Soooo, the N7 Destroyer Missile Launcher
#26
Posté 04 août 2012 - 01:37
#27
Posté 04 août 2012 - 01:40
#28
Posté 04 août 2012 - 01:42
Chrome tater tot wrote...
I don't understand the missile launcher hatred... It staggers like crazy, does plenty of damage, and works all by itself, with minor reductions to your shields. You still have more shields than most other characters even when it is on. Besides, what are you buying instead? Grenades to run out of? I have no problems on gold with it. Even did well on platinum.
Clearly you haven't seen how much damage a fully evolved and properly built up multi-frag can do. I'm pretty sure ONE of those grenades will do more damage if it is landed properly than that missile launcher will do for the entire match.
#29
Posté 04 août 2012 - 01:43
#30
Posté 04 août 2012 - 01:45
You can spec the destroyer to have +10% shields total while both the missile launcher and devastator are active, if you so choose. There are plenty of ways to achieve over 1000 shields with it on, which is plenty. And how much damage do you honestly expect an automatic power launching multiple missiles every few seconds non-stop to do?WMcAlister wrote...
Chrome tater tot wrote...
I don't understand the missile launcher hatred... It staggers like crazy, does plenty of damage, and works all by itself, with minor reductions to your shields. You still have more shields than most other characters even when it is on. Besides, what are you buying instead? Grenades to run out of? I have no problems on gold with it. Even did well on platinum.
Wow...that's...what?
#31
Posté 04 août 2012 - 01:48
It's a glorified shotgun that can't do any damage once you run out, which is frequently on gold/platinum. I'm not saying they aren't a good nade, but you don't really need to max them.Paeyvn wrote...
Chrome tater tot wrote...
I don't understand the missile launcher hatred... It staggers like crazy, does plenty of damage, and works all by itself, with minor reductions to your shields. You still have more shields than most other characters even when it is on. Besides, what are you buying instead? Grenades to run out of? I have no problems on gold with it. Even did well on platinum.
Clearly you haven't seen how much damage a fully evolved and properly built up multi-frag can do. I'm pretty sure ONE of those grenades will do more damage if it is landed properly than that missile launcher will do for the entire match.
#32
Posté 04 août 2012 - 01:48
I think the problem is with the Cobra munitions rank 6 upgrade, the problem rarely manifests with the hydra missiles and even when it does its only with one of the missiles, leaving the other two to slam into your target.
#33
Posté 04 août 2012 - 01:49
#34
Posté 04 août 2012 - 01:51
Zaxares wrote...
Multi-Frag grenade is an awesome room clearer.
Except I cant even hit the room with them....
#35
Posté 04 août 2012 - 01:55
EvanKester wrote...
Upping the fire rate would do wonders for it, honestly. If it fired more often, the misses would hurt a lot less, since its primary benefits is crowd control and a slight bit of extra damage.
This so much.
People probably would even mind it if it's shield reduction is nerf significantly/removed and if it has 1 second taken off it's base fire time.
#36
Posté 04 août 2012 - 01:57
If you're the type of Soldier who prefers to sit in cover and engage in mid to long-range firefights with assault/sniper rifles, the Missile Launcher is better suited to your playing style. If you prefer to be a storm trooper and go from room to room clearing out the opposition (and you'll probably be carrying a Piranha, in that case), go with the Multi-Frag.
#37
Posté 04 août 2012 - 02:00
#38
Posté 04 août 2012 - 02:28
#39
Posté 04 août 2012 - 03:08
They could up the fire rate instead, but I'd kinda prefer the improved flights.
The shield penalty I'd wait on and see how the skill performs with improved pathing.
Modifié par Eriseley, 04 août 2012 - 04:08 .
#40
Posté 04 août 2012 - 03:22
The 50% damage reduction on Hydra missiles is applied like all other modifiers; to the base damage. So if all 3 Hydra Missiles hit the same target, it does a little bit more than the Cobra missile. Even if they don't, you can stagger multiple enemies, and you've got 2 extra changes to hit something, so I'm in love with them now.
Also firing 3 missiles looks cooler than just one.
#41
Posté 04 août 2012 - 03:57
350-500 shields on a class with 1000 base (meaning they can top out at 3850 with proper evolutions and equipment) isn't a whole lot. If missile launcher actually did something worthwhile on gold/plat, it'd be a justifiable penalty.Joy Sauce wrote...
It's okay at level six for bronze/silver matches. But don't bother wasting any points on it if you intend to play gold/platinum, because you're going to want your shields so that you don't, you know, die.
#42
Posté 04 août 2012 - 04:02
#43
Posté 04 août 2012 - 04:05
humes spork wrote...
350-500 shields on a class with 1000 base (meaning they can top out at 3850 with proper evolutions and equipment) isn't a whole lot. If missile launcher actually did something worthwhile on gold/plat, it'd be a justifiable penalty.Joy Sauce wrote...
It's okay at level six for bronze/silver matches. But don't bother wasting any points on it if you intend to play gold/platinum, because you're going to want your shields so that you don't, you know, die.
Yeah ..if.....meanwhile in reality the missile launcher is pretty useless unless you like shooting walls.
Definitely hammer tech.
#44
Posté 04 août 2012 - 04:20
My response also. Noone in their right mind would use the Missile Launcher until it either gets a reduction to the Shield Penalty or gets a damage buff to ~700 (same damage as missiles for the Engineer's Combat Drone.)WMcAlister wrote...
Chrome tater tot wrote...
I don't understand the missile launcher hatred... It staggers like crazy, does plenty of damage, and works all by itself, with minor reductions to your shields. You still have more shields than most other characters even when it is on. Besides, what are you buying instead? Grenades to run out of? I have no problems on gold with it. Even did well on platinum.
Wow...that's...what?
#45
Posté 04 août 2012 - 04:28
humes spork wrote...
350-500 shields on a class with 1000 base (meaning they can top out at 3850 with proper evolutions and equipment) isn't a whole lot. If missile launcher actually did something worthwhile on gold/plat, it'd be a justifiable penalty.Joy Sauce wrote...
It's okay at level six for bronze/silver matches. But don't bother wasting any points on it if you intend to play gold/platinum, because you're going to want your shields so that you don't, you know, die.
Just to say one thing good about the ML is that the shield penalty is off the base shield (not bonuses from skills like T5-V Internal Systems and Devastator Mode or equipment like Cyclonic modulators and stronghold packs) so you only loose 300-400 heres the breakdown
BEFORE ML
Shields: 3250
1000 (base value)+15% (150) T5-V Internal Systems 1
+10% (100) T5-V Internal Systems 2
+15% (150) T5-V Internal Systems 4
+25% (250) T5-V Internal Systems 6
+100% (1000) Cyclonic Modulator (3)
+20% (200) Stronghold Package (5)
+40% (400) Devastator Mode: Shield Bonus
After ML (But before reduced penalty
Shields: 2750
1000 (base value)+15% (150) T5-V Internal Systems 1
+10% (100) T5-V Internal Systems 2
+15% (150) T5-V Internal Systems 4
+25% (250) T5-V Internal Systems 6
+100% (1000) Cyclonic Modulator (3)
+20% (200) Stronghold Package (5)
+40% (400) Devastator Mode: Shield Bonus
-50%(-500) Misile Launcher
After ML with penalty reduction
Shields: 2900
1000 (base value)+15% (150) T5-V Internal Systems 1
+10% (100) T5-V Internal Systems 2
+15% (150) T5-V Internal Systems 4
+25% (250) T5-V Internal Systems 6
+100% (1000) Cyclonic Modulator (3)
+20% (200) Stronghold Package (5)
+40% (400) Devastator Mode: Shield Bonus
-35%(-350) Misile Launcher
So it doesn't really reduce it by all that much but it just doesn't justify using it due to how inaccurate the missiles are and how little damage they do. (especially since you shouldn't boost power damage) here's fully upgraded with reduction of penalty and Cobra Missiles damage breakdown
*NOTE* I did not factor in increased cap/power damage and power damage since you should be relying on weapon damage anyway
But if you did heres what it adds
+10%(15) T5-V Battlesuit 4
+15% (22.5)T5-V Battlesuit 5
Not very much bonus damage and would be better spent towards weapon damage since you use that A LOT on the Destroyer
Damage: 345
= 150 (base value)
+20% (30) Missile Launcher 3
+100% (150) Missile Launcher 6
+5% (7.5) T5-V Battlesuit 1
+5% (7.5) T5-V Battlesuit 2
here's fully upgraded with Damage and Cobra Missiles
Damage: 390
= 150 (base value)
+20% (30) Missile Launcher 3
+30% (45) Missile Launcher 4
+100% (150) Missile Launcher 6
+5% (7.5) T5-V Battlesuit 1
+5% (7.5) T5-V Battlesuit 2
here's fully upgraded with penalty reduction and Hydra
Damage: 195
= 150 (base value)
+20% (30) Missile Launcher 3
+5% (7.5) T5-V Battlesuit 1
+5% (7.5) T5-V Battlesuit 2
here's fully upgraded with damage and Hydra
Damage: 240
= 150 (base value)
+20% (30) Missile Launcher 3
+30% (45) Missile Launcher 4
+5% (7.5) T5-V Battlesuit 1
+5% (7.5) T5-V Battlesuit 2
IMO the damage isn't really worth the loss in shield due to the unreliability of the ML. The stagger is nice and all (and can make insta-kills no longer matter since the ML will knock people out of it if you're there in time and the ML decides to fire at that moment) I still think 6/0/6/6/6 is a better way to go with max weapon damage and a typhoon or particle rifle with cryo or disruptor ammo and the ever handy Pirahna or claymore as a backup.
Modifié par vDarkEaglev, 04 août 2012 - 05:36 .
#46
Posté 04 août 2012 - 05:04
Pretty much this.Bladedrummer wrote...
This.
But seriously the accuarcy of the missiles are pretty bad (it feels like the damn thing wants to hit everything but the target). The stagger is really the only good thing going for theML as the damage even when fully spec'd for damage is mediocre at best not to mention your dropping your effective sheilds for something that misses like crazy.
#47
Posté 04 août 2012 - 05:11
#49
Guest_lightsnow13_*
Posté 04 août 2012 - 06:47
Guest_lightsnow13_*
With that said - I love this character w/ the striker and pirahna. He's a beast.
#50
Posté 04 août 2012 - 06:58
Chrome tater tot wrote...
I don't understand the missile launcher hatred... It staggers like crazy, does plenty of damage, and works all by itself, with minor reductions to your shields. You still have more shields than most other characters even when it is on. Besides, what are you buying instead? Grenades to run out of? I have no problems on gold with it. Even did well on platinum.
Wut.





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