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#76
Jonathan Shepard

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Pedactor wrote...

nukembaby wrote...

I guess you meant to say he is the perfectly balanced character. But then why don't I see any Human Infiltrators, QFI, even the SI anymore? Because they are all obviously inferior to the GI. Doesn't sound balanced to me. But you say they're so squishy it more than makes up for it! Throw on cyclonic and a shield amp and now your GI is a tank. Win win win.

Well guess who's the loser? The Krysae, the Piranha, and all other awesome weapons that are introduced in the future. All because of ONE very annoyingly overpowered character. My proposal is very moderate; it certainly doesn't bring the GI down to its knees. It would still be among the top two infiltrators.


I see SI's and MQI's more than GI's.

I play on PC.

Also, more Shadows than probably all those three combined.


This. I just pulled out the GI today after a long break of mostly using the MQI and Shadow. I think those two and the GI are all on a good power level, and even the SI competes with them. GI usually ends up getting top score by a large margin though, and I got my 75 kills medal as a GI in WAVE 3. That's not normal. 

The GI could still use /some/ rebalancing, but I think that's very difficult to do without breaking the class in half, much like the OP is suggesting.

#77
nukembaby

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MChang1984 wrote...


You sir are a moron. Hunter Mode has synergy with Tactical cloak and was  meant to be thatt way since day one.


Wow we're talking to the actual BW employee who developed the GI character and should know what was MEANT to be what on day one?!! Such rarified company my thread keeps.

And BTW, my change will still allow you to use TC and HM simultaneously for the full duration of TC...as long as you spec rank 6 extra power for TC.

Modifié par nukembaby, 06 août 2012 - 06:34 .


#78
Immortal Strife

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The Piranha is an albatross not the GI.

#79
nukembaby

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Ashen Earth wrote...

This topic is just as retarded as I imagined it would be.


Your post is just as...

Eh, you're not even worth it.

#80
Boopitty

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The GI has certainly NOT replaced the Salarian Infiltrator, and you do see MQIs and Shadows as well. As for these Infiltrators being more frequently used than the FQI or HI, isn't that the point? They are rare unlocks, they're meant to be stronger than the uncommon and common unlocks.

#81
nukembaby

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Boopitty wrote...

The GI has certainly NOT replaced the Salarian Infiltrator, and you do see MQIs and Shadows as well. As for these Infiltrators being more frequently used than the FQI or HI, isn't that the point? They are rare unlocks, they're meant to be stronger than the uncommon and common unlocks.


I see the MQI and GI as the top two infils at the moment. SI is a distant second, and the shadow is a novelty which will soon wear off.

#82
DarthVarner

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Allow me to chime in here. I think the proper way to INITIALLY balance the GI was NOT to blanket nerf hunter mode (which is what they did), because that unintentionally destroyed the GE's viability.

The proper way to balance the GI was to introduce an interaction between hunter mode and TC, such that while TC is active hunter mode's bonuses are limited - limited down to about what they are now, after the nerfs.

That way GEs would have retained viability. Also, rather than the OP's suggestion to disable hunter mode entirely (bad), this would have made more sense. The Geth unit only has so much personal power available, and the priority is TC, so hunter mode would take a hit. Wallhack distance decreased, damage and the rest decreased, but only while in TC - and probably remaining that way for the entire cloak window, to avoid inadvertently encouraging multi-shot weapons over single-shot options.

Note that I suggest the decreased hunter mode values to be EQUAL to what they are currently, after the blanket nerf. I'm not calling for a further nerf, but a different implementation of what we have today on the GI. This would also result in a much-needed buff to the GE.

#83
nukembaby

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Optimistman wrote...

 we said when borderland 2 comes.

 


Where did YOU write that explicitly? You didn't, only Ryan_H did. You just wrote "this" in response to his post which could mean any number of things, other than being an incomplete sentence and indication of a lack of writing skill.

And 3 months ago just called you, they'd like their opinion that GOW horde mode is better than ME3's back.

Also, I'm 100% certain you will not quit ME3 MP when Bordlands 2 comes out. Feel free to prove me wrong though. And good riddance.

#84
Mgamerz

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I love how the OP gets all mad when people disagree with him.

#85
Gockey

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nukembaby wrote...

Optimistman wrote...

 we said when borderland 2 comes.

 


Where did YOU write that explicitly? You didn't, only Ryan_H did. You just wrote "this" in response to his post which could mean any number of things, other than being an incomplete sentence and indication of a lack of writing skill.

And 3 months ago just called you, they'd like their opinion that GOW horde mode is better than ME3's back.

Also, I'm 100% certain you will not quit ME3 MP when Bordlands 2 comes out. Feel free to prove me wrong though. And good riddance.


Lol at the editorial popo.

Btw, Miss Cleo called.  She's revoking your psychic card.  

Modifié par Gockey, 06 août 2012 - 06:59 .


#86
holdenagincourt

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Miss Cleo seething <3

The dream of the 90s truly came to an end not when Clinton left office, but when Miss Cleo was exposed as a fraud.

#87
DarthVarner

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nukembaby wrote...

Boopitty wrote...

The GI has certainly NOT replaced the Salarian Infiltrator, and you do see MQIs and Shadows as well. As for these Infiltrators being more frequently used than the FQI or HI, isn't that the point? They are rare unlocks, they're meant to be stronger than the uncommon and common unlocks.


I see the MQI and GI as the top two infils at the moment. SI is a distant second, and the shadow is a novelty which will soon wear off.


The SI remains the king of infiltrator versatility and survivability.  He doesn't have the raw damge of the GI, but does have PM to debuff - and ED+damage reduction is still one of the best skills in the game for survival.  The SI is underappreciated.

I will agree that the SI population has greatly decreased, though.  

#88
billy the squid

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nukembaby wrote...

MChang1984 wrote...


You sir are a moron. Hunter Mode has synergy with Tactical cloak and was  meant to be thatt way since day one.


Wow we're talking to the actual BW employee who developed the GI character and should know what was MEANT to be what on day one?!! Such rarified company my thread keeps.

And BTW, my change will still allow you to use TC and HM simultaneously for the full duration of TC...as long as you spec rank 6 extra power for TC.


Thereby rendering the stacking bonus with sniper rifles completely pointless and proximity mine uselss. Why choose the GI at all, when the salarian does ED better. MQI has arc grenades and the Shadow kills everything with SS and electric slash.

If you go for the true glass cannon build and use HM and prox mine you will have no points in fitness thus your shields will be at a base of 750, I believe, then cut in half by the HM. So if I don't choose duration I can't effectively use HM and prox mine at the same time, as I'm instantly revealed using 1 power I then proceed to die, with my non existant shield and low health.

No GI is fine the way it is. HM got nerfed, the Tac cloak got bashed hard. Snipers got hit in the process which wasn't required, and overkill, when what was necessary was to trim the duration of cloak from the damage evolution, not hit the SRs.

At the moment we see speed runs with GI using pirahnnas which lets the weapon ignore shield gate and brings the GI's ungodly damage stacking potential into play, problem is, you last as long as a chocolate tea cup if you don't know what you're doing.

Making it an power with a time limit fixes nothing as there is not a huge problem with the GI anymore after the nerfs to Tac cloak and HM.

Modifié par billy the squid, 06 août 2012 - 07:07 .


#89
sydsyrious

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I die constantly if I play the GI. The HM visual effect is a severe hindrance to some people - the GI is fine and my appreciation of the skill with which some people can play him remains high. He is not OP to an average player - which I am.

#90
Ziegrif

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You know if the GI is mucked with any longer I don't even want to see the nerdrage the forums would exhibit.
Changes to the GI would be taken as Nuking the GI from orbit.

#91
Ashen One

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Mgamerz wrote...

I love how the OP gets all mad when people disagree with him.


He must be very mad then, because there is a lot of aversion to this retarded idea.

#92
nukembaby

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DarthVarner wrote...

The SI remains the king of infiltrator versatility and survivability.  He doesn't have the raw damge of the GI, but does have PM to debuff - and ED+damage reduction is still one of the best skills in the game for survival.  The SI is underappreciated.

I will agree that the SI population has greatly decreased, though.  


I agree the SI is probably the most versatile, if not the highest DPS dealer. But the QMI with arc grenades and tac scan debuff/quasi-HM has similar versatility AND higher damage output. Personally I like the SI a lot, but I find myself playing GI and QMI whenever I need an easy-mode button.

#93
Chaoswind

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NO

That would destroy the GE.

Why is people making stupid suggestions without thinking about them for 3 seconds...

Hunter mode has an eye rape factor, and in some maps is IMPOSIBLE to see enemies beyond the red outline... Why all GI builds are based on CQC? Because the eye rape; why is the GE played as an offensive character when in theory it would be a better camper? The eye rape.


Hunter mode is balanced by the eye rape and the drop on shields, nothing else needs to be done about the GI, it is already doing its intended purpose, combat/tech hybrid.

If anything the vanguard class needs damage boost on their charge to make it a combat/biotic hybrid.

#94
nukembaby

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Ashen Earth wrote...

Mgamerz wrote...

I love how the OP gets all mad when people disagree with him.


He must be very mad then, because there is a lot of aversion to this retarded idea.


Why don't you tell me why you think it's a bad idea?

You can't because it would require you to THINK, and you're incapable of it. Maybe there's a reason you use that R-word so much...

#95
Sajuro

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nukembaby wrote...

Pedactor wrote...

I see SI's and MQI's more than GI's.

I play on PC.

Also, more Shadows than probably all those three combined.


PC users are small fraction of the community. The vast majority play on xbox and I see mostly GI whenever I see infils. Yes the shadow is getting some play now, but it will die down soon. She is a novelty character.

I play SI ever since I unlocked it, I also to QI and Shadows.
how many people do you play with?

#96
Mindlog

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Right now every weapon has to be balanced against the GI.
That's not a tenable position.

Quite similar to the Human Infiltrator's current one-two of Stick Grenade and Cryo Blast.

#97
tonnactus

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Pedactor wrote...


I see SI's and MQI's more than GI's.

I play on PC.

Also, more Shadows than probably all those three combined.


Same on Xbox.

#98
nukembaby

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tonnactus wrote...

Pedactor wrote...


I see SI's and MQI's more than GI's.

I play on PC.

Also, more Shadows than probably all those three combined.


Same on Xbox.


My proposal is to balance the GI not to reduce its numbers. The two are not mutually exclusive.

And the Shadow is just the flavor of the month right now.

#99
Vault Boy X360

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Mgamerz wrote...

I love how the OP gets all mad when people disagree with him.


IKR! Trololololol :lol:

#100
Gockey

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Sajuro wrote...

nukembaby wrote...

Pedactor wrote...

I see SI's and MQI's more than GI's.

I play on PC.

Also, more Shadows than probably all those three combined.


PC users are small fraction of the community. The vast majority play on xbox and I see mostly GI whenever I see infils. Yes the shadow is getting some play now, but it will die down soon. She is a novelty character.

I play SI ever since I unlocked it, I also to QI and Shadows.
how many people do you play with?


It doesn't matter how many people he plays with.  Because the answer will never be a sufficient amount of data. The OP is patently incapable of knowing what he is talking about.

He could just as easily be claiming to be the best player in the world.  As long as we only include people between the ages of 10-12 in a 5 mile radius whose first names begin with John.  

Pointless thread is pointless.  OP has no proof.