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Thoughts on Geth Infiltrator when properly set-up for shotguns. Wow.


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#51
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xcrunr1647 wrote...

Personally, I feel that the GI isn't a completely OP class. You have to be good to routinely score 150k+ with any class. GI just makes it a little bit easier in terms of damage...and a lot harder, because it's more difficult to stay alive.

All those people that say "ZOMG GI IS OP 200k++++ EVERY GAME!!11!!1!" ...those are the aforementioned good people. You don't hear the people who die all the time. They're most likely too embarrassed to post, or not on the forums at all.

I'm not shy at all, and I'll say that the damage-specced Piranha GI is absolutely one of my go-to builds. I typically score between 90-120k with him on Gold. But it's also very squishy. Again, the people who say he's not...well, they're the good people. I'm not one of them. I'm pretty good. Not like they are, though.

I feel that the combination of a quality weapon with a very good weapon-centric class, like the GI or Destroyer, is going to result in a very potent build. A build that would be considered OP to those good players, because they're just that good, and able to make such class combinations reach their outstanding potential.

TL;DR:

When taken in context of the entire playerbase, I don't feel the GI is OP. I think it has the potential to be OP with the right weapon...but in execution, it's really not.



He is OP. He makes weapons up to 300% more powerful. He has speed, damage, wallhack, debuff, ROF and accuracy. NO class in this game has so many pro's. He breaks weapons. He makess good weapons OP as hell. And then nerfers kill those weapons for all classes, while they are STILL usable on the GI.

#52
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xcrunr1647 wrote...

Air Quotes wrote...

Blind2Society wrote...

The GI is super squishy. Cannibals, swarmers and acid are the bane of my existence. However, I think the biggest downside to the GI is the glitchy-as-hell hunter mode screen overlay. They really do need to get rid of it.


He's only shquishy if you get under direct fire. But with Hunter mode and invisibility you're not most of the time. 


That still requires situational awareness that the majority of the playerbase definitely does not exhibit.


LoL. You SEE EVERYTHING. What else can you possibly need? 

GI has speed, debuff, damage, invisibility, wallhack, ROF, accuracy and power recharge! NO class in the game has SO MANY pro's.

He makes some weapons up to 300% more powerful! He breaks good weapons by making them OP as hell. He changes weapons characteristics complelely. He makes shotguns into sniper rifles. 

And then nerfers kill those weapons for all classes while they STILL REMAIN USABLE on a GI! 

And GI got nerfed twice! Imagine him before the tac cloak nerf and Hunter mode nerf. 

#53
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Sorry double post. BSN hiccuped.

#54
xcrunr1647

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Air Quotes wrote...

xcrunr1647 wrote...

Personally, I feel that the GI isn't a completely OP class. You have to be good to routinely score 150k+ with any class. GI just makes it a little bit easier in terms of damage...and a lot harder, because it's more difficult to stay alive.

All those people that say "ZOMG GI IS OP 200k++++ EVERY GAME!!11!!1!" ...those are the aforementioned good people. You don't hear the people who die all the time. They're most likely too embarrassed to post, or not on the forums at all.

I'm not shy at all, and I'll say that the damage-specced Piranha GI is absolutely one of my go-to builds. I typically score between 90-120k with him on Gold. But it's also very squishy. Again, the people who say he's not...well, they're the good people. I'm not one of them. I'm pretty good. Not like they are, though.

I feel that the combination of a quality weapon with a very good weapon-centric class, like the GI or Destroyer, is going to result in a very potent build. A build that would be considered OP to those good players, because they're just that good, and able to make such class combinations reach their outstanding potential.

TL;DR:

When taken in context of the entire playerbase, I don't feel the GI is OP. I think it has the potential to be OP with the right weapon...but in execution, it's really not.



He is OP. He makes weapons up to 300% more powerful. He has speed, damage, wallhack, debuff, ROF and accuracy. NO class in this game has so many pro's. He breaks weapons. He makess good weapons OP as hell. And then nerfers kill those weapons for all classes, while they are STILL usable on the GI.


I think you missed the point. I agree with you...but only in the context of a truly skilled player wielding him. Because let face it, the majority of ME3 MP players just aren't that good. And they don't know what to do with him. Or, they do know what to do with him, and aren't good enogh to pull it off.

I feel like everyone on the forums often forgets that BSN represents probably 5% of the ME3 MP player base. Maybe 10%. Maybe.

#55
TheExile1

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Just be careful guys, when the Bioware team nerfs, they don't hold back. Wish they had the same philosophy for underwhelming powers.

Honestly, I guess I'm just bad but I usually go down a fair amount of times with the GI, though I'm usually top scorer by at least 30,000.

If anything I would prefer that the accuracy and ROF took a hit rather than damage and health.

#56
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GI makes any decent player much better. MUCH better. If you don't get much better scores with a GI than before you shouldn't be playing this game.

#57
Maker MEDA

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In Platinum, if the piranha get any weaker it's a nonfunctional gun. It's the go to gun for people who want to play at the toughest difficulty, at the closest range with a group of enemies all clogged up. It's the gun to use unless you want to use a missile or two.

It's a weapon to push back against enemies who invaded your area, or already swarmed your group. And there are certainly quite a few of those instances on Platinum. I hate for Platinum to get any tougher then what it is. Would hate to see a nerf to this gun that I rely on.

I think the GI is just going to be that class where if you want to risk little to no shield and health, for raw power you can.  But that's not everybody's play style.  And it's always safer to have mix up team mates then one class only on Gold and Platinum.  And it is far from the only way to excel.  A demolisher does the job as well as a GI, and so on.  My N7 Slayer get all the scores.

Modifié par Maker MEDA, 05 août 2012 - 01:34 .


#58
DHKany

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I play around a lot with the GI.
I use the Claymore, Talon, GPS, Harrier and sometimes the Piranha on him if i think i need to carry.

#59
TheExile1

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xcrunr1647 wrote...

Air Quotes wrote...

xcrunr1647 wrote...

Personally, I feel that the GI isn't a completely OP class. You have to be good to routinely score 150k+ with any class. GI just makes it a little bit easier in terms of damage...and a lot harder, because it's more difficult to stay alive.

All those people that say "ZOMG GI IS OP 200k++++ EVERY GAME!!11!!1!" ...those are the aforementioned good people. You don't hear the people who die all the time. They're most likely too embarrassed to post, or not on the forums at all.

I'm not shy at all, and I'll say that the damage-specced Piranha GI is absolutely one of my go-to builds. I typically score between 90-120k with him on Gold. But it's also very squishy. Again, the people who say he's not...well, they're the good people. I'm not one of them. I'm pretty good. Not like they are, though.

I feel that the combination of a quality weapon with a very good weapon-centric class, like the GI or Destroyer, is going to result in a very potent build. A build that would be considered OP to those good players, because they're just that good, and able to make such class combinations reach their outstanding potential.

TL;DR:

When taken in context of the entire playerbase, I don't feel the GI is OP. I think it has the potential to be OP with the right weapon...but in execution, it's really not.



He is OP. He makes weapons up to 300% more powerful. He has speed, damage, wallhack, debuff, ROF and accuracy. NO class in this game has so many pro's. He breaks weapons. He makess good weapons OP as hell. And then nerfers kill those weapons for all classes, while they are STILL usable on the GI.


I think you missed the point. I agree with you...but only in the context of a truly skilled player wielding him. Because let face it, the majority of ME3 MP players just aren't that good. And they don't know what to do with him. Or, they do know what to do with him, and aren't good enogh to pull it off.

I feel like everyone on the forums often forgets that BSN represents probably 5% of the ME3 MP player base. Maybe 10%. Maybe.


That is a good point. I only a few people who actually know how to use a GI, most of them use snipers. :lol:

I actually haven't seen that many GIs. I would thought more people would try to exploit the pirhana but mostly I just see the new classes.

Modifié par TheExile1, 05 août 2012 - 01:35 .


#60
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TheExile1 wrote...

xcrunr1647 wrote...

Air Quotes wrote...

xcrunr1647 wrote...

Personally, I feel that the GI isn't a completely OP class. You have to be good to routinely score 150k+ with any class. GI just makes it a little bit easier in terms of damage...and a lot harder, because it's more difficult to stay alive.

All those people that say "ZOMG GI IS OP 200k++++ EVERY GAME!!11!!1!" ...those are the aforementioned good people. You don't hear the people who die all the time. They're most likely too embarrassed to post, or not on the forums at all.

I'm not shy at all, and I'll say that the damage-specced Piranha GI is absolutely one of my go-to builds. I typically score between 90-120k with him on Gold. But it's also very squishy. Again, the people who say he's not...well, they're the good people. I'm not one of them. I'm pretty good. Not like they are, though.

I feel that the combination of a quality weapon with a very good weapon-centric class, like the GI or Destroyer, is going to result in a very potent build. A build that would be considered OP to those good players, because they're just that good, and able to make such class combinations reach their outstanding potential.

TL;DR:

When taken in context of the entire playerbase, I don't feel the GI is OP. I think it has the potential to be OP with the right weapon...but in execution, it's really not.



He is OP. He makes weapons up to 300% more powerful. He has speed, damage, wallhack, debuff, ROF and accuracy. NO class in this game has so many pro's. He breaks weapons. He makess good weapons OP as hell. And then nerfers kill those weapons for all classes, while they are STILL usable on the GI.


I think you missed the point. I agree with you...but only in the context of a truly skilled player wielding him. Because let face it, the majority of ME3 MP players just aren't that good. And they don't know what to do with him. Or, they do know what to do with him, and aren't good enogh to pull it off.

I feel like everyone on the forums often forgets that BSN represents probably 5% of the ME3 MP player base. Maybe 10%. Maybe.


That is a good point. I only a few people who actually know how to use a GI, most of them use snipers. :lol:


They were using Krysae on the GI and look what happened. Now they moved to the Piranha. And you'll see what happens. Nerfers will kill it. And while Krysae was an abomination, Piranha is actually a fun neat weapon that gives the necessary power to a lot of the classes that need it .

Modifié par Air Quotes, 05 août 2012 - 01:39 .


#61
Maker MEDA

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Most players don't know how to work a low shield character, they die all of the time, they don't turn off the hunter mode when it is needed of them, or they spec their characters all wrong so it doesn't do the right amount of damage.

Or even Gears, they don't put proper Gears and amps on their characters. Some GI I play with are so annoying.

It isn't a class that give much margin for mistake anyway.

Modifié par Maker MEDA, 05 août 2012 - 01:44 .


#62
TheExile1

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The pirhana abuse (or at least on the GI) doesn't seem that wide spread as was the krysae. I don't really see that many GI's really. Mostly just the new classes or others.

Modifié par TheExile1, 05 août 2012 - 01:42 .


#63
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TheExile1 wrote...

The pirhana abuse (or at least on the GI) doesn't seem that wide spread as was the krysae. I don't really see that many GI's really.


Doesn't matter. Nerfers like Protoman will throw in a video were best players using optimum builds on the most OP class that is GI, optimum positioning and spawn control, with maxed out Piranhas with top gear and amps and ammo, with optimum usage of missiles on spawns and tons of PM's+arc nades destroy Platinum in 11 minutes. on CQ map. 

Bioware sees that, other nerfers see that.

Weapon nerfs incoming! 

Modifié par Air Quotes, 05 août 2012 - 01:48 .


#64
Clayless

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GI doesn't need yet another nerf. He's good at what he does, but only in the hands of a decent player.

#65
megabeast37215

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xcrunr1647 wrote...

I think you missed the point. I agree with you...but only in the context of a truly skilled player wielding him. Because let face it, the majority of ME3 MP players just aren't that good. And they don't know what to do with him. Or, they do know what to do with him, and aren't good enogh to pull it off.

I feel like everyone on the forums often forgets that BSN represents probably 5% of the ME3 MP player base. Maybe 10%. Maybe.


We kind of got off on a tangent... so I'll try to refocus why I feel he needs nerfed.

I'll start by asking you a question... Do you like your Piranha? Do you want it to get nerfed... b/c it's coming... and it's not coming b/c of the Turian Soldier or the N7 Destroyer... it's gonna get nerfed b/c of it's performance on the Geth Infiltrator.

Basically... the player base can't have nice things b/c of the GI. Bioware releases a good weapon, then nerfs it... why? B/c of how it performs on the GI (except the typhoon). You're basically going to have to pick one or the other... keep the GI the way it is... or keep having all the nice new weapons get nerfed into oblivion b/c of him. That's the real point here.

This one is for everyone who says the GI is squishy. You don't know what you're talking about. The Drell is squishy. The GI is actually a tough bastard. The GI starts with 750 shields... by putting a Cyclonic Modulator III on him... you're now at 1500 shields... did you catch that... 1500 shields without a single freakin' point in fitness. Turn on Hunter Mode and ONLY THE BASE SHIELDS gets cut in half... so you lose half of 750 which = 375... so with all the Hunter Mode badassery (ROF, accuracy, wall hack, speed, UNPARALLELED situational awareness), you can still reach 1125 shields without a single point in fitness.... even more with a Cyclonic Mod IV. And don't start on that crap about not using shield mods... every player has shield mods, every player has Stronghold Packages/Shield Boosters/Multicapacitors too. There's also his fitness tree... let's not forget about that either.

If you're gonna sit here and tell me that a character who has 1125 shields is squishy... you're really out of touch. The Drell is squish b/c alot of his HP/shields is in health... which doesn't regenerate... but the GI's shields do... and in all reality, with Hunter mode wall hack... you shouldn't be getting shot that much. You should be cloaking, proxy mining, and shooting so fast that the enemy is either dead or you're gone before he can fully counter attack. There's probably a few dozen to a few hundred speed run videos on youtube of a bunch of GI's doing just that... and breaking the game in the process (with video evidence as proof). So I have no sympathy for the poor uninformed gamers who don't know how to use the GI good... b/c there's instructional videos of build breakdowns all over youtube... not BSN... youtube. If people want to get good... all they have to do is a simple search. It's on them if they suck with a GI. My 10 year old son rapes Platinum with a Piranha GI... if a 10 year old can do it... anyone can.

#66
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Our_Last_Scene wrote...

GI doesn't need yet another nerf. He's good at what he does, but only in the hands of a decent player.


He's the BEST at what he does. 2-3 times better. 

#67
FlowCytometry

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Actually, what likely kills most GIs is the low health, not the shield hit from HM, which is a flat 375 penalty iirc. Consumables make up for it easy since geth base shields are already unusually high.

But that low health means the gap between shield gate and critical health gate is TINY! GIs die not cause their crap shield gate (that's more a drell's problem- drells at least have higher health than humans) but because once that gate is gone you can go down in a flash since the next 'gate' is so remote.

I dunno about the GI. His skill range being so enormous makes it hard for me to seriously say he's OP, but his top end damage output is a bit ridiculous considering wall hack + stealth (and prox mine!) is sooo good even w/o the amazing damage.

Prob one of the better ways (or at least easier) to 'balance' him (and the GE, who could welcome a buff just fine) is buff geth base health considerably and maybe lowering the HM shield penalty- then hitting the damage passives for the GI (not the GE) would make a bit more sense. Its not really said on the forums much, but more health/shields does equate to more damage in the long run for most players, since we're not all infallible robots (har) and can use a buffer- that gives them more leeway out of cover, even if small it adds up over the course of an entire match. In a sense, ur lowering his burst damage potential, but buffing his usability and and giving him a few more sustained damage options.

Modifié par FlowCytometry, 05 août 2012 - 01:56 .


#68
Eckswhyzed

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megabeast37215 wrote...

B/c of how it performs on the GI (except the typhoon).


Hey, don't insult us Typhoon GI users!

And by us, I mean me. :P

#69
Blind2Society

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See, there's a major problem here when talking GI nerf (even though I'm of the mindset that the capabilities of the GI should be the standard). That problem is BioWare's apparent laziness when they programmed the game. Everything is grouped so they can't nerf the GI without collateral damage.

If they nerf hunter mode it hurts the GE, if they nerf TC it hurts the other infiltrators (which have already been nerfed far more than they diserved) and if they nerf proxy it will hurt the SI and Tsol.

On a somewhat similar note (grouping things), I'm not a big fan of how progression is class based rather than character based.

#70
megabeast37215

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Eckswhyzed wrote...

megabeast37215 wrote...

B/c of how it performs on the GI (except the typhoon).


Hey, don't insult us Typhoon GI users!

And by us, I mean me. :P


How's that do? I never tried the Typhoon on the GI.

#71
Blind2Society

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megabeast37215 wrote...

How's that do? I never tried the Typhoon on the GI.


On the surface it seems like it would be one of the worst choices for GI weapons.

#72
Immortal Strife

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Air Quotes, the Piranha is a hell of a lot more OP then the GI, but you can't stand the thought of it being nerfed-give me a break. I can equip a Piranha on most of the characters and easily out score a GI using something other then the op Piranha. The GI has already been nerfed twice and there is little room to wiggle another nerf out of him.

Modifié par Immortal Strife, 05 août 2012 - 02:04 .


#73
Influ

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FlowCytometry wrote...

Actually, what likely kills most GIs is the low health, not the shield hit from HM, which is a flat 375 penalty iirc. Consumables make up for it easy since geth base shields are already unusually high.

That's what it should be, but it's actually just 250. The loss in survivability is negligible compared to the benefits, especially given how much survivability the wallhack along with TC gives you.

Piranha GI is just retarded. Melt all the things.

#74
Clayless

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Air Quotes wrote...

Our_Last_Scene wrote...

GI doesn't need yet another nerf. He's good at what he does, but only in the hands of a decent player.


He's the BEST at what he does. 2-3 times better. 


I don't know what matches you play, you make it seem like the GI makes everything else pointless, and if that was the case you'd be seeing them everywhere. In this past 3 weeks I think I've seen 3 in my matches, and they constantly drop like flies.

With a Krogan Vanguard I can turn Platinum Banshee's into a useless joke that can't even threaten my teammates if I play him right, something a GI could only dream of. The GI needs teammates, he's just far too squishy, and the skill you need to play him is far higher than most players can handle.

It's not the tools that's the problem, it's what people do with them, good players being good with a good character doesn't mean that character needs a 3rd nerf. Heck the Destroyer would need a nerf before the GI seeing as though even bad players can be good with him.

Modifié par Our_Last_Scene, 05 août 2012 - 02:05 .


#75
Bleachrude

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Only problem is that any nerf to the Geth infiltrator will adversely affect more strongly either the other infiltrators OR the Geth Engineer.

The GE might be vying for the spot as "BEST" engineer, but never will you hear about it as being the "BEST" (aka OverPowered) class.

That said, I'm not sure Bioware will touch it...in random PUGs, GI doesn't seem that popular at all...sure, the best players are all rocking GI and doing speed runs on glacier platinum, but in general though?