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Least entertaining part of campaign?


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#1
vixvicco

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 Which did you find boring? I found Act I boring, esp the Deep Roads (hated the Deep Roads in Origins as well). Funnily enough, I also disliked Legacy dlc (I know, blasphemy) but I loved Mark of the Assassin. 

I know this thread has probably been done before.

Modifié par vixvicco, 04 août 2012 - 11:39 .


#2
Giga Drill BREAKER

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The majority of the game.

#3
schalafi

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I didn't mind Act 1, where I met all my companions, although I found some of the quests pretty boring, especially the dungeon ones where they were all the same. I didn't mind the deep roads, because at least they were different, although I really didn't see the point of it.
Act 2 was my favorite because of the Qun, the Arishok, and the Romances, but Act 3 was disappointing. Also, if I never see another Shade or Spider in a game again, I'll cheer!

#4
themikefest

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the fact that you are forced to recruit merrill and anders(dumb and dumber)fortunately I didn't use them at all after that

#5
Ausstig

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The game was entertaining just disconnected, no real connecting elements, but if I have to pick, part 2 when I am forced to appease the Qun.

#6
The Hierophant

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Mostly Leandra whining about her inheritance during act 1, Merrill in general, deja vu dungeons/caves, and enemy waves.

Modifié par The Hierophant, 05 août 2012 - 01:54 .


#7
JasonPogo

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I really liked the DAO part. I found the DA2 part least entertaining. Hopefully DA3 will be entertaing again.

Modifié par JasonPogo, 05 août 2012 - 02:01 .


#8
nightscrawl

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Least entertaining? Interesting way to phrase the question.

Hm... I'm not sure, really. I found chunks of Act 1 to be very tedious, partly because we're still so low level that we have little variety in our skills, and also the requirement to come up with 50g. Going into the Deep Roads after that was a blessing.

Act 2, while I found some of it a bit hurried, having the Qunari to break up all of the mage/templar issues was refreshing.

I'll have to say that Act 3 is probably my favorite, mainly because you get to wrap up any issues with your companions, and see the mounting tensions with the templars. The only thing I found really horrendous with Act 3 was the whole Orsino turned Harvester thing.

So, I'll say Act 1 was least entertaining for me.

#9
vixvicco

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themikefest wrote...

the fact that you are forced to recruit merrill and anders(dumb and dumber)fortunately I didn't use them at all after that


I'll agree that those are not the most appealing characters in the game. I thought Merill was okay but Anders made me so mad.  He's way too self-assured (even when he acknowledges that Justice is not a peaceful spirit). 

#10
Guest_Nizaris1_*

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Less entertaining?

Tarohne - because no option to reason with her

Grace - no option to make her stand down

Anders - no option to stop him making bomb, we must collect all the ingredients for him, and we have no option to stop him doing what he want to do. I mean in every playthrough i know he want to make a bomb.

Merill - really, do she want to repair the ancient tainted mirror is an important plot in the game? I really don't see any point in it.

Mommy - no matter what, Hawke mom dead

Overall - Act 2 is the climax for me, Act 3 is not.

Modifié par Nizaris1, 05 août 2012 - 01:11 .


#11
Sylvanpyxie

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I can't honestly say i wasn't entertained by a specific Act or "Chapter" of the game, because honestly, they all had their good parts. Every single Act allowed me to build upon my character and mould their personality from their experiences through-out the entire game, allowing them to be a constantly evolving Human Being. Which is one of the few things i really do LOVE about Dragon Age II.

That being said: The least entertaining part of the "Core Game" for me, personally, was everything that involved that bloody mine. I mean really, we all know "The Bone Pit" is setting sail for fail. Must i keep checking in to destroy the inevitable hordes of monstrous creatures that it spews forth into the world?

Overall though, for me personally, the least interesting and entertaining part of the game is the Mark of the Assassin DLC. With the entire game revolving around "Hawke's Story", it felt so absurdly out of place to have Tallis appearing out of nowhere to take up the protagonist's mantle for the entire DLC pack. It left me feeling very disconnected from Hawke.

#12
Guest_Nizaris1_*

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Sylvanpyxie wrote...
... I mean really, we all know "The Bone Pit" is setting sail for fail. Must i keep checking in to destroy the inevitable hordes of monstrous creatures that it spews forth into the world?


Ah yes, The Bone Pit is pointless...after all Hawke do to clear up Bone Pit from monsters, undead, dragons, convincing miners to go to work...it is destroyed anyway in the end by High Dragon, so for what?

why the dragon so much interested on that mine, i don't know...

And where the **** those dragonlings waves comes from? I never see dragon eggs all the time, if i see those sure i destroy them all

At least in DA:O i see many dragon eggs inside the cave at Haven, so there those drakes and dragons come from

Modifié par Nizaris1, 05 août 2012 - 04:33 .


#13
Dave of Canada

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The red lyrium, I wish that entire arc never existed.

#14
Melca36

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vixvicco wrote...

 Which did you find boring? I found Act I boring, esp the Deep Roads (hated the Deep Roads in Origins as well). Funnily enough, I also disliked Legacy dlc (I know, blasphemy) but I loved Mark of the Assassin. 

I know this thread has probably been done before.


I preferred the Deep Roads in Origins. At least I got my moneys worth there instead of a 20 minute stroll that was DA:2's Deeproads.

The best act was Act 2  with he Qunari


ACT One would have been better had we seen the destrucion of Lothering instead of that linear path we had to endure.

Act 3 was improved when you add the DLC to it

#15
Ianamus

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I may be strange in that I really liked the deep roads segment of DA:O. Well, it may have not been the deep roads itself but Orzammar, which I loved, simply because it was just so different from everywhere I had seen so far and all the political stuff going on there was a nice change from just killing stuff. It also offered a large moral dilemma with which king to support (The genuinely nice guy with bad policies or the horrible guy with the good policies?). The Broodmother was also one of my favourite bosses in the game, or any game in general, because the build-up was just so good, and then she was so horrible... and the lore behind her equally so! Very well done.

I really disliked the Deep roads in DA2. It had all the things I hated about the deep roads in origins, trekking through loads and loads of tunnels, meh boss fights, bland dark visuals, and none of the stuff I loved about it in DA:O. No thriving Dwarf city, no epic and sadness-inducing boss, just some rock thing that I can't even remember the lore behind. And at the end there was no epic conclusion, while the Deep roads in DA:O had the anvil and the epic moral decisions surrounding it.

So the deep roads was probably one of my least favourite parts of the game, partly because I expected so much more from it, but many of the more bland quests in Act 3 were even worse. In Act 3 I only cared about three things: The conclusion to my Party members individual questlines, the conclusion to the templar/mage conflict and the conclusion to my romance. The boring and often dull lead-up quests in areas that by now I'd been to dozens of times already just felt like a chore.

Special mention goes to Anders personal quests, which I found incredibly dull. They were like the opposite of Avelines (whose I loved) which is strange, because out of a city guard and a rogue apostate who would you think would have the more interesting quests? I couldn't even bring myself to start his Act 3 quest because I just didn't care.

Modifié par EJ107, 05 août 2012 - 06:06 .


#16
OdanUrr

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I don't know about "least entertaining" but I can say that Act III was the most disappointing part of the campaign for me. You've been forging contacts throughout the game, you get more involved with the templar/mage conflict, you find out about plots to overthrow Meredith, in essence you finally think that you're about to "rise to power" only to eventually find out it was a lie. Worse, the characters' actions are downright stupid and Hawke can never actually say or do what I'd want him to say or do.

#17
Foolsfolly

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Dave of Canada wrote...

The red lyrium, I wish that entire arc never existed.


Wish granted.

Because it was a plot device that allowed characters to be unreasonably crazy in such a way to make any character development null or impossible.

I wish red lyrium never existed.

That wish isn't granted.

#18
TEWR

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I found all of it to be highly flawed in execution, despite awesome concepts behind it.

Dave of Canada wrote...

The red lyrium, I wish that entire arc never existed.


Well, it did have potential, if it was done right in its execution.

Foolsfolly wrote...

Because it was a plot device that allowed characters to be unreasonably crazy in such a way to make any character development null or impossible.


Well, that's only if it's used as a crutch. If character development had been established prior to us ever seeing her with the blasted thing -- and I mean she never had it in Act 3 until the endgame sequences just prior to telling her Templars to break the doors down -- then it wouldn't have been so bad.

Modifié par The Ethereal Writer Redux, 05 août 2012 - 07:22 .


#19
Renmiri1

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Nizaris1 wrote...

Less entertaining?

Tarohne - because no option to reason with her

Grace - no option to make her stand down

Anders - no option to stop him making bomb, we must collect all the ingredients for him, and we have no option to stop him doing what he want to do. I mean in every playthrough i know he want to make a bomb.

Merill - really, do she want to repair the ancient tainted mirror is an important plot in the game? I really don't see any point in it.

Mommy - no matter what, Hawke mom dead

Overall - Act 2 is the climax for me, Act 3 is not.



Tarohne - Agreed. Also would like to see her followers hidden on kirkwall arrested

Grace - Hawke should have killed that whinny ingrate

Mommy - Agreed. We should be able to save her.

Merill - Agreed. Although a plot line with her repairing the mirror and learning some of the elven history would rock.

Anders - There is one option to make Anders want to stop.. but Justice takes over. I think  a bomb or massive violence was inevitable.  Anders change into hardened radical was just too rushed in Act3 but if you read Dragon age: Asunder it gets clear that a lot of people on all sides were pushing for it. And really, when most of your friends are being lobotomized or killed and the person doing this has sent for the Right of Annulment, what choice do you have ? This is an RPG not real life. If you can sympathize with assassins, idealistic terrorists are not that far fetched for a companion. At least they never kill for money or status like Zevran! Anders tried a non violent solutions for 7 years and things were only getting worse...




Overall - Act 3 was very rushed

Anders change from "it will kill me to hurt you" to "there are more important things than you" was very abrupt. The final crisis gets to be over Meredith wanting to search the tower ? Orcino over reacted and Anders over reacted al lthe way to 11. The final crisis needed to be more serious, not just a search. And the battle lines between mages and templars needed to have been drawn better..

#20
babymoon

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Anything involving Merrill. I just hate her, and dread having to help her/use her.

#21
Wulfram

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Better Served Cold. Worst Quest Ever.

#22
Guest_Nizaris1_*

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Renmiri1 wrote...
Anders - There is one option to make Anders want to stop.. but Justice takes over. I think a bomb or massive violence was inevitable. Anders change into hardened radical was just too rushed in Act3 but if you read Dragon age: Asunder it gets clear that a lot of people on all sides were pushing for it. And really, when most of your friends are being lobotomized or killed and the person doing this has sent for the Right of Annulment, what choice do you have ? This is an RPG not real life. If you can sympathize with assassins, idealistic terrorists are not that far fetched for a companion. At least they never kill for money or status like Zevran! Anders tried a non violent solutions for 7 years and things were only getting worse...


For me, it is not because of Anders want to blow the Chantry or not, but the quest is ended there. It means there is no other possible action or ending.

maybe if he DON'T blow up the Chantry, the story can be made
- there is SOMEONE know of his plan and carry it out, then blamed it on the mages, Anders is innocent, Hawke believe his innocent or not
- Orsino call the Grand Cleric, but found out she's dead, Orsino got framed, killer is unknown
- Hawke going to the Chantry but found out Grand Cleric is dead, Hawke is framed, killer is unknown
- anonymous Tevinter Mage kill Grand Cleric on the way, but Meredith blame all the mages and invoke the Right
- Meredith is allowed to search, and found out she's right, there are blood mages, she invoke the Right to kill all mages, not just capture those blood mages

There are many possible ending can be made not just Anders blowing up the Chantry.

Why not he blow up Meredith office instead?

Blowing up the Chantry is totally 9/11, i as a Muslim, see it as...meh...Bioware can do better than that

Modifié par Nizaris1, 05 août 2012 - 09:02 .


#23
Renmiri1

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[quote]Nizaris1 wrote...

For me, it is not because of Anders want to blow the Chantry or not, but the quest is ended there. It means there is no other possible action or ending.

maybe if he DON'T blow up the Chantry, the story can be made
- there is SOMEONE know of his plan and carry it out, then blamed it on the mages, Anders is innocent, Hawke believe his innocent or not
- Orsino call the Grand Cleric, but found out she's dead, Orsino got framed, killer is unknown
- Hawke going to the Chantry but found out Grand Cleric is dead, Hawke is framed, killer is unknown
- anonymous Tevinter Mage kill Grand Cleric on the way, but Meredith blame all the mages and invoke the Right
- Meredith is allowed to search, and found out she's right, there are blood mages, she invoke the Right to kill all mages, not just capture those blood mages

There are many possible ending can be made not just Anders blowing up the Chantry. 
[/quote] 
Agreed 100% there. Anders changes abruptly from someone who waited 7 years to a terrorist that would kill anyone for his goal. The plot was rushed and there were a lot of ways to achieve the ending without making that jarring change. Sure we can blame Justice but even that is not well done. At start of Act 3 Anders is in control then all of a sudden he completely lost it.
[quote]Nizaris1 wrote...
Why not he blow up Meredith office instead?
[/quote] 
Simple answer ? Meredith was no dummy and was always on top of things and Gallows security was very tight. Elthina and the Chantry on the other hand were in denial that there was a serious conflict and that they could be a target so security was very lax. [/quote]
[quote]Nizaris1 wrote... 
Blowing up the Chantry is totally 9/11, i as a Muslim, see it as...meh...Bioware can do better than that
[/quote]
Just like game assassins are not the same as real life assassins, you shouldn't confuse in game rebels with real life terrorists. Unlike the chantry attack, the 9/11 terror attacks were not done to force a conflict, just the opposite. The terrorists were counting on US not going all the way to the middle east to remove them from Afghanistan and Pakistan mountains. They were wrong.

The 9/11 stated goal was to destabilize US economy and prestige in the world, which unfortunately was achieved beyond Al Qaeda's wildest dreams, but not due to their attacks or actions. Unlike 9/11, the in game attack on the Chantry was not aimed at tarnishing the Chantry image and power. If anything it made Elthina be a martyr and even more revered.

Perhaps terrorism is still too fresh in our memory to allow most to handle it in a gaming environment but if you move past the knee jerk comaprisson you can see it was a completely different situation in a completely different universe. And maybe in a few years we will look at in game rebels as beningly as we look at in game mobsters and assassins. 

Modifié par Renmiri1, 06 août 2012 - 12:16 .


#24
Xilizhra

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All That Remains. I wish I could hate that entire questline to death.

Though I'd say the worst-handled part of the story in general is the first sibling death at the beginning; it's way, way too fast and not allowed the time it needs, especially if it's Bethany (Carver was a solider and I can kind of accept Hawke being more mentally prepared for him dying).

#25
Gibb_Shepard

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Act 1 was such a bore. No cohesion, no storyline. It just felt like one enormous chain of unrelated side-quests.