Have replayability and importing decisions been abandoned by Bioware?
#26
Posté 07 août 2012 - 08:34
#27
Posté 07 août 2012 - 08:54
It would also likely make implementing some sort of origins system easier, since any cosmetic or other changes currently implemented for save imports could be utilised to provide the content changes for multiple origins: like in DAO, where your origin led to minor changes in later plotlines.
#28
Posté 07 août 2012 - 10:23
#29
Posté 07 août 2012 - 01:25
Having your choices and dialogue impact on the game, offering alternative routes, quests, conversations (etc.) is far more important and I agree that BioWare need to work hard to get that aspect of the game right.
#30
Posté 07 août 2012 - 01:44
zeypher wrote...
I feel the import your saves idea is a flawed idea in itself. It just ends up limiting the devs and disappointing the players. The import feature is a nice idea on paper but a horrible mess to incorporate into a game.
It is a problem. To many things carry over from game to game. Only major decisions should be imported. The ruler of Fereldan, Anders alive or dead, Which side Hawk took, the gb choice. Most other choices shouldn't be mentioned at all. Cameos should be limited to only NPCs that survive in previous games, no matter what choices the protagonists make. For example, Varric lives no matter what Hawk does. This would make it easier for the devs, and more consistant for players.
#31
Posté 07 août 2012 - 01:46
Apollo Starflare wrote...
The imported decisions have only ever been a bonus to re-playability for me, ...
Having your choices and dialogue impact on the game, offering alternative routes, quests, conversations (etc.) is far more important and I agree that BioWare need to work hard to get that aspect of the game right.
I agree.
#32
Posté 07 août 2012 - 01:47
Modifié par Ukki, 07 août 2012 - 01:47 .
#33
Posté 07 août 2012 - 02:51
fchopin wrote...
There is nothing in DA2 that i would like to transfer to DA3 so i would prefer no import so we start a new story from scratch.
I'm beginning to feel this way too. I still want the game to be replayable though.
#34
Posté 07 août 2012 - 03:24
This has worked well with some popular franchises of the past that had multiple endings and/or widely varying events during the game's progress.
If they're going to railroad the previous game's choices into true=cameo and false=replacement, just forget doing it as it mostly annoys the players expecting more from their former choices.
#35
Posté 08 août 2012 - 02:50
#36
Guest_Rojahar_*
Posté 08 août 2012 - 03:07
Guest_Rojahar_*
As much as people like to blame Bioware, they just give in to the people on these forums ask for. It's just not what you or I specifically were asking for.
Modifié par Rojahar, 08 août 2012 - 03:08 .
#37
Posté 08 août 2012 - 03:22
Rojahar wrote...
You guys should head over to the ME3 forums. There's people over there begging Bioware for an ME4 with suggestions on how to invalidate import decisions in ways far more horrifying than any DA game.
As much as people like to blame Bioware, they just give in to the people on these forums ask for. It's just not what you or I specifically were asking for.
A couple of people on a forum can't force you to do anything. Stupid things on their part are always their fault.
Unless it comes from higher up. Still more fault to them then the fans, anyway.
Nah, I like the dusty, semi-empty DA2 forums. More my style.
#38
Guest_Rojahar_*
Posté 08 août 2012 - 03:41
Guest_Rojahar_*
Alexandrine Delassixe wrote...
Rojahar wrote...
You guys should head over to the ME3 forums. There's people over there begging Bioware for an ME4 with suggestions on how to invalidate import decisions in ways far more horrifying than any DA game.
As much as people like to blame Bioware, they just give in to the people on these forums ask for. It's just not what you or I specifically were asking for.
A couple of people on a forum can't force you to do anything. Stupid things on their part are always their fault.
Unless it comes from higher up. Still more fault to them then the fans, anyway.
Nah, I like the dusty, semi-empty DA2 forums. More my style.
All I'm seeing is:
"When Bioware listens to OTHER fans, they're an evil dumb corporation who doesn't listen to their 'true' fans! Bioware should only listen to ME and MY dumb ideas!"
What is their "fault" anyway? Making the games people want and buy? Not making every game to your personal specifications and dreams?
#39
Posté 08 août 2012 - 03:55
Rojahar wrote...
Alexandrine Delassixe wrote...
Rojahar wrote...
You guys should head over to the ME3 forums. There's people over there begging Bioware for an ME4 with suggestions on how to invalidate import decisions in ways far more horrifying than any DA game.
As much as people like to blame Bioware, they just give in to the people on these forums ask for. It's just not what you or I specifically were asking for.
A couple of people on a forum can't force you to do anything. Stupid things on their part are always their fault.
Unless it comes from higher up. Still more fault to them then the fans, anyway.
Nah, I like the dusty, semi-empty DA2 forums. More my style.
All I'm seeing is:
"When Bioware listens to OTHER fans, they're an evil dumb corporation who doesn't listen to their 'true' fans! Bioware should only listen to ME and MY dumb ideas!"
What is their "fault" anyway? Making the games people want and buy? Not making every game to your personal specifications and dreams?
The game is theirs. They do what they want.
If implemeting "this" feature that "randomBSNuser" suggested is "making the games people want and buy" then why blame fans when you decide it's something you don't like when it's obviously Bioware's decision and their decision only.
I've seen many an interesting idea being suggested on this forum be dismissed as impossible or unnecessary. By the same people that we preportedly have influence over.
If Bioware is so swayed by the ways of the fans, then why (publicly) dismiss ideas of some users while embracing others?
But-but-but the fans!!!!!
Modifié par Alexandrine Delassixe, 08 août 2012 - 04:02 .
#40
Posté 08 août 2012 - 08:07
I've also seen it mentioned that there are very few new ideas suggested by fans that (1) the devs haven't already thought of or considered in one form or other, (2) don't really fit their goals for the DA franchise, (3) a lot more would be involved in implementing said mechanic than the suggester seems to realize, or (4) involves blatantly copying some other game.Alexandrine Delassixe wrote...
I've seen many an interesting idea being suggested on this forum be dismissed as impossible or unnecessary. By the same people that we preportedly have influence over.
I rarely suggest ideas myself. I mainly try to bring to the attention of the devs some aspect of their design that had an unforeseen effect on the players, and discuss various reasons for that. Get them to think outside the box, as it were. It's the same with having some other person review something you have written. Sure, you may know what you mean to say, may have read it over several times, but a pair of fresh eyes are sometimes what is needed, such as my involved post about why many players felt that "rivalry = bad" relating to friendship and rivalry in DA2.
Modifié par nightscrawl, 08 août 2012 - 08:16 .
#41
Posté 09 août 2012 - 01:54
DA2: I started a second play through and I'm not really motivated to play it.
To answer the subject question: I don't think so, but i just hope DA3 has a lot more locations than DA2. Take your time. Do it right. Less repeats and more variety is a good thing. Repetition is fine and all, but DA2 went overboard.
#42
Posté 09 août 2012 - 02:54
zeypher wrote...
I feel the import your saves idea is a flawed idea in itself. It just ends up limiting the devs and disappointing the players. The import feature is a nice idea on paper but a horrible mess to incorporate into a game.
This.
I'm discovering that game imports seem to restrict games far more than they expand them.
I'd rather have choices I make have tangible outcomes in the game they're made than just be some minor shoutout ina later game.
If some previous decision is important to a future game, I'd rather see a simple checklist at the beginning that we can select
Dark Ritual Done? y/n
Anders alive? y/n
Hawke a mage? y/n?
Would avoid import bugs too. I for one can't seem to convince DA2 that Nathaniel Howe is alive, for example.
#43
Posté 09 août 2012 - 06:36
Modifié par Nefla, 09 août 2012 - 06:36 .
#44
Posté 09 août 2012 - 11:22
#45
Posté 10 août 2012 - 12:38
#46
Posté 10 août 2012 - 12:54
#47
Posté 10 août 2012 - 04:00
I only played through DA2 twice, which was filled with contrived reasons for everyone from Ferelden to pop over to Kirkwall. That's half the number of times I played through Awakening, btw.
I wouldn't mind if Bioware set a canon for previous DA games. Since we're not playing the same character again, and since we're switching to a new region each time, there really isn't that much of a need for most decisions to have an impact. Instead, if each story in and of itself carries meaning and weight, I would see that as much better for the series.That said, it might be nice to see the impact of some of the bigger decisions (who's King, Old God Baby).
#48
Posté 10 août 2012 - 04:02
iakus wrote...
zeypher wrote...
I feel the import your saves idea is a flawed idea in itself. It just ends up limiting the devs and disappointing the players. The import feature is a nice idea on paper but a horrible mess to incorporate into a game.
This.
I'm discovering that game imports seem to restrict games far more than they expand them.
I'd rather have choices I make have tangible outcomes in the game they're made than just be some minor shoutout ina later game.
If some previous decision is important to a future game, I'd rather see a simple checklist at the beginning that we can select
Dark Ritual Done? y/n
Anders alive? y/n
Hawke a mage? y/n?
Would avoid import bugs too. I for one can't seem to convince DA2 that Nathaniel Howe is alive, for example.
This! I would love to have a checklist instead if importing my saves. I actually sugested to Mark Darrah that they should consider useing a check list system instead of a save import system.
Modifié par force192, 10 août 2012 - 04:04 .
#49
Posté 10 août 2012 - 08:07
Amid all the criticism directed at DA2, on that stood out the most for me was the lack of replayability. This was largely because the imported desisions were so sparce.
I don't think importing is much of a factor affecting replayability. It can be, but it's difficult if that's going to be a key cog in how a game focuses on its replayability.
Games like Fallout 1, Alpha Protocol, and DAO are very replayable, and since they're the first game in a series obviously there's no element of import.
Any issues that DA2 have with replayability, in my opinion, is on us to provide better replayability within the game itself. In theory we could completely ignore any form of import and I don't think that provides any sort of barrier to replayability in any future DA titles.
That we aren't ignoring it just allows us to add a bit of extra gravy for those that have played the earlier games and made those decisions
#50
Posté 10 août 2012 - 08:12
This.
I'm discovering that game imports seem to restrict games far more than they expand them.
I'd rather have choices I make have tangible outcomes in the game they're made than just be some minor shoutout ina later game.
If some previous decision is important to a future game, I'd rather see a simple checklist at the beginning that we can select
Dark Ritual Done? y/n
Anders alive? y/n
Hawke a mage? y/n?
Just as an interesting fact, from a QA perspective I like this idea because it makes testing soooooooooooooo much easier.
On DA2 we had to have people go back and playthrough Origins (on each platform!) to ensure we had valid imports.
Though even then I still remember writing a simple app that generated the plot files for import based on randomly assigning true/false to the flags we were checking. This did lead to hilarious imports that had the Dwarven Elf Hermaphrodite Wizard Rogue that both killed and spared Loghain while entering into a polygamous marriage with Alistair and Anora, that opted to let most of Amaranthine and Vigil's Keep burn to the ground!
But hey, at least the right values were being imported
(This was just a system test to make sure the import system was properly reading the correct flags and assigning them the correct value in DA2.





Retour en haut







