How do I create an entirely different monster?
#1
Posté 05 août 2012 - 10:39
#2
Posté 05 août 2012 - 11:56
#3
Posté 06 août 2012 - 12:58
#4
Posté 06 août 2012 - 01:26
Modifié par satans_karma, 06 août 2012 - 01:26 .
#5
Posté 06 août 2012 - 03:11
As to setting up new creatures, the process doesn't necessarily need new models. You could use reskinned versions of existing models if you wanted.
#6
Posté 06 août 2012 - 03:50
so you are saying Gmax or Blender?
#7
Posté 06 août 2012 - 03:52
#8
Posté 06 août 2012 - 03:58
looking more at lower detail, but hand crafted sculptured creatures, and or races.
Looking at short term investment. I think I can get a fair grasp on the DA Toolset in a couple weeks to a month ... willing to spend about same time to sculpture creatures and pleasing effects of them.
#9
Posté 06 août 2012 - 04:49
The easiest option for new models would be to use one of the pre-existing DA creature rigs and their associated animations. Pick the one that most closely matches your creature's shape and construct the mesh to fit the rig. Bipeds are easy as you have a number of rigs to choose from, but more unique creatures may require partial or completely custom rigs.
#10
Posté 06 août 2012 - 05:53
Your answer tells me enough that this is a massive undertaking.
I'm guessing I should start with modeling to get where I want to go with this. any more thoguhts I will take all the advice I can get and ty for youyr responses , both of you =)
#11
Posté 06 août 2012 - 06:19
#12
Posté 06 août 2012 - 07:54
I've heard from more than 1 source (on Gamasutra) now that as far as freeware goes blender is probably the best route.
#13
Posté 06 août 2012 - 07:56
#14
Posté 06 août 2012 - 11:36
#15
Posté 07 août 2012 - 05:15
#16
Posté 08 août 2012 - 04:41
Having a tablet is a huge boon for this sort of thing. It allows much more fine and precise control than using a mouse. I agree that having natural aptitude is part of it, but don't underestimate your computer setup as well. Again, there's a reason most artists use 30-inch multi-monitor workstations with $500+ tablets.DarthParametric wrote...
A big part of modelling is the natural talent of the user. Take me for example. I have been modelling for nigh on 10 years and I can't do organic modelling to save my life. I just have no aptitude for it, in much the same way as I can't draw, paint, etc. If you have some artistic flair then you may pick it up quickly. And if that is the case, you may find digital sculpting to your taste, so something like Sculptris might be up your alley (although you still have to deal with traditional 3D apps to export a usable game model).
#17
Posté 11 août 2012 - 06:38
It is pretty involved, and I'm just starting to see the size of the mountain in the distance .. instead of the horizon.
On the other hand I'm still having fun.
I want the multi monitors .. but I'm fooling around now .. the tablet is something I will look into also.
#18
Posté 11 août 2012 - 06:42
DarthParametric wrote...
A big part of modelling is the natural talent of the user. Take me for example. I have been modelling for nigh on 10 years and I can't do organic modelling to save my life. I just have no aptitude for it, in much the same way as I can't draw, paint, etc. If you have some artistic flair then you may pick it up quickly. And if that is the case, you may find digital sculpting to your taste, so something like Sculptris might be up your alley (although you still have to deal with traditional 3D apps to export a usable game model).
My biggest downfall I think will be my lack of programming, I will probably have to audit a course for C+ or somesuch.
But I'm also taking part of my time and sketching (I'm very inexperienced). It's fun nonetheless to fream .. and even a little headway in this keep the excitement going.
Even if I can't design and "on par" model,my goal is too simply make a substtute for something I want to see in the game.
#19
Posté 11 août 2012 - 06:44
#20
Posté 12 août 2012 - 04:37





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