Hm... I think this is a bit of an unfair comparison. The situation from the DA2 prologue and any of the DAO origins was completely different. DA2's is much shorter with only a limited area to move around in, in addition to the sense of urgency involved. In all of DAO's prologues/origins you could take your time, explore all of the areas, talk to various people at your leisure, do side quests and so forth.ElitePinecone wrote...
There might not even be much difference between the total content or amount of dialogue in DA2's prologue compared to, say, the Noble origin story - but qualitatively the latter just seemed so much more complete and deep.
The chief difference I think is that all of the DAO origins give you a taste of your character's life before joining the Wardens, whereas in DA2 you are just dropped into turmoil. Keeping with the human noble example, it would have been the same if that started on your character being awoken during the night when Howe was attacking the keep. The same disconnect with the family would have been there, I think.
Btw, I feel that I should add that I actually did like the concept of escaping from Lothering. I felt it was a great way to connect the two games, and take a sidestep from DAO into DA2. I'm hoping that DA3 (or whatever the next thing is called) will have a similar side step and we won't be propelled into Orlais (or "someplace French" as Mike called it) without some sort of connection to the previous game. While my Hawke is running from the Darkspawn, my Warden was working to find a cure for Arl Eamon
Modifié par nightscrawl, 13 août 2012 - 12:24 .





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