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Thoughts on Geth Infiltrator when properly set-up for shotguns. Wow.


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#126
Epsilon330

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Now try a GPS-Gethfiltrator.

First build I made when it came out, never changed since. (5,3,6,6,6 - HM with RoF, Accuracy, Speed/Vision; Weapon Upgrades on Passive, and all Health-Shield Fitness bonuses).

Engage Hunter Mode, charge it up, cloak, and go to a spawn. Let rip for mayhem.

Taking the Accuracy Evolution for Hunter Mode also enables you to Shotgun-snipe. You may want to take a GPSMG just in case though.

#127
Thoragoros

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Air Quotes wrote...

Omega2079 wrote...

Diversity of the characters means the game will never be completely balanced. The only way it could be is if all the characters were the same.


He could be a powerful character without killing off weapons one by one. Fury is powerful. Does she break weapons? No. Geth Engineer is a powerful character with almost the same features. Is he OP? No.


The GI isn't kill the weapons, BioWare is.

They made 40+ different characters and expect that all will perform the same under every circumstance.  That is just silly.  Not every character will excell in every situation.  Add to this their attempts to Whack Farmers, and yes, the game is slowing getting killed.

#128
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Thoragoros wrote...

Air Quotes wrote...

Omega2079 wrote...

Diversity of the characters means the game will never be completely balanced. The only way it could be is if all the characters were the same.


He could be a powerful character without killing off weapons one by one. Fury is powerful. Does she break weapons? No. Geth Engineer is a powerful character with almost the same features. Is he OP? No.


The GI isn't kill the weapons, BioWare is.

They made 40+ different characters and expect that all will perform the same under every circumstance.  That is just silly.  Not every character will excell in every situation.  Add to this their attempts to Whack Farmers, and yes, the game is slowing getting killed.


GI makes Piranha 2/2.5 times more damaging than on Fury for example. And that will get Piranha nerfed. And it will still be good on a GI. You will need a GI to use Piranha. And on something else it will be garbage. 

Modifié par Air Quotes, 05 août 2012 - 06:48 .


#129
Kalas Magnus

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Air Quotes wrote...

Thoragoros wrote...

Air Quotes wrote...

Omega2079 wrote...

Diversity of the characters means the game will never be completely balanced. The only way it could be is if all the characters were the same.


He could be a powerful character without killing off weapons one by one. Fury is powerful. Does she break weapons? No. Geth Engineer is a powerful character with almost the same features. Is he OP? No.


The GI isn't kill the weapons, BioWare is.

They made 40+ different characters and expect that all will perform the same under every circumstance.  That is just silly.  Not every character will excell in every situation.  Add to this their attempts to Whack Farmers, and yes, the game is slowing getting killed.


GI makes Piranha 2/2.5 times more damaging than on Fury for example. And that will get Piranha nerfed. And it will still be good on a GI. You will need a GI to use Piranha. And on something else it will be garbage. 

Fury is a power class. He main damage should come from power/BE.

GI is a gun class. His main damage should come from good guns. 
Compare gun classes with other gun classes.
Example: Human soldier uses the gun well. He has an auto-reload and 70% damage increase for 6-7 sec. 

Modifié par Kalas321, 05 août 2012 - 06:59 .


#130
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Kalas321 wrote...

Air Quotes wrote...

Thoragoros wrote...

Air Quotes wrote...

Omega2079 wrote...

Diversity of the characters means the game will never be completely balanced. The only way it could be is if all the characters were the same.


He could be a powerful character without killing off weapons one by one. Fury is powerful. Does she break weapons? No. Geth Engineer is a powerful character with almost the same features. Is he OP? No.


The GI isn't kill the weapons, BioWare is.

They made 40+ different characters and expect that all will perform the same under every circumstance.  That is just silly.  Not every character will excell in every situation.  Add to this their attempts to Whack Farmers, and yes, the game is slowing getting killed.


GI makes Piranha 2/2.5 times more damaging than on Fury for example. And that will get Piranha nerfed. And it will still be good on a GI. You will need a GI to use Piranha. And on something else it will be garbage. 

Fury is a power class. He main damage should come from power/BE.

GI is a gun class. His main damage should come from good guns. 
Compare gun classes with other gun classes.


Except with Fury you have to run in peoples faces. With GI - smoke a cigar and let it rip. Cloak-pm-2.5x weapon damage fire. Job done. 

#131
Thoragoros

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Air Quotes wrote...

Thoragoros wrote...

Air Quotes wrote...

Omega2079 wrote...

Diversity of the characters means the game will never be completely balanced. The only way it could be is if all the characters were the same.


He could be a powerful character without killing off weapons one by one. Fury is powerful. Does she break weapons? No. Geth Engineer is a powerful character with almost the same features. Is he OP? No.


The GI isn't kill the weapons, BioWare is.

They made 40+ different characters and expect that all will perform the same under every circumstance.  That is just silly.  Not every character will excell in every situation.  Add to this their attempts to Whack Farmers, and yes, the game is slowing getting killed.


GI makes Piranha 2/2.5 times more damaging than on Fury for example. And that will get Piranha nerfed. And it will still be good on a GI. You will need a GI to use Piranha. And on something else it will be garbage. 


The Piranha is excellent on my Destroyer, and on my Demolisher.

Increasing the Piranha's RoF, Damage, and Accuracy on the Destroyer through Devastator Mode is not something to scoffed at.  I would even go so far as to say, that the Destroyer makes the Piranha a far more valuable weapon than even the GI does.

Don't forget that Flaxibility and Ease of use are valuable assets, and while the GI's bonuses and TC are good, they come at a pretty stiff price.  Tactical Cloak is one-shot and off, while Hunter Mod decreases your shields.  Devastatpr Mode doesn't have that price, and in fact buffs your shields.  The GI also needs to be played a certain way to get the most out of him, not true for the Destroyer, or even the Demolisher.

While BioWare may have the attitude that "We are all Geth infiltrators now," the Gi is still very much a specialist character.

Modifié par Thoragoros, 05 août 2012 - 07:05 .


#132
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Thoragoros wrote...

Air Quotes wrote...

Thoragoros wrote...

Air Quotes wrote...

Omega2079 wrote...

Diversity of the characters means the game will never be completely balanced. The only way it could be is if all the characters were the same.


He could be a powerful character without killing off weapons one by one. Fury is powerful. Does she break weapons? No. Geth Engineer is a powerful character with almost the same features. Is he OP? No.


The GI isn't kill the weapons, BioWare is.

They made 40+ different characters and expect that all will perform the same under every circumstance.  That is just silly.  Not every character will excell in every situation.  Add to this their attempts to Whack Farmers, and yes, the game is slowing getting killed.


GI makes Piranha 2/2.5 times more damaging than on Fury for example. And that will get Piranha nerfed. And it will still be good on a GI. You will need a GI to use Piranha. And on something else it will be garbage. 


The Piranha is excellent on my Destroyer, and on my Demolisher.

Increasing the Piranha's RoF, Damage, and Accuracy on the Destroyer through Devastator Mode is not something to scoffed at.  I would even go so far as to say, that the Destroyer makes the Piranha a far more valuable weapon than even the GI does.

Don't forget that Flaxibility and Ease of use are valuable assets, and while the GI's bonuses and TC are good, they come at a pretty stiff price.  Tactical Cloak is one-shot and off, while Hunter Mod decreases your shields.  Devastatpr Mode doesn't have that price, and in fact buffs your shields.  The GI also needs to be played a certain way to get the most out of him, not true for the Destroyer, or even the Demolisher.

While BioWare may have the attitude that "We are all Geth infiltrators now," the Gi is still very much a specialist character.


I talked about Destroyer and GI and in some cases Turian Soldier when it comes to breaking weapons. Those 3 classes do that. 

TC is the BEST power in the game bar none. Hunter mode is the second BEST power in the game. Proximity mine is also an AAA class power. 

The small drawback to base shields is nothing. You can take Cyclonic and be done with it. You can take Shield and Stronghold and Juggernaut gear and your drawback is gone. 

My shotgunner GI has 675 shields with Hunter Mode ON. While my Asari Adept glass cannon has 625.

#133
CoolHanc101

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Every Sunday nerfers come out in groups

#134
UserUnknown85

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RedJohn wrote...

GI is only a boss killer, but it lacks in crowd contol.

Batarian in my opinion kill faster.


I have to say RedJohn, I really don't see it.

GI has the best damage output in the game, by far, with every weapon.

Batarian usually has blades + inferno grenades, since everyone ignores blade armor anyway.

BB is awesome CC, solid damage, but that is all the batarian soldier has. I'll admit to being a bit biased about inferno grenades, but you can't in any way call them "fast". They do huge amounts of damage, but they sure take their sweet time doing so.

Meanwhile, the GI can cloak to move around, deals insane amounts of damage with weapons, and basically shoots a free grenade every few seconds. Not to mention the 20% speed increase for moving around the map, or wallhack, both of which seem tailor-made for speed-running.

Batarian has very good CC, but GI has nice CC too thanks to mines, even if he doesn't even need to thanks to wallhack. Even if the BatSol could keep up when facing footsoldiers, the GI can take down an Atlas in 6 seconds with a piranha! How long would a BatSol need to do the same? 15-20 seconds at least, I figure. And he'd probably need a couple grenades as well.

As an aside regarding geth heavy melee, a lot of people have been singing it's praises on the forums, but all of them that I have seen were playing on consoles. I have never seen a geth melee infiltrator succeed on gold on the PC. I tried it for a while, with very little success. Admittedly, I don't know the differences between the different gaming platforms, but I'm thinking some stuff might change from console to computer, like enemy reaction times, making the build harder to pull off. Sometimes you see console players pull off some crazy **** in their videos. Idk. Maybe I just suck...

#135
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I'm not a nerfer. Nerfers are like locusts. They go from one weapon to another and kill it one by one. Instead of looking at the root cause. And fixing it from the bottom.

#136
Thoragoros

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Air Quotes wrote...

Thoragoros wrote...

The Piranha is excellent on my Destroyer, and on my Demolisher.

Increasing the Piranha's RoF, Damage, and Accuracy on the Destroyer through Devastator Mode is not something to scoffed at.  I would even go so far as to say, that the Destroyer makes the Piranha a far more valuable weapon than even the GI does.

Don't forget that Flaxibility and Ease of use are valuable assets, and while the GI's bonuses and TC are good, they come at a pretty stiff price.  Tactical Cloak is one-shot and off, while Hunter Mod decreases your shields.  Devastatpr Mode doesn't have that price, and in fact buffs your shields.  The GI also needs to be played a certain way to get the most out of him, not true for the Destroyer, or even the Demolisher.

While BioWare may have the attitude that "We are all Geth infiltrators now," the Gi is still very much a specialist character.


I talked about Destroyer and GI and in some cases Turian Soldier when it comes to breaking weapons. Those 3 classes do that. 

TC is the BEST power in the game bar none. Hunter mode is the second BEST power in the game. Proximity mine is also an AAA class power. 

The small drawback to base shields is nothing. You can take Cyclonic and be done with it. You can take Shield and Stronghold and Juggernaut gear and your drawback is gone. 

My shotgunner GI has 675 shields with Hunter Mode ON. While my Asari Adept glass cannon has 625.


You GI has 675 shields with hunter Mod on?  Fine, my Destroyer has about triple that with Devastator Mode on, and gets arguably better bonuses -- minus the GI's wall-hacks of course.  I can take a Cyclonic Mod III and Shield Booster V, and get more than triple those shields.  

Add to that the fact that I don't have to play the Destroyer like a ninja, I don't have to worry about cooldown, and I think the balance is pretty damn even between them, with the real difference coming down to which style of play you prefer.

As for proximity mine, I far prefer Multi-Frag, which does better damage over a wide range to multiple enemies, and has no cooldown.  It also never misses, unlike the proximity mine.

Tactical Cloak?  Fine, it's excellent power, who's arguing it isn't?  Except for the fact that it corners you into a very, very specific style of play, which some just aren't good at, or don't enjoy.

Modifié par Thoragoros, 05 août 2012 - 07:31 .


#137
ollpet

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Overpowered.

#138
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Thoragoros wrote...

Air Quotes wrote...

Thoragoros wrote...

The Piranha is excellent on my Destroyer, and on my Demolisher.

Increasing the Piranha's RoF, Damage, and Accuracy on the Destroyer through Devastator Mode is not something to scoffed at.  I would even go so far as to say, that the Destroyer makes the Piranha a far more valuable weapon than even the GI does.

Don't forget that Flaxibility and Ease of use are valuable assets, and while the GI's bonuses and TC are good, they come at a pretty stiff price.  Tactical Cloak is one-shot and off, while Hunter Mod decreases your shields.  Devastatpr Mode doesn't have that price, and in fact buffs your shields.  The GI also needs to be played a certain way to get the most out of him, not true for the Destroyer, or even the Demolisher.

While BioWare may have the attitude that "We are all Geth infiltrators now," the Gi is still very much a specialist character.


I talked about Destroyer and GI and in some cases Turian Soldier when it comes to breaking weapons. Those 3 classes do that. 

TC is the BEST power in the game bar none. Hunter mode is the second BEST power in the game. Proximity mine is also an AAA class power. 

The small drawback to base shields is nothing. You can take Cyclonic and be done with it. You can take Shield and Stronghold and Juggernaut gear and your drawback is gone. 

My shotgunner GI has 675 shields with Hunter Mode ON. While my Asari Adept glass cannon has 625.


You GI has 675 shields with hunter Mod on?  Fine, my Destroyer has about triple that with Devastator Mode on, and gets arguably better bonuses -- minus the GI's wall-hacks of course.  I can take a Cyclonic Mod III and Shield Booster V, and get more than triple those shields.  

Add to that the fact that I don't have to play the Destroyer like a ninja, I don't have to worry about cooldown, and I think the balance is pretty damn even between them, with the real difference coming down to which style of play you prefer.

As for proximity mine, I far prefer Multi-Frag, which does better damage over a wide range to multiple enemies, and has no cooldown.

Tactical Cloak?  Fine, it's excellent power, who's arguing it isn't?  Except for the fact that it corners you into a very, very specific style of play, which some just aren't good at, or don't enjoy.


No. Gi has a dodge, speed, Cloak for utility and damage, wallhack for utility AND damage. ROF is about the same as Destroyers, Damage is more, Accuracy is more. 

Wallhack + Cloak = 5000 shields ---> Destroyer. GI also doesn't care about CD.

#139
Thoragoros

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The Destroyer doesn't need a dodge with Devastator Mod, he can tank most situations. With Devastator Mod off he does have a Quarian-style dodge.

Your point about accuracy is moot, given that a Destroyer will most likely be playing with a spray-and-pray weapon such as a Revenant or Typhoon, and for those weapons the Accuracy Bonus from Devastator is more than sufficient. You can add a Stability Dampener to reduce recoil if you are really having trouble landing shots.

Wallhacking and Cloak, again, are dependant on a ninja-playstyle, not all players can do that, and not all who can necessarily enjoy it.

Air Quotes wrote...

Wallhack + Cloak = 5000 shields

 

Only true if you can run that playstyle.

Modifié par Thoragoros, 05 août 2012 - 07:42 .


#140
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Thoragoros wrote...

The Destroyer doesn't need a dodge with Devastator Mod, he can tank most situations. With Devastator Mod off he does have a Quarian-style dodge.

Your point about accuracy is moot, given that a Destroyer will most likely be playing with a spray-and-pray weapon such a Revenant or Typhoon, and for those weapons the Accuracy Bonus from Devastator is more than sufficient. You can add a Stability Dampener to reduce recoil if you are really having troubling landing shots.

Wallhacking and Cloak, again, are dependant on a ninja-playstyle, not all players can do that, and not all who can necessarily enjoy it.

Air Quotes wrote...

Wallhack + Cloak = 5000 shields

 

Only true if you can run that playstyle.



You can't tank anything on Gold/Platinum for more than 2-3 seconds. A single grenade without dodge will kill you. 

Destroyer is a good class. And no says he sucks. And he got nerfed. Pray that he won't get nerfed again. 

And the GI already got nerfed twice. Still better than anything.

Modifié par Air Quotes, 05 août 2012 - 07:44 .


#141
Thoragoros

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Air Quotes wrote...

You can't tank anything on Gold/Platinum for more than 2-3 seconds. A single grenade without dodge will kill you. 


I've taken Atlas rockets to the face on Platinum with a Cyclonic and Shield Booster, and survived that compares quite nicely to the glass GI. ^_^

Air Quotes wrote... 

And the GI already got nerfed twice. Still better than anything.

 

As BioWare has said, "We are all Geth Infiltrators now."

Modifié par Thoragoros, 05 août 2012 - 07:48 .


#142
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Thoragoros wrote...

Air Quotes wrote...

You can't tank anything on Gold/Platinum for more than 2-3 seconds. A single grenade without dodge will kill you. 


I've taken Atlas rockets to the face on Platinum with a Cyclonic and Shield Booster, and survived that compares quite nicely to the glass GI. ^_^

Air Quotes wrote... 

And the GI already got nerfed twice. Still better than anything.

 

As BioWare has said, "We are all Geth Infiltrators now."


I've taken rockets to face with GI too. Saved by shield of health-gate. So doesn't matter. Destoyer will not tank Atlas canon fire for much longer than GI. 

And yeah. You wanna have an easy game on any map against any enemy - take GI.

#143
Omega2079

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Air Quotes wrote...

Kalas321 wrote...

Air Quotes wrote...

Thoragoros wrote...

Air Quotes wrote...

Omega2079 wrote...

Diversity of the characters means the game will never be completely balanced. The only way it could be is if all the characters were the same.


He could be a powerful character without killing off weapons one by one. Fury is powerful. Does she break weapons? No. Geth Engineer is a powerful character with almost the same features. Is he OP? No.


The GI isn't kill the weapons, BioWare is.

They made 40+ different characters and expect that all will perform the same under every circumstance.  That is just silly.  Not every character will excell in every situation.  Add to this their attempts to Whack Farmers, and yes, the game is slowing getting killed.


GI makes Piranha 2/2.5 times more damaging than on Fury for example. And that will get Piranha nerfed. And it will still be good on a GI. You will need a GI to use Piranha. And on something else it will be garbage. 

Fury is a power class. He main damage should come from power/BE.

GI is a gun class. His main damage should come from good guns. 
Compare gun classes with other gun classes.


Except with Fury you have to run in peoples faces. With GI - smoke a cigar and let it rip. Cloak-pm-2.5x weapon damage fire. Job done. 


If the GI is removed, eveyone moves on to the next 'too easy' character.

For myself, if the GI is gone, the next too easy character inline is the Krogan vanguard. As it is, while he's slower to kill than the GI, it's easier over all since he has so much health ans shielding. Tanking is stupidly easy with him.

And with the Fury, while I haven't practiced much, is also easy. As long as you're quick and accurate, getting in the face of the enemy isn't a problem.

Short of making the game frustratingly hard for all characters, there will always be a 'too easy' character. This process will never end.

Modifié par Omega2079, 05 août 2012 - 08:03 .


#144
Immortal Strife

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Yes, yes, I agree...Bioware please nerf the GI, TSol and Destroyer-that way Airquotes can still use the Piranha on his Fury. BEs and the Highest DPS gun in the game=perfect balance.

#145
thewarden500

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Wish I was good with the GI but I'm not so no terminator-nuking-domination for me.

#146
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Immortal Strife wrote...

Yes, yes, I agree...Bioware please nerf the GI, TSol and Destroyer-that way Airquotes can still use the Piranha on his Fury. BEs and the Highest DPS gun in the game=perfect balance.


I don't use it on the Fury. I use a Paladin. I don't use Piranha much at all. But that's not the point. 

#147
RedJohn

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UserUnknown85 wrote...

RedJohn wrote...

GI is only a boss killer, but it lacks in crowd contol.

Batarian in my opinion kill faster.


I have to say RedJohn, I really don't see it.

GI has the best damage output in the game, by far, with every weapon.

Batarian usually has blades + inferno grenades, since everyone ignores blade armor anyway.

BB is awesome CC, solid damage, but that is all the batarian soldier has. I'll admit to being a bit biased about inferno grenades, but you can't in any way call them "fast". They do huge amounts of damage, but they sure take their sweet time doing so.

Meanwhile, the GI can cloak to move around, deals insane amounts of damage with weapons, and basically shoots a free grenade every few seconds. Not to mention the 20% speed increase for moving around the map, or wallhack, both of which seem tailor-made for speed-running.

Batarian has very good CC, but GI has nice CC too thanks to mines, even if he doesn't even need to thanks to wallhack. Even if the BatSol could keep up when facing footsoldiers, the GI can take down an Atlas in 6 seconds with a piranha! How long would a BatSol need to do the same? 15-20 seconds at least, I figure. And he'd probably need a couple grenades as well.


well, GI need less time to take down an atlas or a Prime, yes, but while batarian takes out an atlas it can kill all the pyros, Hunters, Rocket troopers, Centurions, Cerb troops, Phantoms everything near the objective, that why I say that in my opinion batarian kill faster because when I say that I'm not talking about a single target, I'm talking about how many enemies can kill each one in a range of time, because the case is, GI kills a Prime in 6-7 seconds, but batarian can take out the same prime in 10 seconds or so also taking out 4 pyros and 3 rocket troopers ( not exact numbers of course ).

I've tried myself of do what I do with batarian with the GI, and I can't.
Also, I don't get killstreaks with GI, but I get them all the time with Batarian, yean, killstreaks only with BB's and my Harrier.

Maybe I am the one who is not using Gi properly, because I've tried it in lot of ways, soloing, with teams and I don't get the same results.

As an aside regarding geth heavy melee, a lot of people have been singing it's praises on the forums, but all of them that I have seen were playing on consoles. I have never seen a geth melee infiltrator succeed on gold on the PC. I tried it for a while, with very little success. Admittedly, I don't know the differences between the different gaming platforms, but I'm thinking some stuff might change from console to computer, like enemy reaction times, making the build harder to pull off. Sometimes you see console players pull off some crazy **** in their videos. Idk. Maybe I just suck...



Oh, that is just practice, GI melee is the best for me, I did long ago a solo almost using only melee with GI and it was great.

#148
Bleachrude

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Airquotes...you're STILL not understanding many of us here...

The vast majority of people can't snipe with a claymore across FB:dagger. Most people don;t look to their sides when they have HM on. Most players can't even play shotgun infiltrator since they'll try to attack one mook in a group of 5

Why is this so hard to understand for you?

#149
Chozo_Lord

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It's only "broken" and "overpowered" on good skilled players.  Why don't you see lobbies full of geth shotgun infiltrators?  Because if you aren't skilled enough to kill the opponents fast enough and be smart enough to use cover effectively you will die extremely fast.  I don't think it's fair to judge a class just with the people of the bioware forums.  The people on the bioware forums (including myself) are most likely the top x% of all ME3 players in terms of skill and will make a geth shotgun infiltrator shine.

#150
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Bleachrude wrote...

Airquotes...you're STILL not understanding many of us here...

The vast majority of people can't snipe with a claymore across FB:dagger. Most people don;t look to their sides when they have HM on. Most players can't even play shotgun infiltrator since they'll try to attack one mook in a group of 5

Why is this so hard to understand for you?


Well if they are that hadicaped or mentally challenged nothing will help them. Unless you give them one "I WIN' button. Or Awesome button like they did with Dragon Age II

Posted Image

GI has ALL the tools you can possibly need and then some. 

Modifié par Air Quotes, 05 août 2012 - 08:26 .