Blind2Society wrote...
See, there's a major problem here when talking GI nerf (even though I'm of the mindset that the capabilities of the GI should be the standard). That problem is BioWare's apparent laziness when they programmed the game. Everything is grouped so they can't nerf the GI without collateral damage.
If they nerf hunter mode it hurts the GE, if they nerf TC it hurts the other infiltrators (which have already been nerfed far more than they diserved) and if they nerf proxy it will hurt the SI and Tsol.
On a somewhat similar note (grouping things), I'm not a big fan of how progression is class based rather than character based.
Weell, the AJ and DA have slightly different Reaves, KV's charge is different than the other VGs- there's prob a few other examples I'm forgetting. They have shown that they can separate attributes on the same ability based on class. Hopefully it wouldn't be asking too much for them to do the same as far as the GE vs. the GI, etc- that is if it is needed.
Modifié par FlowCytometry, 05 août 2012 - 02:06 .





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