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Least entertaining part of campaign?


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#26
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Renmiri1 wrote...
Just like game assassins are not the same as real life assassins, you shouldn't confuse in game rebels with real life terrorists. Unlike the chantry attack, the 9/11 terror attacks were not done to force a conflict, just the opposite. The terrorists were counting on US not going all the way to the middle east to remove them from Afghanistan and Pakistan mountains. They were wrong.


War on Terror declared after 9/11 that give a license to USA to invade Iraq and Afghanistan. Saddam Hussein executed after 9/11, thus end the Gulf War altogether. Afghanistan invaded, and they put puppet leader for the Afghan. "War on Terror" is "Right of Annulment" in the game. Iraq being accused to have Weapon of Mass Destruction, USA justifying this to invade Iraq.

The same like Meredith (Gorge W Bush)...she want to search for blood mages (WMD), accusing Orsino (Saddam Hussein) harboring blood mages (WMD), then boooom! Chantry (WTC) blown up, then she call Right of Annulment (War on Terror)

9/11 is said to be a warning to USA about their affair in Middle East, especially alliance with Israel in which bring suffering to Palestinians. USA have war with Iraq for so long, i still remember about it. War on Terror end the conflict with Iraq, USA invade Iraq, execute Saddam Hussein, and that's it.

Conspiracy theory say it was an inside job, USA just want to invade Iraq, force everybody to ally with them in so called War on Terror. There is no one in building, the victims are fake, all photos are photoshopped, all videos tampered. Osama ben Laden not exist at all.

All anti Muslim propaganda spread after 9/11. i was "internet jihadist keyboard warrior" back then lols

Modifié par Nizaris1, 06 août 2012 - 05:54 .


#27
Renmiri1

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One of my friends worked there and was sick that day.. his colleagues died. There were people in the buildings. There have always been people saying Bush's government made it happen on purpose (MIHOP) or let it happen on purpose (LIHOP) to get their lucrative wars. I think it requires a dose of cynicism that I don't possess. Bush and Cheney may be c**ts but I doubt they are depraved enough to allow 3,000 innocent deaths to happen just to get a war for money.

Getting back to the game, Anders himself did it out of despair. The right of Annulment authorization had been called for already by Meredith and she was lobotomizing mages with the Rite of Tranquility all the time.  Even so, Anders felt guilty about the innocent deaths and truly planned to die to atone for them. And for breaking Hawke's heart and trust. If allowed to live he comments that the aftermath is worse then he thought and seem daunted by the havoc he created. Remember he was devastated about one mage girl's death, having killed that many will weight pretty heavily on his conscience. Hawke will probably have to be on "suicide watch" constantly with him after he succumbed to Justice and killed that many.

In my headcanon he later starts working with Leliana to atone for what he did, helping Chantry and mages to achieve peace and kicking Templar butt

Gibb_Shepard wrote...

Act 1 was such a bore. No cohesion, no storyline. It just felt like one enormous chain of unrelated side-quests.

 
A bity.. but was fun for me to not have an Archdemon to prepare for. You had the deep roads but that wasn't urgent or suicidal like ending the blight., Was a nice change of pace from DAO.

Modifié par Renmiri1, 06 août 2012 - 06:20 .


#28
GavrielKay

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The problem with DA2 is that they took out any overreaching goal that I could get behind. They tried to pass it off as just the story of Hawke's rise to power... but what power? And why? If Hawke had any sense she would have left Kirkwall in the dust as soon as she found out she'd have to indenture herself to thugs to even get into the city. And then, poof, in the end she disappears anyway. It was all button mashing pointlessness that never really hooked me the way DA:O did.

#29
Xilizhra

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Actually, you can bring up leaving Kirkwall in the prologue, but Leandra is a bit upset at that and then your sibling flat-out refuses you. In any case, I got into it by wanting to help Kirkwall overall in Act 2, and then dealing with the templars in Act 3.

#30
Vox Draco

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Mostly Act 3 was feeling kind of meh to me, up to the point where I accidently triggered the last battle without noticing it would come to this just like that...compare this to the nice build-up in DAO...*sigh*...at least the High Dragon was kind of more of a challenge than the Dragons in DAO, but that's it...

I also hated to wander around that beach area in every act, though I can't realyl explain why...and to visit so many caves that are basically just the same cave anyway *double-sigh*

The high-parts were mostly the deep-roads, because it made me feel a little like DAO again, until all I fought were those ancient wraith-thingies. And of course Act 2, because I was finally able to slaugther many of those Qunari...I hope we will some day have a game where we can destroy their entire society with swords and ideas...hehe...

#31
GavrielKay

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Xilizhra wrote...

Actually, you can bring up leaving Kirkwall in the prologue, but Leandra is a bit upset at that and then your sibling flat-out refuses you. In any case, I got into it by wanting to help Kirkwall overall in Act 2, and then dealing with the templars in Act 3.


Yes, I know they tried to explain it.  But I was not persuaded.  From there on out, it was just a matter of playing a game but not being into it.  Hawke's mother and sibling were nuts.  And look how it turned out for them.

#32
Xilizhra

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GavrielKay wrote...

Xilizhra wrote...

Actually, you can bring up leaving Kirkwall in the prologue, but Leandra is a bit upset at that and then your sibling flat-out refuses you. In any case, I got into it by wanting to help Kirkwall overall in Act 2, and then dealing with the templars in Act 3.


Yes, I know they tried to explain it.  But I was not persuaded.  From there on out, it was just a matter of playing a game but not being into it.  Hawke's mother and sibling were nuts.  And look how it turned out for them.

Well, you were barely able to make it into Kirkwall with a relative on the inside. Why would setting out into the wilderness with nothing but clothes, weapons and your despondent mother in the hope of finding an inland city to move to really help? Especially if the first city you found didn't take you in?

#33
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Renmiri wrote...
One of my friends worked there and was sick that day.. his colleagues died. There were people in the buildings. There have always been people saying Bush's government made it happen on purpose (MIHOP) or let it happen on purpose (LIHOP) to get their lucrative wars. I think it requires a dose of cynicism that I don't possess. Bush and Cheney may bec**ts but I doubt they are depraved enough to allow 3,000 innocent deaths to happen just to get a war for money.


i am sory about your friend...just want to tell you, our life is cheap in the eyes of the elites..."they" don't care about us...

this song is for you...



Renmiri1 wrote...
Getting back to the game, Anders himself did it out of despair. The right of Annulment authorization had been called for already by Meredith and she was lobotomizing mages with the Rite of Tranquility all the time. Even so, Anders felt guilty about the innocent deaths and truly planned to die to atone for them. And for breaking Hawke's heart and trust. If allowed to live he comments that the aftermath is worse then he thought and seem daunted by the havoc he created. Remember he was devastated about one mage girl's death, having killed that many will weight pretty heavily on his conscience. Hawke will probably have to be on "suicide watch" constantly with him after he succumbed to Justice and killed that many.


But don't forget it is Varric version of the story, maybe he exaggerate about it, maybe he just add up spices about Anders and Justice. Maybe he exaggerate about his brother and Meredith become crazy because of the lousy idol. Varric is a story teller, and he's good with it. When he lie, everybody believe it. It is proven in the game, if we let Varric lie for us, he can convince everybody. he even admit exaggerate about Hawke fighting the Orge to Hawke him/herself.

I don't take DA2 as 100% accurate about what happen. It is all Varric version. Maybe Anders don't even be there, but he add him up in the story.

Logically, if Justice who told him about making a bomb and blow up building, what the hell the Fade spirit know about bombs anyway? Then told him about blowing up specific building by using bomb? He's a mage, why not use magic or summon spirits of the Fade doing the job? It is clear that his action is not driven by any spirit or demon, because in DA world no such abomination doing such careful advance tactical move. Look at Redcliff, Desire Demon in Connor didn't make such thing.

For me, Varric exaggerate about it...as if there is a Spirit called "Justice" inspiring Anders doing such thing...the word "Justice" being romantically interpreted as a living being assimilated with Anders.

DA2 is about crazy peoples doing things then blame the demon/spirit and something else told them to do so...it have hinted by Kelder case...

Bartrand crazy killing people -----> because of idol
Meredith crazy going rampage ---> because of idol
Anders blow up building killing people ---> because of Justice
mages going crazy ----> because of demons
Kelder kiling and rape Elven children ---> because of imaginary demon

demons and idol are just excuses to give spices in Varric story

Modifié par Nizaris1, 06 août 2012 - 09:19 .


#34
Renmiri1

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I don't think Varric is lying. Cassandra is pretty quick on picking up his lies anyway and would kick his butt if she saw him lying again.

Jennifel Hepler compared the demon / lyrium possession to mental illness. People can do some pretty out of character things while gripped by manic / paranoid delusions. Anders is bipolar while Meredith is clearly paranoid.

#35
GavrielKay

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Xilizhra wrote...
Well, you were barely able to make it into Kirkwall with a relative on the inside. Why would setting out into the wilderness with nothing but clothes, weapons and your despondent mother in the hope of finding an inland city to move to really help? Especially if the first city you found didn't take you in?


Kirkwall was locked up because they'd been overrun by refugees.  Smaller towns and villages would be less likely to have that problem.  Also, Kirkwall was the center for Templar actiivty in the region which is a huge (enormous) mark against it.

I know the writers tried to make it make sense.  I just don't think they succeeded.  Kirkwall is a lousy place, especially for a family with mages.

#36
Renmiri1

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I think Kirkwall was Hawke's mom obsession.. And Hawke felt bad about losing a sibling so he/ she didn't want to upset mom even more. Hawke staying after her/his mom died makes no sense though. Unless it is because Anders /Varric and Merril want to stay to help their friends.

#37
TEWR

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GavrielKay wrote...

Kirkwall was locked up because they'd been overrun by refugees.  Smaller towns and villages would be less likely to have that problem.  Also, Kirkwall was the center for Templar actiivty in the region which is a huge (enormous) mark against it.

I know the writers tried to make it make sense.  I just don't think they succeeded.  Kirkwall is a lousy place, especially for a family with mages.


Well, Starkhaven was facing its own problems so that was out of the question.

As for smaller towns and villages, they're not Templar free either. In addition, there's no protection the family had against the Templars, or even the village folk -- as we see that Marchers are not very fond of Fereldan citizens. So it'd be hard for them to really have a home in a ratspit little village.

Additionally, you'd have to account for bandits and the like on a trek like that. Since it's the Blight, one can logically assume that Darkspawn were more active around the Free Marches area and were either A) pouring out into the countryside or B) moving through the Deep Roads towards Ferelden. B's more likely personally, but still.

Either way, though PC authority grants immunity from death, that's not something the PC actually knows.

Finally, while you may not have money or a title anymore, Gamlen's offer guarantees you a year of safety. Not ideal, but it keeps the Templars off your back while you figure out a better solution.

This is all stuff that really, had DAII been given its due, would've been made readily apparent -- though the latter one I mentioned is talked about.

#38
Pzykozis

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Probably the start of Act 3 bit slow and unengaging after arishok (also dueling Arishok was pretty unentertaining since.. y'know) and a few bits in Act 1 near the beginning in particular a lot of fighting but not a lot of tools to use...

They're not necessarily the worst parts though just the least entertaining.

#39
GavrielKay

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Renmiri1 wrote...
I think Kirkwall was Hawke's mom obsession.. And Hawke felt bad about losing a sibling so he/ she didn't want to upset mom even more. Hawke staying after her/his mom died makes no sense though. Unless it is because Anders /Varric and Merril want to stay to help their friends.


Yeah, you can head-canon whatever to make it work for your character.  I guess I'm just against BioWare giving my character motivation.  I want to do it.  And I didn't find any. 

Mother and her blame game was not persuasive to me.  Gamlen and his shady friends weren't either.  I'm not saying that a back story can't be concocted to make it all work, I'm just saying for me that story was never a believable reason to be there. 

Kirkwall was a lousy place.  Even if I can settle myself to staying there for that first year, once that's over, the Blight would be over too.  I'd head straight back to Ferelden with its sympathetic King and where Hawke grew up.  Mom and sibling can do whatever they want.

It just never felt like there was a real, solid, persuasive reason to be in such a crummy place for 10 years.

#40
M-Taylor

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Act 1, easily. It seriously felt grindy and MMO-like.

#41
Olmerto

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I thought all the main quest lines were good, but they just didn't last long enough to satisfy me. The interminable unrelated side quests kept me sidetracked and made it hard to maintain interest throughout. Had the sidequests been more a part of the main quests, like in Origins, I think it would've flowed better.

The quest structure, in my opinion, was the weakest part of DA2. I didn't have much problem with three different main quests, but I feel each needed a stronger presence in the game to keep you better focused. The way sidequests worked in Origins was superior, I believe.

#42
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GavrielKay wrote...
Kirkwall was locked up because they'd been overrun by refugees. Smaller towns and villages would be less likely to have that problem. Also, Kirkwall was the center for Templar actiivty in the region which is a huge (enormous) mark against it.

I know the writers tried to make it make sense. I just don't think they succeeded. Kirkwall is a lousy place, especially for a family with mages.


"Mom : We can go to Kirkwall
Mage Hawke : That's not a good idea
Bethany : There's a lot of Templar in Kirkwal mom!
Mage Hawke : How about we go to Tevinter? With luck we can become Magisters!
Bethany : Good idea!
Carver : Hey, how about me?!
Bethany : You can be our slave then lols
Wesley : Those women are apostates, the Order dictates...!!!
Mage Hawke : Shut up! [Hawke and Bethany shoot Fireball at Wesley]

After that they walk into clearing, an orge attack them, killing Carver, they are overun by darkspawn...but suddenly there is a Dragon, spitting fire on those darkspawn...the dragon turn out to be Flemeth...then Hawke said "I want to be a dragon!", and Bethany said "me too!"...Flemeth agreed to teach them dragon form...and so they all flew to Tevinter, Leandra riding at Hawke back...and later they become the most powerful magister...the end" - Varric

Modifié par Nizaris1, 08 août 2012 - 02:13 .


#43
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To answer the OP's question, it goes without saying that the repetitive dungeons and caves became dull very quickly. But for me, the most boring part of the game is Act III. Yes, pretty much all of it.

I don’t care about supporting Orsino because, if you’re a mage sympathizer, he’ll make a pointless sacrifice that just hinders your side and will result in him attacking your party. But if you side with the Templars, you learn that he unapologetically aided the serial killer who murdered your mother.

Meredith distrusts you, even if you were a vehement Templar supporter the entire game, and goes mad in the end. Here insanity might’ve worked with better storytelling, or setting up, or something better other than the minimal foreshadowing and character development that’s presently in the game.

Moreover, the side quests, on the whole, were the least memorable. It becomes difficult to remember: did I do the one were a mage became an abomination or the other one where a mage became an abomination? At least, that is what stands out most in memory, without going to the Wiki to recall more.

So I mostly lose interest, except in being true to how I’m roleplaying my Hawke and in continuing the relationships he or she has developed over two acts and the DLC. I can enjoy Acts I and II enough that I can deal with what frustrate me about the game. But when I finish those acts and the DLC—and, IMO, Legacy and Mark of the Assassin are better than the main game—I either rush through Act III or put aside finishing it until later. It's the one time when I cannot help but metagame.

#44
Anvos

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Way too hard to pick one. So much of this game fell short of what DA:O left me expecting from the story and the premise of your rise to power in Kirkwall.

#45
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Not strictly falling under the category of "boring," I found that there was simply way too much fighting and not enough story. Or rather, the connection between the fighting and the plot wasn't as dramatic or compelling as it could have been.