Aller au contenu

Photo

Dragon age 3- Possible Specializations


  • Veuillez vous connecter pour répondre
97 réponses à ce sujet

#1
Auintus

Auintus
  • Members
  • 1 823 messages
 According to this here (around 4:30-6:00), specializations will probably be singular and tied into the storyline. so the question is: Which specs can be integrated reasonably and how?

Blood mage is fairly easy, people will likely hate you or fear you. The difficulty being that I have a "good" warden and Hawke who are both blood mages. Finding the balance between chosen spec and personality would be key.

Reaver would be easy too. Just join a dragon cult, maybe have to actually participate, fighting alongside dragons, protecting eggs and the like.

Any ideas for specs, old and new, and how they would function?

#2
Guest_BrotherWarth_*

Guest_BrotherWarth_*
  • Guests
It would be cool if you had to assassinate some people to get the assassin specialization. Something that would test your morals, like killing a nobleman's child to force him to give his farmland to a local criminal who has hired the assassins you are being trained by.

#3
Auintus

Auintus
  • Members
  • 1 823 messages
And for integrating an assassin maybe allow an alternate method of resolving a plot point if you possess the assassin spec.

#4
kylemccutcheon

kylemccutcheon
  • Members
  • 2 messages
i would like them to bring back the arcane warrior becasue to me that was the best part of being a mage in DAO

#5
The Six Path of Pain

The Six Path of Pain
  • Members
  • 778 messages
Being in a Dragon cult would be awesome,i've always wanted a Dragon as a companion or a summon.

#6
Cultist

Cultist
  • Members
  • 846 messages
I would like to see two scepializations at most but with own quests and affecting the world.

#7
Gebert

Gebert
  • Members
  • 170 messages
Well, Templar seems to be an obvious one. Fight/hunt mages and abominations, and maybe find out that you do not agree with the Chantry and leave.

#8
Auintus

Auintus
  • Members
  • 1 823 messages
Something like each spec having its own chain of side-quests maybe? Like I said earlier though, if your spec had an actual effect on the main plot, or at least your options for dealing with a situation, that would provide maximum integration, rather than something just tacked onto the main storyline.

#9
Auintus

Auintus
  • Members
  • 1 823 messages
Reaver: Mentioned previously
Assassin: Assassinations of course
Arcane warrior: tracking down other Lifegems and remnants of arcane warrior arts
templar: Gerbert's post
Blood mage: pushing the limits of magic and consorting with demons
Duelist: Duels against other skilled fighters. Isabela mentioned something similar once.

#10
deatharmonic

deatharmonic
  • Members
  • 464 messages

Auintus wrote...

Something like each spec having its own chain of side-quests maybe? Like I said earlier though, if your spec had an actual effect on the main plot, or at least your options for dealing with a situation, that would provide maximum integration, rather than something just tacked onto the main storyline.


I agree with this. I think after being a mage in DA2 and it not having any impact on the game at all, it's important for classes in DA3 to really have an observable affect. However! I'm wondering if there is a possible downside to having too much integration. For example being a templar and only being able to express contempt for mages because of your spec. So while I would like to see your spec impact the game I wouldn't want it dictating your views. What would be good is if additional views linked to the spec were made available.

#11
Auintus

Auintus
  • Members
  • 1 823 messages
Perhaps something similar to the friendship/rivalry system from DA2? Like a templar can take everything to the extreme and kill all mages or one that is more dedicated to eliminating maleficars and abominations while simply trying to restore order to the majority of mages. Add in an extremist superior and you could possibly defy orders to help good mages find safe haven.

#12
deatharmonic

deatharmonic
  • Members
  • 464 messages

Auintus wrote...

Perhaps something similar to the friendship/rivalry system from DA2? Like a templar can take everything to the extreme and kill all mages or one that is more dedicated to eliminating maleficars and abominations while simply trying to restore order to the majority of mages. Add in an extremist superior and you could possibly defy orders to help good mages find safe haven.


Yeah  I think providing different paths similar to what you mentioned would be interesting. It would also provide different ways of dealing with missions, as you said either slaughtering all mages, trying to guide them or defying orders.

#13
Auintus

Auintus
  • Members
  • 1 823 messages
Then again, specs would have to railroad you to a certain degree. I doubt the Chantry would accept the help of a blood mage.

#14
Kungfu Nando

Kungfu Nando
  • Members
  • 226 messages
I have a few ideas about this, a lot of they are rehashes of what bioware already has done and some i'm surprised they didn't. So I don't end up with walls of text I have three quick examples.

1.Conversation options, Being a blood mage I force a NPC to give me the info/item/anything to advance a certain plot line. Similar to a mage in DA2 or having high enough traps skill in Origins

2." Renegade/Paragon" interrupts, As a Templar I can weaken a mage (only in certain convos) by cutting off their magic.

3. Quests, A joining quest, a few small tasks and a small arc exclusive to your spec. So Templar work for the Chantry/ Templar side of the war, Blood mages the opposite, Assassin's the crows etc. My ideas for the classes join quests are as follows, at
Warriors; Join the civil war/chantry, Join a Dragon Cult, Join a group of Chasind Ash Warriors
Mage: Learn shapeshifting from a "Witch of the wilds", Meet a spirit/demon in the fade, Join the college of magi and learn Force (didn't included arcane warrior because it was a lost elven art)
Rogue: Join the Crows, Join pirates/ Orlains duelers, Learn from a dalish hunter or becoming a quari spy

#15
Auintus

Auintus
  • Members
  • 1 823 messages
Conversation options is something I hadn't considered. Being able to control someone via blood magic to help persuade/intimidate checks. Although I don't see the purpose of cutting off a mage's magic outside of battle, save perhaps certain situations in Tevinter. Fenris mentioned Danarius using magic simply to show off, maybe a templar could intimidate an entire group by draining their mana and ruining their game.

#16
Guest_Nizaris1_*

Guest_Nizaris1_*
  • Guests
I think they should bring back "Champion" for warrior, it is because DA2 is about Champion of Kirkwal, so maybe Hawke the Champion teach someone how to be a Champion.

War Cry - Increase attribute for self and party member
Rally - increase attack and defense for self and party members
Heroism - increase damage, resistance and critical chance for self and party members

Shape shifter also interesting...well if it going to be apostate PC, sure know about this magic. But make sure to have different mechanic than the broken DA:O.

Bear form - Slam, Overpower, high constitution
Werewolf form - fast attack, rage, can jump attack across battlefield, high dexterity
Dragon form - can fly, fire breath, talon attack, wing attack

Bard...this time the PC really sing a song, not just shouting "aaaarrrhhh!!"

Sad Song - reduce enemy attack, defense and resistance
Love Song - increase mana, stamina and health regen for self and party members
Epic Song - increase level by 1 for self and party members

#17
Auintus

Auintus
  • Members
  • 1 823 messages
If you notice the battlemaster tree, not a spec, is fairly close to the champion spec from Origins.
On that note, I've noticed some specs just can't be integrated into the story very well, like ranger and champion. Maybe they should just make them actual trees rather than specializations.

#18
Guest_Nizaris1_*

Guest_Nizaris1_*
  • Guests
I know, but who invest in Battlemaster anyway? It is wasted. I never invest in Battlemaster

#19
Auintus

Auintus
  • Members
  • 1 823 messages
It needs to be done better, yes, but it would be better than making it a full-blown specialization again, at least for the point of making specs integrated into the storyline. I think so anyway.
BTW, I always put some of Aveline's points in battlemaster, it just seems right.

#20
Xerxes52

Xerxes52
  • Members
  • 3 147 messages
A Summoner class, with a choice at the beginning to summon either a benevolent spirit (i.e. Spirit of Valor), or a demon (Desire or Pride Demon). The rest of the tree would be devoted to improving said summon's abilities, and a passive to boost damage against Fade creatures.

#21
Chiramu

Chiramu
  • Members
  • 2 388 messages
The way to get specialisations sounds very good :).

Spirit Healer should definitely be one of them though, a mage should go into the Fade sometime and challenge themselves (that makes me think of the test for a Paladin in Final Fantasy 4 lol XD).

But I love the idea of gaining a specialisation through the story :D.

#22
Giga Drill BREAKER

Giga Drill BREAKER
  • Members
  • 7 005 messages
I wish they would have a warrior specialization that would allow you to wield two swords effectively as you would wield a two handed sword.

#23
Guest_Nizaris1_*

Guest_Nizaris1_*
  • Guests

Xerxes52 wrote...
A Summoner class, with a choice at the beginning to summon either a benevolent spirit (i.e. Spirit of Valor), or a demon (Desire or Pride Demon). The rest of the tree would be devoted to improving said summon's abilities, and a passive to boost damage against Fade creatures.


I agree. Funnily, in DA:O only Rogue can summon with Ranger specialization. mage cannot. And in DA2 only bad mages can summon

It is interesting if have summoner, at least it add temporary party member for mages are fragile.

Can summon good spirit such as Valor, Justice, Faith or demons such as Desire, Pride and Sloth

#24
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages

Auintus wrote...

 According to this here (around 4:30-6:00), specializations will probably be singular and tied into the storyline. so the question is: Which specs can be integrated reasonably and how?


All of them.

I can't think of a single specialization that couldn't be integrated into quests/storyline. Or they could make new ones.

#25
Anvos

Anvos
  • Members
  • 691 messages
I want to see spirit warrior make a return.  Would be really interesting in the mage and templar back drop.  Plus it could have a cool story arching out about how you and your demon or spirit get along.

Tenatively I'd See

Warrior~ Spirit Warrior, Templar, Reaver, Beserker
Mage~ Blood Mage, Spirit Healer, Elementalist, Summoner (would be a mix between crowd control spirt abilities and summoning magical contructs)
Rouge~ Ranger, Bard, Assassin, Shadow

Modifié par Anvos, 07 août 2012 - 10:51 .