You know what? There are things I like about the Original Cut AND the Extended Cut, so hear me out on this. I think NEITHER are perfect, mind you, but I would like to explain why I think the endings work.
First, I want to explain what Pros and Cons of the Original Cut:
Con: It crushed my soul
Pro: It crushed my soul
Confused? You should be! Now let me explain.
Long story short I thought the Catalyst was great BECAUSE it was so unexpected. So many choices in the Mass Effect trilogy were a matter of pushing right up for Paragon or right down for Renegade. Don't get me wrong, the story was thrilling and I often was on the edge of my seat to see the results of my actions, but the choices were rarely that difficult.
The end choice was completely unexpected. And you know what? As flawed and poorly executed as it was, at least it was unexpected.
Games too frequently have the I-WIN button at the end that kills all the bad guys and ONLY the bad guys (
SPOILERS: See Resistance 3, Gears of War 3, Halo 3 for recent shooter examples).
The thing is, I think it is
actually kind of cool that there are staunch proponents and opponents of each choice. I think the dismay at the destruction of the Mass Relays was sublime.
Why? Because these were legitimate responses to galaxy-shattering events. Each player had a different response and reaction to these gut wrenching and out-of-left-field choices;
The Catalyst was unexpected for a reason. It was the last hurdle, the last obstacle for Shepard. It was heartbreaking. It was unfair. It was awesome to experience for the first time.
However, it was followed up by the godawful "JUNGLE CRASH LAND LUDDITE WONDER FUTURE" epilogue which was quite honestly the most awful bungling of anything ever. In the history of
All Time. Anyway, the thing is
, I actually enjoyed the Catalyst. It took players out of their comfort zones, myself included. It presented a choice that was not only hard, but almost incomprehensible in its scope.
To paraphrase Sovereign, it was not a thing I could understand.
And you know what? That was cool. Where BioWare failed in the original cut was in bringing it back down to Earth (pun unintended but heartily endorsed by my conscious self) and at least showing us a glimpse of what happened to anyone but Shep. Jungle planet doesn't count because it was almost incomprehensible.
The Extended Cut suceeded in showing us an actual Epilogue, failed in providing too much exposition.
Honestly, all I personally needed was the memorial scene and the Normandy lifting off.
Now, bear in mind I don't have any "Head Canon." I just think that sometimes you have to let the characters go. Enjoy the time you had with them in the story and take comfort in knowing that you brought some of them through. Maybe they all starve to death, or maybe not. That's life, that's the pain in leaving them behind. I don't need it spelled out for me.
That's why I enjoy the "Shepard lives" scene. I enjoy a bit of coyness and hinting at things to come. The characters are beyond the reach of the player, but not beyond hope. Shepard, and by extension the player, gave all the characters hope to continue. To spell out what happens next in some way cheapens it. Don't get me wrong, I like "hints" at what comes next. But for me, the EC ruined some of the subtlety of the ending.
But I appreciate that people needed more, and that's cool, I think that the EC has something for everyone now, and I'd much rather it be an ending everyone can enjoy a bit than and ending only I enjoy.
So there you have it, some ramblings and such. Feel free to disagree.
Modifié par CINCTuchanka, 07 août 2012 - 12:41 .