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To Bioware: Easiest way to balance GI...


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#126
Demigod_3000

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 I have just one question: what is the matter with these nerfers? You can't please them, I tell you. Can't. They just won't stop crying:

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Why can't they just be happy with their auto-aim, power-spamming biotic classes? They just hate to see anyone with TC actually do a decent round, don't they? Even when that Infiltrator class that they hate so much is the one reviving them when they're down way behind enemy lines. Talk about hypocrisy.

#127
Demigod_3000

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nukembaby wrote...

Vault Boy X360 wrote...

Mgamerz wrote...

I love how the OP gets all mad when people disagree with him.


IKR! Trololololol :lol:


You posted in MY thread. Who just got trolled?

Thanks for playing.


Trolling by crying for a nerf. Why? Why do you feel like nerfing is necessary? Please, I beg you, tell me.

#128
Xaijin

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nukembaby wrote...

I guess you meant to say he is the perfectly balanced character. But then why don't I see any Human Infiltrators, QFI, even the SI anymore? Because they are all obviously inferior to the GI. Doesn't sound balanced to me. But you say they're so squishy it more than makes up for it! Throw on cyclonic and a shield amp and now your GI is a tank. Win win win.

Well guess who's the loser? The Krysae, the Piranha, and all other awesome weapons that are introduced in the future. All because of ONE very annoyingly overpowered character. My proposal is very moderate; it certainly doesn't bring the GI down to its knees. It would still be among the top two infiltrators.


He is not even remotely perfectly balanced. He has the same character potential profile as a drell. Insane DPS that is 100% dependant on context and intervening cover, whether natural or artificial, and the ability to redirect incoming fire by avoidance, both hard and soft. There's actually little balanced about the GI, much the same for the Fury.

Even when that Infiltrator class that they hate so much


Infiltrators are by far the strongest class in the game and TC has the highest utility synergy of any power in the history of Mass Effect. Absolutely no way to argue that. The only power that even come close is Biotic Charge which allows you to give damage while refuting any oncoming damage absolutely, and it's still not as useful as TC.

Modifié par Xaijin, 06 août 2012 - 08:34 .


#129
Demigod_3000

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Jonathan Shepard wrote...

Pedactor wrote...

nukembaby wrote...

I guess you meant to say he is the perfectly balanced character. But then why don't I see any Human Infiltrators, QFI, even the SI anymore? Because they are all obviously inferior to the GI. Doesn't sound balanced to me. But you say they're so squishy it more than makes up for it! Throw on cyclonic and a shield amp and now your GI is a tank. Win win win.

Well guess who's the loser? The Krysae, the Piranha, and all other awesome weapons that are introduced in the future. All because of ONE very annoyingly overpowered character. My proposal is very moderate; it certainly doesn't bring the GI down to its knees. It would still be among the top two infiltrators.


I see SI's and MQI's more than GI's.

I play on PC.

Also, more Shadows than probably all those three combined.


This. I just pulled out the GI today after a long break of mostly using the MQI and Shadow. I think those two and the GI are all on a good power level, and even the SI competes with them. GI usually ends up getting top score by a large margin though, and I got my 75 kills medal as a GI in WAVE 3. That's not normal. 

The GI could still use /some/ rebalancing, but I think that's very difficult to do without breaking the class in half, much like the OP is suggesting.


Sir, some people would rather use a skill-oriented class as opposed to a power oriented one. Frankly, the Infiltrator class works off of skill possibly more than any other class (except perhaps soldier, which, most of the time, has no "powers").

If you find yourself with a very high score, it is likely that the reason you achieved it is simply because you are a crackshot and a tactician (neither of which are a bad thing). You should commend yourself on your success.

#130
megabeast37215

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nukembaby wrote...

I guess you meant to say he is the perfectly balanced character. But then why don't I see any Human Infiltrators, QFI, even the SI anymore? Because they are all obviously inferior to the GI. Doesn't sound balanced to me. But you say they're so squishy it more than makes up for it! Throw on cyclonic and a shield amp and now your GI is a tank. Win win win.

Well guess who's the loser? The Krysae, the Piranha, and all other awesome weapons that are introduced in the future. All because of ONE very annoyingly overpowered character. My proposal is very moderate; it certainly doesn't bring the GI down to its knees. It would still be among the top two infiltrators.


Lots of win here.

#131
Guest_N7 Krisixus_*

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GI is great as he is, he is a slayer who will kill everything and debuff everything shred boss level enemies, not sure if they're going to nerf the piranha like giving it more recoil, slower fire rate or more weight will go against the description of the gun unless they're simply just nerfing the damage then idk.

#132
Demigod_3000

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nukembaby wrote...

But then why don't I see any Human Infiltrators, QFI, even the SI anymore? Because they are all obviously inferior to the GI.


What? Um, you don't see them anymore? They are still quite a presence in the game.

#133
nukembaby

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Ryan_H wrote...

Yes, it will be good riddance to you and all your ilk (as long as you stick with ME3).  The only thing that keeps me playing ME3 currently is that all my gaming friends are still playing ME3.  If I had to play with gamers like yourself I would've quit months ago.  But come Sep. 18th and most everyone on my 50+ friends list is moving on to Borderlands 2.


What, can't handle this game without friends?

Also, if you're so bent on leaving the game, why not let others who DO care about the game discuss the game here freely and not heckle and diss them every chance you get? Are you that lame a person?

Lastly congratz on having so MANY friends, you must be a big shot or something.

Modifié par nukembaby, 06 août 2012 - 08:45 .


#134
Rokayt

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N7 Rixus wrote...

GI is great as he is, he is a slayer who will kill everything and debuff everything shred boss level enemies, not sure if they're going to nerf the piranha like giving it more recoil, slower fire rate or more weight will go against the description of the gun unless they're simply just nerfing the damage then idk.


Its meant for light bodied species.

The Pirhana has breakneck recoil and power.

A higher mass to absorb more recoil makes sense.

The Current Pirhana could be used as a jetpack by a Volus...

(I really hope its just more weight they add to it.)

#135
CmnDwnWrkn

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Demigod_3000 wrote...

Jonathan Shepard wrote...

Pedactor wrote...

nukembaby wrote...

I guess you meant to say he is the perfectly balanced character. But then why don't I see any Human Infiltrators, QFI, even the SI anymore? Because they are all obviously inferior to the GI. Doesn't sound balanced to me. But you say they're so squishy it more than makes up for it! Throw on cyclonic and a shield amp and now your GI is a tank. Win win win.

Well guess who's the loser? The Krysae, the Piranha, and all other awesome weapons that are introduced in the future. All because of ONE very annoyingly overpowered character. My proposal is very moderate; it certainly doesn't bring the GI down to its knees. It would still be among the top two infiltrators.


I see SI's and MQI's more than GI's.

I play on PC.

Also, more Shadows than probably all those three combined.


This. I just pulled out the GI today after a long break of mostly using the MQI and Shadow. I think those two and the GI are all on a good power level, and even the SI competes with them. GI usually ends up getting top score by a large margin though, and I got my 75 kills medal as a GI in WAVE 3. That's not normal. 

The GI could still use /some/ rebalancing, but I think that's very difficult to do without breaking the class in half, much like the OP is suggesting.


Sir, some people would rather use a skill-oriented class as opposed to a power oriented one. Frankly, the Infiltrator class works off of skill possibly more than any other class (except perhaps soldier, which, most of the time, has no "powers").

If you find yourself with a very high score, it is likely that the reason you achieved it is simply because you are a crackshot and a tactician (neither of which are a bad thing). You should commend yourself on your success.


Skill?  You hit a single button to get an instant 80% or more damage buff.

Modifié par CmnDwnWrkn, 06 août 2012 - 08:49 .


#136
Demigod_3000

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CmnDwnWrkn wrote...

Demigod_3000 wrote...

Jonathan Shepard wrote...

Pedactor wrote...

nukembaby wrote...

I guess you meant to say he is the perfectly balanced character. But then why don't I see any Human Infiltrators, QFI, even the SI anymore? Because they are all obviously inferior to the GI. Doesn't sound balanced to me. But you say they're so squishy it more than makes up for it! Throw on cyclonic and a shield amp and now your GI is a tank. Win win win.

Well guess who's the loser? The Krysae, the Piranha, and all other awesome weapons that are introduced in the future. All because of ONE very annoyingly overpowered character. My proposal is very moderate; it certainly doesn't bring the GI down to its knees. It would still be among the top two infiltrators.


I see SI's and MQI's more than GI's.

I play on PC.

Also, more Shadows than probably all those three combined.


This. I just pulled out the GI today after a long break of mostly using the MQI and Shadow. I think those two and the GI are all on a good power level, and even the SI competes with them. GI usually ends up getting top score by a large margin though, and I got my 75 kills medal as a GI in WAVE 3. That's not normal. 

The GI could still use /some/ rebalancing, but I think that's very difficult to do without breaking the class in half, much like the OP is suggesting.


Sir, some people would rather use a skill-oriented class as opposed to a power oriented one. Frankly, the Infiltrator class works off of skill possibly more than any other class (except perhaps soldier, which, most of the time, has no "powers").

If you find yourself with a very high score, it is likely that the reason you achieved it is simply because you are a crackshot and a tactician (neither of which are a bad thing). You should commend yourself on your success.


Skill?  You hit a single button to get an instant 80% or more damage buff.


You hit the single button and take advantage of the damage buff by keeping your wits about you, having a steady hand, timing your shot, and trying not to get shot while you shoot. Much harder than it looks. Harder than throwing a heck of a lot of Biotic Explosions.

#137
galaxygrunt

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A lot of issues with the Infiltrator would never have arisen if they'd just treated the CD for TC like the CD for any other power--rather than reducing it when breaking cloak "early"

#138
aarnold1

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This game doesn't scale well. The whole purpose of having very powerful characters and gear is to handle the highest difficulties. I don't remember seeing level 10 druids in the Plane of Hate in Everquest, wielding orc pawn picks. Platinum and somewhat Gold has one singular method for winning... killing spawning mobs as fast as possible. Most of the weapons and many of the characters are not viable for this task. That isn't saying the diversity isn't interesting. If you try to balance the game down the road as prescribed, it will make the higher difficulties no longer practical. You might as well remove the money award from Platinum as that is ultimately what will end up happening. I would rather the difficulty and the character boosts/enhancements scale equally while weapons should depend heavily on modifications. Just my opinion, not trying to get in the middle of class warfare or elitism which seems to be hated so much these days.

#139
aarnold1

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Demigod_3000 wrote...


nukembaby wrote...

But then why don't I see any Human Infiltrators, QFI, even the SI anymore? Because they are all obviously inferior to the GI.


What? Um, you don't see them anymore? They are still quite a presence in the game.


Not trying to take sides, but I see plenty gimp classes with N7 ratings of 200 or less playing Bronze (and dying in Silver), while I almost never see weak characters like a Human Male Soldier with an N7 of 1000+ playing Gold or Platinum.  Just sayin.

Modifié par aarnold1, 06 août 2012 - 10:46 .


#140
j_plemons

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aarnold1 wrote...

 I don't remember seeing level 10 druids in the Plane of Hate in Everquest, wielding orc pawn picks.


Damn, you just brought back some memories.  I doubt there are many people on these forums who did PoH when it was hard though.  Thank you for the memories none-the-less.