"Mass Effect 4" or 5, or 6, or 0.5 - What could/should be next (and what NOT) - Spitballing and serious considerations
#51
Posté 05 août 2012 - 07:46
#52
Posté 05 août 2012 - 07:57
Plus in Synthesis it offers the best possible storyline potential to set up the starchild as the final boss. By that lemme explain: the Synthecation also contained a dark secret: the ability to rewrite and erase memories by a superior being (starchild) as a result he can send THE ENTIRE GALACTIC FORCE against you when you find this out.
Mass Effect 3 was big for having the Reapers being so powerful but to have the Reapers AND every single force in the galaxy hunting you down. That really is a battle against all odds
#53
Posté 05 août 2012 - 07:59
spockjedi wrote...
Reboot the series, and please, PLAN AHEAD before rebooting.
#54
Posté 05 août 2012 - 08:30
I wouldn't mind seeing game where you work with a young Anderson from graduating the N7 program through the First Contact War.
#55
Posté 05 août 2012 - 02:16
#56
Posté 05 août 2012 - 02:17
#57
Posté 05 août 2012 - 03:20
HagarIshay wrote...
Whatever ME will have in the future, there will not be...
A CANON ENDING.
I hope not. Maybe just watered down consequences of you end choice, I can live with that, but please atleast include some. There's no point in including end choices just to canonize one down the line.
Example (I read it somewhere else, liked it.):
A new story with a new protagonist with your end choices carried over.
Destroy: No synthetics. Broken and burned reaper hulls spotted occasionally. People and squadmates chat about destroy and its consequences. Maybe include a destroy-specific sidemission.
Synthesis: Everyone has a green hue, the reapers left for unknown destinations after rebuilding the galaxy. When you scout uncharted planets you spot one or two walking by ocasionally. People and squadmates chat about Synthesis and its consequences. Maybe include a synthesis-specific sidemission.
Control: Shepard leaves for dark space after rebuilding the galaxy. Some reapers occasionally spotted flying by on the fringe systems. You will be ocasionally be contacted by Shepard, maybe he/she will give you some missions. People and squadmates chat about Control and its consequences. Maybe include a control-specific sidemission.
Its not that difficult if you scale down the consequences appropriately. :|
I'd love to see something like this, more than prequels.
Modifié par pirate1802, 05 août 2012 - 03:23 .
#58
Posté 06 août 2012 - 08:58
But even IF (that's a big 'if'!) - IMHO the three ending scenarios - ESPECIALLY Synthesis - produce VASTLY different new 'galaxies' in which we would roam. How can something like Synthesis not substantially change almost everything? A sh*tload of stuff the devs would have to pay attention to. Lifespan of species: changed? Is everyone immortal? CAN one be? Injuries/death and medical treatment would have changed drastically. So would wars, armed conflicts, weaponary. There would probably be new religions, new ideologies, a completly new sophisticated level of technologie. Maybe biotics have changed totally? Do the still exist? Will they be enhanced? Will they still be needed? etc. etc. etc.
To make a believeable sequel that deviates in different ways according to the endings of ME:3 requires paying close attention to ALL those things and even much more. With a big chance that those who chose Control or Destroy would never see any of this so you'd need equally thought out backstories and 'realities' for them as well. It sounds like a developers perfect nightmare.
I honestly don't think things like "sometimes you see a Reaper - or not" and "everyone has a green glow - or not" would cut it. It would seem superficial and lame. I like the IDEA very much but I think it's not very feasible... :-[
edit: I mean absolutely no disrespect! Just my two cents. I totally get what you meant and I LIKE it - just don't think it will or can be done. (I did just read my reply, it sounded harsh - it's not meant to!)
Modifié par Nordlycht, 06 août 2012 - 09:02 .
#59
Posté 06 août 2012 - 09:13
#60
Posté 06 août 2012 - 10:03
shepdog77 wrote...
I'd love for a smaller scale plot set in the Mass Effect Universe. Maybe set during the events of Mass Effect 2, you play as an alien mercenary or something like that. Sort of like DA2's plot compared to DA:O's. (I know DA2's overall quality was poor, I'm just talking strictly about the protagonist and setting)
#61
Posté 06 août 2012 - 10:07
#62
Posté 06 août 2012 - 10:13
Let the player choose between four characters. An asari, a Turian, a Krogan or a Quarian. The game plays like a very linear shooter, with lots of dialogue. The linear nature of the game will allow for much more variety in the environment and characters depending on your choices, since the devs would have to account for much less stuff. This would also make the inclusion of branching paths for each story line a lot easier. Every character storyline lasts for around 6-7 hours, but has 3-4 very different endings.
Also, none of the stories will be huge or epic. It will be small, but intense stories, set on each character's homeworld, with the plot happening on a more personal level. In this way, the different stories won't interfere with the ME trilogy's story.
That would be pretty cool, imo.
Modifié par Brovikk Rasputin, 06 août 2012 - 10:13 .
#63
Posté 06 août 2012 - 10:15
zeypher wrote...
No prequel, if they have to canonize an ending to make a sequel so be it. I hate prequels with a passion. Go forwards in the timeframe of the mass effect universe not backwards.
I know I am reapting myself, sorry for that.
BUT if it would be a smaller, more personal, emotional story (not "galatic war") it could be pretty much self-contained with no need to interfere with the Mass Effect timeline? I agree, a game with a scope similar to ME1-3 as a prequel would be questionable. However I don't see it as a problem having a more personal w/o galatic-wide ramifications to your decisions?
I firmly believe this is a very good way to go for a possbile new Mass Effect game. Smaller scope, more personal while retaining the complexity.
#64
Posté 06 août 2012 - 10:21
Nordlycht wrote...
zeypher wrote...
No prequel, if they have to canonize an ending to make a sequel so be it. I hate prequels with a passion. Go forwards in the timeframe of the mass effect universe not backwards.
I know I am reapting myself, sorry for that.
BUT if it would be a smaller, more personal, emotional story (not "galatic war") it could be pretty much self-contained with no need to interfere with the Mass Effect timeline? I agree, a game with a scope similar to ME1-3 as a prequel would be questionable. However I don't see it as a problem having a more personal w/o galatic-wide ramifications to your decisions?
I firmly believe this is a very good way to go for a possbile new Mass Effect game. Smaller scope, more personal while retaining the complexity.
Yep, that's basically what I was trying to say in my post, but you said it much more eloquently. :happy:
I think people just don't like the idea of prequels b/c of Star Wars.
#65
Posté 06 août 2012 - 10:23
- The Rachni wars.
- First contact war.
- The Anderson/Sanders storyline from the books (lots of Cerberus and Kai Leng stuff!).
- Something during the events of 3. Playing as a footsoldier during the attack on Palaven or Thessia. Fighting the Reapers on Tuchanka as a Krogan. Trying to retake Rannoch as a Quarian. - Or maybe play as a Heretic Geth and try to keep the Quarians off the planet!
- Maybe a game set before the Prothean cycle. Or a game with the very first cycle that created the Reapers.
Endless possibilities!
#66
Posté 06 août 2012 - 10:27
shepdog77 wrote...
Yep, that's basically what I was trying to say in my post, but you said it much more eloquently. :happy:
I think people just don't like the idea of prequels b/c of Star Wars.
Jep, I saw that, we seem to sing the same song. I also think it's the ONLY way for BW to do more ME stuff since it just can't get bigger than "Reaper War"! What is bigger than "saving the galaxy"? Well "saving the universe" maybe, but I think that's stretching it a bit... They only can get "smaller" with their stories. And that's an opportunity not a problem
#67
Posté 06 août 2012 - 10:35
Nordlycht wrote...
shepdog77 wrote...
Yep, that's basically what I was trying to say in my post, but you said it much more eloquently. :happy:
I think people just don't like the idea of prequels b/c of Star Wars.
Jep, I saw that, we seem to sing the same song. I also think it's the ONLY way for BW to do more ME stuff since it just can't get bigger than "Reaper War"! What is bigger than "saving the galaxy"? Well "saving the universe" maybe, but I think that's stretching it a bit... They only can get "smaller" with their stories. And that's an opportunity not a problem
Yeah, it's either small scale single player stories, or.. *shudders* ..an MMO.
#68
Posté 06 août 2012 - 11:51
spockjedi wrote...
Reboot the series, and please, PLAN AHEAD before rebooting.
"Reboot"? As in "do it again, but altered and -supposedly- enhanced"?
Dear sir, I will gladly bet you a barrel of Jack Daniel's whiskey that THAT is not going to happen. At least not before the year 2022. Reboots are for cult hollywood movies from the 80s and 90s and it doesn't really work that well with those also.
Thank you for your input, however I firmly vote "Nah" on that one!
Modifié par Nordlycht, 06 août 2012 - 11:54 .
#69
Posté 06 août 2012 - 04:37
ME suffers from a bigger problem (not debating the ending here at all)-it's the idea that for a great many people, even those that liked the ending, it's all moot. For those that didn't like it, there's no win. At least SW had a win at the end of the 6th part, Return of the Jedi. It was a clear win that everyone could see as a win and people still didn't like the prequels very much.
If you make prequels then the ending of the whole series has a lot more weight on its shoulders. For many there's not enough greatness in ME3's ending to carry it off. And I don't mean just the people that dislike it. You have to read what people are saying about Leviathan-the enthusiasm is there for some people, but a lot of people that even liked the ending aren't interested. Time will tell and sales for Leviathan may determine the value of prequels and sidequest DLC/games.
#70
Posté 06 août 2012 - 04:41
#71
Posté 06 août 2012 - 05:01
sH0tgUn jUliA wrote...
Post war. Basic relay network. Black market. Factions + MQ. Play as any main race. Racial sub-plots. Rebuilding phase. This is going to be a very interesting period of time. Write a great story. Don't write a trilogy. No big galactic threat. There's enough problems.
Due to timing and NEW CONSOLES there won't be a save game import. I think they'll canon the destroy high EMS. Just get rid of the reapers. Get them out of the galaxy.
(psst: I think the controllers and synthesizers were indoctrinated. LOLZ
There will be new places to go. Maybe you'll find new clusters while you're rebuilding the relay network. New civilizations. Go where no one has gone before. First contact situations.
Sounds good to me.
#72
Posté 07 août 2012 - 06:46
pirate1802 wrote...
HagarIshay wrote...
Whatever ME will have in the future, there will not be...
A CANON ENDING.
I hope not. Maybe just watered down consequences of you end choice, I can live with that, but please atleast include some. There's no point in including end choices just to canonize one down the line.
Example (I read it somewhere else, liked it.):
A new story with a new protagonist with your end choices carried over.
Destroy: No synthetics. Broken and burned reaper hulls spotted occasionally. People and squadmates chat about destroy and its consequences. Maybe include a destroy-specific sidemission.
Synthesis: Everyone has a green hue, the reapers left for unknown destinations after rebuilding the galaxy. When you scout uncharted planets you spot one or two walking by ocasionally. People and squadmates chat about Synthesis and its consequences. Maybe include a synthesis-specific sidemission.
Control: Shepard leaves for dark space after rebuilding the galaxy. Some reapers occasionally spotted flying by on the fringe systems. You will be ocasionally be contacted by Shepard, maybe he/she will give you some missions. People and squadmates chat about Control and its consequences. Maybe include a control-specific sidemission.
Its not that difficult if you scale down the consequences appropriately. :|
I'd love to see something like this, more than prequels.
I think this would work, expecially if set so far after ME3 that Shepard/squadmate surving has no real meaning.
#73
Posté 07 août 2012 - 06:48
#74
Posté 07 août 2012 - 06:56
It's just, what really grabs me about MMORPG's in the ability to play with your friends in a universe that you enjoy, so you can share your experiences. Not to mention it is just about unending, unlike single player games (Unless if it's an open world game or something). Would be great to take control of your favourite races and explore the Galaxy with them.
Oh, and, there's the most important thing about if of course... never-ending roleplay with never-ending possibilites!
#75
Posté 07 août 2012 - 06:58





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