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Consistently succeeding on platinum: a guide.


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#26
EvilMonkeyN7

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Feneckus wrote...

EvilMonkeyN7 wrote...

I guess I can see your point when shooting at something as large as an Atlas but I would also be concerned about the accuracy bonus you get while being in cover as shooting people in the face from a distance with a Carnifex requires extra care (assuming no scope mod).  


Then being in soft cover is even better. When you're in cover, you can get shot at because your whole upper body is exposed. In soft cover, only your right arm is, so you'll have plenty of time to aim.

Unless your target is far away, you don't need the accuracy bonus.


Yeah I was referring to the case where you are at a considerable distance in which the extra precision is needed.  In any case, I will give your advice a shot next time I play.  I have been getting hammered by flanking Geth Hunters and Pyros lately so maybe this will allow me to fall back quicker.

#27
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EvilMonkeyN7 wrote...

Feneckus wrote...

EvilMonkeyN7 wrote...

I guess I can see your point when shooting at something as large as an Atlas but I would also be concerned about the accuracy bonus you get while being in cover as shooting people in the face from a distance with a Carnifex requires extra care (assuming no scope mod).  


Then being in soft cover is even better. When you're in cover, you can get shot at because your whole upper body is exposed. In soft cover, only your right arm is, so you'll have plenty of time to aim.

Unless your target is far away, you don't need the accuracy bonus.


Yeah I was referring to the case where you are at a considerable distance in which the extra precision is needed.  In any case, I will give your advice a shot next time I play.  I have been getting hammered by flanking Geth Hunters and Pyros lately so maybe this will allow me to fall back quicker.


If you're playing an agile class, strafing is pretty cool. You can do it in soft cover or no cover.  Someone told me about this, and I've been doing it since. :)

Modifié par PKTracer, 06 août 2012 - 05:25 .


#28
FlowCytometry

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RE: KV on Platinum

I saw one player just rock platinum with the
KV/Piranha.  The tankiness, shield restore of Charge and Piranha dps was
tasty :)


Oh KV can be great, not denying that. Just saying I wouldn't quite put him top teir cause of SKs and BC bugs. I'm being nitpicky though, since the guide is mostly spot on.

UEG Donkey wrote...

I Don't understand why the BatSent is so low and you put him on a Standalone Tier. Use a AJ+BatSent is probably the best combo in the game because they can do tremendous damage on BE and tank damage Plus SubNet is a really good debuff


Not to mention SW, w/ proper evolves including BA's power amp, can stagger packs of phantoms (force on mine is over 1300N w/ BA up, staggering phantoms for plat reqs at least 1200N, iirc), and the anim, unlike smash, has no rev up so you can even repell or halt ones already rushing.
BSe isn't actually *that* bad a class thanks to guns like the Piranha that give him decent offense but also a fast power cd, but imo he's still not more than a mediocre choice aside from a few setups (like w/ the AJ).

Modifié par FlowCytometry, 06 août 2012 - 05:32 .


#29
Siran

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FlowCytometry wrote...

Oh KV can be great, not denying that. Just saying I wouldn't quite put him top teir cause of SKs and BC bugs. I'm being nitpicky though, since the guide is mostly spot on.


Nothing gets your heart racing like getting up close to the big bosses with your KV on Platinum. But I agree - if you don't know what you're doing you become a liability to your team really fast.

#30
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Siran wrote...

FlowCytometry wrote...

Oh KV can be great, not denying that. Just saying I wouldn't quite put him top teir cause of SKs and BC bugs. I'm being nitpicky though, since the guide is mostly spot on.


Nothing gets your heart racing like getting up close to the big bosses with your KV on Platinum. But I agree - if you don't know what you're doing you become a liability to your team really fast.


@Flow:  You're so right...  That BC bug...  I don't think the Kroguard was hosting, but thankfully he didn't get that.  One BC bug on platinum can spell bad news for the entire team.  Once I saw a player get a BC bug, and the character became a great Decoy, lol, but that was only one time. 

#31
Ehrgeix

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Siran wrote...
Reload cancel via medi-gel can have one downside, which can be especially nasty on platinum - if you get killed while reloading you instantly use up the med-gel. Sounds unlikely, but happens to me more often then I'd like. With the potential high demand of med-gel on Platinum this can be the decider between success or failure. So if there's a possibility to reload cancel via something else like cloak, I'd prefer that.

Button remapping is especially useful if you have a programmable mouse. I have three thumb buttons, to which I have mapped med-gel for reload cancel and Ops-survival pack for fastest access when I'm close to dying.

Thermal clip pack has two other advantages that were not mentioned if I read correctly - you get a damage boost for a short time, which could come in handy in tough situations and it reloads instantly!

As far as AR goes, I had really good runs with an N7 Destroyer equipped with a Sabre (RoF increase of Devastator mode really shines on the Sabre) for long range and Phantom sniping and Piranha for close encounters like Banshees. Atlas, Brutes and the like. I usually take the damage-mods on both, and the larger clip size on the Sabre and Smart Choke on Piranha along with AP Ammo IV and the Warfighter Gear for increased damage on the Sabre and 2 more grenades. This way you can dish out insane damage over time with the Sabre and have good enough range on the Piranha, that you don't have to be that close to Banshees.

I'd be careful with recommending Disrupter Ammo for caster classes as soon as a Biotic is in the team, especially the Fury, as Dirsupter Ammo messes with Dark Channel and its Biotic explosions when you want to trigger it with Throw. While Biotics aren't that strong on Platinum as crowd control is not that big of a deal, you might still prefer them. I'd even recommend an Asari for Statis as Phantoms can be a real pain, especially when playing against Cerberus.

[edit]One should not underestimate the Quarian males, especially the Infiltrator, as Tac Scan specced for highest damage really helps against the big targets, sets up target fire for the team and helps tremendously against phantoms - you don't loose sight of a marked phantom and cloak becomes a non-issue.


re: Medigel - this happens, and is sad times.

re: Thermal clip -- are you sure you get a damage bonus? Anyone have any info on this?

re: Disruptor ammo - you can get tech bursts from throw, then throw again to hit the biotic explosion.

re: Quarian males (this post and someone else). QMI is better than human infiltrator by a relatively large margin. I still don't really feel comfortable putting QMI in t1 or human infiltrator in t2, though. If the tierlist had more tiers they'd be more separated, but then there's a lot more arguing over what really fits where/why.

FlowCytometry wrote...

Eh, I'd put the KV w/ Reegar or Pir
as T2, if only cause the threat of SKs is the highest in Plat and
that's a much larger risk than the other classes simply because there's
no recovery from that. W/o understanding very the well the intricacies
of every SK in the game, the KV really shouldn't be picked for Plat, and
even then its still a host-only choice- or again ur potentially too
much a liability to the team regardless of how good you are. Because of
those issues I wouldn't lump him w/ the GI/SI/etc, but he def is high on
the list- higher than most classes, esp other VGs.

Pretty good guide overall; funny, most of what you said can/should be applied to Gold too.


I would agree with this pre stairs not letting sync kills happen.

re: Bat sent - it's not awful, it can be viable on plat especially with an AJ or something, but I think a lot of the stuff in t2 is better/can deal with shields etc.

#32
Mindlog

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Is it bad that I understand target prioritization and for that reason I prefer to kill Banshees and Atlases as quickly as possible?

I like to have as many points as possible tied up into those two very large and easy to kill units.

#33
Siran

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Ehrgeix wrote...

re: Thermal clip -- are you sure you get a damage bonus? Anyone have any info on this?


It's in the 1.3 patch notes:
"Made ammo consumables insta-reload and damage bonus"


re: Disruptor ammo - you can get tech bursts from throw, then throw again to hit the biotic explosion.


I've had consistent problems with my Fury and Disruptor Ammo, even when throwing twice. Maybe someone else had Disuptor Ammo, too, but I thought it was worse than I've ever experienced.

#34
Boopitty

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Geth Plasma Shotgun is more than just "OK," it definitely matches the Claymore in terms of effectiveness IMO. Also, the Human Adept's buffed shockwave is quite powerful.

#35
Siran

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Boopitty wrote...

Geth Plasma Shotgun is more than just "OK," it definitely matches the Claymore in terms of effectiveness IMO. Also, the Human Adept's buffed shockwave is quite powerful.


And the GPS staggers Phantoms quite reliably

Modifié par Siran, 06 août 2012 - 06:55 .


#36
Ehrgeix

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Mindlog wrote...

Is it bad that I understand target prioritization and for that reason I prefer to kill Banshees and Atlases as quickly as possible?

I like to have as many points as possible tied up into those two very large and easy to kill units.


Maybe! If you're in a team with a bunch of guys with piranha who can just explode the banshee very fast, yes just kill them. Otherwise you probably want to kill other things.

#37
RedJohn

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Feneckus wrote...

Ehrgeix wrote...

Gameplay tips:

Cover: Cover gives you 40% listed damage reduction (though the DR formula is quite strange - 100% listed DR = 75% in game DR, and a further 33% listed DR = 100% in game DR). It also gives you an accuracy bonus. This means you should try to use cover as much as possible - you don't have to stay in one place all the time, but if you're moving around try to move from cover to cover.


Stopped reading right there. IMO you should never be in cover, unless it's to dodge a banshee's warp or something. Cover makes you slow.



I am agree with this actually.

Cover is overrated, makes you slow, what people really need to lear is how to kill fast, learn how to hold and kill big amounts of enemies at the same time, or at least, know how to deal massive damage very fast without die.

#38
xeniskull

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I've tested Paladin on Platinum. Surprisingly he has very good balance of offensive/defensive abilities. ED saved my ass many of times. He is just below Salarian infiltrator. He may not be a top scorer but definitely an ENEMY SOFTENER. Snap freeze and ED is his bread and butter. I definitely recommend Paladin to players who look for challenge.

#39
NuclearTech76

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WTF is the QMI doing in tier two?

#40
Stardusk

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Good guide. I almost always use the Claymore on the Destroyer or T.Soldier unless I am farming because it is way more fun for me than the Pirahna.

#41
Xaijin

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QI and GE are perfectly fine stand alone chars on platinum, and the GE is one of the few classes that can use any build order maxing and be exactly the same in effectiveness. Your guide is flawed, to be sure. Drell are also hilariously misrepresented.

#42
Ehrgeix

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re: QMI - he's very good (best of tier 2?) but I don't think he's as good as SI, QI, or GI.

re: QI - yes, great standalone.

re: GE - why would you use the GE as a standalone char when there's a character that loses overload + turret for cloak + prox mine? GE is great for supporting a party/setting up tech bursts, but there're a bunch of characters that just kill stuff alone faster.

re: Drell - my take is that they are too difficult for most people to use properly (myself included!), but drell adept especially is excellent if used well.

Modifié par Ehrgeix, 06 août 2012 - 08:07 .


#43
Guest_Rubios_*

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In the shotguns section you should mention that GPS/Graal should only be used when hosting.

PS: The HA tier3 combo having the strongest detonator in the game? It's a great guide and I appreciate the effort but...

LOL

Modifié par Rubios, 07 août 2012 - 12:57 .


#44
Guest_PKTracer_*

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RedJohn wrote...

Feneckus wrote...

Ehrgeix wrote...

Gameplay tips:

Cover: Cover gives you 40% listed damage reduction (though the DR formula is quite strange - 100% listed DR = 75% in game DR, and a further 33% listed DR = 100% in game DR). It also gives you an accuracy bonus. This means you should try to use cover as much as possible - you don't have to stay in one place all the time, but if you're moving around try to move from cover to cover.


Stopped reading right there. IMO you should never be in cover, unless it's to dodge a banshee's warp or something. Cover makes you slow.



I am agree with this actually.

Cover is overrated, makes you slow, what people really need to lear is how to kill fast, learn how to hold and kill big amounts of enemies at the same time, or at least, know how to deal massive damage very fast without die.


I'm interested in this concept.  So if I'm soloing, which I do for fun and to learn this game (I'm new to it), and like 10 troopers are rushing me, the AI has them rush me in a very predictable way, and I just blast them as they approach.  A lot of times I'm using a wall, stuck on it so I think that's hard cover, and take them out as fast as they come.  When phantoms come at me, I usually will be more aggressive.  Please feel free to PM me with suggestions and advice.  I'll practice this solo and in teams too.  Thanks!

#45
jrod512ATX

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Nice guide, I've been doing good on Au with PUGs I'll keep this handy in case I decide to revisit Pt. First time with Quarian Male Engineer as soon as my screen was up and ready I was dead and surrounded by Geth Hunters and all teammates were already dead. Didnt bother again...

#46
Xaijin

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Ehrgeix wrote...

re: QMI - he's very good (best of tier 2?) but I don't think he's as good as SI, QI, or GI.

re: QI - yes, great standalone.

re: GE - why would you use the GE as a standalone char when there's a character that loses overload + turret for cloak + prox mine? GE is great for supporting a party/setting up tech bursts, but there're a bunch of characters that just kill stuff alone faster.

re: Drell - my take is that they are too difficult for most people to use properly (myself included!), but drell adept especially is excellent if used well.



Absolutely incorrect, and you don't even need overload. I've run a two weapon GE without overload GE since DLC and never score below 110K, even with GIs/SI and Destroyers on the team. The GE is literally one of the most balanced (not overpowered) chars in the game.

#47
shova 01

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I think the Fury is awesome. With that Dark Channel power, I can throw that once and biotic combo (Throw) sometimes 3,4,5 times as i kill an enemy (waves 1-3) without shields and it attaches is self to the next enemy. Also the annihilation field is awesome when behind cover and can be used to as a primer to biotic denonations. This character can setup and set off biotic with all 3 powers by herself..I think, in my opinion of course, that the N7 Fury is the best biotic character in multiplayer.

#48
kingvenom41392

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i havent baught anythnig but jumboes and recruit packs in over a week and i consistantly do platinum my weapons and such show it your sever lack of n7s says you like to talk but cant walk the walk

Modifié par kingvenom41392, 07 août 2012 - 05:10 .


#49
BjornDaDwarf

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Ehrgeix wrote...

re: QMI - he's very good (best of tier 2?) but I don't think he's as good as SI, QI, or GI.

re: QI - yes, great standalone.

re: GE - why would you use the GE as a standalone char when there's a character that loses overload + turret for cloak + prox mine? GE is great for supporting a party/setting up tech bursts, but there're a bunch of characters that just kill stuff alone faster.

re: Drell - my take is that they are too difficult for most people to use properly (myself included!), but drell adept especially is excellent if used well.


First, I do want to congratulate you on trying to help people think intelligently about playing Platinum, that is to be lauded.

However, I think your experience with some classes and weapons may be too limited to have given some of the opinions you have.  And you're defending them even in the face of players who clearly have experience with these things.  I would strongly suggest listening to some of the people in this thread, and basically take your own advice.  Think intelligently about how to play Plat.  I'm going to pick out a few of the claims I have issue with.

On the QMI:

I would point out that the Plat Speedruns have included the QMI.  On a grenade rich map, or a player willing to burn Thermal Packs, there may not be a higher DPS character when he can hit a spawn or a group.  Sure other characters get greater single target DPS.  But the QMI can stack 1600+ points of damage onto 4-8 targets at a time when hitting the right spawn point.  That's something like 2400+ versus Shields or Armor depending on your spec.  He's one of the few characters that can consistently output 10,000 points of damage bursts against groups.  I admit to being mystified how it is you don't view that as a Top-Tier Character.  That doesn't even factor in using TacScan to help the rest of the team.

On the GE:

It's a fabulous weapons platform that adds a fifth gun and target the battlefield, while providing the incredibly unique ability to recharge allies' shields.  Sure, while it does not put out the massive DPS of it's Infiltrator counterpart, it brings other advantages to a team, while still outputting very high weapons damage for an Engineer.   Even a partial spec into Overload will give him shield stripping abilities as well.  Compensate for the loss of shields to HM with Fitness, Gear and/or Equipment, and he's not that squishy anymore either.

Your weapon advice seems dated.  Seeking out some advice from this thread on how to better flesh it out would be valuable. 

On Pistols and SMGs:

Carrying 2 weapons on Platinum can be very important, given the low ammo available.  With the recently discovered bug that ULM works on SMGs and Pistols when they are equipped at the same time, there are now a ton of 200 percent CD options for casters that far outsrip the Carnifex.   If you have the Hurricane, an entire world of possiblity opens up to a player.  Hurricane with ULM + Piercing for armored targets and Guardians.  Then add in the gun that fits your playstyle best.  The Paladin, Talon, Scorpion and Acolyte all serve different playstyles and are excellent choices.  Given the metric ton of shielded opponents on Plat, the Acolyte supports the whole team well.  Laying down a carpet of Scorpion bombs still wipes out mobs (of which there are plenty).  And the Paladin and Talon put out great single target damage for their weight.

On Snipers:

With the recent buff to the Indra, it's now comparable to the Valiant, while being more forgiving given the large number of rounds it puts down range.  And while it's an UR, it may be more likely for a player to have it than to have the Valiant.

Okay, I'll end it there, as this is probably long enough.

#50
Michael Sammler

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I'm a recent silver up jump, and this guide is super useful. Thanks for the post, and those adding to the discussion.