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Thoughts on Geth Infiltrator when properly set-up for shotguns. Wow.


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#76
FlowCytometry

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Blind2Society wrote...

See, there's a major problem here when talking GI nerf (even though I'm of the mindset that the capabilities of the GI should be the standard). That problem is BioWare's apparent laziness when they programmed the game. Everything is grouped so they can't nerf the GI without collateral damage.

If they nerf hunter mode it hurts the GE, if they nerf TC it hurts the other infiltrators (which have already been nerfed far more than they diserved) and if they nerf proxy it will hurt the SI and Tsol.

On a somewhat similar note (grouping things), I'm not a big fan of how progression is class based rather than character based.


Weell, the AJ and DA have slightly different Reaves, KV's charge is different than the other VGs- there's prob a few other examples I'm forgetting. They have shown that they can separate attributes on the same ability based on class. Hopefully it wouldn't be asking too much for them to do the same as far as the GE vs. the GI, etc- that is if it is needed.

Modifié par FlowCytometry, 05 août 2012 - 02:06 .


#77
Blind2Society

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FlowCytometry wrote...

Weell, the AJ and DA have slightly different Reaves, KV's charge is different than the other VGs- there's prob a few other examples I'm forgetting. They have shown that they can separate attributes on the same ability based on class. Hopefully it wouldn't be asking too much for them to do the same as far as the GE vs. the GI, etc- that is if it is needed.


Well the GE did get nerfed along with the GI last time.

#78
GGW KillerTiger

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Keep it from the nerf ducks eyes! Quick change the thread!

#79
megabeast37215

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Blind2Society wrote...

That problem is BioWare's apparent laziness when they programmed the game. Everything is grouped so they can't nerf the GI without collateral damage.

If they nerf hunter mode it hurts the GE, if they nerf TC it hurts the other infiltrators (which have already been nerfed far more than they diserved) and if they nerf proxy it will hurt the SI and Tsol.


I agree 100%. They've painted themselves into a corner. The Hunter Mode nerf hurt the poor GE alot more than it ever hurt the GI. Taking 10% damage from the GI was like taking a pebble out of a rock quarry.

There are already examples of powers on the same classes having different values/utility (Justicar vs Drell Reave, Kroguard charge vs all other Vanguards). I think this is going to have to be one of those special cases where the exception is made... otherwise the collateral damage would be... undesirable.. and undeserved.

#80
FlowCytometry

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Blind2Society wrote...

FlowCytometry wrote...

Weell, the AJ and DA have slightly different Reaves, KV's charge is different than the other VGs- there's prob a few other examples I'm forgetting. They have shown that they can separate attributes on the same ability based on class. Hopefully it wouldn't be asking too much for them to do the same as far as the GE vs. the GI, etc- that is if it is needed.


Well the GE did get nerfed along with the GI last time.


yeah, that disappointed me a bit, tbh :/ just speaking in more hopeful terms here.

#81
Eckswhyzed

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Blind2Society wrote...

megabeast37215 wrote...

How's that do? I never tried the Typhoon on the GI.


On the surface it seems like it would be one of the worst choices for GI weapons.


I would never recommend it on Platinum and it is terrible solo. On Gold you can have a blast. Prox mine to debuff/stagger giving you time to spin up what I call "the Dragon". Take advantage of the fact you can move at full speed while firing to circle strafe larger enemies and move in and out of cover. You must know how to use right hand advantage or you will die very quickly. Mooks die very fast due to the ROF boost + laser accuracy on heads. Bosses get hit a by a debuffing proxy followed by cloak boosted sustained fire.


Recommended equipment? None, because I'm stingy. Maybe a level 1 ammo power if I feel like it.

Build: 5/6/6/3/6, link. It's not even a Typhoon build - it's my melee GI buld I've had since Resurgence.

Best combo: Cloak -> Shoot prox -> Start firing Typhoon -> Activate TC mid clip for damage spike.

#82
megabeast37215

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Our_Last_Scene wrote...

I don't know what matches you play, you make it seem like the GI makes everything else pointless, and if that was the case you'd be seeing them everywhere. In this past 3 weeks I think I've seen 3 in my matches, and they constantly drop like flies.

With a Krogan Vanguard I can turn Platinum Banshee's into a useless joke that can't even threaten my teammates if I play him right, something a GI could only dream of. The GI needs teammates, he's just far too squishy, and the skill you need to play him is far higher than most players can handle.

It's not the tools that's the problem, it's what people do with them, good players being good with a good character doesn't mean that character needs a 3rd nerf. Heck the Destroyer would need a nerf before the GI seeing as though even bad players can be good with him.


I haven't seen him as much lately... but I attribute that to everyone still being high on the new Earth characters.

Did you just say that the GI can't turn a Banshee into a joke? Seriously? I can (and do, often) kill a Platinum Banshee with two clips from a Piranha... that means I can kill a Platinum Banshee solo in less than 10 seconds. Your Kroguard can't touch that... can't even dream of it. Ditto for an Atlas (the toughest enemy in the game)... dead in 2 clips, less than 10 seconds, solo. Honestly... I'm not even that good... I just stand there right in front of two of the toughest bosses in the game and I can kill them faster than they can kill me. It's a broken, OP class.

The GI needs teammates? Seriously? That's why Platinum was soloed three times on the day Earth came out... and two of those were GI's (Bahroo and GP).. the other one was RedJohn's Batarian Soldier. The GI doesn't need anybody. He has wall hack... which also eliminates the need for other players.

The good players aren't good with a GI... they're just short of untouchable.

The Destroyer is good until he gets in CQC with a mob... then his speed penalty makes him pay, espcially on Platinum. I haven't seen any other class get magnet-grabbed as much as a Destroyer.

#83
Clayless

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megabeast37215 wrote...

I haven't seen him as much lately... but I attribute that to everyone still being high on the new Earth characters.

Did you just say that the GI can't turn a Banshee into a joke? Seriously? I can (and do, often) kill a Platinum Banshee with two clips from a Piranha... that means I can kill a Platinum Banshee solo in less than 10 seconds. Your Kroguard can't touch that... can't even dream of it. Ditto for an Atlas (the toughest enemy in the game)... dead in 2 clips, less than 10 seconds, solo. Honestly... I'm not even that good... I just stand there right in front of two of the toughest bosses in the game and I can kill them faster than they can kill me. It's a broken, OP class.

The GI needs teammates? Seriously? That's why Platinum was soloed three times on the day Earth came out... and two of those were GI's (Bahroo and GP).. the other one was RedJohn's Batarian Soldier. The GI doesn't need anybody. He has wall hack... which also eliminates the need for other players.

The good players aren't good with a GI... they're just short of untouchable.

The Destroyer is good until he gets in CQC with a mob... then his speed penalty makes him pay, espcially on Platinum. I haven't seen any other class get magnet-grabbed as much as a Destroyer.


You can't base nerfs on whether or not one person can solo with them. I've seen a Drell Vanguard solo gold, that doesn't mean the Drell needs a nerf, nor can you base a character nerf on one OP weapon.

#84
Kalas Magnus

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Air Quotes wrote...

xcrunr1647 wrote...

Air Quotes wrote...

Blind2Society wrote...

The GI is super squishy. Cannibals, swarmers and acid are the bane of my existence. However, I think the biggest downside to the GI is the glitchy-as-hell hunter mode screen overlay. They really do need to get rid of it.


He's only shquishy if you get under direct fire. But with Hunter mode and invisibility you're not most of the time. 


That still requires situational awareness that the majority of the playerbase definitely does not exhibit.


LoL. You SEE EVERYTHING. What else can you possibly need? 

GI has speed, debuff, damage, invisibility, wallhack, ROF, accuracy and power recharge! NO class in the game has SO MANY pro's.

He makes some weapons up to 300% more powerful! He breaks good weapons by making them OP as hell. He changes weapons characteristics complelely. He makes shotguns into sniper rifles. 

And then nerfers kill those weapons for all classes while they STILL REMAIN USABLE on a GI! 

And GI got nerfed twice! Imagine him before the tac cloak nerf and Hunter mode nerf. 

:crying: Bioware is going to break him.

#85
Immortal Strife

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I prefer many other characters over the GI for gold solos, you make one mistake and you go down. I will agree that in a team setting survivability is not a problem with him. I honestly don't really use him that often anymore as I no longer need to do speed runs being that I have a maxed manifest. Certainly the GI is the best character in the game but not as over-the-top as some say, the SI, MQE and Destroyer are all stars too.

Modifié par Immortal Strife, 05 août 2012 - 02:53 .


#86
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As much as i love the Piranha GI, i agree it is too good. The accuracy buffs on hunter mode make the Piranha viable at pretty much any range. I suggest nerfing Hunter Mode slightly, but buffing the geth turrent to compensate maybe?

#87
Grunt_Platform

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Honestly, I think the biggest issue with the GI is that his at no point to any of its key builds leave it bad at anything. I'm currently running a 4/6/6/6/4 build, specced for cloak damage, mobility on Hunter Mode, and durability on Advanced Hardware. I still wreck targets with its melee attack, and all its other abilities are fully functioning. The Tactical Cloak nerf at least forced them to choose between massive damage boosts and having free range of the map.

I never had to choose between accuracy and rate of fire, they're at separate ranks. I only had to give up a 10% damage bonus from Hunter Mode. I was able to spec for every conceivable weapon bonus all on the same build, on a highly mobile character that can turn invisible.

No other class has the kind of synergy the GI has, except the N7 classes. I'm not sure what it would take but it would be nice if the GI could be re-engineered to be on their level, without handicapping the GE. The frailty hurts it, but not as much as you'd expect, thanks to tactical cloak.

Modifié par EvanKester, 05 août 2012 - 03:28 .


#88
Atheosis

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megabeast37215 wrote...

Terminus Echoes wrote...

megabeast37215 wrote...

It's the most broken OP class in the game, and if using Piranha... it's using the most broken OP gun in the game. They both deserve a big ole' whack with the nerf bat.

Seriously though guys... think about this: What got the Krysae nerfed? It's performance on the Geth Infiltrator... What's going to get the Piranha nerfed? It's performance on the Geth Infiltrator.

The GI is the real culprit in many weapon nerfs IMO... and until he is balanced, he will continue to be.


Put the pre-nerf Krysae or Piranha on anything and it is good.

The Geth Infiltrator has nothing to do with it.


Pre nerf Krysae was fine on non-infiltrators (and I should put it out there that I LOATHE the Krysae). Piranha is fine on classes without ROF/accuracy bonuses. I don't see Vanguards flying around the level destroying everything with a Piranha, I don't see Engineers leveling bosses with it either. In fact... when I see Demolishers using the Piranha... I'm not too impressed with the damage output... however, when it's on the GI... I can personally kill a fresh PLATINUM Atlas in two clips. Can't do that with the Turian Soldier, and can't do it with the Destroyer either... b/c they don't have the damage bonuses the GI does.


I don't get how you aren't impressed with the damage output of the Destroyer with Piranha.  It isn't quite on par with a GI, but it still melts bosses laughably fast.

#89
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Immortal Strife wrote...

Air Quotes, the Piranha is a hell of a lot more OP then the GI, but you can't stand the thought of it being nerfed-give me a break. I can equip a Piranha on most of the characters and easily out score a GI using something other then the op Piranha. The GI has already been nerfed twice and there is little room to wiggle another nerf out of him.


You will not outscore my Claymore GI when I'm scoring 150k+. And you will be busting your balls to keep up while I'll be having a nap playing him. 

Piranha nerf doesn't affect me at all. I only use it on a Slayer and Demolisher. And I don't even shoot much either. 

I don't want any more nerfs. Because they only bring more nerfs. 2/3 of the weapons are trash, no need to make more.

#90
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Kalas321 wrote...

Air Quotes wrote...

xcrunr1647 wrote...

Air Quotes wrote...

Blind2Society wrote...

The GI is super squishy. Cannibals, swarmers and acid are the bane of my existence. However, I think the biggest downside to the GI is the glitchy-as-hell hunter mode screen overlay. They really do need to get rid of it.


He's only shquishy if you get under direct fire. But with Hunter mode and invisibility you're not most of the time. 


That still requires situational awareness that the majority of the playerbase definitely does not exhibit.


LoL. You SEE EVERYTHING. What else can you possibly need? 

GI has speed, debuff, damage, invisibility, wallhack, ROF, accuracy and power recharge! NO class in the game has SO MANY pro's.

He makes some weapons up to 300% more powerful! He breaks good weapons by making them OP as hell. He changes weapons characteristics complelely. He makes shotguns into sniper rifles. 

And then nerfers kill those weapons for all classes while they STILL REMAIN USABLE on a GI! 

And GI got nerfed twice! Imagine him before the tac cloak nerf and Hunter mode nerf. 

:crying: Bioware is going to break him.


I'm sorry. I love my GI, but I love some other classes aswell. And GI hurts those classes by being head and shoulders above them in weapons depertament. 

Modifié par Air Quotes, 05 août 2012 - 01:04 .


#91
xcrunr1647

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Air Quotes wrote...

LoL. You SEE EVERYTHING. What else can you possibly need? 

GI has speed, debuff, damage, invisibility, wallhack, ROF, accuracy and power recharge! NO class in the game has SO MANY pro's.

He makes some weapons up to 300% more powerful! He breaks good weapons by making them OP as hell. He changes weapons characteristics complelely. He makes shotguns into sniper rifles.  


You're exaggerating. And you know it. You do not see behind you. Or directly to either side. And those are the directions from which players get attacked. A lot. Oftentimes players that are not crazy good don't have the presence of mind to check their surroundings regularly. They get tunnel vision.

And he does not make shotguns into sniper rifles. Again, you're exaggerating. 

Note: Sorry it took me so long to post this, I started the post just a few minutes after you posted, but then got busy and didn't come back to it until this morning. 

#92
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xcrunr1647 wrote...

Air Quotes wrote...

LoL. You SEE EVERYTHING. What else can you possibly need? 

GI has speed, debuff, damage, invisibility, wallhack, ROF, accuracy and power recharge! NO class in the game has SO MANY pro's.

He makes some weapons up to 300% more powerful! He breaks good weapons by making them OP as hell. He changes weapons characteristics complelely. He makes shotguns into sniper rifles.  


You're exaggerating. And you know it. You do not see behind you. Or directly to either side. And those are the directions from which players get attacked. A lot. Oftentimes players that are not crazy good don't have the presence of mind to check their surroundings regularly. They get tunnel vision.

And he does not make shotguns into sniper rifles. Again, you're exaggerating. 

Note: Sorry it took me so long to post this, I started the post just a few minutes after you posted, but then got busy and didn't come back to it until this morning. 


I'm not exaggerating anything. You see everything in front of you. And you can see even further with Hunter mode evos. And you can snipe with Claymore's, Wraith's, Piranha's and almost all other shotguns across Dagger and Hydra ALL DAY LONG. Especially with Claymore and Wraith. And 1 shot mook and even RAVAGERS.
I'm standing on the far end of Giant and blowing that Centurions head clean off with no problem. If you can move your mouse - you can do it. 

#93
xcrunr1647

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Air Quotes wrote...

They were using Krysae on the GI and look what happened. Now they moved to the Piranha. And you'll see what happens. Nerfers will kill it. And while Krysae was an abomination, Piranha is actually a fun neat weapon that gives the necessary power to a lot of the classes that need it .


That's the thing, though, Piranha GI's aren't as common as people make them seem. 

megabeast37215 wrote...

snip


I'm not gonna argue all that with you. I simply think that 1) Piranha GI's, as powerful as they have to potential to be, aren't as common as everyone here on BSN makes them out to be, and 2) I still hold that the majority of the ME3 MP playerbase isn't that good. Granted, the GI has survivability when all things are taken into account. Unfortunately, most players don't take those things into account, and are just bad players when compared to the stereotypicla BSN soloer/speedrunner. 

No offense to you or your son, but saying that if your 10 y/o son can do it, anyone can...is a faulty statement. Kids his age these days live on video games. They're oftentimes absurdly good. 

#94
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xcrunr1647 wrote...

Air Quotes wrote...

They were using Krysae on the GI and look what happened. Now they moved to the Piranha. And you'll see what happens. Nerfers will kill it. And while Krysae was an abomination, Piranha is actually a fun neat weapon that gives the necessary power to a lot of the classes that need it .


That's the thing, though, Piranha GI's aren't as common as people make them seem. 

megabeast37215 wrote...

snip


I'm not gonna argue all that with you. I simply think that 1) Piranha GI's, as powerful as they have to potential to be, aren't as common as everyone here on BSN makes them out to be, and 2) I still hold that the majority of the ME3 MP playerbase isn't that good. Granted, the GI has survivability when all things are taken into account. Unfortunately, most players don't take those things into account, and are just bad players when compared to the stereotypicla BSN soloer/speedrunner. 

No offense to you or your son, but saying that if your 10 y/o son can do it, anyone can...is a faulty statement. Kids his age these days live on video games. They're oftentimes absurdly good. 


They don't care about the majority of players or their fun. They only care about elitists or nerfers that farm the game in one way or another. 

If they tested weapons properly something like Krysae would not even see the light of day the way it was. They underestimate us. They say they can't beat Platinum by communicating and using best weapons and gear. While we beat it 20 minutes and faster while not saying a word. 

Modifié par Air Quotes, 05 août 2012 - 04:26 .


#95
ted striker33

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SI>GI

#96
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ted striker33 wrote...

SI>GI


Only as a sniper. 

#97
N7 Whiskey

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Human Infiltrator still does more weapon damage, yet nobody ever seems to talk about that character. The only advantage the Geth has over the Human is Superior Tactical Awareness, aka Hunter Mode. But just pure weapon damage-wise, the Human trumps the Geth.

#98
Bleachrude

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You do realize you're an elitist Airquotes?

To you, the combination of tac cloak and hunter mode nullifies any drawbacks from the squishiness of the character..butt he fact is, most people don't have good situational awareness...

#99
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BuckshotSamurai wrote...

Human Infiltrator still does more weapon damage, yet nobody ever seems to talk about that character. The only advantage the Geth has over the Human is Superior Tactical Awareness, aka Hunter Mode. But just pure weapon damage-wise, the Human trumps the Geth.


He has better accuracy, better speed, better rof and his PM is faster and better than Cryo. And yes, wallhack. 

#100
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Bleachrude wrote...

You do realize you're an elitist Airquotes?

To you, the combination of tac cloak and hunter mode nullifies any drawbacks from the squishiness of the character..butt he fact is, most people don't have good situational awareness...


What else do you need? Do you need enemies to auto-die? Auto aim? You see every freakin thing. That hunter will not sneak up on you. That Phantom that lost her barriers will not run away from you to recharge. 

GI is only squishy if you run around like a madman right in the open. But he's toughter than a Krogan if you TURN ON THE HUNTER MODE. 

Modifié par Air Quotes, 05 août 2012 - 04:50 .