smarter aiming, if possible.

The damage...I just don't ever expect this is be significantly increased. The shield penalty...not sure yet, but I very much enjoy being able to continue shooting while missiles go out and stagger something or trigger enemy rolling. Or turning around or going around a corner and insta-staggering something. I haven't tried the damage and cobra upgrades yet, perhaps that route is fairly pointless.

More testing is needed before I decide, but I'm kinda surprised at the utter negativity. I tend to build my human soldiers skipping Concussive Shot, I feel I will be far more likely to keep Missiles in my spec so far, and not max passives.

#2
Creston918

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Not maxing passives means you miss out on 25% shield and health AND 10% weapon damage. In exchange for a power that shoots 3 missiles that rarely hit anything, get dodged if they WERE to hit anything, and even IF they finally connect with something, it does 300 damage (I believe?) which is a grand total of 2 health bars on Gold.

Up to you, man, but I'll take the 25% health and shields and 10% extra weapon damage. You know, while they still last, as the Destroyer will undoubtedly get nerfed 15 more times before Bioware ever even bothers to acknowledge that the missile launcher is a PoS.

#3
xtorma

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I use it at campouts to distribute marshmellows.

#4
Meatiershower

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A human soldier using CS is better. Use automatic weapon, spam CS as fast as it recharges, aiming right where you need it, and on the target you wanted, all the while not losing shields. You can also reload cancel using CS.

They need better targeting on the ML, and get rid of the shield penalty, or reduce it. As it is, maxing out all other skills makes you far deadlier than using the points in ML does.

#5
Invader Nemesis

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I don't like it because most of the time it hits a wall or the floor. I also don't like the fact that it reduces your shields. Why penalize for something that misses or doesn't kill 90% of the time?

#6
OmegaRex

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Missiles are useless. I only use it because I don't use grenades since everyone else is trying to get grenades from ammo boxes.

It is fun playing Bronze/Silver and just letting the missiles to everything though.

Oh, and they do set off ammo tech bursts. I've gotten a bunch of fire explosions due to it.

#7
jfruelas521

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xtorma wrote...

I use it at campouts to distribute marshmellows.


:lol:

#8
Shotgun Nova

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N7 Destroyer [Missile Launcher] Swarmer
N7 Destroyer [Missile Launcher] Swarmer
N7 Destroyer [Missile Launcher] Swarmer
N7 Destroyer [Missile Launcher] Swarmer

Player in match: Why did you waste your missile on Swarmers?
N7 Destroyer: It's my little hood ornament that's doing that...

Needs a buff to be a bit reputable. Also a name change, to like [T5-V Missile Launcher] or something.

#9
Eriseley

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Creston918 wrote...

Not maxing passives means you miss out on 25% shield and health AND 10% weapon damage. In exchange for a power that shoots 3 missiles that rarely hit anything, get dodged if they WERE to hit anything, and even IF they finally connect with something, it does 300 damage (I believe?) which is a grand total of 2 health bars on Gold.

On the other hand, making mooks dodge or staggering them can save you from being damaged (or clearing swarmers, looollll), and I'm often more concerned with having regen kick in than having an extra couple hundred health. The 10% weapon damage could be somewhat made up for when the missiles connect, especially if they do set off ammo effects. Admittedly not under your control though, just hits whatever, if anything.

Meatiershower wrote...

A human soldier using CS is better. Use automatic weapon, spam CS as fast as it recharges, aiming right where you need it, and on the target you wanted, all the while not losing shields. You can also reload cancel using CS.

Or Falcon. Yeah I'm aware of that build, I was more referring to Adren Rush and the issues there (or Marks). I would not skip other active abilities for the missiles, but I find 'em to fit better with D-Mode than Conc Shot does with AR or Marks. Also, I'm kinda cool with them targeting other things instead of what I'm shooting, ends up being like a semi-aoe stagger. And they fire while I keep shooting, I can reload cancel with gel easily enough.

Not saying they are the greatest thing ever, and smacking into walls and ceilings and floors is definitely a problem. The shield penalty might be too much, too. But I'm kinda surprised how okay I am with them, still. Minor damage upgrades, minor decrease in shield penalty, mostly focus on them not hitting environment, and I think they would be fine.

Modifié par Eriseley, 03 août 2012 - 10:55 .


#10
TheContrived

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I took Cobra missiles for the extra damage and blast radius, as the reduced payload of Hydra missiles is only useful if you want to stagger multiple enemies at once. If you just want to do as much damage as possible, and don't care so much about staggering 3 enemies, Cobra is better.


Missiles are launched at whatever you are directly targeting, so generally they will contribute damage to whatever you're shooting at.

Their flight path is dependent upon what cover you're attached to and how you are peeking around it.

If you are behind crouching-cover, and peek over, your missile will arc upwards. Avoid doing this indoors unless the ceiling is very high.

If you are behind cover, and peek to the side, your missile will arc to the side in the same direction as your peek (i.e. Arcs to the left, if peeking around the left). Avoid doing this if there's an obstacle close to you in that direction.

If you are standing, the missile will randomly choose an arc to use.

If you are really close to your enemy, the missile will barely arc at all. This is the most reliable way to score hits, and it counteracts the earlier arcing behaviours.


Once you get used to the flight path behaviour, you can avoid spots where the missiles will always miss.

Also get used to turning off the missiles when you need the shields.

#11
corkey sweet

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if your goal is to tickle your enemies, then you should invest in the missile launcher

#12
Paeyvn

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It's very fun for chasing the last nemesis around and killing it!

#13
OniEdge

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Creston918 wrote...

Not maxing passives means you miss out on 25% shield and health AND 10% weapon damage. In exchange for a power that shoots 3 missiles that rarely hit anything, get dodged if they WERE to hit anything, and even IF they finally connect with something, it does 300 damage (I believe?) which is a grand total of 2 health bars on Gold.

Up to you, man, but I'll take the 25% health and shields and 10% extra weapon damage. You know, while they still last, as the Destroyer will undoubtedly get nerfed 15 more times before Bioware ever even bothers to acknowledge that the missile launcher is a PoS.


You also forgot the 50% (35%, if you take the evolution) shield reduction.

Also, the missiles do not set off ammo powers. Someone else tested that when they were drunk and felt like using a crappy power.

Modifié par OniEdge, 04 août 2012 - 12:05 .


#14
Computron2000

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If it didn't penalise shields, it might have some worth (worse than concussive shot but worth something). But as of now, it has lousy force, lousy damage, shoots poorly and it fires at your targets, kill stealing from you!

#15
Eriseley

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TheContrived wrote...

I took Cobra missiles for the extra damage and blast radius, as the reduced payload of Hydra missiles is only useful if you want to stagger multiple enemies at once. If you just want to do as much damage as possible, and don't care so much about staggering 3 enemies, Cobra is better.

Their flight path is dependent upon what cover you're attached to and how you are peeking around it.

Once you get used to the flight path behaviour, you can avoid spots where the missiles will always miss.

Interesting, I will try that out. Switched to the Cobras and wasn't as thrilled because of the environment issues, but maybe with practice. Still, lotta trouble for some damage add.

#16
TheContrived

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I agree that the missile launcher needs some fine tuning. If it's flight path behaviour is made more forgiving, and the shield penalty is reduced a little, I think it will be a very good power.

People keep on comparing it to concussive shot, but the thing is that you need to activate concussive shot manually. The missile launcher can fire at the same time as your main weapon, unlike concussive shot which interrupts your firing for a second and a half. Missile launcher is also unaffected by power cooldowns so you can max out your weapon capacity without worry.

Also I find grenade powers boring. I've tried out the multi-frags and they're fun to use... but then you run out, and you can never fill up completely without hoarding them and avoiding using them.

#17
Dendio1

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TheContrived wrote...

I agree that the missile launcher needs some fine tuning. If it's flight path behaviour is made more forgiving, and the shield penalty is reduced a little, I think it will be a very good power.

People keep on comparing it to concussive shot, but the thing is that you need to activate concussive shot manually. The missile launcher can fire at the same time as your main weapon, unlike concussive shot which interrupts your firing for a second and a half. Missile launcher is also unaffected by power cooldowns so you can max out your weapon capacity without worry.

Also I find grenade powers boring. I've tried out the multi-frags and they're fun to use... but then you run out, and you can never fill up completely without hoarding them and avoiding using them.


Will use them until I run out of my over 100 stock pile of thermal clips. :D

#18
Fleetfiend

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I'm with you on this one. I actually really like the missile launcher, and the only thing I don't like about it is how often it hits walls.

*gets on right side cover* *shoots from right shoulder, hits wall.*
*gets on left side cover* *shoots from left side shoulder, hits wall.*

What the... it's not even ON the left shoulder!!! *pouts*

Anyways, I think it really fits the playstyle of the destroyer, as an appropriate version of Concussive shot that doesn't require you to stop shooting or create a cool down, so you don't have to worry about carry weight. With a teeny buff, I think it will be glorious.

Besides, I think it's fun to feel like I'm playing with someone else riding on my shoulders and shooting. I think I'll name him Lloyd.

#19
humes spork

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About all I can say about the missile launcher power is that respeccing it to rank 6 (hydra evolution preferred), and speccing devastator mode to accuracy/mag cap/shields, then running around bronze with a heat sink/extended mag locust and extended mag/AP eagle is freakin' hysterical. You're Short Bus Rambo.

Modifié par humes spork, 04 août 2012 - 01:22 .


#20
sclera

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Unfortunately it's a pretty worthless power right now. It isn't worth missing out on ranks 5 and 6 of anything else to put points into it.

#21
Barneyk

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Yeah, I don't think it needs to be buffed all that much, it would make it to powerful and lazy.

But make the damn rockets hit their mark when they are fired! Not hitting walls and other objects the majority of the time.

Also, make it fire easier, I often seem to sort of be in the line of sight of an enemy but the missile wont fire because it thinks it is blocked.
And then you step out and it fires but hits a wall...

The damage and everything is ok, if the damn rockets would just fire if anything is in line of sight and hit when they did fire!

#22
Bladedrummer

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This.

#23
WMcAlister

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Pretty much sums it up. Automatically launching concussive shots to stunlock enemies is sweet, but lacks aim and comes with an inordinately large damage to defense.

Nothing to do now but sit around and see if/how BW fixes it.

#24
Chrome tater tot

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I don't understand the missile launcher hatred... It staggers like crazy, does plenty of damage, and works all by itself, with minor reductions to your shields. You still have more shields than most other characters even when it is on. Besides, what are you buying instead? Grenades to run out of? I have no problems on gold with it. Even did well on platinum.

#25
WMcAlister

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Chrome tater tot wrote...

I don't understand the missile launcher hatred... It staggers like crazy, does plenty of damage, and works all by itself, with minor reductions to your shields. You still have more shields than most other characters even when it is on. Besides, what are you buying instead? Grenades to run out of? I have no problems on gold with it. Even did well on platinum.


Wow...that's...what? :blink: