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N7 Shadow Build that OHKs gold Phantoms, Turrets, Hunters and Pyros (updated for post patch)


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#1
Micah3sixty

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Ready to up the agression of your N7 Shadow Infiltrator?  The bellow build will allow you to outright insta-kill Phantoms, Cerberus Turrets, Hunters and Pyros on Gold in a single TC > SS combo.  No followup strikes or weapon fire necessary to finish them off.  I don't know the absolute damage of this combo but it's probably approaching 5000 if a full armor/shielded turret is 2362/2360.

N7 Shadow Infiltrator Gold Killer Build
Tactical Cloak (6): Damage, Melee, Bonus Power
  • The key to this build being more lethal than any other is sacrificing Duration for 40% Damage boost.  You'll be limited to a 5.2 second cloak window to get your 1 or 2 SS in, but the payoff is oh so satisfying.  Insta-killing Phantoms when 50% melee bonus is active, and still killing them in one TC > SS from DoT evo on SS.
Electric Strike (3): 
  • 3 ranks in ES with 5 ranks in ST give you a pretty close damage output as a 6/6/6/0/6 build.  No real need for more ranks here as SS is your bread and butter for taking out baddies.  Tip: The first animated slash of ES will set off a Tech Burst if you're close to a primed target, and you can then cancel the animation with a dodge and remain cloaked with no cooldown to wait for either.
Shadow Strike (6):Damage, Electric DoT, Damage
To OHK those Gold Phantoms and the like, you have to take both Damage evolutions of SS.  

Shadow Training (5): Power Damage/Capacity, Power Damage
  • Despite what BW has said about power damage passives not affecting SS, they do actually increase damage both in the evolution screens and in game.  Many BSN-ers have tested and confirmed this.
Sword Mastery (6): Melee Damage, Martial Artist,Shield(a)/Armor
  • The health evolution only increases health/shields 100 points and so isn't worth taking regardless of play style or faction level.  Melee Damage and Melee Bonus (martial artist) after first OHK allow you to take out Phantoms if you have all the gear mods and consumables to boost maximum output.  Note: The 6th evolution of SM does affect Shadow Strike against Shield/Barriers or Armor and also affects melee and heavy melee after the patch October 2012.
Gear slot: Take the highest melee multiplier you have among Hydrolic Joints, Berserker, Juggernaut Shield or even Martial Biotics.  I used a Berserker V which adds a 10% boost to melee/SS.  A Mental Focuser also seems to boost SS damage.

Armor slot: Take a Power Amplifier Module III or IV to further boost TC > SS output

Weapon slot: Take Strength Enhancer II or III.  A II was still working for me as I was out of III's.  

Ammo slot: Take it or leave it.  Your weapon is mostly for heavies.

Weapon: Take a single weapon that leaves your cooldown at or close to 200% with a level V melee mod for 25% boost to melee/SS and armor pierce mod.  I took an Eagle II with AP and Melee Stunner for Guardians mostly.

With all of these stacked bonuses you'll be taking down gold Phantoms, Pyros, Hunters, Turrets and everything lower than these in a single TC > SS combo.  They will all die from DoT if you haven't killed with your sword in the previous 20 seconds (5th evo of Sword Mastery melee boost).  When that bonus is active though, full health/barrier/armor Phantoms, Hunters and Cerberus Turrets die instantly and Pyros about 2 seconds later from DoT.  See my other N7 Shadow guide for further tips and tactics.

Modifié par Micah3sixty, 07 octobre 2012 - 01:09 .


#2
Havocmasta

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Awesome, I'd been wondering about all this. Many thanks.

#3
RKOLK

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no 6 evolution in sword mastery?

#4
corporal doody

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COPY/PASTE

i go 6/4/6/5/5

tactical cloak-duration, melee damage, bonus power
slash-damage
shadow strike-damage, electric damage, damage
N7 shadow- damage/capacity, damage
sword mastery-sword damage, martial artist

With a Carnifex X with Stun (25% melee damage+) and damage mods (rarely fire it).
Adrenaline 3...Strength equipment 3
Hydrolic Joints V (15% melee), or Juggernaut (only II at the moment...so 10% shields 5% melee)
narida.pytalhost.com/me3/classes/#45MEKIGM9@0QERCF4I4@0@0

now...I spec for MAXIMUM damage with the SS. on gold...hit and kill a trash mob to get that 50% damage for 20sec. With the right gear (strength amp 3 and hydrolic joints or juggernaut or whatever) you can OHK a phantom, pyro, marauder, engineer on gold. If the hit doesnt kill them right away....the electric damage sure will.

with this build you can 2 hit kill a ravager and do some serious damage to a brute.

i use adrenaline 3....... cuz im snooping and pooping ALL up and down and behind enemy lines..and that extra speed HELPS ALOT!!

TC and move!! you SS....dont hang out in the same spot...MOVE right away!! even if the bad guy standing next to his buddy that just got DEUCED in the back turns to look....he is gonna started shooting in YOUR direction...but it cant see you.... SO SCOOT....then SS again! or run...your choice

At this very moment.....Shadow Strike is effected by both melee and POWER. Power should not be doing anything... BUT It is....and i hope they dont fix it!!!! so that is why i go 5 in the N7 shadow.

if i can heavy melee it....i can SS it! and i only only heavy melee in stressful situations....or a group of badguys are close together and have their backs turned to me. and the 6th evolution is kinda a waste imho...cuz if you do enough DAMAGE ....you gonna go through shields/barriers and mess up armor anyways.

Slash???? only on hacks or in tight spots like hallways. It is great for getting the attention of Atlas'. gets boring quick though

HARASSMENT and QUICK STRIKES!! that is how i play my Shadow

edit: forgot to add the 50% melee while in TC stacks....and with this build...you can get in 2 SS while cloaked.

And with this build....you only do SLIGHTLY less damage with Electric Slash as someone who has it maxed. But this build isnt meant to SPAM it...just as back-up

Modifié par corporal doody, 04 août 2012 - 04:51 .


#5
Elotana

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RKOLK wrote...

no 6 evolution in sword mastery?

The 6 evolution only applies to regular melee and is consequently a huge waste of points. Don't hold your breath on a patch, some abilities have been broken since release!

#6
BraveLToaster

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Rank 6 only benefits regular melee, not SS.

#7
Elecbender

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Hmmm...

I'll wait until the Shotgun Omni-Blade comes out which guarantees the kill without DOT.

#8
rnc007

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Does the Strength Enhancer affect Shadow Strike? I thought there was a bug and it does not...

#9
Terminus Echoes

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Seems like a solid build. However, I would think that instead of using the fourth evolution on Electric Slash, you should save those 4 points and put them on Sword Mastery's Shield/Barrier Damage, for assurance of a OHK and possibly OHK on Platinum. But I may be wrong on that call.

EDIT:

Elotana wrote...

RKOLK wrote...

no 6 evolution in sword mastery?

The 6 evolution only applies to regular melee and is consequently a huge waste of points. Don't hold your breath on a patch, some abilities have been broken since release!

 

Seems I was wrong... well, in that case, I have nothing to say.

Modifié par Terminus Echoes, 04 août 2012 - 04:48 .


#10
corporal doody

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rnc007 wrote...

Does the Strength Enhancer affect Shadow Strike? I thought there was a bug and it does not...


it boosts melee....and melee affects SS....so yes...yes it does.

there is no bug as far as im aware

#11
Boopitty

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Good idea, but you loose a lot of much-needed survivability without the shield drain evolution. Not to mention you're less useful as a tech burst detonator. I prefer the 6/6/6/0/6 build. You can soften up pyros and phantoms with an electric slash and then finish them with an SS. Or you can SS then finish up with a sword slash (revenge is sweet). Plus, flaming sword for aesthetics and boss killing.

#12
corporal doody

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Boopitty wrote...

Good idea, but you loose a lot of much-needed survivability without the shield drain evolution. Not to mention you're less useful as a tech burst detonator. I prefer the 6/6/6/0/6 build. You can soften up pyros and phantoms with an electric slash and then finish them with an SS. Or you can SS then finish up with a sword slash (revenge is sweet). Plus, flaming sword for aesthetics and boss killing.


You do so MUCH damage with a SS....or even the heavy melee....that Sword Mastery 6 is overkill and you dont really see the benefits...imho.   You should be able to do enough damage that barriers/shields/armor on a badguy dont matter.

and to be honest....i get very little assists with the shadow...so i dont worry about setting up tech bursts at all.


also..in regards to shield drain.....so long as you are doing hit and run attacks....you should be able to HIT...then run into a spot to decloak and regen shields before striking again. the trade off in damage versus shield regen is a waste of a skill imho.

Modifié par corporal doody, 04 août 2012 - 04:56 .


#13
WickedTruth 823

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 6/0/6/6/6 

Will OHK a phantom on gold as well... With long cloak... Oh and I do it safely... Forget electirc slash its worthless... Rank 6 Sword Mastery will allow you to Chew up Armor and spit it out with a light melee... I see lot's of flaw in you're build... 

Also run a melee mod to you're weapon of choice with hydrualic joints V and strength enhancer III and a power amplifier module IV and youll even chew up Phantoms on platinum... 

I personally run my Harrier on Her with an omni blade V and an AP mod V... nothing lives ever... ;)

I also use shield drain like a smart person... Dont want to be a nuiscence to me team and having them needing to constantly pick my squishy arse up like every other Shadow I see out there... 

Modifié par WickedTruth 823, 04 août 2012 - 05:04 .


#14
WickedTruth 823

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*Edit Double post for some odd reason... sorry guys... *

Modifié par WickedTruth 823, 04 août 2012 - 05:02 .


#15
Xerorei

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Does anyone here know that heavy melee hits multiple targets?

I use it all the time when I can't SS, sneak up, heavy melee two to four enemies, watch heads hit flooor.

#16
corporal doody

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Xerorei wrote...

Does anyone here know that heavy melee hits multiple targets?

I use it all the time when I can't SS, sneak up, heavy melee two to four enemies, watch heads hit flooor.


yeah...i know that....but how often does the opportunity present itself that they are so tight together that you can get off a heavy melee while behind them...then run away....maybe once or twice a match on gold...platinum? i dunno man.

it is cool...but if i can ss it....i will....i use the heavy melee for "OH-Crap" or "No one is gonna get me" moments

#17
Gamemako

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Micah3sixty wrote...

Ready to up the agression of your N7 Shadow Infiltrator?  The bellow build will allow you to outright insta-kill Phantoms, Cerberus Turrets, Hunters and Pyros on Gold in a single TC > SS combo.  No followup strikes or weapon fire necessary to finish them off.  I don't know the absolute damage of this combo but it's probably approaching 5000 if a full armor/shielded turret is 2362/2360.


I approve. Your theoretical max damage, by the way, is:

600 * (1 + 0.8*2 TC + 0.5 TCevo5 + 1.0 SS + 1.0 strength enhancer III + 0.45 n7 shadow + 0.3 power amp III + 0.65 sword mastery + 0.5 sword mastery evo5 + 0.15 gear bonus) * 1.25 (weapon melee mod) * 1.4 (DoT).

That's 4612.5 up front and 1845 on the DoT for a total of 6457.5 damage.

I have heard rumblings, however, that the Strength Enhancer might not give as much as we think. Testing would be required.

Modifié par Gamemako, 04 août 2012 - 05:11 .


#18
Ledgend1221

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Regular Melee is a beast for taking down units as well.

#19
PsychoticBiotic

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Thanks. I'm trying it out now.

#20
its THAT guy

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Gamemako wrote...

Micah3sixty wrote...

Ready to up the agression of your N7 Shadow Infiltrator?  The bellow build will allow you to outright insta-kill Phantoms, Cerberus Turrets, Hunters and Pyros on Gold in a single TC > SS combo.  No followup strikes or weapon fire necessary to finish them off.  I don't know the absolute damage of this combo but it's probably approaching 5000 if a full armor/shielded turret is 2362/2360.


I approve. Your theoretical max damage, by the way, is:

600 * (1 + 0.8*2 TC + 0.5 TCevo5 + 1.0 SS + 1.0 strength enhancer III + 0.45 n7 shadow + 0.3 power amp III + 0.65 sword mastery + 0.5 sword mastery evo5 + 0.15 gear bonus) * 1.25 (weapon melee mod) * 1.4 (DoT).

That's 4612.5 up front and 1845 on the DoT for a total of 6457.5 damage.

I have heard rumblings, however, that the Strength Enhancer might not give as much as we think. Testing would be required.


If you feel it isn't working, sub it out for a power enhancer of equal level and you're set!

#21
corporal doody

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yeah....i have noticed a difference in damage dealt with and without the Strength Enhancer. Is there any more info...OR CONFIRMATION that it does not?

#22
Micah3sixty

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corporal doody wrote...

COPY/PASTE

i go 6/4/6/5/5

tactical cloak-duration, melee damage, bonus power
slash-damage
shadow strike-damage, electric damage, damage
N7 shadow- damage/capacity, damage
sword mastery-sword damage, martial artist

With a Carnifex X with Stun (25% melee damage+) and damage mods (rarely fire it).
Adrenaline 3...Strength equipment 3
Hydrolic Joints V (15% melee), or Juggernaut (only II at the moment...so 10% shields 5% melee)
narida.pytalhost.com/me3/classes/#45MEKIGM9@0QERCF4I4@0@0

now...I spec for MAXIMUM damage with the SS. on gold...hit and kill a trash mob to get that 50% damage for 20sec. With the right gear (strength amp 3 and hydrolic joints or juggernaut or whatever) you can OHK a phantom, pyro, marauder, engineer on gold. If the hit doesnt kill them right away....the electric damage sure will.

with this build you can 2 hit kill a ravager and do some serious damage to a brute.

i use adrenaline 3....... cuz im snooping and pooping ALL up and down and behind enemy lines..and that extra speed HELPS ALOT!!

TC and move!! you SS....dont hang out in the same spot...MOVE right away!! even if the bad guy standing next to his buddy that just got DEUCED in the back turns to look....he is gonna started shooting in YOUR direction...but it cant see you.... SO SCOOT....then SS again! or run...your choice

At this very moment.....Shadow Strike is effected by both melee and POWER. Power should not be doing anything... BUT It is....and i hope they dont fix it!!!! so that is why i go 5 in the N7 shadow.

if i can heavy melee it....i can SS it! and i only only heavy melee in stressful situations....or a group of badguys are close together and have their backs turned to me. and the 6th evolution is kinda a waste imho...cuz if you do enough DAMAGE ....you gonna go through shields/barriers and mess up armor anyways.

Slash???? only on hacks or in tight spots like hallways. It is great for getting the attention of Atlas'. gets boring quick though

HARASSMENT and QUICK STRIKES!! that is how i play my Shadow

edit: forgot to add the 50% melee while in TC stacks....and with this build...you can get in 2 SS while cloaked.

And with this build....you only do SLIGHTLY less damage with Electric Slash as someone who has it maxed. But this build isnt meant to SPAM it...just as back-up


I was never able to OHK a Phantom, Turret, Pyro or Hunter outright with that build, but perhaps it's because my highest melee gear is Berserker V which only give 10% vs 15% from Hydrolic Joints.  They wouldn't even die from DoT on SS.  They would still have a sliver of health left and start regening shields if left alone.  Perhaps the Shotgun Omni-blade will allow for that build to do so once it's out, but otherwise I'm left with this build to OHK Phantoms, Hunters and such.  Still need to run it in a few more matches to determine if the OHK thrill is worth the loss of utility from Duration cloak.

Modifié par Micah3sixty, 04 août 2012 - 06:45 .


#23
Boopitty

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corporal doody wrote...

Boopitty wrote...

Good idea, but you loose a lot of much-needed survivability without the shield drain evolution. Not to mention you're less useful as a tech burst detonator. I prefer the 6/6/6/0/6 build. You can soften up pyros and phantoms with an electric slash and then finish them with an SS. Or you can SS then finish up with a sword slash (revenge is sweet). Plus, flaming sword for aesthetics and boss killing.


You do so MUCH damage with a SS....or even the heavy melee....that Sword Mastery 6 is overkill and you dont really see the benefits...imho.   You should be able to do enough damage that barriers/shields/armor on a badguy dont matter.

and to be honest....i get very little assists with the shadow...so i dont worry about setting up tech bursts at all.


also..in regards to shield drain.....so long as you are doing hit and run attacks....you should be able to HIT...then run into a spot to decloak and regen shields before striking again. the trade off in damage versus shield regen is a waste of a skill imho.


Yes, but this build also features a damage cloak, whereas mine is duration. I think that it's cutting it a little too close with so little survivabilty. I huess you could say my build is more noob friendly and generally for lazier people :D. This build is more high risk, high reward. 

#24
corporal doody

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Boopitty wrote...

corporal doody wrote...

Boopitty wrote...

Good idea, but you loose a lot of much-needed survivability without the shield drain evolution. Not to mention you're less useful as a tech burst detonator. I prefer the 6/6/6/0/6 build. You can soften up pyros and phantoms with an electric slash and then finish them with an SS. Or you can SS then finish up with a sword slash (revenge is sweet). Plus, flaming sword for aesthetics and boss killing.


You do so MUCH damage with a SS....or even the heavy melee....that Sword Mastery 6 is overkill and you dont really see the benefits...imho.   You should be able to do enough damage that barriers/shields/armor on a badguy dont matter.

and to be honest....i get very little assists with the shadow...so i dont worry about setting up tech bursts at all.


also..in regards to shield drain.....so long as you are doing hit and run attacks....you should be able to HIT...then run into a spot to decloak and regen shields before striking again. the trade off in damage versus shield regen is a waste of a skill imho.


Yes, but this build also features a damage cloak, whereas mine is duration. I think that it's cutting it a little too close with so little survivabilty. I huess you could say my build is more noob friendly and generally for lazier people :D. This build is more high risk, high reward. 


I can dig it brutha! I can dig it!!

yeah....my style of play is somewhat on the aggressive side.

#25
immanji

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great build