What is it about a dungeon that puts you off?
#1
Posté 21 décembre 2009 - 03:59
For me, it's two things: Music and lenght. Very long dungeons peppered with numerous enemy encounters with terrible music is an uttter drag for me. What about you?
#2
Posté 21 décembre 2009 - 04:04
#3
Posté 21 décembre 2009 - 04:04
Modifié par kevinwastaken, 21 décembre 2009 - 04:04 .
#4
Posté 21 décembre 2009 - 04:31
I would also recommend that each dungeon include at least one unique monster encounter (e.g. boss).
Modifié par Korvayer, 21 décembre 2009 - 04:33 .
#5
Posté 21 décembre 2009 - 05:18
Seems strange but, look in your heart and you too will agree, water temple, water levels, sunken dungeons, the air pockets, and the levels, the annoying water type enemies. from Zelda and beyond.
#6
Posté 21 décembre 2009 - 05:24
#7
Posté 21 décembre 2009 - 05:24
Modifié par Pseron Wyrd, 21 décembre 2009 - 05:27 .
#8
Posté 21 décembre 2009 - 05:24
#9
Posté 21 décembre 2009 - 05:25
#10
Posté 21 décembre 2009 - 05:40
#11
Posté 21 décembre 2009 - 05:40
Also the other thing that has always puzzled me more then anything is the lack of explanation for why the monsters you happen to be fighting are in the dungeon they inhabit.
Why are their ALWAYS walking corpses?! You suddenly find your self in abandoned ruins no one has been in for years and suddenly the dead come back to life and are all pissed off your there! What the hell we're these corpses doing before you got here having tea parties?
You never find any information on these corpses after you slay them of as to what happened to these people ether. The process of killing the living dead also is as simple as few hacks of a sword, as weapons always seem to hurt them just like any other creature.
Then in some extremely stupid cases you run into a random merchant (this merchant is also hiding out here because he has a complete lack of basic fighting/survival skills) who somehow survived despite being surrounded by the walking dead, he will have awesome items to sell you and will buy your loot as well! What reason he has for gold however is always unanswered, as he has no intention of leaving these ruins and no connection with the outside world, save you of course.
Modifié par skotie, 21 décembre 2009 - 05:42 .
#12
Posté 21 décembre 2009 - 05:52
#13
Posté 21 décembre 2009 - 05:55
skotie wrote...
Then in some extremely stupid cases you run into a random merchant (this merchant is also hiding out here because he has a complete lack of basic fighting/survival skills) who somehow survived despite being surrounded by the walking dead, he will have awesome items to sell you and will buy your loot as well! What reason he has for gold however is always unanswered, as he has no intention of leaving these ruins and no connection with the outside world, save you of course.
Shush. Thats the only part I like.
#14
Posté 21 décembre 2009 - 07:10
Modifié par Avaraen, 21 décembre 2009 - 07:10 .
#15
Posté 21 décembre 2009 - 07:22
#16
Posté 21 décembre 2009 - 08:40
Underwater dungeons are usually a pain in the ass as well.
#17
Posté 21 décembre 2009 - 08:42
#18
Posté 21 décembre 2009 - 08:44
#19
Posté 21 décembre 2009 - 11:27
#20
Posté 21 décembre 2009 - 11:30
#21
Posté 21 décembre 2009 - 11:58
#22
Posté 21 décembre 2009 - 11:58
#23
Posté 21 décembre 2009 - 01:08
#24
Posté 21 décembre 2009 - 02:18
- no respawn: the typical cleanout - imho a big flaw in most games! Let the enemies respawn at least in some areas. Nothing is more lame than walking through emptied dungeons...
- dungeons for no reason / bosses without any story (- Oblivion, + Butcher in Diablo)
- not even some townportals, shortcuts etc
- dungeons that can be simply rushed through (no tough fights, no need for revisit)
- dungeons without secret / hard to get rooms/areas (+Zelda, +DOA Fade in the Tower, +Metroid)
Modifié par Bodiak, 21 décembre 2009 - 02:20 .
#25
Posté 21 décembre 2009 - 02:28
- Darkness, combined with no way to illuminate my path. Scary factor gets outweighed by the eyestrain.
- Lack of purpose. If I delve into a dungeon, it has to be for a reason. "Clear the dungeon to get some XP and lewt" does not fly anywhere outside of WoW. There should be a Big Bad, a book, a treasure, or at least an All-Important Red Button at the end to justify all the crawling.





Retour en haut






