Weapon Analysis: The N7 Crusader
#51
Posté 06 août 2012 - 10:02
For it to be interesting, BioWare could add a charge mechanic, making it one of the rare charge weapon that is hitscan (like the Arc Pistol)
@GP : I'd be pretty interested in your analysis of the Disciple, GPR, GPSMG, Striker.
We all know that the DEagle should be buffed further, as for the Javelin, it should partially ignore shield gate.
As for the Kishock, BioWare, please make it hitscan. It'd solve all the latency problems this weapon have. I don't mind the charge mechanic, just make it hitscan so that I can use it offhost.
#52
Posté 06 août 2012 - 10:04
I'd love to see an analysis of Widow, Javelin and Geth SMG pleaseGodlessPaladin wrote...
Other candidates for analysis:
Sucky Black weapons: Eagle, Javelin.
Sucky Gold weapons: Widow, Kishok, Disciple, Geth Pulse Rifle, Geth Plasma SMG, Striker.
#53
Posté 06 août 2012 - 10:17
#54
Posté 06 août 2012 - 10:20
so the Crusader remains an amusing toy..at least in SP
Once I lightened James' load out so he could spam carnage that's all it wrote
#55
Posté 06 août 2012 - 10:23
#56
Posté 06 août 2012 - 10:28
#57
Posté 06 août 2012 - 10:30
Of course I'd rather have all Valiants for promotionals (I actually use that)
#58
Posté 06 août 2012 - 10:36
#59
Posté 06 août 2012 - 10:58
Atheosis wrote...
It doesn't "suck pretty badly". It's simply outclassed by other options. The Locust or GPR outright suck. I wouldn't put the Crusader in that group.
*Shrug* Semantics.
You're right about it not being as bad as the Locust or GPR, though.
Modifié par GodlessPaladin, 06 août 2012 - 11:03 .
#60
Posté 06 août 2012 - 11:05
joker_jack wrote...
The crusader fills only 1 niche. If anyone out there remembers the old game show, let's make a deal. The crusader is the donkey behind door #3 when you should have picked door #2 for the new car. Even the RNG reminds me of Monty Hall, though way less witty and loves to screw you over more.
You should always switch doors.
#61
Posté 06 août 2012 - 11:06
#62
Posté 06 août 2012 - 11:14
#63
Posté 06 août 2012 - 11:17
Make it a series GP.
#64
Posté 06 août 2012 - 11:18
scoopapa1 wrote...
Perhaps a more unique way to balance this gun would be to give it considerable force/stagger ability. If it could reliably stagger shielded enemies (dare I say ragdoll unshielded ones?), it would function as something of a hybrid Falcon-Saber. It would hardly be a crowd control powerhouse, but it would give it a niche over the other listed options that might justify the extra kick and weight.
That would be pretty cool, but I don't think they can do that without a patch (could be wrong).
#65
Posté 06 août 2012 - 11:23
GodlessPaladin wrote...
scoopapa1 wrote...
Perhaps a more unique way to balance this gun would be to give it considerable force/stagger ability. If it could reliably stagger shielded enemies (dare I say ragdoll unshielded ones?), it would function as something of a hybrid Falcon-Saber. It would hardly be a crowd control powerhouse, but it would give it a niche over the other listed options that might justify the extra kick and weight.
That would be pretty cool, but I don't think they can do that without a patch (could be wrong).
You are wrong!
The Crusader has its own entries for enemy hit reactions in the Coalesced. All chances seem to ignore shields right now, but not everything is at 100%.
DATA DUMP:
"sfxgamecontent.sfxdamagetype_crusader": {
"hitreactions": [
"(BodyPart=\\"Head\\",Reaction=Reaction_Heavy,ReactionChance=0.55,bIgnoreShields=true)",
"(BodyPart=\\"Head\\",Reaction=Reaction_Medium,ReactionChance=0.7,bIgnoreShields=true)",
"(BodyPart=\\"Chest\\",Reaction=Reaction_Heavy,ReactionChance=0.45,bIgnoreShields=true)",
"(BodyPart=\\"Chest\\",Reaction=Reaction_Medium,ReactionChance=0.7,bIgnoreShields=true)",
"(BodyPart=\\"Chest\\",Reaction=Reaction_Light,ReactionChance=0.85,bIgnoreShields=true)",
"(BodyPart=\\"LeftArm\\",Reaction=Reaction_Light,ReactionChance=0.15,bIgnoreShields=true)",
"(BodyPart=\\"RightArm\\",Reaction=Reaction_Light,ReactionChance=0.15,bIgnoreShields=true)",
"(BodyPart=\\"LeftArm\\",Reaction=Reaction_Medium,ReactionChance=0.65,bIgnoreShields=true)",
"(BodyPart=\\"RightArm\\",Reaction=Reaction_Medium,ReactionChance=0.65,bIgnoreShields=true)",
"(BodyPart=\\"LeftLeg\\",Reaction=Reaction_Light,ReactionChance=0.25,bIgnoreShields=true)",
"(BodyPart=\\"RightLeg\\",Reaction=Reaction_Light,ReactionChance=0.25,bIgnoreShields=true)",
"(BodyPart=\\"LeftLeg\\",Reaction=Reaction_Medium,ReactionChance=0.7,bIgnoreShields=true)",
"(BodyPart=\\"RightLeg\\",Reaction=Reaction_Medium,ReactionChance=0.7,bIgnoreShields=true)",
"(BodyPart=\\"Chest\\",Reaction=Reaction_DeathHeavy,ReactionChance=0.8,bIgnoreShields=true)",
"(BodyPart=\\"LeftArm\\",Reaction=Reaction_DeathHeavy,ReactionChance=0.8,bIgnoreShields=true)",
"(BodyPart=\\"RightArm\\",Reaction=Reaction_DeathHeavy,ReactionChance=0.8,bIgnoreShields=true)",
"(BodyPart=\\"LeftLeg\\",Reaction=Reaction_DeathHeavy,ReactionChance=0.8,bIgnoreShields=true)",
"(BodyPart=\\"RightLeg\\",Reaction=Reaction_DeathHeavy,ReactionChance=0.8,bIgnoreShields=true)",
"(BodyPart=\\"Head\\",Reaction=Reaction_DeathHeavy,ReactionChance=1.0,bIgnoreShields=true)"
EDIT: I have no idea how these numbers translate into in-game performance. My suggestion? Increase all of them by 10000000%
Modifié par Eckswhyzed, 06 août 2012 - 11:25 .
#66
Posté 06 août 2012 - 11:24
Note, i am not one of those people who the crusader clicks with. i wanted to love it in single player - i tried it for a few rounds.... but it was just so wimpy and lackluster.
now the argus... there's a gun from SP that... doesn't seem that great at first, but if you click with it, it is amazing.
#67
Posté 06 août 2012 - 11:26
Eckswhyzed wrote...
GodlessPaladin wrote...
scoopapa1 wrote...
Perhaps a more unique way to balance this gun would be to give it considerable force/stagger ability. If it could reliably stagger shielded enemies (dare I say ragdoll unshielded ones?), it would function as something of a hybrid Falcon-Saber. It would hardly be a crowd control powerhouse, but it would give it a niche over the other listed options that might justify the extra kick and weight.
That would be pretty cool, but I don't think they can do that without a patch (could be wrong).
You are wrong!
EDIT: I have no idea how these numbers translate into in-game performance.
<_<
Modifié par GodlessPaladin, 06 août 2012 - 11:27 .
#68
Posté 06 août 2012 - 11:26
#69
Posté 06 août 2012 - 11:28
#70
Posté 06 août 2012 - 11:29
GodlessPaladin wrote...
Eckswhyzed wrote...
GodlessPaladin wrote...
scoopapa1 wrote...
Perhaps a more unique way to balance this gun would be to give it considerable force/stagger ability. If it could reliably stagger shielded enemies (dare I say ragdoll unshielded ones?), it would function as something of a hybrid Falcon-Saber. It would hardly be a crowd control powerhouse, but it would give it a niche over the other listed options that might justify the extra kick and weight.
That would be pretty cool, but I don't think they can do that without a patch (could be wrong).
You are wrong!
EDIT: I have no idea how these numbers translate into in-game performance.
<_<
Well, I guess I can do some SP modding and see what happens. Surely Bioware knows how these things work?
Modifié par Eckswhyzed, 06 août 2012 - 11:30 .
#71
Posté 06 août 2012 - 11:31
#72
Posté 06 août 2012 - 11:35
ParaNeuman wrote...
People tend to forget that the crusader is very accurate, fired from the hip (which the saber is useless at and paladin as well, other than very close range. Crusader is a very good gun for characters that move around a lot, and don't want to sacrifice movement for tighter aim, like the vorcha, and it's fun to use. Blade attachment + barrel is a given.
Yes, this. I use it only on my Vorcha grenadier Sentinel (no need to worry about power recharge time).
Modifié par Prince Bubblegeth, 06 août 2012 - 11:37 .
#73
Posté 06 août 2012 - 11:45
#74
Posté 06 août 2012 - 11:52
#75
Posté 06 août 2012 - 11:56
Mandalore313 wrote...
According to another thread the crusader is awesome and I'm a bad player because I find other guns better at killing stuff.
How could anyone think you of all people are a bad player?





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