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Soooo, the N7 Destroyer Missile Launcher


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#26
smeckie

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I unlocked the destroyer today also and pimped out missile launcher and all I'm gonna say is i made a mistake and should have went with multi nades so when I get to lv 20 I'm promoting and redoing

#27
vDarkEaglev

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IMHO I think the penalty or damage should be reduced/increased respectively either reduce the penalty to 25% and keep the damage or increase the damage dramatically and keep the penalty or (this is my favorite option) reduce the penalty slightly and increase damage slightly. Also fix the path-finding some (sometimes it just flies straight up and hits a ceiling like on FB Hydra sitting to the right of the spawn or FB Giant in the control room window >.< or while aiming from cover it will hit the wall right next to you) Until something is done about it Ill keep my spec at 6/0/6/6/6.

#28
Paeyvn

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Chrome tater tot wrote...

I don't understand the missile launcher hatred... It staggers like crazy, does plenty of damage, and works all by itself, with minor reductions to your shields. You still have more shields than most other characters even when it is on. Besides, what are you buying instead? Grenades to run out of? I have no problems on gold with it. Even did well on platinum.


Clearly you haven't seen how much damage a fully evolved and properly built up multi-frag can do. I'm pretty sure ONE of those grenades will do more damage if it is landed properly than that missile launcher will do for the entire match.

#29
Grunt_Platform

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Upping the fire rate would do wonders for it, honestly. If it fired more often, the misses would hurt a lot less, since its primary benefits is crowd control and a slight bit of extra damage.

#30
Chrome tater tot

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WMcAlister wrote...

Chrome tater tot wrote...

I don't understand the missile launcher hatred... It staggers like crazy, does plenty of damage, and works all by itself, with minor reductions to your shields. You still have more shields than most other characters even when it is on. Besides, what are you buying instead? Grenades to run out of? I have no problems on gold with it. Even did well on platinum.


Wow...that's...what? :blink:

You can spec the destroyer to have +10% shields total while both the missile launcher and devastator are active, if you so choose. There are plenty of ways to achieve over 1000 shields with it on, which is plenty. And how much damage do you honestly expect an automatic power launching multiple missiles every few seconds non-stop to do?

#31
Chrome tater tot

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Paeyvn wrote...

Chrome tater tot wrote...

I don't understand the missile launcher hatred... It staggers like crazy, does plenty of damage, and works all by itself, with minor reductions to your shields. You still have more shields than most other characters even when it is on. Besides, what are you buying instead? Grenades to run out of? I have no problems on gold with it. Even did well on platinum.


Clearly you haven't seen how much damage a fully evolved and properly built up multi-frag can do. I'm pretty sure ONE of those grenades will do more damage if it is landed properly than that missile launcher will do for the entire match.

It's a glorified shotgun that can't do any damage once you run out, which is frequently on gold/platinum. I'm not saying they aren't a good nade, but you don't really need to max them.

#32
thegamefreek78648

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Ive noticed the problem of the shots from the Missile launcher arching out wide to the right, even in open-ish areas they have a habit of slamming into terrain.

I think the problem is with the Cobra munitions rank 6 upgrade, the problem rarely manifests with the hydra missiles and even when it does its only with one of the missiles, leaving the other two to slam into your target.

#33
Zaxares

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Multi-Frag grenade is an awesome room clearer, but it feels like there's too many grenade users in MP these days, and I don't want to be competing with the others for 'nades. So, I went with the Missile Launcher instead. It's definitely mediocre as it stands now, but I DO like the concept behind it. It's supposed to be an auto-assist power that helps deal more damage to your enemies without any effort on your part. If you pick the Cobra R6 evolution, it can stagger even enemies like Brutes, Atlases and Banshees with every hit, which has proven a lifesaver in several situations. It just needs some buffs (increased damage, ROF and/or reduction or elimination of the shield penalty) to make it a viable alternative to the Multi-Frag.

#34
thegamefreek78648

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Zaxares wrote...

Multi-Frag grenade is an awesome room clearer.


Except I cant even hit the room with them....

#35
Clayless

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EvanKester wrote...

Upping the fire rate would do wonders for it, honestly. If it fired more often, the misses would hurt a lot less, since its primary benefits is crowd control and a slight bit of extra damage.


This so much.

People probably would even mind it if it's shield reduction is nerf significantly/removed and if it has 1 second taken off it's base fire time.

#36
Zaxares

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MFG has horrible accuracy beyond a few metres. It's best used in tight spaces and just carpet-bombing in front of your feet when enemies are threatening to overrun the room.

If you're the type of Soldier who prefers to sit in cover and engage in mid to long-range firefights with assault/sniper rifles, the Missile Launcher is better suited to your playing style. If you prefer to be a storm trooper and go from room to room clearing out the opposition (and you'll probably be carrying a Piranha, in that case), go with the Multi-Frag.

#37
Atheosis

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How have they not buffed this garbage power yet? That's what I want to know...

#38
Joy Sauce

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It's okay at level six for bronze/silver matches. But don't bother wasting any points on it if you intend to play gold/platinum, because you're going to want your shields so that you don't, you know, die.

#39
Eriseley

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I guess for me top priority would be improving the flight path of missiles. Seems like at least the Cobra evo should be nasty, like the Geth Rockets. Hydra could be the same poor flights, but perhaps a couple more missiles.

They could up the fire rate instead, but I'd kinda prefer the improved flights.

The shield penalty I'd wait on and see how the skill performs with improved pathing.

Modifié par Eriseley, 04 août 2012 - 04:08 .


#40
TheContrived

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Okay, I've changed my opinion on Hydra missiles, after doing an experimental respec.

The 50% damage reduction on Hydra missiles is applied like all other modifiers; to the base damage. So if all 3 Hydra Missiles hit the same target, it does a little bit more than the Cobra missile. Even if they don't, you can stagger multiple enemies, and you've got 2 extra changes to hit something, so I'm in love with them now.

Also firing 3 missiles looks cooler than just one.

#41
humes spork

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Joy Sauce wrote...

It's okay at level six for bronze/silver matches. But don't bother wasting any points on it if you intend to play gold/platinum, because you're going to want your shields so that you don't, you know, die.

350-500 shields on a class with 1000 base (meaning they can top out at 3850 with proper evolutions and equipment) isn't a whole lot. If missile launcher actually did something worthwhile on gold/plat, it'd be a justifiable penalty.

#42
TheContrived

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You also want a weapon that is quick to reload, or doesn't reload often, because the missile launcher will not fire during a reload animation.

#43
Badpanzer

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humes spork wrote...

Joy Sauce wrote...

It's okay at level six for bronze/silver matches. But don't bother wasting any points on it if you intend to play gold/platinum, because you're going to want your shields so that you don't, you know, die.

350-500 shields on a class with 1000 base (meaning they can top out at 3850 with proper evolutions and equipment) isn't a whole lot. If missile launcher actually did something worthwhile on gold/plat, it'd be a justifiable penalty.


Yeah ..if.....meanwhile in reality the missile launcher is pretty useless unless you like shooting walls.
Definitely hammer tech.=]

#44
SnakeEyes

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WMcAlister wrote...

Chrome tater tot wrote...

I don't understand the missile launcher hatred... It staggers like crazy, does plenty of damage, and works all by itself, with minor reductions to your shields. You still have more shields than most other characters even when it is on. Besides, what are you buying instead? Grenades to run out of? I have no problems on gold with it. Even did well on platinum.


Wow...that's...what? :blink:

My response also. Noone in their right mind would use the Missile Launcher until it either gets a reduction to the Shield Penalty or gets a damage buff to ~700 (same damage as missiles for the Engineer's Combat Drone.)

#45
vDarkEaglev

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humes spork wrote...

Joy Sauce wrote...

It's okay at level six for bronze/silver matches. But don't bother wasting any points on it if you intend to play gold/platinum, because you're going to want your shields so that you don't, you know, die.

350-500 shields on a class with 1000 base (meaning they can top out at 3850 with proper evolutions and equipment) isn't a whole lot. If missile launcher actually did something worthwhile on gold/plat, it'd be a justifiable penalty.


Just to say one thing good about the ML is that the shield penalty is off the base shield (not bonuses from skills like T5-V Internal Systems and Devastator Mode or equipment like Cyclonic modulators and stronghold packs) so you only loose 300-400 heres the breakdown

BEFORE ML


Shields: 3250
1000 (base value)+15% (150) T5-V Internal Systems 1
+10% (100) T5-V Internal Systems 2
+15% (150) T5-V Internal Systems 4
+25% (250) T5-V Internal Systems 6
+100% (1000) Cyclonic Modulator (3)
+20% (200) Stronghold Package (5)
+40% (400) Devastator Mode: Shield Bonus

After ML (But before reduced penalty
Shields: 2750
1000 (base value)+15% (150) T5-V Internal Systems 1
+10% (100) T5-V Internal Systems 2
+15% (150) T5-V Internal Systems 4
+25% (250) T5-V Internal Systems 6
+100% (1000) Cyclonic Modulator (3)
+20% (200) Stronghold Package (5)
+40% (400) Devastator Mode: Shield Bonus
-50%(-500) Misile Launcher


After ML with penalty reduction
Shields: 2900
1000 (base value)+15% (150) T5-V Internal Systems 1
+10% (100) T5-V Internal Systems 2
+15% (150) T5-V Internal Systems 4
+25% (250) T5-V Internal Systems 6
+100% (1000) Cyclonic Modulator (3)
+20% (200) Stronghold Package (5)
+40% (400) Devastator Mode: Shield Bonus
-35%(-350) Misile Launcher

So it doesn't really reduce it by all that much but it just doesn't justify using it due to how inaccurate the missiles are and how little damage they do. (especially since you shouldn't boost power damage) here's fully upgraded with reduction of penalty and Cobra Missiles damage breakdown  

*NOTE* I did not factor in increased cap/power damage and power damage since you should be relying on weapon damage anyway
But if you did heres what it adds 

+10%(15) T5-V Battlesuit 4
+15% (22.5)T5-V Battlesuit 5

Not very much bonus damage and would be better spent towards weapon damage since you use that A LOT on the Destroyer

Damage: 345
= 150 (base value)
+20% (30) Missile Launcher 3
+100% (150) Missile Launcher 6
+5% (7.5) T5-V Battlesuit 1
+5% (7.5) T5-V Battlesuit 2

here's fully upgraded with Damage and Cobra Missiles 
Damage: 390
= 150 (base value)
+20% (30) Missile Launcher 3
+30% (45) Missile Launcher 4
+100% (150) Missile Launcher 6
+5% (7.5) T5-V Battlesuit 1
+5% (7.5) T5-V Battlesuit 2

here's fully upgraded with penalty reduction and Hydra 
Damage: 195
= 150 (base value)
+20% (30) Missile Launcher 3
+5% (7.5) T5-V Battlesuit 1
+5% (7.5) T5-V Battlesuit 2

here's fully upgraded with damage and Hydra
Damage: 240
= 150 (base value)
+20% (30) Missile Launcher 3
+30% (45) Missile Launcher 4
+5% (7.5) T5-V Battlesuit 1
+5% (7.5) T5-V Battlesuit 2

IMO the damage isn't really worth the loss in shield due to the unreliability of the ML. The stagger is nice and all (and can make insta-kills no longer matter since the ML will knock people out of it if you're there in time and the ML decides to fire at that moment)  I still think 6/0/6/6/6 is a better way to go with max weapon damage and a typhoon or particle rifle with cryo or disruptor ammo and the ever handy Pirahna or claymore as a backup.

Modifié par vDarkEaglev, 04 août 2012 - 05:36 .


#46
cipherknight

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Bladedrummer wrote...

This.

 Pretty much this. 
But seriously the accuarcy of the missiles are pretty bad (it feels like the damn thing wants to hit everything but the target). The stagger is really the only good thing going for theML as the damage even when fully spec'd for damage is mediocre at best  not to mention your dropping your effective sheilds for something that misses like crazy.

#47
SirFragsALot333

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I'd rather spend points on a self destruct sequence than on a missile launcher that can't lock on to a target at point blank range. It's as if the Reapers have sabotaged the targeting system.

#48
Shad Croly

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Bladedrummer wrote...

This.


I will now and forever call the N7 Destroyer's Missile Launcher the "Ex-Wife"...

#49
Guest_lightsnow13_*

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Does anyone else feel like the health on this guy is super squishy? I mean, his shields are great - but once the shields are down..damn. You better take cover b/c you're going to be hitting health gate quickly.

With that said - I love this character w/ the striker and pirahna. He's a beast.

#50
mrcanada

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Chrome tater tot wrote...

I don't understand the missile launcher hatred... It staggers like crazy, does plenty of damage, and works all by itself, with minor reductions to your shields. You still have more shields than most other characters even when it is on. Besides, what are you buying instead? Grenades to run out of? I have no problems on gold with it. Even did well on platinum.


Wut.