Aller au contenu

Photo

To Bioware: Easiest way to balance GI...


  • Veuillez vous connecter pour répondre
139 réponses à ce sujet

#1
nukembaby

nukembaby
  • Members
  • 714 messages
After reading some threads about it today, it occurs to me that a simple way to fix the GI is to make it so that HM and TC cannot be simultaneously active--in other words, make HM a cooldown power that behaves like TC. For example, while in HM, triggering TC would break HM but its effects would last 1.5 seconds afterwards. By the same token, while in TC, triggering HM would break TC as other powers do now. HM should also be made to have a long duration similar to annihilation field.

There will still be the possibility of stacking HM + TC, but not HM + TC + prox mine. Persistent wallhack is reduced somewhat as well. Furthermore, the Geth Engineer shouldn't be too adversely affected (he can still fire overload during HM but only once per HM).

#2
Revanchist01

Revanchist01
  • Members
  • 125 messages
GI doesn't need balancing it is fine the way it is. He is very weak and it takes a long learning curve to get used to playing with him without going down every now and again. So i believe, that due to him being glass cannon with having HM on, he is a perfect character. He is strong but takes a certain amount of skill to use him without dying.

#3
nukembaby

nukembaby
  • Members
  • 714 messages
I guess you meant to say he is the perfectly balanced character. But then why don't I see any Human Infiltrators, QFI, even the SI anymore? Because they are all obviously inferior to the GI. Doesn't sound balanced to me. But you say they're so squishy it more than makes up for it! Throw on cyclonic and a shield amp and now your GI is a tank. Win win win.

Well guess who's the loser? The Krysae, the Piranha, and all other awesome weapons that are introduced in the future. All because of ONE very annoyingly overpowered character. My proposal is very moderate; it certainly doesn't bring the GI down to its knees. It would still be among the top two infiltrators.

Modifié par nukembaby, 06 août 2012 - 04:31 .


#4
chielhier313

chielhier313
  • Members
  • 280 messages

nukembaby wrote...

I guess you meant to say he is the perfectly balanced character. But then why don't I see any Human Infiltrators, QFI, even the SI anymore? Because they are all obviously inferior to the GI. Doesn't sound balanced to me. But you say they're so squishy it more than makes up for it! Throw on cyclonic and a shield amp and now your GI is a tank. Win win win.

Well guess who's the loser? The Krysae, the Piranha, and all other awesome weapons that are introduced in the future. All because of ONE very annoyingly overpowered character. My proposal is very moderatel it doesn't bring the GI down to its knees. It would still be among the top two infiltrators.

Why does everybody need to say something is overpowered?
Just let eveybody play the way they want, even the ''easy modes'' gets boring eventualy.

#5
Mozts

Mozts
  • Members
  • 4 491 messages

chielhier313 wrote...

Why does everybody need to say something is overpowered?


Because there are reason to believe so?

chielhier313 wrote...

Just let eveybody play the way they want, even the ''easy modes'' gets boring eventualy.

 

Thats what balance is supposed to avoid. For everyone, not just average player.

Modifié par Mozts, 06 août 2012 - 04:37 .


#6
MWaHa

MWaHa
  • Members
  • 847 messages
No.

#7
Pedactor

Pedactor
  • Members
  • 2 017 messages

nukembaby wrote...

I guess you meant to say he is the perfectly balanced character. But then why don't I see any Human Infiltrators, QFI, even the SI anymore? Because they are all obviously inferior to the GI. Doesn't sound balanced to me. But you say they're so squishy it more than makes up for it! Throw on cyclonic and a shield amp and now your GI is a tank. Win win win.

Well guess who's the loser? The Krysae, the Piranha, and all other awesome weapons that are introduced in the future. All because of ONE very annoyingly overpowered character. My proposal is very moderate; it certainly doesn't bring the GI down to its knees. It would still be among the top two infiltrators.


I see SI's and MQI's more than GI's.

I play on PC.

Also, more Shadows than probably all those three combined.

#8
holdenagincourt

holdenagincourt
  • Members
  • 5 035 messages

Revanchist01 wrote...

GI doesn't need balancing it is fine the way it is. He is very weak and it takes a long learning curve to get used to playing with him without going down every now and again. So i believe, that due to him being glass cannon with having HM on, he is a perfect character. He is strong but takes a certain amount of skill to use him without dying.


The skill to what? See every enemy on the map outlined in red and eliminate them before ever entering their LOS? Get the highest stacking damage boosts in the game on top of the best non-solo survivability aside from the KV?

He's not a glass cannon unless you're taking unnecessary risks. I'm not even that good with him and I die way less with the GI than most other characters.

#9
atum

atum
  • Members
  • 1 422 messages
Image IPB

#10
Mgamerz

Mgamerz
  • Members
  • 6 139 messages
Perhaps you just don't know how to use other classes properly and that the GI is the easiest to learn and master.

#11
DNC Protoman

DNC Protoman
  • Members
  • 2 104 messages
Easiest way to balance GI is tone down the Piranha.

#12
Holy-Hamster

Holy-Hamster
  • Members
  • 930 messages
 I agree that the GI needs a small nerf
but even I think this is a ridiculous and stupid idea 

:lol:

#13
Hretha

Hretha
  • Members
  • 152 messages
Infiltrator is my favorite class, and I personally favor the SI .... GI might be powerful (I don't think overpowered), but he's just way too squishy. I'd rather spend more time killin' bad guys and less time smashing my space bar :) GI is fun once in a while, just not my favorite (plus, his HUD is hugely annoying, especially on an infiltrator).

#14
Volksvarg

Volksvarg
  • Members
  • 50 messages
No, just no. Leave Hunter's Mode as is. The GE already suffered enough for it and limiting him even more due to the GI (considering the first "adjustment" to HM during Krysae times) already hindered it.

Leave the GE alone, thank you, good bye.

#15
Rolenka

Rolenka
  • Members
  • 2 257 messages
All that's needed for the Ginfiltrator and Gethgineer are getting rid of the horrible Hunter Mode visual obstruction.

Honestly, that someone thought it was a good idea makes me angry.

#16
Silasqtx

Silasqtx
  • Members
  • 1 010 messages
I'll probably get banned for this but damn it people it's a game, f*** off with the nerfs already.

#17
MWaHa

MWaHa
  • Members
  • 847 messages

Rolenka wrote...

All that's needed for the Ginfiltrator and Gethgineer are getting rid of the horrible Hunter Mode visual obstruction.

Honestly, that someone thought it was a good idea makes me angry.


Every time someone writes "Ginfiltrator," I get really thirsty... *reaches for tonic water*

#18
Dafid6

Dafid6
  • Members
  • 29 messages
Image IPB

#19
Mandalore313

Mandalore313
  • Members
  • 1 957 messages
Mr Bean would like to have a word with you.

Image IPB

#20
llandwynwyn

llandwynwyn
  • Members
  • 3 787 messages

nukembaby wrote...

After reading some threads about it today, it occurs to me that a simple way to fix the GI is to make it so that HM and TC cannot be simultaneously active


Fix?  GI isn't broken and was already nerfed, twice if you count the Inf. nerf. Really, it's ok for him being more powerful than the other characters. The other characters don't ruin your eyes. B)

#21
mrwizeguy

mrwizeguy
  • Members
  • 848 messages
hey op , u had to write a fancy topic didnt you?

This must be by far the dumbest suggestion i ever seen.

Forgot to take your meds today op?

#22
Mozts

Mozts
  • Members
  • 4 491 messages
GI is definitely not squishy. He just have less shield than, lets say a Salarian. But he is faster and can see through freaking walls.

Hunter mode takes half of your base shields, therefore it costs only 375 points of shield. With cyclonic modulator II you already get 60% boost.

Modifié par Mozts, 06 août 2012 - 04:52 .


#23
nukembaby

nukembaby
  • Members
  • 714 messages

chielhier313 wrote...
Just let eveybody play the way they want, even the ''easy modes'' gets boring eventualy.


This has been conclusively proven FALSE by the missle glitch. That truly was easy mode, and there was NO sign of it ever getting boring--quite the opposite in fact. If BW had not stepped in (finally), I guarantee  you it would have killed the game by now.

#24
Feneckus

Feneckus
  • Members
  • 3 076 messages
GI should have carnage, sticky grenade or another underwhelming power instead of proximity mines.

#25
nukembaby

nukembaby
  • Members
  • 714 messages

Pedactor wrote...

I see SI's and MQI's more than GI's.

I play on PC.

Also, more Shadows than probably all those three combined.


PC users are small fraction of the community. The vast majority play on xbox and I see mostly GI whenever I see infils. Yes the shadow is getting some play now, but it will die down soon. She is a novelty character.