Shepard Cmdr wrote...
read this threadCyberstrike nTo wrote...
Shepard Cmdr wrote...
In my case and obviously quite a few others the EC did nothing to fix the ending it simply polished the turd. If they were to simply add in a conventional victory for example it would fix quite a few problems with the game, because then your choices could matter, depending on how they do it, also they could implment the EMS in a better fashion. An apology would go quite a way, but they can and should fix the ending.-Skorpious- wrote...
We all paid for a complete game. Was it what we expected? No. Was part of it due to Bioware's misleading press statements? Yes.
Bioware attempted to address our concerns with the EC, so I have moved on from any desires to see the ending changed. But what hasn't changed - what no DLC can change - is an admittance from Bioware developers that their misleading comments have reasonably upset their fanbase.
We don't need a new ending - we need honesty and humility.
The Alliance tried a conventional victory and lost at the start of the game. Plus it's stated several times:
"You can't the Reapers conventionally" this stated by Hackett, Liara, and Shepard. The EMS is for guarding the Crucible and Hammer ground forces that is all.
So either you turn Shepard, Liara, and Hackett into morons who don't know what the hell they're talking about and turn the Reapers from a serious threat into a joke, or accept that you can't beat them conventionally.
I'll take the latter because it makes more sense, then the former two. Hell the Catalyst's logic makes more sense then this constant whinning about a so-called "conventional victory" crap.
social.bioware.com/forum/1/topic/355/index/12878011
From the first page less than half-way down:
saracen16 wrote...
What emotional chest-pounding. The monkey may try to make itself look frightening, but that's not going to stop predators from eating it. I also read these Codex entries:
"The Reapers are technologically superior to the organic species of the galaxy -- but the degree of that superiority is a matter of debate in the intelligence community.
The Reapers' thrusters and FTL drives appear to propel them at more than twice the speed of Citadel ships. Estimates of their location in dark space suggest they can travel nearly 30 light-years in a 24-hour period.
Reaper power sources seem to violate known physical laws. Reapers usually destroy fuel infrastructure rather than attempting to capture it intact, indicating that Reapers do not require organic species' energy supplies. Consequently, the Reapers attack without regard for maintaining supply lines behind them, except to move husks from one planet to another. Unlike Citadel ships, Reapers do not appear to discharge static buildup from their drive cores, although they sometimes appear wreathed in static discharge when they land on planets.
The main gun on a Reaper capital ship dwarfs that of the Alliance's Everest-class dreadnoughts. No dreadnought has yet survived a direct hit from the weapon. Estimates put its destructive power anywhere from 132 to 454 kilotons of TNT. Even if the target is hardened, as in the case of a surface-based missile silo, the gun can instead bury the target beneath molten metal. Precise targeting computers and correctors also give the Reaper weapons a longer effective range than organics' dreadnoughts or cruisers.
The kinetic barriers on a Reaper capital ship can shrug off the firepower of a small fleet. Weapons specifically designed to overcome shields, such as the Javelin, GARDIAN lasers, or the Thanix series, can bypass the barriers to some degree. The difficulty is getting close enough to use them -- the surface-mounted weaponry on Reaper ships, similar in principle to GARDIAN, presents an effective defense against organic species' fighters."
Don't forget the storyline: a single Reaper can wipe out 4 turian companies in less than an hour. The devastation they laid upon Palaven and Menae is unbearable. They've already laid waste to Dekuuna and Irune. They've also controlled MANY sectors irrevocably on the galaxy map, and even some sectors such as Sentry Omega are not even close to accessible (mentioned in the news overheard on the Citadel). Thessia fell as a result of failed guerilla tactics. Which brings me to these:
"The assault on Thessia did not go as smoothly as the Reapers' strikes against other races. While other species met the Reapers head-on, the asari resorted to dangerous hit-and-run tactics to harass their attackers. By engaging in guerilla strategies--blast a Reaper ship, then jumping to FTL where they could not be tracked--the asari forced the Reapers to remain on the defensive.
Unfortunately, the Reapers' greater numbers allowed them to accept certain losses, so they soon ignored the attacks against them and began orbital bombardment of Thessia. This in turn forced the asari to defend their homeworld with a more traditional stance, facing the Reaper forces directly. As soon as the Reapers landed on Thessia, the harvesting began.
A swift and brutal slaughter of the asari ground forces followed. Resistance from trained biotics barely slowly the attackers down. In the end, Thessia's minimal military forces, combined with unpreparedness in the face of an overwhelming enemy, resulted in the fall of the planet."
"The Reapers' first attack on turian space followed an age-old maxim: hit them where it hurts. A populous colony dating back centuries, Taetrus was already embedded in the turian psyche as the site of the worst terrorist attack in turian history. Wounds were still raw from the Vallum Blast, in which a separatist revolutionary slammed a starship into the colony's capital, killing more than a hundred thousand turians. Hierarchy forces responded with a massive invasion of the planet to stamp out the separatist movement. It was a catharsis for the turians, reassuring them that heroes would always triumph over evil. And so the Reapers struck Taetrus first.
By the time Taetrus went dark, the turians had already learned that the batarians and humans were under attack. The Hierarchy responded with what they believed was overwhelming force, only to walk into a trap. Reaper ships were waiting on the other side of the relay to Taetrus, and they released devastating firepower the moment the fleet emerged. Turian leaders observing the one-sided battle were faced with a choice: reinforce their side of the relay to defend against a Reaper invasion, or throw more resources into an offense. With soldiers and civilians alike clamoring for retribution against the Reapers, the turians continued the assault. The Hierarchy sent warp bombs through the relay to clear a path, fighting tooth and talon to inflict casualties against the Reaper fleet. It was a valiant effort, but doomed. The Reapers emerged victorious from the relay and began broadcasting a signal to turian comm buoys-- images of Vallum, Taetrus's capital, once again a smoking wreck. The fight for turian space had begun."
The organic civilizations are fighting a losing battle by the end of the game before Priority - Earth. Don't forget the codex entry about allied dreadnoughts: all number less than 100. The Reapers vastly exceed this number, having been created for countless cycles before.
So, no, conventional victory is IMPOSSIBLE.
Checkmate
Modifié par Cyberstrike nTo, 04 août 2012 - 06:19 .




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