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Have replayability and importing decisions been abandoned by Bioware?


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#1
They call me a SpaceCowboy

They call me a SpaceCowboy
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Amid all the criticism directed at DA2, on that stood out the most for me was the lack of replayability. This was largely because the imported desisions were so sparce.

There was next to no mention of the warden at all, with the slight exception of the Dalish origin and Amell mage. Import any other origin and noone, not even Anders, talks about him/her. Not even a passing comment about them being a Human, Dwarf, Elf etc.

Bhelen as king got one quest added. Harrowmont as king got nothing.

Brief cameos were added for various companions, but even these didn't reflect the epilogues that appeared for them at the end of DAO/Awakening, with the exception of Alistairs fate.

I expect even less from DA3. If you import a DA2 game, there isn't much from DA2 to be imported. Maybe Ander's fate, but nothing else that happened was even player choice, so will appear as canon in DA3.

I don't see there being much point in even providing an import feature in DA3. Just choose a set background like you could in DA2.

EDIT:

In DA2 itself many choices were railroaded tin the same ending result. There were some differences you could get during play but they ended up the same by the end of the game.

Due to all this, there is not much replayability in DA2 for me.

Modifié par Shinian2, 05 août 2012 - 07:41 .


#2
Allan Schumacher

Allan Schumacher
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Amid all the criticism directed at DA2, on that stood out the most for me was the lack of replayability. This was largely because the imported desisions were so sparce.


I don't think importing is much of a factor affecting replayability. It can be, but it's difficult if that's going to be a key cog in how a game focuses on its replayability.

Games like Fallout 1, Alpha Protocol, and DAO are very replayable, and since they're the first game in a series obviously there's no element of import.

Any issues that DA2 have with replayability, in my opinion, is on us to provide better replayability within the game itself. In theory we could completely ignore any form of import and I don't think that provides any sort of barrier to replayability in any future DA titles.

That we aren't ignoring it just allows us to add a bit of extra gravy for those that have played the earlier games and made those decisions :)

#3
Allan Schumacher

Allan Schumacher
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This.

I'm discovering that game imports seem to restrict games far more than they expand them.

I'd rather have choices I make have tangible outcomes in the game they're made than just be some minor shoutout ina later game.

If some previous decision is important to a future game, I'd rather see a simple checklist at the beginning that we can select

Dark Ritual Done? y/n

Anders alive? y/n

Hawke a mage? y/n?


Just as an interesting fact, from a QA perspective I like this idea because it makes testing soooooooooooooo much easier.

On DA2 we had to have people go back and playthrough Origins (on each platform!) to ensure we had valid imports.


Though even then I still remember writing a simple app that generated the plot files for import based on randomly assigning true/false to the flags we were checking. This did lead to hilarious imports that had the Dwarven Elf Hermaphrodite Wizard Rogue that both killed and spared Loghain while entering into a polygamous marriage with Alistair and Anora, that opted to let most of Amaranthine and Vigil's Keep burn to the ground!

But hey, at least the right values were being imported ;)

(This was just a system test to make sure the import system was properly reading the correct flags and assigning them the correct value in DA2. :P)