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To Bioware: Easiest way to balance GI...


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#26
Lucrece

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GI and QMI by far outstrip all other Infiltrator options. Much of the speedy Platinum games I've been in have had GI's, QMI's, or Demolishers.

The common denominator is borked damage output. For QMI and Demolisher it's the incredibly strong grenades that not only do significant damage/stagger to boss units but wipe out infantry as well, while the GI just melts targets.

Who knows, maybe it's not them who are broken but the rest of the classes are undertuned by comparison.

Modifié par Lucrece, 06 août 2012 - 04:54 .


#27
nukembaby

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Volksvarg wrote...

No, just no. Leave Hunter's Mode as is. The GE already suffered enough for it and limiting him even more due to the GI (considering the first "adjustment" to HM during Krysae times) already hindered it.

Leave the GE alone, thank you, good bye.


You must be the only who plays the GE. I seriously have not seen him in a LONG time. Nobody cares about him, sorry.

#28
chielhier313

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nukembaby wrote...

chielhier313 wrote...
Just let eveybody play the way they want, even the ''easy modes'' gets boring eventualy.


This has been conclusively proven FALSE by the missle glitch. That truly was easy mode, and there was NO sign of it ever getting boring--quite the opposite in fact. If BW had not stepped in (finally), I guarantee  you it would have killed the game by now.

Glitches need to be fixed, simple as that. 

#29
sigma_draconis

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HM without the ability to Cloak makes him a glorified soldier with extra squishiness. Cloak without HM makes him completely inferior to the SI who has both Cloak and Proxy and can ED during cloak. The problem with this suggestion is that it doesn't just nerf the GI but will make it completely obsolete when we have the SI and Destroyer.

#30
Optimistman

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Geth infiltrator doesn't need rebalancing. With absolute fragileness comes great power.

Besides, a game i was in not too long ago: Two geth infiltrators (both with pirahnas, one had his at X) were in my lobby. Outscored them at the end of the game. Not saying which character i was using as that will only get them nerfed faster. But yeah without mods to back them up, geth are garbage in the wrong hands. Just like salarians. Image IPB

Modifié par Optimistman, 06 août 2012 - 04:59 .


#31
robarcool

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If hunter mode becomes a cooldown based power, it should not have any disadvantage like the lowered shields. All cooldown based powers have only benefits, not penalties. If Bioware can do that and maintain hunter mode for a good 20-30 seconds, then I am fine. Otherwise, the idea of making Hunter mode cooldown based and not toggle is stupid if it lowers your shields as well.

Modifié par robarcool, 06 août 2012 - 05:01 .


#32
Omega2079

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Terrible idea. That would make the character tedious to play.

#33
Deathshroud09

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Modifié par Deathshroud09, 06 août 2012 - 05:03 .


#34
Optimistman

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nukembaby wrote...

I guess you meant to say he is the perfectly balanced character. But then why don't I see any Human Infiltrators, QFI, even the SI anymore? Because they are all obviously inferior to the GI. Doesn't sound balanced to me. But you say they're so squishy it more than makes up for it! Throw on cyclonic and a shield amp and now your GI is a tank. Win win win.

Well guess who's the loser? The Krysae, the Piranha, and all other awesome weapons that are introduced in the future. All because of ONE very annoyingly overpowered character. My proposal is very moderate; it certainly doesn't bring the GI down to its knees. It would still be among the top two infiltrators.



I see more shadows than any other infiltrator combined. And there is nothing overpowered about her.

#35
robarcool

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nukembaby wrote...

Volksvarg wrote...

No, just no. Leave Hunter's Mode as is. The GE already suffered enough for it and limiting him even more due to the GI (considering the first "adjustment" to HM during Krysae times) already hindered it.

Leave the GE alone, thank you, good bye.


You must be the only who plays the GE. I seriously have not seen him in a LONG time. Nobody cares about him, sorry.

Yeah, right. You haven't seen him, then it means people don't use it. Well, the world isn't what just you see.

#36
chielhier313

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Here`s an idea for you, let`s make everything the same.No?
You think it`s too easy, use something else

#37
Hretha

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Mozts wrote...

GI is definitely not squishy. He just have less shield than, lets say a Salarian. But he is faster and can see through freaking walls.

Hunter mode takes half of your base shields, therefore it costs only 375 points of shield. With cyclonic modulator II you already get 60% boost.


Ahhh.... you make me want to go try GI again, with some shield-boosting gear (I usually don't gear up unless I'm playing gold).  Perhaps my preference for the SI is also influenced by the fact that I prefer a good ol' fashioned sniper rifle... still can't get the hang of an infiltrator with a shotgun, which seems to be the favorite weapon type for this build.  Always something new to learn.... that's what keeps it interesting! 

#38
JackKnife23

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Just shut up

#39
Optimistman

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nukembaby wrote...

Volksvarg wrote...

No, just no. Leave Hunter's Mode as is. The GE already suffered enough for it and limiting him even more due to the GI (considering the first "adjustment" to HM during Krysae times) already hindered it.

Leave the GE alone, thank you, good bye.


You must be the only who plays the GE. I seriously have not seen him in a LONG time. Nobody cares about him, sorry.


This right here confirms the stupidity of the person that made this thread. "Because most people don't use this character, nobody should care that he is nerfed for no particular reason".


EVERYBODY IT'S A TROLL, IT'S OK EVERYONE; JUST MOVE ALONG. THAT'S RIGHT DON'T FEED HIM, JUST MOVE ALONG; EVERYTHING'S ALRIGHT. ABANDON THE THREAD, THERE'S NOTHING TO SEE HERE.
Image IPB

#40
IronRush

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I agree, GI is the best char by far. Needs a little nerf.
But need to be done without mess Geth Engineer together!
If mess proximity mine, will mess others chars too.
So this nerf, need to me done ONLY to him.

Modifié par IronRush, 06 août 2012 - 05:18 .


#41
Gockey

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nukembaby wrote...

I guess you meant to say he is the perfectly balanced character. But then why don't I see any Human Infiltrators, QFI, even the SI anymore? Because they are all obviously inferior to the GI. Doesn't sound balanced to me. But you say they're so squishy it more than makes up for it! Throw on cyclonic and a shield amp and now your GI is a tank. Win win win.

Well guess who's the loser? The Krysae, the Piranha, and all other awesome weapons that are introduced in the future. All because of ONE very annoyingly overpowered character. My proposal is very moderate; it certainly doesn't bring the GI down to its knees. It would still be among the top two infiltrators.


Oh please.  I still use the MQI often enough and a lot of people pick the Shadow.  The GI is no way being overepresented.  Heck I even saw three FQI yesterday.

True the Human Infiltrators suck.  But then I don't play Bronze or Silver, which is where your supposed to see those classes anyways.  I'm assuming your not omnipotent either, and thus your 'observations' are worth about as much as a wet fart.

Honestly, all of the nerfers really need to stop.  I agreed with the tac cloak nerf.  It was ridiculously broken as shown by perfectly visible math.  

You?  Your arguing for a nerf based on Gold/Plat performance of good players on one platform in your limited amount play time?  Please.

#42
nukembaby

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sigma_draconis wrote...

HM without the ability to Cloak makes him a glorified soldier with extra squishiness. Cloak without HM makes him completely inferior to the SI who has both Cloak and Proxy and can ED during cloak. The problem with this suggestion is that it doesn't just nerf the GI but will make it completely obsolete when we have the SI and Destroyer.


Well finally an intelligent reply. What I'm suggesting is to have HM act similarly to TC in the way that it persists for 1.5 seconds after firing another power while it is engaged. This way HM and TC will still stack for 1.5 seconds. For example in HM, you trigger TC. HM will start to break, but you have 1.5 seconds until it is totally deactivated. In that time you can get off a Claymore shot or 2-3 piranha shots. I would think this is comparable to what the SI can do damage wise.

But--and here's the cool thing--if you have TC specced to fire an extra power and remain cloaked, you could then get in a prox mine during the HM+TC stack just like you can do now: HM on, trigger TC, fire prox, fire weapon...all before HM wears off. Or you can have TC on first, then trigger HM and keep both on for the duration of cloak...or you can fire a prox mine after triggering HM which will then break TC and HM but still give you 1.5 seconds of damage stack. Configured this way, the GI would still be CLEARLY superior to the SI in damage output while giving you two new ways to combine powers--in other words, more variety about how you can play the GI. I think this would be a good thing.

#43
tCruzin4lyfe

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GI doesn't need a nerf at all, the idea is stupid. He is meant to be an offensive powerhouse but he is also very filmsy. Another nerf and they may as well remove him from the game and tell the community they shouldn't have made the character in the first place. Bottom line, he is fine as is.

#44
Ryan_H

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The OP + BW listening to the likes of him is the reason I won't be coming back to ME3 after Borderlands 2 comes out.

#45
nukembaby

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Gockey wrote...

Oh please.  I still use the MQI often enough and a lot of people pick the Shadow.  The GI is no way being overepresented.  Heck I even saw three FQI yesterday.


If you read carefully, I didn't mention the MQI as part of the group of inferior infiltrators. He and the GI comprise the top two infiltrators. All other infiltrators are being played strictly for novelty purposes, ie for fun on lower difficulties. Yes I play gold/platinum mostly, so what? We all know the game is balanced on harder difficulties.

#46
nukembaby

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Ryan_H wrote...

The OP + BW listening to the likes of him is the reason I won't be coming back to ME3 after Borderlands 2 comes out.


Empty threat. Especially with the new MP-only game they are developing--of which ME3MP is simply the beta test. You will definitely be back.

Modifié par nukembaby, 06 août 2012 - 05:34 .


#47
Gockey

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nukembaby wrote...

Gockey wrote...

Oh please.  I still use the MQI often enough and a lot of people pick the Shadow.  The GI is no way being overepresented.  Heck I even saw three FQI yesterday.


If you read carefully, I didn't mention the MQI as part of the group of inferior infiltrators. He and the GI comprise the top two infiltrators. All other infiltrators are being played strictly for novelty purposes, ie for fun on lower difficulties. Yes I play gold/platinum mostly, so what? We all know the game is balanced on harder difficulties.


Bah way to use those selective reading glasses.  So let me quote your words back to you, "If you'll read carefully," this time:

You failed to mention the Shadow, which is far more prevalent than either of them in my experience.  Your argument is baseless is my point.  You have no substantiating evidence outside your own narrow field of vision, and the posts of fellow forum goers (who represent a better class of player than a lot of PuGs as evidenced by videos, threads, etc).

Not much of a basis for your claims.  I submit your wrong, and as you laid the allegation, the burden of proof lies with you.  So far you have none.  

Or at least, none worth mentioning.

Modifié par Gockey, 06 août 2012 - 05:38 .


#48
Optimistman

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Ryan_H wrote...

The OP + BW listening to the likes of him is the reason I won't be coming back to ME3 after Borderlands 2 comes out.


This. With the addition of stupid glitches.

#49
nukembaby

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All you people saying this idea is stupid without giving any reason why you think so--you are most likely using this character as a crutch to compensate for a lack of game skills. Much in the same way you use insults to compensate for a lack of ability to THINK.

Really, just tell me WHY you think it's a bad idea and we can go on from there.

Modifié par nukembaby, 06 août 2012 - 05:39 .


#50
Curzyfish

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tCruzin4lyfe wrote...

GI doesn't need a nerf at all, the idea is stupid. He is meant to be an offensive powerhouse but he is also very filmsy. Another nerf and they may as well remove him from the game and tell the community they shouldn't have made the character in the first place. Bottom line, he is fine as is.


Geth characters are not "flimsy" by any means.  Higher base shields than regular human / asari, means even with HM on, you can have more shields than them using cyclo mod.