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Momentum + haste = NORMAL ATTACK SPEED ?!?


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#1
Bored Games

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Okay the title explains it.  Using momentum on my rogue while having Wynn cast haste causes my attack speed to drop down to normal.  What the hell? 

This along with the dexterity bug on bows and daggers makes me think that the game is simply broken.  

Modifié par Bored Games, 20 décembre 2009 - 11:26 .


#2
Rainen89

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It's not a bug, it's to prevent you from having 90% attack speed increase. You have one or the other, not both. The exploit you can do if you really need the extra speed is precise striking - momentum - haste.

#3
Fleapants

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Forget Momentum and have two mages cast Haste ;)

The Dagger + Bow thingy should be fixed with the 1.02 patch.

#4
NetBeansAndJava

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Rainen89 wrote...

It's not a bug, it's to prevent you from having 90% attack speed increase. You have one or the other, not both. The exploit you can do if you really need the extra speed is precise striking - momentum - haste.


I seriously doubt it's working as intended.  If this were true, then why would haste stack with another haste?  Also, the OP says it's dropping to normal attack speed, which means it drops to slower than either haste or momentum by itself.  If they wanted to cap attack speed, they'd programatically just have an attack speed maximum which would be still faster than normal attack speed.  Dropping the attack speed to normal indicates that it's a bug, if you ask me.

#5
Bored Games

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NetBeansAndJava wrote...

Rainen89 wrote...

It's not a bug, it's to prevent you from having 90% attack speed increase. You have one or the other, not both. The exploit you can do if you really need the extra speed is precise striking - momentum - haste.


I seriously doubt it's working as intended.  If this were true, then why would haste stack with another haste?  Also, the OP says it's dropping to normal attack speed, which means it drops to slower than either haste or momentum by itself.  If they wanted to cap attack speed, they'd programatically just have an attack speed maximum which would be still faster than normal attack speed.  Dropping the attack speed to normal indicates that it's a bug, if you ask me.


Exactly, my attack speed goes back to normal as if neither were having any effect.  Also if momentum isn't intended to stack with haste then why aren't there some notes on the talents/spell descriptions telling you so?

I've wasted 3 talent points for momentum on a skill line I otherwise wouldn't have invested any points in.  Thanks Bioware,  the basic game mechanics are bugged  and there's no chance of an update for a PS3 owner (not online).  Cheers.Posted Image

Bioware : where is your explanation?

Modifié par Bored Games, 20 décembre 2009 - 11:19 .


#6
thegreateski

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Well it doesn't say that it CAN stack with haste either.



There is chance for an update.



Haste + Haste = OMGWTFBBQ

#7
Rainen89

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NetBeansAndJava wrote...
I seriously doubt it's working as intended.  If this were true, then why would haste stack with another haste?  Also, the OP says it's dropping to normal attack speed, which means it drops to slower than either haste or momentum by itself.  If they wanted to cap attack speed, they'd programatically just have an attack speed maximum which would be still faster than normal attack speed.  Dropping the attack speed to normal indicates that it's a bug, if you ask me.


I apologize then I had no idea haste/haste stacked. I don't really know what to say? I assume it's working as intended because it happens with every weapon + haste pushing it over the cap. (Obviously haste/haste excluded.) Rapid aim and haste makes speed go to normal. Momentum + Haste + Precise striking for some reason gets retarded speed boost. Maybe haste/haste stacking is the bug? You are right however that were they to not stack they should just give max speed rather than cancelling each other out.

#8
thegreateski

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Yes.



Haste + haste is a bug. When you cast two of them only one of them shows up on your "Buff bar".




#9
Rainen89

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I feel compelled to try this...immediately.

#10
thegreateski

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Rainen89 wrote...

I feel compelled to try this...immediately.

Keep in mind that the penalty to attack stacks as well.


It is AWESOME however.

#11
Sylvius the Mad

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thegreateski wrote...

Yes.

Haste + haste is a bug. When you cast two of them only one of them shows up on your "Buff bar".

The bug is that only one of them shows up.  The 2DA files fully support that they should stack (much like two elemental enhancements when cast by different mages).

The thing I think is weird is that two bards can't both use bard songs at the same time.

#12
Sylvius the Mad

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Rainen89 wrote...

Rapid aim and haste makes speed go to normal.

But it gets fast again if you're using Rapid Aim with a bow with a Rapid Aim bonus with Haste active.

#13
thegreateski

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Sylvius the Mad wrote...

thegreateski wrote...

Yes.

Haste + haste is a bug. When you cast two of them only one of them shows up on your "Buff bar".

The bug is that only one of them shows up.  The 2DA files fully support that they should stack (much like two elemental enhancements when cast by different mages).

The thing I think is weird is that two bards can't both use bard songs at the same time.

It's still a bug :mellow:

#14
Mordaedil

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Why is it a bug?

#15
thegreateski

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Mordaedil wrote...

Why is it a bug?

It only shows 1 icon for haste when it should be two.

I never said it was a big bug :whistle:

#16
Bored Games

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Bioware:

Are the members of the development team responsible for this aspect of the game being fired, or 'moved on'? No of course not you say? Are they at least having their salaries cut?

If such a fundamental part of the game as the talents is broken, partially broken, whatever, isn't this misrepresentation of a product released to market as complete? Think about it ; all that advertising and the combat talents don't even work as they should,  with skills cancelling each other out and certain attribute values not being applied to weapon damage...

I've spent 20 or so hours on a less than ideal character that is semi-gimped and not what I would have wanted etc. due to three wasted talent points.

THANKS

Modifié par Bored Games, 21 décembre 2009 - 05:22 .


#17
Zlarm

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You could always just respec your character if you feel like that. I'm pretty sure there's a mod floating around that lets you do that.

#18
Varenus Luckmann

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Haste + Haste stacking, whilst Momentum + Haste doesn't, is just plain wierd. Whilst it's impossible to say if it's working as intended or not (without developer input), I'd personally say that it's meant to work the other way around.

#19
urithlol

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FACKING BALLS

#20
Raziel paragorne

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Okay, so according to the Wiki (Here) the problem stems from an issue where attack delays under a certain threshold result in the delay being rounded back up to 1. This seems to be fairly consistent with the testing people have done. So I'll go ahead and ask the bleedingly obvious question:
Since it seems that patch 1.03 doesn't actually fix this issue, does anyone know of any unofficial fixes for it? ie. Mods, Fan-patches, etc

I mean ultimatley the glitch isn't crippling so much as it is irritating, My rogue was scything through darkspawn with just Momentum on before so not being able to use Haste now that I have it is irritating but hardly crippling. I just hope they address the issue in the near future -_-'

#21
wowpwnslol

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Rainen89 wrote...

It's not a bug, it's to prevent you from having 90% attack speed increase. You have one or the other, not both. The exploit you can do if you really need the extra speed is precise striking - momentum - haste.


And yet you can stack spell might, spell wisp and elemental mastery making your spells hit for obscene amount...

#22
Gliese

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I've been looking for speed fix mods myself, particularly a mod to make haste and swift salve not have negative effects on archery (!). No luck so far.

Modifié par Gliese, 18 mars 2010 - 05:18 .


#23
Uomoz1987

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Here the solution to the topic http://www.dragonage...ile.php?id=1601 :)