N7 Shadow Infiltrator Gold Killer Build
Tactical Cloak (6): Damage, Melee, Bonus Power
- The key to this build being more lethal than any other is sacrificing Duration for 40% Damage boost. You'll be limited to a 5.2 second cloak window to get your 1 or 2 SS in, but the payoff is oh so satisfying. Insta-killing Phantoms when 50% melee bonus is active, and still killing them in one TC > SS from DoT evo on SS.
- 3 ranks in ES with 5 ranks in ST give you a pretty close damage output as a 6/6/6/0/6 build. No real need for more ranks here as SS is your bread and butter for taking out baddies. Tip: The first animated slash of ES will set off a Tech Burst if you're close to a primed target, and you can then cancel the animation with a dodge and remain cloaked with no cooldown to wait for either.
To OHK those Gold Phantoms and the like, you have to take both Damage evolutions of SS.
Shadow Training (5): Power Damage/Capacity, Power Damage
- Despite what BW has said about power damage passives not affecting SS, they do actually increase damage both in the evolution screens and in game. Many BSN-ers have tested and confirmed this.
- The health evolution only increases health/shields 100 points and so isn't worth taking regardless of play style or faction level. Melee Damage and Melee Bonus (martial artist) after first OHK allow you to take out Phantoms if you have all the gear mods and consumables to boost maximum output. Note: The 6th evolution of SM does affect Shadow Strike against Shield/Barriers or Armor and also affects melee and heavy melee after the patch October 2012.
Armor slot: Take a Power Amplifier Module III or IV to further boost TC > SS output
Weapon slot: Take Strength Enhancer II or III. A II was still working for me as I was out of III's.
Ammo slot: Take it or leave it. Your weapon is mostly for heavies.
Weapon: Take a single weapon that leaves your cooldown at or close to 200% with a level V melee mod for 25% boost to melee/SS and armor pierce mod. I took an Eagle II with AP and Melee Stunner for Guardians mostly.
With all of these stacked bonuses you'll be taking down gold Phantoms, Pyros, Hunters, Turrets and everything lower than these in a single TC > SS combo. They will all die from DoT if you haven't killed with your sword in the previous 20 seconds (5th evo of Sword Mastery melee boost). When that bonus is active though, full health/barrier/armor Phantoms, Hunters and Cerberus Turrets die instantly and Pyros about 2 seconds later from DoT. See my other N7 Shadow guide for further tips and tactics.
Modifié par Micah3sixty, 07 octobre 2012 - 01:09 .





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