drmccoy.de/gobsmacked/
code
github.com/DrMcCoy/xoreos
It does very little now. But I suppose if you can code, and you're interested in something like that...
Modifié par kamal_, 05 août 2012 - 08:26 .
Modifié par kamal_, 05 août 2012 - 08:26 .
MokahTGS wrote...
I'm confused how this is legal. Isn't the Aurora engine owned by EA? If someone could explain it, that would be helpful.
Modifié par -Semper-, 09 août 2012 - 08:24 .
MokahTGS wrote...
What would be the plan then with something like this being developed? Would the end product require the original game or would it just be some stand alone thing?
Modifié par -Semper-, 09 août 2012 - 10:43 .
Modifié par slowdive.fan, 10 août 2012 - 02:06 .
slowdive.fan wrote...
The only issue may be with the use of the d&d rules, but even that is a fuzzy area.
Modifié par -Semper-, 10 août 2012 - 08:12 .
It doesn't seem like the person coding this is much aware of the nwn community. They seem to be doing it for their own reasons.MasterChanger wrote...
It seems like a very cool project. I don't have a good sense for whether it could eventually fold in a lot of the work done for NWNX, the Client Extender, and so on, but it would be great if all the hard-coded stuff could be made accessible to scripters. I can think of a half-dozen major projects this could make possible just off the top of my head.
And just to toss in there, it took watching about 30 seconds of the NWN video to remind me just how awesome that game's sound design was. Future game designers have a lot to learn there.