We'll definitely have variation with low sample sizes, however from everything I've come across on BSN and with this experiment, the new packs (RPs and APs) seem have a higher chance for success with URs.JustAnotherVanguard wrote...
artificial-ignorance wrote...
PSP Unlockables || # || Per Rare Card Per PSP
Other 580 93.1% 88.2%
Ultra Rare Weapons 43 6.9% 11.8%
RP Unlockables || # || Per Rare Card Per RP
Other 95 88.0% 75.9%
Ultra Rare Weapons 13 12.0% 24.1%
AP Unlockables || # || Per Rare Card Per AP
Other 52 89.7% 79.3%
Ultra Rare Weapons 6 10.3% 20.7%
My numbers look a bit different:
PSPs: 3 ultra-rares in 25 packs
APs: 2 ultra-rares in 24 packs
RPs: 6 ultra-rares in 24 packs
While both our numbers seem to suggest that RPs work best they contradict each other when it comes to PSPs and ARs. My guess is still that all three packs have the same chance for ultra-rare weapons. But you need a large enough sample size to prove that.
But yeah, I agree - we need more data.





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