Aller au contenu

Photo

Thoughts on Geth Infiltrator when properly set-up for shotguns. Wow.


  • Veuillez vous connecter pour répondre
181 réponses à ce sujet

#26
Rafahil893

Rafahil893
  • Members
  • 89 messages

megabeast37215 wrote...

Rafahil893 wrote...

It's not that the GI is OP it's that all other classes are UP. Everything else just needs to be on par with the GI. This way everyone can get high scores. Oh and make enemies tougher too to compensate :P


Yeah... Bioware should modify 41 other characters, and every enemy in the game to account for the OP abomination that is the GI... NOT.


lol it seems the sarcasm was lost on you all :D

#27
megabeast37215

megabeast37215
  • Members
  • 13 626 messages

Rafahil893 wrote...

megabeast37215 wrote...

Rafahil893 wrote...

It's not that the GI is OP it's that all other classes are UP. Everything else just needs to be on par with the GI. This way everyone can get high scores. Oh and make enemies tougher too to compensate :P


Yeah... Bioware should modify 41 other characters, and every enemy in the game to account for the OP abomination that is the GI... NOT.


lol it seems the sarcasm was lost on you all :D


Yeah... I'm dense like that. I need little smiley faces to get it... Posted Image

#28
Neonn

Neonn
  • Members
  • 203 messages

Dharvy wrote...

My platinum GI build is not squishy and he plays Platinum like a terminator. My friend spec his GI for Damage, and I spec mine for Utility. He outscores me at times but I have more survivability. Its fun being able to cloak, tank, and kill everything.


My GI uses vision&speed(HM) + duration(TC). It might not as awesome at scoring as those GIs who speced for damage, but I play platinum PUG (unknown map only) a lot, the utility setup has saved the team many times as it is easier to solo the wave. :wizard:

Modifié par Neonn, 04 août 2012 - 08:36 .


#29
TMB903

TMB903
  • Members
  • 3 323 messages
GI is easily the most powerful character...I rarely use him however

#30
Computron2000

Computron2000
  • Members
  • 4 983 messages
GI is strong because of hunter mode PLUS tactical cloak. One without the other reduces the GI to normal. The general public only discovered the wonders of RoF and accuracy bonuses in the destroyer that the GI already enjoyed for a long time.

If hunter mode didn't have that screen spam that makes me want to puke, i would use the GI more

#31
Imp of the Perverse

Imp of the Perverse
  • Members
  • 1 662 messages

Computron2000 wrote...

GI is strong because of hunter mode PLUS tactical cloak. One without the other reduces the GI to normal. The general public only discovered the wonders of RoF and accuracy bonuses in the destroyer that the GI already enjoyed for a long time.

If hunter mode didn't have that screen spam that makes me want to puke, i would use the GI more


One solution would be to remove the damage bonus from tactical cloak, but implement stealth bonuses that games like Fallout and Skyrim have - if the enemy is unaware of your presence, you get a damage bonus. TC would make it easier to get that bonus, but it'd potentially be available to every character. Maybe put a range limit on it so you don't just automatically get it by sniping that banshee from all the way across the map. Shooting also normally gives you away, so single shot sniper rifles would have an advantage.

In lieu of the current choice between damage and duration, make it a choice between effectiveness and duration. Choosing effectiveness means you can get as close to enemies as you want without being seen, while choosing duration leaves you detectable to enemies within a given radius. There could also be a speed penalty that you can spec out of (increased duration, or more silent movement.)

As a GI fan I'd still willingly give up some of hunter mode's damage bonuses, wall hack and extra speed are useful enough to me that it'd still be a worthwhile power. Maybe add a passive that improves TC's effectiveness. I wouldn't go to overboard though, as some people have pointed out it can be a difficult class to master due to the low health, that should come with some kind of reward.

The infiltrator passives could also be modified to give you bonus stealth damage - like you received extra training in pinpointing weak spots.

#32
Guglio08

Guglio08
  • Members
  • 782 messages

FlowCytometry wrote...

Honestly, its hard for a class that has both a wall hack and stealth to *not* be powerful in an fps. They are both the whole reason his counter-balance - being a glass cannon- doesn't really work out well. What it really translates to is: poor GIs are really bad; good GIs utterly dominate.

FPS = First Person Shooter

ME3 is not a First Person Shooter.

#33
ToLazy4Name

ToLazy4Name
  • Members
  • 6 169 messages
Just now discovering the GI, eh?

#34
mybudgee

mybudgee
  • Members
  • 23 051 messages
ME3 is a 3rd person nerfer...

#35
Dharvy

Dharvy
  • Members
  • 741 messages

Neonn wrote...

Dharvy wrote...

My platinum GI build is not squishy and he plays Platinum like a terminator. My friend spec his GI for Damage, and I spec mine for Utility. He outscores me at times but I have more survivability. Its fun being able to cloak, tank, and kill everything.


My GI uses vision&speed(HM) + duration(TC). It might not as awesome at scoring as those GIs who speced for damage, but I play platinum PUG (unknown map only) a lot, the utility setup has saved the team many times as it is easier to solo the wave. :wizard:

Mine is specced the same way and for the most part I top score unless I'm playing some of my friends that are for the most part better players than me. I almost always go for Cyclonic and Stronghold on Plat and walk/run the map like I'm terminator.

#36
Dharvy

Dharvy
  • Members
  • 741 messages

Imp of the Perverse wrote...

Computron2000 wrote...

GI is strong because of hunter mode PLUS tactical cloak. One without the other reduces the GI to normal. The general public only discovered the wonders of RoF and accuracy bonuses in the destroyer that the GI already enjoyed for a long time.

If hunter mode didn't have that screen spam that makes me want to puke, i would use the GI more


One solution would be to remove the damage bonus from tactical cloak, but implement stealth bonuses that games like Fallout and Skyrim have - if the enemy is unaware of your presence, you get a damage bonus. TC would make it easier to get that bonus, but it'd potentially be available to every character. Maybe put a range limit on it so you don't just automatically get it by sniping that banshee from all the way across the map. Shooting also normally gives you away, so single shot sniper rifles would have an advantage.

In lieu of the current choice between damage and duration, make it a choice between effectiveness and duration. Choosing effectiveness means you can get as close to enemies as you want without being seen, while choosing duration leaves you detectable to enemies within a given radius. There could also be a speed penalty that you can spec out of (increased duration, or more silent movement.)

As a GI fan I'd still willingly give up some of hunter mode's damage bonuses, wall hack and extra speed are useful enough to me that it'd still be a worthwhile power. Maybe add a passive that improves TC's effectiveness. I wouldn't go to overboard though, as some people have pointed out it can be a difficult class to master due to the low health, that should come with some kind of reward.

The infiltrator passives could also be modified to give you bonus stealth damage - like you received extra training in pinpointing weak spots.


My thought to bring the GI down a bit would be to simply lower their passives and make trade it off for the geth weapons. That way the only real damage buff they'll have would be HM and TC. Hunter mode would be 17.5 plus 15% RoF and the usual TC buff. That would simply bring them more in line with all the other infiltrators who can use there passives in place of the GI's HM.

#37
megabeast37215

megabeast37215
  • Members
  • 13 626 messages
I'd be fine with taking all the weapon damage out of hunter mode, and just giving him and the GE even more increased speed and distance vision. He's got to have something cool about him... but just giving him tons of extra damage that other characters aren't capable of isn't the answer.

The other thought I had was to leave all the damage alone... and just nerf his shields from 750 to 500 with the 250 health. He'd still be better than the Drells... who have 500 health and 250 shields. The reason he'd be better is b/c shields regenerate and health doesn't... once the Drell's health is gone... getting it back isn't very easy without using a medi-gel or an ops pack. However the Geth characters don't care if their health is gone.... because full health and 20% health isn't a very big difference. This would make him more of a glass cannon, and would reduce the effectiveness of Cyclonic Modulators on him as well. Right now.. he's not as squishy as everyone says.

Godless Paladin made some suggestions in the Balance discussion, but I'll let him present them when he's ready.

#38
Kalas Magnus

Kalas Magnus
  • Members
  • 10 372 messages

megabeast37215 wrote...

It's the most broken OP class in the game, and if using Piranha... it's using the most broken OP gun in the game. They both deserve a big ole' whack with the nerf bat.

Seriously though guys... think about this: What got the Krysae nerfed? It's performance on the Geth Infiltrator... What's going to get the Piranha nerfed? It's performance on the Geth Infiltrator.

The GI is the real culprit in many weapon nerfs IMO... and until he is balanced, he will continue to be.

:crying: 

Ohh well, QMI is my new go to class.:)

#39
Eckswhyzed

Eckswhyzed
  • Members
  • 1 889 messages

megabeast37215 wrote...

I'd be fine with taking all the weapon damage out of hunter mode, and just giving him and the GE even more increased speed and distance vision. He's got to have something cool about him... but just giving him tons of extra damage that other characters aren't capable of isn't the answer.

The other thought I had was to leave all the damage alone... and just nerf his shields from 750 to 500 with the 250 health. He'd still be better than the Drells... who have 500 health and 250 shields. The reason he'd be better is b/c shields regenerate and health doesn't... once the Drell's health is gone... getting it back isn't very easy without using a medi-gel or an ops pack. However the Geth characters don't care if their health is gone.... because full health and 20% health isn't a very big difference. This would make him more of a glass cannon, and would reduce the effectiveness of Cyclonic Modulators on him as well. Right now.. he's not as squishy as everyone says.

Godless Paladin made some suggestions in the Balance discussion, but I'll let him present them when he's ready.


The GI is one of the classes I'd love to see Bioware's usage data on. How many people are using them? How does the number of times they get downed compare to other classes? I can get behind the first suggestion, but I'm not so sure about the second, as it doesn't really do anything to the GI's insane damage output.

#40
Imp of the Perverse

Imp of the Perverse
  • Members
  • 1 662 messages

Dharvy wrote...

Imp of the Perverse wrote...

Computron2000 wrote...

GI is strong because of hunter mode PLUS tactical cloak. One without the other reduces the GI to normal. The general public only discovered the wonders of RoF and accuracy bonuses in the destroyer that the GI already enjoyed for a long time.

If hunter mode didn't have that screen spam that makes me want to puke, i would use the GI more


One solution would be to remove the damage bonus from tactical cloak, but implement stealth bonuses that games like Fallout and Skyrim have - if the enemy is unaware of your presence, you get a damage bonus. TC would make it easier to get that bonus, but it'd potentially be available to every character. Maybe put a range limit on it so you don't just automatically get it by sniping that banshee from all the way across the map. Shooting also normally gives you away, so single shot sniper rifles would have an advantage.

In lieu of the current choice between damage and duration, make it a choice between effectiveness and duration. Choosing effectiveness means you can get as close to enemies as you want without being seen, while choosing duration leaves you detectable to enemies within a given radius. There could also be a speed penalty that you can spec out of (increased duration, or more silent movement.)

As a GI fan I'd still willingly give up some of hunter mode's damage bonuses, wall hack and extra speed are useful enough to me that it'd still be a worthwhile power. Maybe add a passive that improves TC's effectiveness. I wouldn't go to overboard though, as some people have pointed out it can be a difficult class to master due to the low health, that should come with some kind of reward.

The infiltrator passives could also be modified to give you bonus stealth damage - like you received extra training in pinpointing weak spots.


My thought to bring the GI down a bit would be to simply lower their passives and make trade it off for the geth weapons. That way the only real damage buff they'll have would be HM and TC. Hunter mode would be 17.5 plus 15% RoF and the usual TC buff. That would simply bring them more in line with all the other infiltrators who can use there passives in place of the GI's HM.


So, replace the usual infiltrator weapon damage buffs with geth weapon buffs? It might make enough of a difference to make you use some of the other geth weapons. Right now it seems like the piranha really outclasses the GPS in terms of damage output and weight, this might make it less of a no brainer.

megabeast37215 wrote...

I'd be fine with taking all the weapon damage out of hunter mode, and just giving him and the GE even more increased speed and distance vision. He's got to have something cool about him... but just giving him tons of extra damage that other characters aren't capable of isn't the answer.

The other thought I had was to leave all the damage alone... and just nerf his shields from 750 to 500 with the 250 health. He'd still be better than the Drells... who have 500 health and 250 shields. The reason he'd be better is b/c shields regenerate and health doesn't... once the Drell's health is gone... getting it back isn't very easy without using a medi-gel or an ops pack. However the Geth characters don't care if their health is gone.... because full health and 20% health isn't a very big difference. This would make him more of a glass cannon, and would reduce the effectiveness of Cyclonic Modulators on him as well. Right now.. he's not as squishy as everyone says.

Godless Paladin made some suggestions in the Balance discussion, but I'll let him present them when he's ready.


A shield nerf might not be that effective. A lot of times I'll find myself just waiting for my shields to start to regen before I cloak and go back into the fray (TC will interrupt and I'm pretty sure entirely prevent shield recharge for as long as its active.) Having something there for shield gate and not having shield gate is a bigger difference than having full shields and 1/5th shields - as long as it's there, you're either successfully avoiding enemy fire, or you're taking cover as soon as you get hit, that extra couple hundred points of shield strength doesn't buy you much time when a prime is firing at you.

*Edit - Also, reducing survivability might be more of a penalty to teammates than to GI users. You're still going to have skilled players that can stay alive, and they're going to do just as much damage as they did before. But you're also going to have a lot of people trying to use the class because of its high damage, and dying constantly, putting the burden on their teammates to revive them and otherwise make up for their down time.

Modifié par Imp of the Perverse, 04 août 2012 - 11:45 .


#41
Yosuke

Yosuke
  • Members
  • 1 029 messages

theillusiveman11 wrote...

Are you just discovering the power of the Geth Infiltrator?



#42
megabeast37215

megabeast37215
  • Members
  • 13 626 messages

Eckswhyzed wrote...

megabeast37215 wrote...

I'd be fine with taking all the weapon damage out of hunter mode, and just giving him and the GE even more increased speed and distance vision. He's got to have something cool about him... but just giving him tons of extra damage that other characters aren't capable of isn't the answer.

The other thought I had was to leave all the damage alone... and just nerf his shields from 750 to 500 with the 250 health. He'd still be better than the Drells... who have 500 health and 250 shields. The reason he'd be better is b/c shields regenerate and health doesn't... once the Drell's health is gone... getting it back isn't very easy without using a medi-gel or an ops pack. However the Geth characters don't care if their health is gone.... because full health and 20% health isn't a very big difference. This would make him more of a glass cannon, and would reduce the effectiveness of Cyclonic Modulators on him as well. Right now.. he's not as squishy as everyone says.

Godless Paladin made some suggestions in the Balance discussion, but I'll let him present them when he's ready.


The GI is one of the classes I'd love to see Bioware's usage data on. How many people are using them? How does the number of times they get downed compare to other classes? I can get behind the first suggestion, but I'm not so sure about the second, as it doesn't really do anything to the GI's insane damage output.


Well in the second option... I'm trying to find a way to allow him to keep that damage, but penalize him further for having so much ability.

I just stewed on this a little while having dinner with the family.... here's my thought: Since the GI's damage is unrivaled, greater than everyone elses by a rather significant margin... we could lower his shields to lower than everyone elses to balance the fact that he out-damages everyone else. Truely make him a glass cannon... 250 shields, 250 health. Allow him to keep all his damage, and maybe even give him back the Hunter Mode damage he lost (which would really help the GE).... but all he would pretty much ever get is gates. Shield Gate, Health Gate, Dead. Since he would have such polar extremes... it would kinda make him balanced.

Just a thought...

#43
megabeast37215

megabeast37215
  • Members
  • 13 626 messages

Imp of the Perverse wrote...

A shield nerf might not be that effective. A lot of times I'll find myself just waiting for my shields to start to regen before I cloak and go back into the fray (TC will interrupt and I'm pretty sure entirely prevent shield recharge for as long as its active.) Having something there for shield gate and not having shield gate is a bigger difference than having full shields and 1/5th shields - as long as it's there, you're either successfully avoiding enemy fire, or you're taking cover as soon as you get hit, that extra couple hundred points of shield strength doesn't buy you much time when a prime is firing at you.

*Edit - Also, reducing survivability might be more of a penalty to teammates than to GI users. You're still going to have skilled players that can stay alive, and they're going to do just as much damage as they did before. But you're also going to have a lot of people trying to use the class because of its high damage, and dying constantly, putting the burden on their teammates to revive them and otherwise make up for their down time.


Valid points.

I agree that would punish teammates... but then again, they could make a concerted effort to protect him, which could promote more teamwork. He could be the 'Secret Weapon/Ace in the Hole' like the Crucible was in the campaign. Teams would desire his OP damage, obviously... but know what happens if he gets hit by even the slightest enemy fire. Kind of like a Mage in D&D... 1D4 hit points per level, and mediocre to crappy AC... but can really bring the pain with high level spells like nothing else in the game.

I see your point about bad players being burdens... but I kind of feel like... ohh well. What's wrong with having a highly skill dependant class? If players rocking GI's started getting kicked from lobbies... that would be an ultimate irony. But I'll reinterate... if he were ever made that squishy, I'd advocate for him getting the 10% HM damage back.

#44
Maker MEDA

Maker MEDA
  • Members
  • 905 messages
Why lower shield for the GI and hunter mode, if not to get some power to trade for it? I think the class is alright as it is. Turian get armor, can beef for the team a little bit, choke hole hold out a Sentinel Turian or a Krogan, while a GI at the back. A whole team of GI never works as great as a team with mix up.

Some classes are bound to be more powerful then others, be it for defense or for weapon prowess, I think the game is farely balanced out as it is. I mean, if the team know what their roles are that is.

Paranha shotgun has no range, a Ravager down the entire team when I play with 3 guys with the shotgun and nothing else.  It has plenty of limitation even if its short range damage is uber.  Bosses you don't want to get close to but have to with the gun, and all that.

Modifié par Maker MEDA, 05 août 2012 - 01:08 .


#45
Blind2Society

Blind2Society
  • Members
  • 7 576 messages
The GI is super squishy. Cannibals, swarmers and acid are the bane of my existence. However, I think the biggest downside to the GI is the glitchy-as-hell hunter mode screen overlay. They really do need to get rid of it.

#46
Titus Thongger

Titus Thongger
  • Members
  • 6 086 messages
4 Geth infiltrators with piranha shotguns makes gold look like bronze

#47
xcrunr1647

xcrunr1647
  • Members
  • 2 812 messages
Personally, I feel that the GI isn't a completely OP class. You have to be good to routinely score 150k+ with any class. GI just makes it a little bit easier in terms of damage...and a lot harder, because it's more difficult to stay alive.

All those people that say "ZOMG GI IS OP 200k++++ EVERY GAME!!11!!1!" ...those are the aforementioned good people. You don't hear the people who die all the time. They're most likely too embarrassed to post, or not on the forums at all.

I'm not shy at all, and I'll say that the damage-specced Piranha GI is absolutely one of my go-to builds. I typically score between 90-120k with him on Gold. But it's also very squishy. Again, the people who say he's not...well, they're the good people. I'm not one of them. I'm pretty good. Not like they are, though.

I feel that the combination of a quality weapon with a very good weapon-centric class, like the GI or Destroyer, is going to result in a very potent build. A build that would be considered OP to those good players, because they're just that good, and able to make such class combinations reach their outstanding potential.

TL;DR:

When taken in context of the entire playerbase, I don't feel the GI is OP. I think it has the potential to be OP with the right weapon...but in execution, it's really not.

#48
Guest_Air Quotes_*

Guest_Air Quotes_*
  • Guests

Blind2Society wrote...

The GI is super squishy. Cannibals, swarmers and acid are the bane of my existence. However, I think the biggest downside to the GI is the glitchy-as-hell hunter mode screen overlay. They really do need to get rid of it.


He's only shquishy if you get under direct fire. But with Hunter mode and invisibility you're not most of the time. 

#49
Kyerea

Kyerea
  • Members
  • 1 265 messages

megabeast37215 wrote...

It's the most broken OP class in the game, and if using Piranha... it's using the most broken OP gun in the game. They both deserve a big ole' whack with the nerf bat.

Seriously though guys... think about this: What got the Krysae nerfed? It's performance on the Geth Infiltrator... What's going to get the Piranha nerfed? It's performance on the Geth Infiltrator.

The GI is the real culprit in many weapon nerfs IMO... and until he is balanced, he will continue to be.


Geth Hunter's a glass cannon by definition. If you've actually played the character on Gold or Platinum, you'd quickly realize that factor. Removing the cannon from the glass cannon nature of the character makes it pointless. But I guess that's the goal of your concept behind balancing, making every specialty character completely pointless at everything so all characters are equally crappy and equally boring.

Modifié par Kyerea, 05 août 2012 - 01:17 .


#50
xcrunr1647

xcrunr1647
  • Members
  • 2 812 messages

Air Quotes wrote...

Blind2Society wrote...

The GI is super squishy. Cannibals, swarmers and acid are the bane of my existence. However, I think the biggest downside to the GI is the glitchy-as-hell hunter mode screen overlay. They really do need to get rid of it.


He's only shquishy if you get under direct fire. But with Hunter mode and invisibility you're not most of the time. 


That still requires situational awareness that the majority of the playerbase definitely does not exhibit.