N7 Shadow Build that OHKs gold Phantoms, Turrets, Hunters and Pyros (updated for post patch)
#26
Posté 04 août 2012 - 06:53
#27
Posté 04 août 2012 - 07:00
Micah3sixty wrote...
I was never able to OHK a Phantom, Turret, Pyro or Hunter outright with that build, but perhaps it's because my highest melee gear is Berserker V which only give 10% vs 15% from Hydrolic Joints. They wouldn't even die from DoT on SS. They would still have a sliver of health left and start regening shields if left alone. Perhaps the Shotgun Omni-blade will allow for that build to do so once it's out, but otherwise I'm left with this build to OHK Phantoms, Hunters and such. Still need to run it in a few more matches to determine if the OHK thrill is worth the loss of utility from Duration cloak.
im curious as well.
wanna play this weekend? ill be on.
edit...and it is odd...as the Shotgun Blade Attachment is 25% same as the Pistol Stun Mod.
i highly doubt 5% is THAT big a difference...rather the difference between a dead phantom and one that goes into hide/regen mode.
Modifié par corporal doody, 04 août 2012 - 07:05 .
#28
Posté 04 août 2012 - 07:01
ShadedPhoenix wrote...
Does anyone else know this wont let a shadow survive on platinum?
i have yet to see a Shadow on platinum...but this weekend im gonna run with my friends as one to just to try out my build.
BESIDES....it aint just the build.....it is the player!
#29
Posté 04 août 2012 - 07:04
#30
Posté 04 août 2012 - 07:07
corporal doody wrote...
ShadedPhoenix wrote...
Does anyone else know this wont let a shadow survive on platinum?
i have yet to see a Shadow on platinum...but this weekend im gonna run with my friends as one to just to try out my build.
BESIDES....it aint just the build.....it is the player!
RedJohn soloed platinum with a Shadow using this exact build except he left off rank 6 of cloak in favor of rank 6 of Sword Mastery. With the melee martial arts bonus, he was able to OHK platinum phantoms. What times will you be on this weekend Corporal?
#31
Posté 04 août 2012 - 07:18
Micah3sixty wrote...
corporal doody wrote...
ShadedPhoenix wrote...
Does anyone else know this wont let a shadow survive on platinum?
i have yet to see a Shadow on platinum...but this weekend im gonna run with my friends as one to just to try out my build.
BESIDES....it aint just the build.....it is the player!
RedJohn soloed platinum with a Shadow using this exact build except he left off rank 6 of cloak in favor of rank 6 of Sword Mastery. With the melee martial arts bonus, he was able to OHK platinum phantoms. What times will you be on this weekend Corporal?
i dunno dude...i dont really trust redjohn's vids....and i dont know any of the people that vouch for him...so i dunno..i would much rather find out myself...will be fun too. but the build is more than viable on gold...it should be good to go on platinum...so long as it is played smart.....
i will be on all weekend...i dont have to work so im free anytime.
#32
Posté 04 août 2012 - 07:22
#33
Posté 04 août 2012 - 07:24
Micah3sixty wrote...
Let's dual platinum then as two shadows with piranhas. I'll be on in the morning sometime. I'll keep an eye out for you.
cool
#34
Posté 04 août 2012 - 07:35
I've been experimenting with the N7 Shadow and using your other guide as a starting point. I've tried to modify the build a little to see how other choices might effect the build and even though Tactical Cloak does not always work the way it should I have found that with the N7 Shadow taking duration on Cloak is really the best option. It allows for much more survivability and you aren't totally screwed if you make a mistake. For example if you take duration and you SS into a mob by mistake or if a squadmate kills your SS target right as you teleport to it then the 11 sec duration allows you to get away alive most of the time. With the 5 sec duration it is not enough time to escape if you mess up. So while taking the extra damage on Cloak does allow you to kill things even faster choosing duration means the game is a lot more forgiving on you if you make a mistake. Also having that 11 sec duration helps immensely with objective runs.
So in conclusion I would say, on this character at least, the duration is the better choice. At frist I also thought taking the damage would be better, but after testing it out I find I have much better survivability when choosing duration. Even though Cloak does not always work right it does end up saving you more often than not if you take duration.
#35
Posté 04 août 2012 - 07:58
I believe es to be quite useless as the cast time is time not spend cutting enemys up or thinning their ranks, same goes for damage evo on cloak as that severly restricts the shadows movement and survivability
The posted build in this thread was one of the first i tried and discarded after a single gold solo try (wave6 reaper...) the build i sport did enable me a gold reaper solo with no more then 3 deaths (and all missiles and specops packs...)
Tho i agree its not always the build, its mostly the player fielding a build working for them
#36
Posté 04 août 2012 - 08:08
But in terms of pure effectiveness, yours is the way to go.
Modifié par Pyth the Bull, 04 août 2012 - 08:08 .
#37
Posté 04 août 2012 - 09:37
Modifié par stricko, 04 août 2012 - 09:45 .
#38
Posté 04 août 2012 - 05:10
Raphamon wrote...
@TC:
I've been experimenting with the N7 Shadow and using your other guide as a starting point. I've tried to modify the build a little to see how other choices might effect the build and even though Tactical Cloak does not always work the way it should I have found that with the N7 Shadow taking duration on Cloak is really the best option. It allows for much more survivability and you aren't totally screwed if you make a mistake. For example if you take duration and you SS into a mob by mistake or if a squadmate kills your SS target right as you teleport to it then the 11 sec duration allows you to get away alive most of the time. With the 5 sec duration it is not enough time to escape if you mess up. So while taking the extra damage on Cloak does allow you to kill things even faster choosing duration means the game is a lot more forgiving on you if you make a mistake. Also having that 11 sec duration helps immensely with objective runs.
So in conclusion I would say, on this character at least, the duration is the better choice. At frist I also thought taking the damage would be better, but after testing it out I find I have much better survivability when choosing duration. Even though Cloak does not always work right it does end up saving you more often than not if you take duration.
I guess it just depends on which evo provides the more desired effect. So far I'm finding the shorter cloak hasn't gimbed my surviveability by too much. I may still go back to a duration cloak at some point, but I am enjoying the power of this build.
#39
Posté 04 août 2012 - 05:39
corporal doody wrote...
Micah3sixty wrote...
corporal doody wrote...
ShadedPhoenix wrote...
Does anyone else know this wont let a shadow survive on platinum?
i have yet to see a Shadow on platinum...but this weekend im gonna run with my friends as one to just to try out my build.
BESIDES....it aint just the build.....it is the player!
RedJohn soloed platinum with a Shadow using this exact build except he left off rank 6 of cloak in favor of rank 6 of Sword Mastery. With the melee martial arts bonus, he was able to OHK platinum phantoms. What times will you be on this weekend Corporal?
i dunno dude...i dont really trust redjohn's vids....and i dont know any of the people that vouch for him...so i dunno..i would much rather find out myself...will be fun too. but the build is more than viable on gold...it should be good to go on platinum...so long as it is played smart.....
i will be on all weekend...i dont have to work so im free anytime.
A bit OT but most of the people in Legion know him and would vouch for him. Being on xbox, I can see why you wouldn't know the people but most of the haters (not gonna name names) are just forum trolls.
Also on topic: I like 60666 with shield regen as well. But I think I stole that build from ShadedPhoneix
#40
Posté 04 août 2012 - 05:48
#41
Posté 04 août 2012 - 06:32
RinpocheSchnozberry wrote...
I love it! I'm going to try this out on Silver, since that's all I play. Except I don't know if I can give up duration for damage. *sobs* My Disciple X should handle the remainder if I can't make myself do it.
You won't need this build to OHK phantoms on Silver. My other build (in signature) will work fine for silver and allow you to keep duration.
#42
Posté 04 août 2012 - 06:38
#43
Posté 04 août 2012 - 06:41
TeamLexana wrote...
Doesn't the last perk in sword mastery set the sword on fire? If so, gotta keep it for style points, lol.
Yeah, if you don't use ES much, may as well have 3 ranks there and 6 ranks in SM for electric/flaming sword. Just know that it doesn't boost your SS damage against shields or armor, only melee/heavy-melee.
#44
Posté 04 août 2012 - 07:01
#45
Posté 04 août 2012 - 07:16
Modifié par Sanunes, 04 août 2012 - 07:20 .
#46
Posté 04 août 2012 - 07:21
Yes. Read the OP.Sanunes wrote...
Would the Martial Biotic Amp be useful since it adds both melee and biotic damage? Or do you think only one would apply?
#47
Posté 04 août 2012 - 07:23
PsychoticBiotic wrote...
Yes. Read the OP.Sanunes wrote...
Would the Martial Biotic Amp be useful since it adds both melee and biotic damage? Or do you think only one would apply?
It would help with melee/SS, but the biotic boost wouldn't do anything. Still, if that's your highest melee booster, go with it.
#48
Posté 04 août 2012 - 07:31
Micah3sixty wrote...
TeamLexana wrote...
Doesn't the last perk in sword mastery set the sword on fire? If so, gotta keep it for style points, lol.
Yeah, if you don't use ES much, may as well have 3 ranks there and 6 ranks in SM for electric/flaming sword. Just know that it doesn't boost your SS damage against shields or armor, only melee/heavy-melee.
Yeah, I don't really use the ES anyways. I always get excited when I see a random with Overload or something, hoping to go tech burst crazy but they always dissapoint and turn into a weirdo with no Overload or they do have it, but they rarely use it so it's not worth camping near them with ES at the ready.
#49
Posté 04 août 2012 - 07:41
#50
Posté 04 août 2012 - 08:23
TC: 4a5b6a
ES: left over or put into SM/N7
SS: 4a5a6a
N7: 4b5a left over or put into SM/ES
SM: 4a5a left over or put into ES/N7
Any weapon with melee mod, and Hydraulics Gear V.
And you should be able to kill a phantom on gold if within 20 secs of you killing someone with a sword. And if not you only need a strength I-III or a Power Amp I-III to make up the small difference.
Edit: If my math is correct.
Shadow Strike= (600) (base value)
+ 20% (120) Shadow Strike 3
+ 30% (180) Shadow Strike 4
+ 50% (300) Shadow Strike 6
+ 15% ( 90) Sword Mastery 1
+ 20% (120) Sword Mastery 3
+ 30% (180) Sword Mastery 4
+ 5% ( 30) N7 Shadow 1
+ 5% ( 30) N7 Shadow 2
+ 10% ( 60) N7 Shadow 4
+ 15% ( 90) N7 Shadow 5
+ 40% (240) Tactical Cloak: Damage Bonus
+ 50% (300) Tactical Cloak: Melee
+ 25% (150) Blade/Stunner/Omni Blade Attachment
+ 15% ( 90) Hydraulic Joints (5)
+ 50% (300) Martial Artist
Equal = 2880 Damage, then you add on the DOT * 1.4 and you get 4032.
A gold phantom has what? 1687.5 Barrier and 2362.5 Health so about 4050.
4050 - 4032 = 18. You're a breath away from killing them. And nearly any extra Strength/Power Amp consumabmles or a gun shot before or after does the trick.
Modifié par Dharvy, 04 août 2012 - 08:35 .





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