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You have hope. More than you think... [The ULTIMATE endings support thread]


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#1176
JasonShepard

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Seival wrote...

JasonShepard wrote...

Snip


Yes, Crucible is a bomb, not a "Reaper off switch" or a "hacking device"... Complicated, smart and too good to be developed by one of the previous galactic civilizations. That's why I have a feeling that it were Leviathans, who actually developed the Crucible, and then "leaked" the schematics to lesser races. The Leviathan's reaction on the question about the Crucible was rather strange, so I gues that I'm probably right :)


I'm not so sure. The Catalyst also says "You would not know them" in reference to the Crucible's designers even when you've made it clear that you have met the Leviathans. My personal theory is that the designers are still at large somewhere, whereas the Leviathans have merely helped things along a bit by ensuring that the Crucible plans were never lost between cycles (which would explain the shifty-eyes look that Leviathan gave us when we asked about it). Since they have the indoctrination spheres, it shouldn't be too difficult to plant new copies of the design at the end of each cycle - and having kept an eye on the previous cycle, they could even incorporate any changes in the design. (I like this theory because it neatly explains the Crucible's plot armor :)).

#1177
teh DRUMPf!!

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HYR 2.0 wrote...

drayfish wrote...

The reason that the Joker is scary in The Dark Knight is because he is an irrational agent of chaos. He is anarchy personified. We don't know who he is, where he comes from, what he might do. He taps into our most primal fears and shakes the cage of our conformist comforts.

The Reapers accessed a similar primal terror in the first two games: they came from beyond time and understanding; they were motivated by aims to vast for our puny comprehension to grapple with...


Joker was a brilliant character. The Reapers and Sovereign were as well... in ME1.

ME2 pissed that away. Harbinger was laughable, the Collectors were cliched bug army, and they were possibly the least interesting part of the whole game. They reclaimed that title in ME3, and never struck fear in me at any point pre-catalyst.

Mystique is great if done well. For the Reapers, it mostly made them boring and largely an afterthought.



... not to mention they did sort of delve into Joker's backstory a bit, indicating an abusive childhood leaving its mark.

#1178
drayfish

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HYR 2.0 wrote...

HYR 2.0 wrote...

drayfish wrote...

The reason that the Joker is scary in The Dark Knight is because he is an irrational agent of chaos. He is anarchy personified. We don't know who he is, where he comes from, what he might do. He taps into our most primal fears and shakes the cage of our conformist comforts.

The Reapers accessed a similar primal terror in the first two games: they came from beyond time and understanding; they were motivated by aims to vast for our puny comprehension to grapple with...


Joker was a brilliant character. The Reapers and Sovereign were as well... in ME1.

ME2 pissed that away. Harbinger was laughable, the Collectors were cliched bug army, and they were possibly the least interesting part of the whole game. They reclaimed that title in ME3, and never struck fear in me at any point pre-catalyst.

Mystique is great if done well. For the Reapers, it mostly made them boring and largely an afterthought.



... not to mention they did sort of delve into Joker's backstory a bit, indicating an abusive childhood leaving its mark.

No - the Joker offers the story of an abusive father as one possible backstory for how he got his scars.  He offers other completely different reasons for how he got those scars - a girlfriend who wouldn't laugh, etc - at other points in the tale.  Those stories he tells are about unnerving the people he is speaking to, tapping into their fears perhaps.  Joker himself is a chameleon.  He is a man without fingreprints and no personal history who reveals nothing true of himself throughout the narrative.

#1179
Seival

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JasonShepard wrote...

Seival wrote...

JasonShepard wrote...

Snip


Yes, Crucible is a bomb, not a "Reaper off switch" or a "hacking device"... Complicated, smart and too good to be developed by one of the previous galactic civilizations. That's why I have a feeling that it were Leviathans, who actually developed the Crucible, and then "leaked" the schematics to lesser races. The Leviathan's reaction on the question about the Crucible was rather strange, so I gues that I'm probably right :)


I'm not so sure. The Catalyst also says "You would not know them" in reference to the Crucible's designers even when you've made it clear that you have met the Leviathans. My personal theory is that the designers are still at large somewhere, whereas the Leviathans have merely helped things along a bit by ensuring that the Crucible plans were never lost between cycles (which would explain the shifty-eyes look that Leviathan gave us when we asked about it). Since they have the indoctrination spheres, it shouldn't be too difficult to plant new copies of the design at the end of each cycle - and having kept an eye on the previous cycle, they could even incorporate any changes in the design. (I like this theory because it neatly explains the Crucible's plot armor :)).


"Plot armor"? What do you mean?

I think, that you have to be as advanced as the Leviathans or Reapers to invent something like Crucible. Leviathans could use some controlled races as a tools to create a design of device, which will not only achieve its purpose, but also could be easily constructed by not so technologically advanced lesser races.

In other words, Crucible could be the Leviathans' way to stop the Reapers without any risk for themselves. Leviathans just use their tools, and remaining in the shadows. And current Cycle was the first one, who managed to build the Crucible and gether the united force to provide a distraction good enough to let the Crucible to be connected to the Citadel. That's why Leviathans decided to help Shepard.

Modifié par Seival, 02 octobre 2012 - 11:27 .


#1180
Davik Kang

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Seival wrote...

JasonShepard wrote...
... (I like this theory because it neatly explains the Crucible's plot armor :)).

"Plot armor"? What do you mean?

I think, that you have to be as advanced as the Leviathans or Reapers to invent something like Crucible. Leviathans could use some controlled races as a tools to create a design of device, which will not only achieve its purpose, but also could be easily constructed by not so technologically advanced lesser races.

In other words, Crucible could be the Leviathans' way to stop the Reapers without any risk for themselves. Leviathans just use their tools, and remaining in the shadows. And current Cycle was the first one, who managed to build the Crucible and gether the united force to provide a distraction good enough to let the Crucible to be connected to the Citadel. That's why Leviathans decided to help Shepard.

By plot armour, he means that the Reapers somehow fail to destroy the only thing that can stop them, i.e. the Crucible.  In stories generally, writers often have a plot device that needs to survive to the end to make the plot work at that point.  Sometimes it's not fully clear why these things survived, other than the fact that the writer needed them to survive.  This idea is sometimes called plot armour.  So by "explaining plot armour", he's offering a suggestion as to why the Crucible did survive, other than 'just because'.

As for inventing the crucible, I think it was initially an idea which was built upon by subsequent generations.  So none of them individually understood all the science that went behind it.  I could be wrong though.

#1181
Seival

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Davik Kang wrote...

Seival wrote...

JasonShepard wrote...
... (I like this theory because it neatly explains the Crucible's plot armor :)).

"Plot armor"? What do you mean?

I think, that you have to be as advanced as the Leviathans or Reapers to invent something like Crucible. Leviathans could use some controlled races as a tools to create a design of device, which will not only achieve its purpose, but also could be easily constructed by not so technologically advanced lesser races.

In other words, Crucible could be the Leviathans' way to stop the Reapers without any risk for themselves. Leviathans just use their tools, and remaining in the shadows. And current Cycle was the first one, who managed to build the Crucible and gether the united force to provide a distraction good enough to let the Crucible to be connected to the Citadel. That's why Leviathans decided to help Shepard.

By plot armour, he means that the Reapers somehow fail to destroy the only thing that can stop them, i.e. the Crucible.  In stories generally, writers often have a plot device that needs to survive to the end to make the plot work at that point.  Sometimes it's not fully clear why these things survived, other than the fact that the writer needed them to survive.  This idea is sometimes called plot armour.  So by "explaining plot armour", he's offering a suggestion as to why the Crucible did survive, other than 'just because'.

As for inventing the crucible, I think it was initially an idea which was built upon by subsequent generations.  So none of them individually understood all the science that went behind it.  I could be wrong though.


I see it that way:

(1) Noone can invent something with completely unknown purpose. Each device has a goal and specifications. Inventor always knows what the invented device can do (at least theoretically). Some side effects of device usage may be hidden, but its main mechanics is always clear to the inventor.

(2) If current Cycle really invented the device and really wants to help next Cycle to finish the device's construction, then current Cycle leaves all needed schematics and tutorials for the next Cycle. If the next Cycle failed, and really wants to help subsequent Cycle, then it leaves all needed schematics and tutorials it received from the previous Cycle for the next Cycle. So, the total knowlage of the device comes from Cycle to Cycle.

But this is not what we see in game. We see that Cycle receives some schematics without any explanations. Then add some "array" or "additional fuel tank", and give it to the next Cycle. And this is quite unnatural. Like someone else designed the device and just uses Galactic Civilizations as "development environment" to improve the device's design. Moreover, that "someone else" tests each Cycle for the ability and force to use the device correctly.

Noone, even the original Catalyst itself, didn't manage to understand what Crucible does, till it was finally connected to the Citadel. And I think this may have only one conclusion. "Someone else" is someone who is even more technologically advanced then the Reapers. So, maybe "someone else" is the one, who invented and constructed the original Catalyst? That's why I think Cycles were the fight between the original Catalyst and the Leviathans from the beginning. Leviathans wasn't just hiding, they was fighting the Reapers constantly, using Galactic Civilizations as the tools.

Modifié par Seival, 02 octobre 2012 - 08:47 .


#1182
Sparbiter

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I can't support this.

The endings have rendered any mass effect games beyond ME3 impossible; they changed the entire universe and it's impossible to account for what is canon and not.

#1183
Seival

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Seival wrote...

I see it that way:

(1) Noone can invent something with completely unknown purpose. Each device has a goal and specifications. Inventor always knows what the invented device can do (at least theoretically). Some side effects of device usage may be hidden, but its main mechanics is always clear to the inventor.

(2) If current Cycle really invented the device and really wants to help next Cycle to finish the device's construction, then current Cycle leaves all needed schematics and tutorials for the next Cycle. If the next Cycle failed, and really wants to help subsequent Cycle, then it leaves all needed schematics and tutorials it received from the previous Cycle for the next Cycle. So, the total knowlage of the device comes from Cycle to Cycle.

But this is not what we see in game. We see that Cycle receives some schematics without any explanations. Then add some "array" or "additional fuel tank", and give it to the next Cycle. And this is quite unnatural. Like someone else designed the device and just uses Galactic Civilizations as "development environment" to improve the device's design. Moreover, that "someone else" tests each Cycle for the ability and force to use the device correctly.

Noone, even the original Catalyst itself, didn't manage to understand what Crucible does, till it was finally connected to the Citadel. And I think this may have only one conclusion. "Someone else" is someone who is even more technologically advanced then the Reapers. So, maybe "someone else" is the one, who invented and constructed the original Catalyst? That's why I think Cycles were the fight between the original Catalyst and the Leviathans from the beginning. Leviathans wasn't just hiding, they was fighting the Reapers constantly, using Galactic Civilizations as the tools.


...One more argument to support my theory.

If total knowledge of the device always passes from Cycle to Cycle, then the original Catalyst would know everything about it as well. Which means the Reapers already have the counter-measure, and Crucible wouldn't work at all. And the inventor of the device really had to know what the device can do (at least theoretically). I think that Crucible clearly wasn't invented by some previous Cycles.

...I'm really sure the Crucible is the Leviathans' "trigger", and Galactic Civilizations are the Leviathans' "finger", which must pull the "trigger"...

...Wise and clever Leviathans Image IPB

Modifié par Seival, 02 octobre 2012 - 09:08 .


#1184
Seival

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Sparbiter wrote...

I can't support this.

The endings have rendered any mass effect games beyond ME3 impossible; they changed the entire universe and it's impossible to account for what is canon and not.


The universe is fine. And I don't understand why you expected only one possible ending from the game build around different moral choices...

...I guess some players are the ones who can't be ever satisfied with anything. If there are several different endings, those players start to whine about they want only one ending. But if BioWare would have made only one ending, the same players would have started to whine about they want many different endings.

Modifié par Seival, 03 octobre 2012 - 11:19 .


#1185
Davik Kang

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Sparbiter wrote...
I can't support this. 
The endings have rendered any mass effect games beyond ME3 impossible; they changed the entire universe and it's impossible to account for what is canon and not.

I see what you mean, although normally choice-based games to have wildly different endings based on your choices (normally one or two key choices).  Like in KOTOR, the endings were wildly different, yet they still managed to come up with a story only 5 years into the future that incorporated both endings as possible canon.  Would be a big challenge for them though.

I think there will be more ME games, but at the moment I think they're looking to make them separate from Shepard's story.


Seival wrote...
If total knowledge of the device always passes from Cycle to Cycle, then the original Catalyst would know everything about it as well. Which means the Reapers already have the counter-measure, and Crucible wouldn't work at all. And the inventor of the device really had to know what the device can do (at least theoretically). I think that Crucible clearly wasn't invented by some previous Cycles.

I imagined that the theory of the Crucible was what came first, but it wasn't a complete design.  Scientists had to design structures and systems to make it a reality.  And as scientists came closer to finding a working solution, more work would be done to accelerate the process.  But each time people were adding to the Crucible, it would have been a race against time, because each time they would know that the Reapers are coming.

The point being that the breakthroughs would actually be quite slow from cycle to cycle.  I figured that maybe the Crucible was completed this cycle because it was the first time that the designs had virtually already been completed by the time building commenced.  They still had to decipher the designs and add their own power sources etc. explaining why there was still a huge amount of scientific activity this time around.

I just think it's possible.  But certainly it could have been a complete Leviathan design too.

Modifié par Davik Kang, 03 octobre 2012 - 11:23 .


#1186
Seival

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Davik Kang wrote...

Seival wrote...
If total knowledge of the device always passes from Cycle to Cycle, then the original Catalyst would know everything about it as well. Which means the Reapers already have the counter-measure, and Crucible wouldn't work at all. And the inventor of the device really had to know what the device can do (at least theoretically). I think that Crucible clearly wasn't invented by some previous Cycles.

I imagined that the theory of the Crucible was what came first, but it wasn't a complete design.  Scientists had to design structures and systems to make it a reality.  And as scientists came closer to finding a working solution, more work would be done to accelerate the process.  But each time people were adding to the Crucible, it would have been a race against time, because each time they would know that the Reapers are coming.

The point being that the breakthroughs would actually be quite slow from cycle to cycle.  I figured that maybe the Crucible was completed this cycle because it was the first time that the designs had virtually already been completed by the time building commenced.  They still had to decipher the designs and add their own power sources etc. explaining why there was still a huge amount of scientific activity this time around.

I just think it's possible.  But certainly it could have been a complete Leviathan design too.


Well, there is one more thing. The original Catalyst said it noticed the Crucible before. If so, it had the opportunity to study it. The schematics were pretty simple for lesser races to complete the device's construction, so the Catalyst would definitely managed to understand what the device can probably do.

But the Crucible is not just a bomb. It's also a riddle - simple in its design, but too complicated to resolve. This riddle was too complicated even for the original Catalyst. So, I think that schematics were created by someone smarter than the original Catalyst, i.e. by Leviathans.

Modifié par Seival, 03 octobre 2012 - 10:27 .


#1187
Seival

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Hmm... http://social.biowar...ndex/14367719/1

An interesting point of view, don't you think so?

N7Gold wrote...

With the Extended Cut and Leviathan DLC released, I'm surprised to see that there are some people still hanging on to the Indoctrination Theory. Don't get me wrong, it's a good theory, back before the Extended Cut and Leviathan, and I used to be a believer, but not anymore, because I've taken notice of some evidence in the DLCs that point out to a scheme that's bigger than indoctrination.


First, let's back up to the time when we just had the ME3 game, the Extended cut and Leviathan DLC used to be myths. Because Shepard couldn't question the Catalyst's motives in the original cut, we believed that there is some elaborate scheme going on that is keeping Shepard from using the Crucible correctly, which gave birth to the Indoctrination Theory, an intelligent theory that points out that the final battle is all in Shepard's psyche, and the Catalyst, taking the form of the kid who Shepard saw die on Earth is trying to exploit Shepard's mental weaknesses, trying to persuade him/her not to choose to destroy the Reapers and choose Synthesis or Control at least, which could lead to indoctrination (hence Shepard's eyes becoming like Illusive Man's when choosing Control and Synthesis, which makes Destroy the outcome where Shepard defeats the Reapers and Catalyst and narrowly escapes indoctrination. Since I believe today that the Crucible is designed by the Catalyst, it would help IT theorists if I said that the Crucible is designed by the Catalyst to induce hallucinations, to drive the person astray from destroying the Reapers. But there is new infromation from the EC and Leviathan DLC that contradict what we believed in the IT theory: If the Catalyst DID design the Crucible, why did he include an option to destroy the Reapers? Plus, what does he gain by indoctrinating Shepard since his purpose is to save all life forms?


Leviathan: "The Intelligence (Catalyst) has one purpose: Preservation of life. That purpose is not being fulfilled. It directed the Reapers to create the Mass Relays, to speed the time between cycles to greatest efficency. The galaxy itself became an experiment. Evolution, it's tool."

Shepard: "Will it ever end?"

Leviathan: "Unknown. Until The Intelligence finds what it's looking for, the cycle will continue."


We didn't know for sure back then the Catalyst really is trying to save all life, but that's really confusing since it started the harvest which is doing the exact opposite of its purpose. Learning that from the Reaper on Rannoch felt very confusing.

Shepard: "You're harvesting everyone in the galaxy to save us?"

Reaper: "It is not a thing you can comprehend."


The Catalyst and Reapers methods isn't as simple as we believe. In order to find a solution that will fulfill its purpose, the Intelligence (Catalyst) needs physical data harvested from organic and synthetic life alike.


Leviathan: "To find a solution, it required information, physical data drawn from organic life in the cosmos."


From all the physical data the Catalyst studied, it found a way to reach synthesis, the ideal solution, and it designed the Crucible, a machine to manifest that solution and two other solutions, Control and Destroy. The Catalyst favors Synthesis because it's the solution it has been looking for all this time because it ends the conflict against the Reapers by connecting all life with a single new DNA, organics, synthetics and Reapers are all buddies, but there's another reason why Synthesis is favored. The Catalyst is trying to save all life for the Leviathans so that they'll be able to control all life thanks to the new DNA Synthesis gave them which connects them to all life in the galaxy, it gives them absolute control over all life unlike their crystal ball artifacts. Control is the second best solution because it simply hands Shepard control over the Reapers and Shepard uses the Reapers to guard all life against threats in the galaxy, but when the Leviathans are ready to return and regain control over the galaxy like the times before the Reapers existed, they'll overpower Shepard and the Reapers and steal control of them from Shepard, using them as tools to control the galaxy. Destroy is the least favored solution because it destroys all synthetics including the Reapers, and without the intervention of Reapers, organic life will supposedly be free to create synthetics (They won't, they're not naive), and control over the galaxy will become difficult for the Leviathans and they'll have very few tools for their conquest of the galaxy.


In short, the Crucible is just another tool by the Catalyst, it just needs organics to manifest its true purpose. The Catalyst uses the Reapers and Collectors to herd lesser organics like cattle to using the Crucible even though they don't know what it does. That's the definition of the word crucible: "A difficult or trying experience that acts as a refining process". Fighting the Reapers is a very difficult experience, and it will get more difficult with the return of the Collectors in the Retaliation multiplayer DLC pack, and this experience tells everyone that if they don't push their doubts aside and use the Crucible, the Reapers will beat them for sure. In the low EMS cutscene of the Crucible arriving to Sol, why is it the Reapers really do make an effort in attacking the Crucible while in the high EMS version of the cutscene they don't even try to touch it, they focus on fighting dreadnoughts and starships? It's because a destroyed Crucible is better than a half finished one. A half baked Crucible could likely cause a lot of collateral damage, which is why the Catalyst isn't very welcoming to Shepard in the low EMS scene when Shepard meets it. If they destroyed a fully complete Crucible when they don't know if Shepard refuses to use it yet, they ruined the chance to help the Catalyst fulfill its purpose for its creators. If the Leviathans really were extinct, the Catalyst and Reapers could easily be seen as rogue synthetics that need to be put down one way or another.



#1188
teh DRUMPf!!

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drayfish wrote...

No - the Joker offers the story of an abusive father as one possible backstory for how he got his scars.  He offers other completely different reasons for how he got those scars - a girlfriend who wouldn't laugh, etc - at other points in the tale.


At that same point in the story, he threatens some guy by saying, "You remind me of my father. I hated my father."

I'm going with his first story being legit, his second and almost-third (with Batman himself) being BS.

I could be wrong, but I doubt it.

Those stories he tells are about unnerving the people he is speaking to, tapping into their fears perhaps.  Joker himself is a chameleon.  He is a man without fingreprints and no personal history who reveals nothing true of himself throughout the narrative.


Again, it's great if it works. It did in ME1. But in ME2 and ME3, it was a weakness of the Reapers' characterization. In ME2 it was Harbinger, whose taunts were laughable and who you repeatedly kept killing through Collector missions. In ME3, they were more like natural disasters than actual adversaries (where Cerberus TIM/Leng largely overshadowed them).

Modifié par HYR 2.0, 06 octobre 2012 - 06:45 .


#1189
MerchantGOL

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Sparbiter wrote...

I can't support this.

The endings have rendered any mass effect games beyond ME3 impossible; they changed the entire universe and it's impossible to account for what is canon and not.


a game with multiple choices needed vastly diffrent endings,  so what that they can't ust chug out a fourth game, that is a good thing imo, if they do another game they will ether have to take there time with the effect s of the ending or get really clever

#1190
Seival

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MerchantGOL wrote...

Sparbiter wrote...

I can't support this.

The endings have rendered any mass effect games beyond ME3 impossible; they changed the entire universe and it's impossible to account for what is canon and not.


a game with multiple choices needed vastly diffrent endings,  so what that they can't ust chug out a fourth game, that is a good thing imo, if they do another game they will ether have to take there time with the effect s of the ending or get really clever


Indeed. Game built around different moral choices just can't have only one ending (or several too similar endings).

I think that in case of sequel devs just need to make ME3 final old enough (several hundreds of years for example). And I still believe inevitable Synthesis is the best way to go. If implemented correctly, this would provide nice ground for the sequel without making any ME3 ending canon...

...By the way. BioWare could also make a new game about ME1 - ME3 events, but with different protagonist and some mission which will not affect ME Trilogy events directly. Just a parallel storyline. Maybe involving Protheans or even more ancient civilization.

#1191
Seival

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Maybe we should create pro-enders group? What do you think?

#1192
Seival

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Added links to Control and Synthesis support groups to OP.

Don't want to create Destroy or Refusal support groups. It's up to Destroyers and Refusers :)

#1193
Seival

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I want to share some forum content for Control, Synthesis, and Controlled Synthesis supporters.

FemShepard-Catalyst avatar:
Image IPB

ManShepard-Catalyst avatar:
Image IPB

I am the Catalyst banner:
Image IPB

Image IPB

Image IPB

Modifié par Seival, 15 novembre 2012 - 10:59 .


#1194
Applepie_Svk

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You shoul put into OP instead of ressurecting this thread... what a pain in the ass...

#1195
Seival

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I don't want OP of this thread to become too large.

#1196
Applepie_Svk

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Seival wrote...

I don't want OP of this thread to become too large.


Image IPB

#1197
Restrider

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Here I am again to promote the BSN Census thread regarding ME3's ending. Everyone is encouraged to vote and post in the thread.
On-Topic:
Seival, your Catalyst banners are creepy. I wouldn't trust my hamster to someone looking like that.
But that's just my opinion.

#1198
drayfish

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HYR 2.0 wrote...

drayfish wrote...

No - the Joker offers the story of an abusive father as one possible backstory for how he got his scars.  He offers other completely different reasons for how he got those scars - a girlfriend who wouldn't laugh, etc - at other points in the tale.


At that same point in the story, he threatens some guy by saying, "You remind me of my father. I hated my father."

I'm going with his first story being legit, his second and almost-third (with Batman himself) being BS.

I could be wrong, but I doubt it.

That is your headcanon onto the text - which is exactly my point.

The Joker invites people to project their own paranoias and interpretations onto him.  He becomes a reflection of their own analysis.

#1199
teh DRUMPf!!

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drayfish wrote...

That is your headcanon onto the text - which is exactly my point.

The Joker invites people to project their own paranoias and interpretations onto him.  He becomes a reflection of their own analysis.


The point is headcanon?

Maybe if this were Bioware's writing team with "lots of speculation from everyone!" nonsense. But this is Nolan.

Sure, the story about his father specifically giving him those scars may well have been bogus, as was the one about his girlfriend, most likely. But as they say, twice is a trend. For that reason, I'm inclined to think that Joker bringing up his father a second time actually means something in the way of character-development, not just thrown in as headcanon-fodder.

Sorry, but this one's cut-and-dried: Joker had a troubled childhood.

Modifié par HYR 2.0, 19 novembre 2012 - 11:55 .


#1200
Ithurael

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JeffZero wrote...

Seival wrote...

JeffZero wrote...

Well, OK, but... it tends to highlight some of the most heavily criticized elements of the original endings in particular. Did you make it or did you find it somewhere? Because I'm pretty sure the original artist had no intention of praising anything.


No, that wasn't my creation, I just added text. Well, If this image creates so much disturbance in the thread, I can remove it from OP :)


I just don't think it's sending the right message; it's the easiest bait ever for the hordes of fans who loathe the endings. XD


In retro-spect with Sevials new banner and image mixed with the RGB normandy runs. I can say that:

Sevial's Troll Abilites are - AWESOMETACULAR!

*claps and applause