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Dragon age 3- Possible Specializations


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#26
Auintus

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Xerxes52 wrote...

A Summoner class, with a choice at the beginning to summon either a benevolent spirit (i.e. Spirit of Valor), or a demon (Desire or Pride Demon). The rest of the tree would be devoted to improving said summon's abilities, and a passive to boost damage against Fade creatures.


I think that, like ranger, expanding the tree would expand which spirits you can summon. Perhaps you could be locked into spirits or demons, but not down to a single creature. Maybe spirits would less be summoned the way Avernus did it, but instead form a symbiotic relationship with the summoner, like Wynne or Anders...preferably Wynne.

I really just hope for a arcane warrior/ Battlemage combo.

#27
bloodmage13

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I am a huge supporter of only allowing players to pick one specialization and tying it to storyline. I think each specialization should have at least one side quest.  A Templar quest could be to hunt the group of blood mages. Also specialization should allow different conversation options. 

#28
Amycus89

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Auintus wrote...

Xerxes52 wrote...

A Summoner class, with a choice at the beginning to summon either a benevolent spirit (i.e. Spirit of Valor), or a demon (Desire or Pride Demon). The rest of the tree would be devoted to improving said summon's abilities, and a passive to boost damage against Fade creatures.


I think that, like ranger, expanding the tree would expand which spirits you can summon. Perhaps you could be locked into spirits or demons, but not down to a single creature. Maybe spirits would less be summoned the way Avernus did it, but instead form a symbiotic relationship with the summoner, like Wynne or Anders...preferably Wynne.

I really just hope for a arcane warrior/ Battlemage combo.


I could actually grow to like having just one demon or spirit that you can shoose, if they then were interactable NPCs you could talk to, and thus tied to the class's own questline. Extra talents and abilities strengthening your "fighter". I think it just makes it more "realistic" for lack of a better word, when you can yourself experience the kind of temptations and traps that all the other NPCs appear to be dumb enough to fall for:lol: (usually when I see NPCs fall for demons, like in the fade in DA2 where your companions betrays you, I always think "idiots" when they fall for their tricks. Would be fun to suddenly realize that you yourself is on the receiving end sometime)

#29
Auintus

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Amycus89 wrote...


I could actually grow to like having just one demon or spirit that you can shoose, if they then were interactable NPCs you could talk to, and thus tied to the class's own questline. Extra talents and abilities strengthening your "fighter". I think it just makes it more "realistic" for lack of a better word, when you can yourself experience the kind of temptations and traps that all the other NPCs appear to be dumb enough to fall for:lol: (usually when I see NPCs fall for demons, like in the fade in DA2 where your companions betrays you, I always think "idiots" when they fall for their tricks. Would be fun to suddenly realize that you yourself is on the receiving end sometime)


So you want more of another companion as opposed to an expendable summon. An interesting concept, but what would be the purpose of selecting, say, a rage demon over a pride demon?
Demons are set into tiers of power so pride demons would be the most powerful and any players choice. Unless they decided to implement gameplay and story segregation and make spirits/demons equal in power, but differing in use (sloth for a tank, desire for a caster, pride for a dps warrior, etc.) which would be interesting, but in direct contrast to what is directly stated in-game.
Despite my doubts, I hope they manage to pull off your idea. It would be a very interesting twist on a spec.

#30
Amycus89

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Auintus wrote...

Amycus89 wrote...


I could actually grow to like having just one demon or spirit that you can shoose, if they then were interactable NPCs you could talk to, and thus tied to the class's own questline. Extra talents and abilities strengthening your "fighter". I think it just makes it more "realistic" for lack of a better word, when you can yourself experience the kind of temptations and traps that all the other NPCs appear to be dumb enough to fall for:lol: (usually when I see NPCs fall for demons, like in the fade in DA2 where your companions betrays you, I always think "idiots" when they fall for their tricks. Would be fun to suddenly realize that you yourself is on the receiving end sometime)


So you want more of another companion as opposed to an expendable summon. An interesting concept, but what would be the purpose of selecting, say, a rage demon over a pride demon?
Demons are set into tiers of power so pride demons would be the most powerful and any players choice. Unless they decided to implement gameplay and story segregation and make spirits/demons equal in power, but differing in use (sloth for a tank, desire for a caster, pride for a dps warrior, etc.) which would be interesting, but in direct contrast to what is directly stated in-game.
Despite my doubts, I hope they manage to pull off your idea. It would be a very interesting twist on a spec.

Similar to a companion, though I wouldn't expect to be able to interact with it quite as much as any other "real" companion. I'm probably dreaming of course, but the point is that this demon would make a serious effort in making you trust it (as in, actually able to fool some real players, not like the fade quest in DA:O where you meet duncan and he says in a pretty creepy voice "the darkspawn are gone, remember?" It just felt stupid. Yet characters like Wynne who should know better than anyone about the fade falls for it). Depending on whether you manage to fall for it or not, it should be possible to include some interesting scenes towards the end. I would see this as a kind of class specific quest.

You are right about the many different demons though. I was however thinking about only being able to choose between a spirit, a la Justice, and a real demon like desire or pride. From what I remember from the lore,it's the demons themselves that look and find you, not the opposite. The question is just whether or not you let them possess you.

It might require a bit more dialogue, but they would probably not need to do as many art resources as they might in other class specific quests (assuming that they have any at all, but I hope so.

Well, one can always dream...

Modifié par Amycus89, 09 août 2012 - 01:48 .


#31
KiwiQuiche

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Total love the idea of being a Reaver Dragon Cultist. I loved it in DAO when I sided with them and 'Andraste' let me pass unharmed.

#32
Auintus

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@Amycus89 I think I understand what you mean, and it sounds good. Maybe a spirit or demon selects you based on how you've played the game so far? That'd be interesting. However the temptation would be difficult to implement. Your DA2 companions make it very clear that the allure of a demon's offer goes far beyond the words. I'm not certain how that could be replicated.

@KiwiQuiche I agree completely. The codex entry for dragon cults makes it sound workable and awesome. Imagine fighting with a dragon(drake, dragonling, etc.) instead of against them.

#33
Auintus

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Idea: Drake companion/pet for reaver. High dragon would be too unfair, but a drake should do nicely. Have it bond to your character after you get x so far in spec sub-plot.

#34
Shadowvalker

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I would love to play a "sniper" archer!

Maybe because I disliked the archer in DA2...

#35
wowpwnslol

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I'd like them to bring specializations being unlocked by a quest, like in Origins. Of course that was too frustrating for kids that played this game, so Bioware removed that feature in DA2.

#36
Auintus

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wowpwnslol wrote...

I'd like them to bring specializations being unlocked by a quest, like in Origins. Of course that was too frustrating for kids that played this game, so Bioware removed that feature in DA2.


In the video, one of the directors said something about 'making each specialization more 'special' not only in terms of how you get it, but what happens after you've gotten it."
I like to think that this means we get our unlockable specs again. Except you have to unlock it every time you play through.

#37
Rayndorn

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 In Dragon age 3, I really hope you'll be able to be an elf/dwarf again. And I want to be a dalish mage :devil: (I'm aware that you can mod the PC version for dalish mages in origins, but I unfortunately play on console :blush: ) 

If I can't have any of that, I would at least like the keeper specilization to return. I found myself playing merrill for almost the entire game on my latest playthrough (As a spirit healer, so my hawke was a bit.....inactive, anyway) :wub:

EDIT: I would also like specilizations to affect conversation!

Modifié par Hazasaurus98, 10 août 2012 - 12:30 .


#38
Icy Magebane

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Auintus wrote...

wowpwnslol wrote...

I'd like them to bring specializations being unlocked by a quest, like in Origins. Of course that was too frustrating for kids that played this game, so Bioware removed that feature in DA2.


In the video, one of the directors said something about 'making each specialization more 'special' not only in terms of how you get it, but what happens after you've gotten it."
I like to think that this means we get our unlockable specs again. Except you have to unlock it every time you play through.


I never liked that unlocked specs carried over between playthroughs of DA:O... although it was nice to be a blood mage early on in that game, I still don't really like the idea of something from a previous character having an effect on whoever I'm playing at the time.  So I hope you're right about that, but only time will tell.  I also don't see the point of blaming any one or any group ("kids" in this case).  It's up to the game's developers to decide what goes, and if they want to cater to a certain group, that's not the group's fault.  It's like blaming overweight children whose parents buy them too many hamburgers... well, that's how I see it anyway.

And for the record, they should bring back Arcane Warrior just as powerful as it was in DA:O... that spec was awesome.

#39
Lemina Ausa

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I won't mind having the arcane warrior spec back again. It's the closest you can get to a paladiny/clericy type of character (i.e. someone who can melee and heal in heavy armor) in DA. Being able to toss spells while in heavy armor was fun too.

#40
Auintus

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What about implementing penalties to certain checks? The reaver, for example is stated to have increased aggression. Maybe increase intimidate checks, but penalize persuasion checks. The natural distrust many have towards blood mages offset by the ability to manipulate others with blood magic and so forth.

#41
Xilizhra

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Auintus wrote...

What about implementing penalties to certain checks? The reaver, for example is stated to have increased aggression. Maybe increase intimidate checks, but penalize persuasion checks. The natural distrust many have towards blood mages offset by the ability to manipulate others with blood magic and so forth.

I'm not sure I like the idea of personality being restricted by specialization; after all, they're supposed to be wholly beneficial. I believe it'd be better suited to just get new options for specialization and not penalties.

As for specializations I'd like to see... well, how many would it be reasonable to include?

#42
Auintus

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Not your personality, just the difficulty of coercion checks based on how well your specialization is trusted. A tevinter magister would have absolutely no difficulty dealing with a blood mage for example. Basically, your being a blood mage would make them more suspicious/cautious/whatever, and the difficulty in persuading them or gaining their trust reflects that.

To answer your question, as many as you like, I just want examples as to how they can be integrated into the main storyline.

Modifié par Auintus, 12 août 2012 - 01:05 .


#43
Chaos Lord Malek

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I think there wwill be just two specializations.

Mage - Blood Mage or Spirit Mage (some mix of Force Mage/Spirit Healer)

Warrior , that's pretty easy - Templar or Reaver

Rogue - Assassin or something.(probably duelist, since Shadow talents will easily fall into Assassin spec)

#44
Rawgrim

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So no archery?

#45
Auintus

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Chaos Lord Malek wrote...

I think there wwill be just two specializations.

Mage - Blood Mage or Spirit Mage (some mix of Force Mage/Spirit Healer)

Warrior , that's pretty easy - Templar or Reaver

Rogue - Assassin or something.(probably duelist, since Shadow talents will easily fall into Assassin spec)



I doubt that they'd be that restrictive, although we probably won't see the return of six different specs per class. I could reasonably see:

Blood mage, spirit healer, arcane warrior/battlemage, Keeper/maybe shapeshifter.
Assassin/shadow, duelist, bard.
Templar, reaver, spirit warrior, Champion/guardian, berserker

Not to say that it is a balanced list by any means, just that there is too much potential to restrict each class to one of two specializations.

#46
Auintus

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Spec specific options:
Blood mage: blood slave persuade
Reaver: Frightening appearance intimidate
Duelist: Persuade a group battle down to a personal duel, similar to the Arishok bit in DA2.
Shadow: Stealth past specific confrontations
Templar: Mage-specific intimidate
Arcane warrior: Avoid recognition as a mage

#47
Androme

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 paladin

edit: i'm joking.

Modifié par Androme, 17 août 2012 - 10:26 .


#48
Auintus

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Would a necromancer fall under blood magic?

#49
Wrathion

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Auintus wrote...

Would a necromancer fall under blood magic?


Yes, Quentin tried something like necromancy it was considered to be blood magic.

I REALLY only care about the mage specializations and of those...the Blood Magic special. Because blood magic...
I just really like my wardens/hawkes being special snowflakey good blood mages. Is all.

#50
Thibax

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For me:

Warriors - Templar, Reaver, Spirit Warrior, Berserker, Guardian
Rogue - Bard (with songs and harp), Shadow, Assassin, Duelist, Archer Specialization
Mage - Spirit Healer (healing/protection/spirit), Keeper (nature plant spells/poison/regeneration), Blood Mage (curses), Elementalist (fire/earth/water/air) , Shapeshifter/Summoner (animals)

I really want a nature mage and bard with harp attacks. :)