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UR Drop Rate Experiment - SPs/PSPs/RPs/APs - Reckoning DLC Update


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#351
Bwnci

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When the new packs and the last three characters were released I bought a bunch of Reserves Packs to unlock them. I got three Ultra Rare weapons amid the new character cards. I have since been buying Arsenal Packs and have so far had one UR weapon.

I couldn't be sure enough to stray from the Arse packs, there has been no identifiable luck with any. I figure why would they lie, and grant the Bioware team enough credit to not assume they'd scam me. This however is not exactly working out. I can still go weeks without any URs in my purchases...

Modifié par Bwnci, 02 janvier 2013 - 07:34 .


#352
udinbak4

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Hm... Have to disagree on this one, I spent 1.3 mil on RP and got 0 URs. Just saying. I think I'll keep buying PSPs.

#353
Pick a color

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Got 3 UR in my last 7 RP. Which was great, but I was trying to get the Huntress (didn't get).

#354
Whapa

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shoot, only 54 million? haven't even spent 25 million yet... I don't think so anyway, and according to the ,http://www.blade.io/me3, I'm looking at another 9 million just to max rares and another 75 million for the ultra rares, 75 million estimated for 102 cards..... seems high, but I guess if it actually comes out to 1 million per UR I'll be ok with it, still seems as though this wont happen based on others reports of excessive ammo drops instead of cards.

Thanks for the report though

Modifié par Phyrex82, 02 janvier 2013 - 08:06 .


#355
artificial-ignorance

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Phyrex82 wrote...

shoot, only 54 million? haven't even spent 25 million yet... I don't think so anyway, and according to the ,http://www.blade.io/me3, I'm looking at another 9 million just to max rares and another 75 million for the ultra rares, 75 million estimated for 102 cards..... seems high, but I guess if it actually comes out to 1 million per UR I'll be ok with it, still seems as though this wont happen based on others reports of excessive ammo drops instead of cards.

Thanks for the report though

Ah good idea calculating the Credits Per UR, I believe I did that in an earlier update, but I'll include it in the OP now that i've maxed my manifest.  Here's what I came up with based on my data:

Credits Per UR (All) = 723,920
Credits Per UR (SPs) = 780,000
Credits Per UR (PSPs) = 835,744
Credits Per UR (RPs) = 411,230
Credits Per UR (APs) = 478,500

If you or anyone else have any other ideas for analytic maths I could do, please let me know!

I also added a Pie Chart, because why the hell not ;)

Modifié par artificial-ignorance, 02 janvier 2013 - 09:09 .


#356
Whapa

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Only downside is, with it being RNG, your results could be opposite someone else's. Just mentioning that, but if this really is the trend, then thanks for the info.

Totally agree that a quicker progression that didn't require 10 successful gold games for a UR would encourage more playing, but also less frustration, I'd love to have a maxed manifest, then I honestly would relax more while playing and it would be less of a frustration with failed matches.

#357
artificial-ignorance

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Phyrex82 wrote...

Only downside is, with it being RNG, your results could be opposite someone else's. Just mentioning that, but if this really is the trend, then thanks for the info.

Totally agree that a quicker progression that didn't require 10 successful gold games for a UR would encourage more playing, but also less frustration, I'd love to have a maxed manifest, then I honestly would relax more while playing and it would be less of a frustration with failed matches.

From what I've seen from other people's comments on this thread and elsewhere on BSN, my results seem to be similar to others.

I definitely have noticed that playing with a maxed manifest and having all the challenges completed is much more relaxing - all I have to worry about is keeping my consumables stocked well and accumulating enough credits for the next DLC!

Modifié par artificial-ignorance, 03 janvier 2013 - 03:55 .


#358
CrutchCricket

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Hmm. I don't have the numbers for any of this since I didn't keep track but here's my story.

A few weeks ago I maxed my rare weapons and characters. Mods have been maxed for a while, even the new ones. That left gear and URs.

Gear has always seemed to have it's own brand of rarity (I have never gotten uncommon gear from veteran) so I proceeded with dread. To my surprise I found myself maxing uncommon gear fairly quickly with spectre packs and most rare gear soon followed. The holidays hit, the last three characters got released, I maxed those and my remaining rares- except for Retaliation rare gear which again seems determined not to drop.

Then just last night I got a double gear drop from an arsenal pack and a UR and another gear from the following arsenal- maxing my first retaliation gear. I stopped buying once the next pack trolled me with double IVs.

So how to proceed?

Oh and for the record, OP you're totally right. Knowing I won't get anything but damn consumables for my hard earned credits makes me not want to even bother. Credits have been stacking up for me but I just don't feel like spending.

#359
Crusader75

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Hmmm... so I suppose I should buy RP instead of PSP to max out my URs?
I'll try that from tonight onwards. Sick of getting L4 ammos all the time.

#360
krknight

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thanks!

#361
GodLovesATrier

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artificial-ignorance wrote...
 Ah good idea calculating the Credits Per UR, I believe I did that in an earlier update, but I'll include it in the OP now that i've maxed my manifest.  Here's what I came up with based on my data:

Credits Per UR (All) = 723,920
Credits Per UR (SPs) = 780,000
Credits Per UR (PSPs) = 835,744
Credits Per UR (RPs) = 411,230
Credits Per UR (APs) = 478,500

If you or anyone else have any other ideas for analytic maths I could do, please let me know!


Firstly thanks for all your hard work logging all your purchases and collating this useful data here.

I haven't worked through your numbers very thoroughly but I have a few initial thoughts:

(1) Statistically the %age UR rate for gold cards in PSP and SP is probably the same. Of course you get two chances in a PSP.

(2) Statistically the %age UR rate appears to be higher in RPs and APs.

(3) Probably the rate is equal between RPs and APs based on the sample size you have and statistical error.

For me the most controversial item is (2), the higher rate in RPs and APs. If this is true, and your data strongly suggest it is, then there are two possible explanations

(a) Bioware have deliberately increased the drop rate in RPs and APs relative to SP/PSP

or

(B) Bioware have deliberately increased the drop rate for ALL URs (possibly for the Christmas season?) So the rate is higher since the introduction of AP/RP for all packs: SP/PSP/AP/RP

#362
artificial-ignorance

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Reviving wrote...

artificial-ignorance wrote...
 Ah good idea calculating the Credits Per UR, I believe I did that in an earlier update, but I'll include it in the OP now that i've maxed my manifest.  Here's what I came up with based on my data:

Credits Per UR (All) = 723,920
Credits Per UR (SPs) = 780,000
Credits Per UR (PSPs) = 835,744
Credits Per UR (RPs) = 411,230
Credits Per UR (APs) = 478,500

If you or anyone else have any other ideas for analytic maths I could do, please let me know!

Firstly thanks for all your hard work logging all your purchases and collating this useful data here.

I haven't worked through your numbers very thoroughly but I have a few initial thoughts:

(1) Statistically the %age UR rate for gold cards in PSP and SP is probably the same. Of course you get two chances in a PSP.

(2) Statistically the %age UR rate appears to be higher in RPs and APs.

(3) Probably the rate is equal between RPs and APs based on the sample size you have and statistical error.

For me the most controversial item is (2), the higher rate in RPs and APs. If this is true, and your data strongly suggest it is, then there are two possible explanations

(a) Bioware have deliberately increased the drop rate in RPs and APs relative to SP/PSP

or

(B) Bioware have deliberately increased the drop rate for ALL URs (possibly for the Christmas season?) So the rate is higher since the introduction of AP/RP for all packs: SP/PSP/AP/RP

(1) This is why I did a Probability Per PSP calculation in order for it to be comparable to the SP drop rate.  I did the same with RPs and APs.

(2) Yes, these are my findings summarized.  I am inclined to think (a) occurred - Bioware stated that they would be introducing "Two new card packs to help fill out your collections" (copied from their blog post about the lack of weekend operations for two weeks) - this makes me think that they increased the drop rates in RPs and APs relative to PSPs and SPs.

(3) In regards to this, I cannot provide a larger sample size to minimize error because I have maxed my manifest and therefore have no more URs to unlock.  Simply put, there is nothing I can do about this.  With the data I do have, however, it seems as though RPs > APs.  In actuality, I would recommend buying both over PSPs or SPs.

Modifié par artificial-ignorance, 03 janvier 2013 - 04:04 .


#363
artificial-ignorance

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CrutchCricket wrote...

Gear has always seemed to have it's own brand of rarity (I have never gotten uncommon gear from veteran) so I proceeded with dread. To my surprise I found myself maxing uncommon gear fairly quickly with spectre packs and most rare gear soon followed. The holidays hit, the last three characters got released, I maxed those and my remaining rares- except for Retaliation rare gear which again seems determined not to drop.

Then just last night I got a double gear drop from an arsenal pack and a UR and another gear from the following arsenal- maxing my first retaliation gear. I stopped buying once the next pack trolled me with double IVs.

So how to proceed?

Oh and for the record, OP you're totally right. Knowing I won't get anything but damn consumables for my hard earned credits makes me not want to even bother. Credits have been stacking up for me but I just don't feel like spending.

Try taking a look at my (ongoing) unlock list on page 14: social.bioware.com/forum/1/topic/343/index/13527160/14#15459396.  I have not tested gear drop rate in RPs and APs (as I maxed them out before the packs were introduced) so its hard for me to say which packs are best for gear drops.

#364
FullMetalArthur

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right after Earth DLC i was getting almost 1 UR for every 3 SPS, after Retalliation I rarely got any, I also keep count, not for number of packs bought, but by number of items and type I get.

Hence, I know that for rare cards in SPS there are more chance of getting weapons, then characters, followed by gear mod and in the last weapon mods

Which is, for every 10 SPS I get 4 weapons, 3 characters, 2 gear mod and 1 weapon mod. More or less.

#365
artificial-ignorance

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***UPDATE***
I have finished the list of unlocks.  See page 14 or click link for beginning of list:  social.bioware.com/forum/1/topic/343/index/13527160/14#15459396.

If you want to see the blatantly obvious greatness of RPs and APs, see the last part of the list, and compare it to the other two.  Link: social.bioware.com/forum/1/topic/343/index/13527160/14#15459589.

Thank you guys for your support and kind words!:)

#366
GodLovesATrier

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artificial-ignorance wrote...

(1) This is why I did a Probability Per PSP calculation in order for it to be comparable to the SP drop rate.  I did the same with RPs and APs.

(2) Yes, these are my findings summarized.  I am inclined to think (a) occurred - Bioware stated that they would be introducing "Two new card packs to help fill out your collections" (copied from their blog post about the lack of weekend operations for two weeks) - this makes me think that they increased the drop rates in RPs and APs relative to PSPs and SPs.

(3) In regards to this, I cannot provide a larger sample size to minimize error because I have maxed my manifest and therefore have no more URs to unlock.  Simply put, there is nothing I can do about this.  With the data I do have, however, it seems as though RPs > APs.  In actuality, I would recommend buying both over PSPs or SPs.


Interestingly I wonder if (B) occured, ie that Bioware has upped the probability as a christmas present to the community. It's just a guess either way. Good spot re: the blog post thought, that does suggest that the RP/AP have higher chances.

As for providing a larger sample size, my comments about statistical significance were not meant to be in any way derogatory, you've provided comprehensive data and if it's true regarding AP/RPs then you will have saved many people a lot of time unlocking UR's. Thanks again for all your efforts!

#367
ValorOfArms777

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Rokayt wrote...

Why not get the Veteran pack drop rates?


also cause URs don't drop in Vet packs, you can notably max a manifest with Spec+

#368
artificial-ignorance

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Reviving wrote...

artificial-ignorance wrote...

(1) This is why I did a Probability Per PSP calculation in order for it to be comparable to the SP drop rate.  I did the same with RPs and APs.

(2) Yes, these are my findings summarized.  I am inclined to think (a) occurred - Bioware stated that they would be introducing "Two new card packs to help fill out your collections" (copied from their blog post about the lack of weekend operations for two weeks) - this makes me think that they increased the drop rates in RPs and APs relative to PSPs and SPs.

(3) In regards to this, I cannot provide a larger sample size to minimize error because I have maxed my manifest and therefore have no more URs to unlock.  Simply put, there is nothing I can do about this.  With the data I do have, however, it seems as though RPs > APs.  In actuality, I would recommend buying both over PSPs or SPs.

 
Interestingly I wonder if (B) occured, ie that Bioware has upped the probability as a christmas present to the community. It's just a guess either way. Good spot re: the blog post thought, that does suggest that the RP/AP have higher chances.

As for providing a larger sample size, my comments about statistical significance were not meant to be in any way derogatory, you've provided comprehensive data and if it's true regarding AP/RPs then you will have saved many people a lot of time unlocking UR's. Thanks again for all your efforts!

Ah I apologize if my response indicated you were being derogatory.  I did not intend to imply this.

I hope I do save people time unlocking URs - that is one of the goals of this experiment!

Modifié par artificial-ignorance, 03 janvier 2013 - 08:11 .


#369
millahnna

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I do seem to be getting better gear drops from SPs over PSPs or the new packs (decided to test last night after reading above post regarding that). I haven't done a huge sample size or anything but I bought 10 SPs last night and all had at least one gear drop in them. Prior to this I had been buying nothing but PSPs and the new packs and had received exactly zero gear drops from them. SO I guess I finally have a reason to buy SPs.

#370
reioni

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Taken from this post about the WiiU http://social.biowar...8325/1#15118476

Bryan Johnson wrote...

For someone to get the ultra rares up to level 20 or so would probably require a minimum of 250 hours so saying that it is quicker for them then it is for people on Xbox/PC/PS3 is incorrect.


I know this is taking it a little out of context but 250 hour min just seems like an amazing amount of luck to max out URs without cheating.

This is my manifest and I am no where near done with my URs almost 600 hours.  granted I have bad luck.

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#371
artificial-ignorance

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reioni wrote...

Taken from this post about the WiiU http://social.biowar...8325/1#15118476

Bryan Johnson wrote...

For someone to get the ultra rares up to level 20 or so would probably require a minimum of 250 hours so saying that it is quicker for them then it is for people on Xbox/PC/PS3 is incorrect.


I know this is taking it a little out of context but 250 hour min just seems like an amazing amount of luck to max out URs without cheating.

This is my manifest and I am no where near done with my URs almost 600 hours.  granted I have bad luck.

Wow.  I don't know where Mr. Johnson gets his statistics.  250 hours? That is impossible, unless that person used cheats or purchased the majority of their packs with real money.  From what I've heard, the average maxed manifest seems to be around 700-800 hours.  Of course there are outliers, but 250 hours?  Also, what does he mean by URs at "level 20 or so"?

Thank you for this.

Modifié par artificial-ignorance, 03 janvier 2013 - 11:18 .


#372
ChaseSanchez

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I agree with the stats presented by OP.

Spent ~1 million on A and R packs last night and received 3 UR.

#373
reioni

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artificial-ignorance wrote...

reioni wrote...

Taken from this post about the WiiU http://social.biowar...8325/1#15118476

Bryan Johnson wrote...

For someone to get the ultra rares up to level 20 or so would probably require a minimum of 250 hours so saying that it is quicker for them then it is for people on Xbox/PC/PS3 is incorrect.


I know this is taking it a little out of context but 250 hour min just seems like an amazing amount of luck to max out URs without cheating.

This is my manifest and I am no where near done with my URs almost 600 hours.  granted I have bad luck.

Wow.  I don't know where Mr. Johnson gets his statistics.  250 hours? That is impossible, unless that person used cheats or purchased the majority of their packs with real money.  From what I've heard, the average maxed manifest seems to be around 700-800 hours.  Of course there are outliers, but 250 hours?  Also, what does he mean by URs at "level 20 or so"?

Thank you for this.


I think he must have meant 10/X but still 250 hours...I saw that and thought does BW really believe that is even possible without cheating or real money.  I've spent about $90 total or more in real money early on with the Xpacs for chars cus I wanted them right away and I didn't want to wait. So factor that in to my URs.  I know bryan was going for a best case scenario but I just don't see it happening unless you are the luckiest person in the world.

Someone posted that they believed it was previously easier to get URs with the earlier xpac or before the xpacs all together and I agree.  We used to get repeat gold char cards so I am kinda glad they replaced those with the new stuff but it seems like the change for a UR was significantly reduced.

btw thanks for the tip on the packs.  I got 2 URs in a row =D which is nice after 20+ PSP with nothing.

#374
bartz824

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My manifest is maxed besides the UR's but I must have the absolute worst luck with AP and RP because I have not received a single UR out of at least 20 purchased. I've purchased about the same amount of PSP and received 3 UR's.

#375
artificial-ignorance

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bartz824 wrote...

My manifest is maxed besides the UR's but I must have the absolute worst luck with AP and RP because I have not received a single UR out of at least 20 purchased. I've purchased about the same amount of PSP and received 3 UR's.

  I would still recommend buying RPs and APs.  Check out my unlock list; I went on a losing streak of 14 with nothing out of them, but still bought them and benefitted in the long run from continued purchase.