To Bioware: Easiest way to balance GI...
#1
Posté 06 août 2012 - 03:40
There will still be the possibility of stacking HM + TC, but not HM + TC + prox mine. Persistent wallhack is reduced somewhat as well. Furthermore, the Geth Engineer shouldn't be too adversely affected (he can still fire overload during HM but only once per HM).
#2
Posté 06 août 2012 - 03:46
#3
Posté 06 août 2012 - 04:30
Well guess who's the loser? The Krysae, the Piranha, and all other awesome weapons that are introduced in the future. All because of ONE very annoyingly overpowered character. My proposal is very moderate; it certainly doesn't bring the GI down to its knees. It would still be among the top two infiltrators.
Modifié par nukembaby, 06 août 2012 - 04:31 .
#4
Posté 06 août 2012 - 04:33
Why does everybody need to say something is overpowered?nukembaby wrote...
I guess you meant to say he is the perfectly balanced character. But then why don't I see any Human Infiltrators, QFI, even the SI anymore? Because they are all obviously inferior to the GI. Doesn't sound balanced to me. But you say they're so squishy it more than makes up for it! Throw on cyclonic and a shield amp and now your GI is a tank. Win win win.
Well guess who's the loser? The Krysae, the Piranha, and all other awesome weapons that are introduced in the future. All because of ONE very annoyingly overpowered character. My proposal is very moderatel it doesn't bring the GI down to its knees. It would still be among the top two infiltrators.
Just let eveybody play the way they want, even the ''easy modes'' gets boring eventualy.
#5
Posté 06 août 2012 - 04:36
chielhier313 wrote...
Why does everybody need to say something is overpowered?
Because there are reason to believe so?
chielhier313 wrote...
Just let eveybody play the way they want, even the ''easy modes'' gets boring eventualy.
Thats what balance is supposed to avoid. For everyone, not just average player.
Modifié par Mozts, 06 août 2012 - 04:37 .
#6
Posté 06 août 2012 - 04:37
#7
Posté 06 août 2012 - 04:37
nukembaby wrote...
I guess you meant to say he is the perfectly balanced character. But then why don't I see any Human Infiltrators, QFI, even the SI anymore? Because they are all obviously inferior to the GI. Doesn't sound balanced to me. But you say they're so squishy it more than makes up for it! Throw on cyclonic and a shield amp and now your GI is a tank. Win win win.
Well guess who's the loser? The Krysae, the Piranha, and all other awesome weapons that are introduced in the future. All because of ONE very annoyingly overpowered character. My proposal is very moderate; it certainly doesn't bring the GI down to its knees. It would still be among the top two infiltrators.
I see SI's and MQI's more than GI's.
I play on PC.
Also, more Shadows than probably all those three combined.
#8
Posté 06 août 2012 - 04:38
Revanchist01 wrote...
GI doesn't need balancing it is fine the way it is. He is very weak and it takes a long learning curve to get used to playing with him without going down every now and again. So i believe, that due to him being glass cannon with having HM on, he is a perfect character. He is strong but takes a certain amount of skill to use him without dying.
The skill to what? See every enemy on the map outlined in red and eliminate them before ever entering their LOS? Get the highest stacking damage boosts in the game on top of the best non-solo survivability aside from the KV?
He's not a glass cannon unless you're taking unnecessary risks. I'm not even that good with him and I die way less with the GI than most other characters.
#9
Posté 06 août 2012 - 04:38
#10
Posté 06 août 2012 - 04:39
#11
Posté 06 août 2012 - 04:39
#12
Posté 06 août 2012 - 04:41
but even I think this is a ridiculous and stupid idea
#13
Posté 06 août 2012 - 04:43
#14
Posté 06 août 2012 - 04:43
Leave the GE alone, thank you, good bye.
#15
Posté 06 août 2012 - 04:43
Honestly, that someone thought it was a good idea makes me angry.
#16
Posté 06 août 2012 - 04:45
#17
Posté 06 août 2012 - 04:47
Rolenka wrote...
All that's needed for the Ginfiltrator and Gethgineer are getting rid of the horrible Hunter Mode visual obstruction.
Honestly, that someone thought it was a good idea makes me angry.
Every time someone writes "Ginfiltrator," I get really thirsty... *reaches for tonic water*
#18
Posté 06 août 2012 - 04:48
#19
Posté 06 août 2012 - 04:49
#20
Posté 06 août 2012 - 04:49
nukembaby wrote...
After reading some threads about it today, it occurs to me that a simple way to fix the GI is to make it so that HM and TC cannot be simultaneously active
Fix? GI isn't broken and was already nerfed, twice if you count the Inf. nerf. Really, it's ok for him being more powerful than the other characters. The other characters don't ruin your eyes.
#21
Posté 06 août 2012 - 04:49
This must be by far the dumbest suggestion i ever seen.
Forgot to take your meds today op?
#22
Posté 06 août 2012 - 04:50
Hunter mode takes half of your base shields, therefore it costs only 375 points of shield. With cyclonic modulator II you already get 60% boost.
Modifié par Mozts, 06 août 2012 - 04:52 .
#23
Posté 06 août 2012 - 04:50
chielhier313 wrote...
Just let eveybody play the way they want, even the ''easy modes'' gets boring eventualy.
This has been conclusively proven FALSE by the missle glitch. That truly was easy mode, and there was NO sign of it ever getting boring--quite the opposite in fact. If BW had not stepped in (finally), I guarantee you it would have killed the game by now.
#24
Posté 06 août 2012 - 04:53
#25
Posté 06 août 2012 - 04:53
Pedactor wrote...
I see SI's and MQI's more than GI's.
I play on PC.
Also, more Shadows than probably all those three combined.
PC users are small fraction of the community. The vast majority play on xbox and I see mostly GI whenever I see infils. Yes the shadow is getting some play now, but it will die down soon. She is a novelty character.





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