AshirahTSparkle wrote...
So does it mean that because it's OP on the GI, we have to nerf the gun?
If that's the case, all guns would be nerfed to locust and incisor levels.
AshirahTSparkle wrote...
So does it mean that because it's OP on the GI, we have to nerf the gun?
Modifié par GodlessPaladin, 04 août 2012 - 02:49 .
Modifié par Digitalis32, 04 août 2012 - 02:40 .
Modifié par DarkLord_PT, 04 août 2012 - 02:38 .
DarkLord_PT wrote...
The problem is that ANY weapon - I repeat, ANY weapon - is OP on a Geth Infiltrator.
If we're going to balance all good weapons with a decent weight for power-dependant classes to carry around a single weapon-focused character, all power-dependant classes will have crap weapons.
I don't find that appealing or smart. Geth Infiltrators themselves are what is OP, not the weapons they carry.
Edit - GP, even if many characters use it effectively, I still disagree it should be nerfed. Truth is... it's the other weapons that need to be enhanced. The Piranha is one of the very few weapons for power-dependant characters that has a good damage/weight ratio AND a good damage output.
Modifié par EvanKester, 04 août 2012 - 02:40 .
Digitalis32 wrote...
the funny thing is that most GI that I have encountered on Gold that are using the Piranha X often end up dead by the 7~9th wave - Geth aren't all that well suited to close quarters combat, as soon as that shield goes down they are toast.
I only use the Piranha on the Destroyer and Krogans, I use the widow/Javelin on Geth/Quarian infiltrators
Modifié par GodlessPaladin, 04 août 2012 - 02:47 .
DarkLord_PT wrote...
If we're going to balance all good weapons with a decent weight for power-dependant classes to carry around a single weapon-focused character, all power-dependant classes will have crap weapons.
AshirahTSparkle wrote...
DarkLord_PT wrote...
If we're going to balance all good weapons with a decent weight for power-dependant classes to carry around a single weapon-focused character, all power-dependant classes will have crap weapons.
I wonder if this is what nerfers are aiming for. Caster-classes can only have crap weapons.
Thanks. AP III ammo brings it to 13424 for the Piranha, 8824 for the Claymore.Achire wrote...
There already are good caster weapons such as the Talon, the Scorpion, the Paladin and now the Acolyte. The weapon with the highest DPS in the entire game really should not be usable by casters.
@OP, AP Ammo III reduces the armor penalty by 70%.
Modifié par ExpiredLifetime, 04 août 2012 - 02:49 .
Modifié par Achire, 04 août 2012 - 02:51 .
Not my intention to - at least, not on what concerns its damage output. Maybe its weight, tho =PEvanKester wrote...
So... you're saying the Claymore, one of the strongest guns in the game, and the previous best shotgun, needs a buff? just so it can compete with a weapon with less than half its weight?
Achire wrote...
There already are good caster weapons such as the Talon, the Scorpion, the Paladin and now the Acolyte. The weapon with the highest DPS in the entire game really should not be usable by casters.
GodlessPaladin wrote...
You're pretending it's only an issue on the GI. The Piranha's great for everyone, including casters with no accuracy bonuses. Compare it to the Wraith, which weighs the same and is a quite good caster weapon.
Modifié par DarkLord_PT, 04 août 2012 - 02:53 .
CC-Tron wrote...
AshirahTSparkle wrote...
DarkLord_PT wrote...
If we're going to balance all good weapons with a decent weight for power-dependant classes to carry around a single weapon-focused character, all power-dependant classes will have crap weapons.
I wonder if this is what nerfers are aiming for. Caster-classes can only have crap weapons.
Yep. That's why they keep calling for weight nerfs. So the kroguards stop kicking their asses on the score boards.
AshirahTSparkle wrote...
DarkLord_PT wrote...
If we're going to balance all good weapons with a decent weight for power-dependant classes to carry around a single weapon-focused character, all power-dependant classes will have crap weapons.
I wonder if this is what nerfers are aiming for. Caster-classes can only have crap weapons.
Modifié par Digitalis32, 04 août 2012 - 02:53 .
CC-Tron wrote...
AshirahTSparkle wrote...
DarkLord_PT wrote...
If we're going to balance all good weapons with a decent weight for power-dependant classes to carry around a single weapon-focused character, all power-dependant classes will have crap weapons.
I wonder if this is what nerfers are aiming for. Caster-classes can only have crap weapons.
Yep. That's why they keep calling for weight nerfs. So the kroguards stop kicking their asses on the score boards.
Modifié par Eckswhyzed, 04 août 2012 - 02:52 .
Wasn't responding to you. Was responding to this:DarkLord_PT wrote...
GodlessPaladin wrote...
You're pretending it's only an
issue on the GI. The Piranha's great for everyone, including casters
with no accuracy bonuses. Compare it to the Wraith, which weighs the
same and is a quite good caster weapon.
Please, I'm not trying to make such a claim
AshirahTSparkle wrote...
So does it mean that because it's OP on the GI, we have to nerf the gun?
Modifié par GodlessPaladin, 04 août 2012 - 02:53 .
Achire wrote...
Look, I agree that power classes aren't as good as weapon classes. The solution to this is to buff combo damage and to buff powers; the solution is not to give everyone a weapon that has an insanely high DPS.
I'm going to keep bringing up the accuracy issue. Consider this: if the spread of the gun was doubled, then your effective range would be halved. You could no longer take 30m shots with it on a class with no accuracy bonus and effectively kill something, it would be reserved as a highly inaccurate, highly powerful CQC weapon. Very high risk, very high reward.GodlessPaladin wrote...
I personally think a damage nerf would be more appropriate.
ExpiredLifetime wrote...
I'm going to keep bringing up the accuracy issue. Consider this: if the spread of the gun was doubled, then your effective range would be halved. You could no longer take 30m shots with it on a class with no accuracy bonus and effectively kill something, it would be reserved as a highly inaccurate, highly powerful CQC weapon. Very high risk, very high reward.GodlessPaladin wrote...
I personally think a damage nerf would be more appropriate.
Modifié par GodlessPaladin, 04 août 2012 - 02:58 .
Ah! that was unclear, thanks for clarifying. Yeah, the other light shotguns need a serious buff, especially the Scimitar and Eviscerator.DarkLord_PT wrote...
Not my intention to - at least, not on what concerns its damage output. Maybe its weight, tho =P
No, I'm talking about the other light shotguns, and them only. My appologies.
Yeah, it's at rank X that the Piranha starts being overpowered. At rank I it's slightly behind the Claymore.And I have yet to unlock the Wraith...
For what it's worth, my piranha is only at lv1, so maybe it is OP at lv10, but I just am not seeing it right now...
Appologies for any confusion.
Pretty much! I think everyone likes that there's a new light weight shotgun worh using, the scary thing is that right now it's completely better than the previous best shotgun in the game. A slight damage nerf to bring it to a level more comparable with the Claymore is the most I've seen.edit - I very much doubt Achire and GP want to cripple power-classes, I've been in several discussions with both and never got that impression.
Modifié par EvanKester, 04 août 2012 - 03:00 .
GodlessPaladin wrote...
Wasn't responding to you. Was responding to this:DarkLord_PT wrote...
GodlessPaladin wrote...
You're pretending it's only an
issue on the GI. The Piranha's great for everyone, including casters
with no accuracy bonuses. Compare it to the Wraith, which weighs the
same and is a quite good caster weapon.
Please, I'm not trying to make such a claimAshirahTSparkle wrote...
So does it mean that because it's OP on the GI, we have to nerf the gun?
Last I checked, there was no accuracy bonus that high on anything but a TS with MM running.GodlessPaladin wrote...
ExpiredLifetime wrote...
I'm going to keep bringing up the accuracy issue. Consider this: if the spread of the gun was doubled, then your effective range would be halved. You could no longer take 30m shots with it on a class with no accuracy bonus and effectively kill something, it would be reserved as a highly inaccurate, highly powerful CQC weapon. Very high risk, very high reward.GodlessPaladin wrote...
I personally think a damage nerf would be more appropriate.
And when I get a 100% accuracy bonus?
The difference is that weapon-based classes would be cleaning the house even faster, so the status quo wouldn't be changed that much in comparison to each other.CC-Tron wrote...
What difference does it make? Buff powers or weapons and the end result is the power based classes would be killing more enemies. C'mon man.
Ah, I definitely can agree to this, then.EvanKester wrote...
A slight damage nerf to bring it to a level more comparable with the Claymore would be fine.
Modifié par DarkLord_PT, 04 août 2012 - 03:01 .