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I don't get it. I really dont get it


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#1
Legacy_QuEsT

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One of the things that bothers me is the fact that I always need a rogue in my party to open chests.


I mean, I have this hulking warrior with the incredible hulks own strength with a huge weapon but somehow he can't get into wooden chests, no no, I need a rogue to come and pick the lock...

ME WANT TO SMASH!@

#2
Eurypterid

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Kryptonite chests. :P

#3
orpheus333

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Chests were often built not to get broken into...funnily enough. :P

#4
ZeroMystic

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Yeah a lot of things like that do not make sense.



if it's wooden how come you cannot smash it or blow it up or set it on fire.



I mean thearetically the mage should be able to freeze a lock and then smash it right.



However this situation reminds me of Fallout 3 how you can have lock picking 100 (Which is max) but yet cannot pick open specific locks

#5
Legacy_QuEsT

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andyr1986 wrote...

Chests were often built not to get broken into...funnily enough. :P




#6
Talic12133

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theres a mod for that btw ( to smash them open )

#7
Legacy_QuEsT

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Talic12133 wrote...

theres a mod for that btw ( to smash them open )


link? i don't feel like searching for it in 800+ mods

#8
Talic12133

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http://social.biowar...m/project/1297/ ( not sure how to do a link to click lol )

#9
blazin130791

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if lockpicking was a skill not a talent for rogues then rogues would be more useful, still be able to open locks and would give more of a reason to take one.



i think smashing them open does make sense but it should destroy items or something.

#10
Talic12133

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blazin130791 wrote...

if lockpicking was a skill not a talent for rogues then rogues would be more useful, still be able to open locks and would give more of a reason to take one.

i think smashing them open does make sense but it should destroy items or something.




i agree but i have no use to it myself lol when i get the game im rolling rogue >.>

#11
skotie

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blazin130791 wrote...

if lockpicking was a skill not a talent for rogues then rogues would be more useful, still be able to open locks and would give more of a reason to take one.

i think smashing them open does make sense but it should destroy items or something.


Hopefully the sequal treats lockpicking as such, I can't really see why any character that spends most of their time exploreing and battleing enemies not wanting to learn how to unlock chests that contain valueables no doubt.

Really what warrior or mage comes accross a locked chest and says to theirself. "Pfff I don't need no stinking treasure! I'll fund my adventureing on hopes and dreams!!"

Modifié par skotie, 21 décembre 2009 - 04:47 .


#12
Legacy_QuEsT

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not that this belongs here but since I was looking at youtube I noticed some really tough guys







epic tough guy




#13
Darth_Trethon

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At the very least mages should have a spell for locks or something. There is even a specific door in the game that has anti-magic protection for the specific purpose of keeping mages out and it's a really big deal but then every single abandoned wooden chest and door in the game seems to be a dead end for mages......it makes no sense.



Oh and don't let me forget about traps......my warrior master trap maker that knows all about the ins and outs of traps is completely incompetent at disarming even his own traps.



There should be abilities to force locks for warriors and spells to open locks for mages and if everyone can learn to make and place traps then everyone should be able to also disarm them.

#14
Talic12133

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Legacy_QuEsT wrote...

not that this belongs here but since I was looking at youtube I noticed some really tough guys



epic tough guy



lol cool, did the mod work out for you?:wizard:

#15
Legacy_QuEsT

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Talic12133 wrote...

Legacy_QuEsT wrote...

not that this belongs here but since I was looking at youtube I noticed some really tough guys



epic tough guy



lol cool, did the mod work out for you?:wizard:






I'm ganna try it tomorrow. I was planning out all my party member stats
and skills today and what not for a new playthrough. guess I'm not
going to need to sink all my talents into lockpicking on my rogue :D

Modifié par Legacy_QuEsT, 21 décembre 2009 - 04:58 .


#16
Talic12133

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Legacy_QuEsT wrote...

Talic12133 wrote...

Legacy_QuEsT wrote...

not that this belongs here but since I was looking at youtube I noticed some really tough guys



epic tough guy



lol cool, did the mod work out for you?:wizard:






I'm ganna try it tomorrow. I was planning out all my party member stats
and skills today and what not for a new playthrough. guess I'm not
going to need to sink all my talents into lockpicking on my rogue :D


ahh okay well good luck on the mod havent tried it myself still waiting for the game to get shipped, :?

#17
Guest_MrHimuraChan_*

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Darth_Trethon wrote...

At the very least mages should have a spell for locks or something.  .


Wish Granted!:wizard:

"Open lock" mod for mages!

http://www.dragonage....php?id=157     (I use and it's great!:D)

Modifié par MrHimuraChan, 21 décembre 2009 - 05:18 .


#18
Pseron Wyrd

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Talic12133 wrote...
did the mod work out for you?




I'm using it now with my 2H warrior and I love it. It's now one my official 'must-have' mods. It feels a lot like lock bashing in NWN: there is a chance to damage the contents if you choose to bash.

#19
Talic12133

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Pseron Wyrd wrote...

Talic12133 wrote...
did the mod work out for you?




I'm using it now with my 2H warrior and I love it. It's now one my official 'must-have' mods. It feels a lot like lock bashing in NWN: there is a chance to damage the contents if you choose to bash.


ahh nice atleast its realistic

#20
Cybercat999

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Lockpicking should be among skills not talents/spells.


#21
Talic12133

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Cybercat999 wrote...

Lockpicking should be among skills not talents/spells.



True i wonder why they dident do it that way.:?

#22
Taleroth

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Talic12133 wrote...

Cybercat999 wrote...

Lockpicking should be among skills not talents/spells.



True i wonder why they dident do it that way.:?

Because they wanted people to take Rogues along.

#23
Cybercat999

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Taleroth wrote...

Talic12133 wrote...

Cybercat999 wrote...

Lockpicking should be among skills not talents/spells.



True i wonder why they dident do it that way.:?

Because they wanted people to take Rogues along.


You mean to say they consider rogues so useless that none would care to have them in party if it wasnt for lockpicking?

Modifié par Cybercat999, 21 décembre 2009 - 06:38 .


#24
blazin130791

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Cybercat999 wrote...

Taleroth wrote...

Talic12133 wrote...

Cybercat999 wrote...

Lockpicking should be among skills not talents/spells.



True i wonder why they dident do it that way.:?

Because they wanted people to take Rogues along.


You mean to say they consider rogues so useless that none would care to have them in party if it wasnt for lockpicking?




that would only force people into taking them if there was essential loot in chests. rogues are good anyway, its jsut annoying lockpicking is a talent and not a skill:(

#25
skotie

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Cybercat999 wrote...

Taleroth wrote...

Talic12133 wrote...

Cybercat999 wrote...

Lockpicking should be among skills not talents/spells.



True i wonder why they dident do it that way.:?

Because they wanted people to take Rogues along.


You mean to say they consider rogues so useless that none would care to have them in party if it wasnt for lockpicking?



Personally I love rogues, I hate playing the game as a mage or warrior however as I always tend to control my PC, and I always get the same message from Leliana after I obviously can't open it. "Allow me, I could do that for you."

Then I course have to switch to Leliana to open the lock then back blah... its just a big hassle, like I said eariler in the post why is it only rogues that are interested in treasure and therefore learn lock picking when mages and warriors do just as much dungeon delveing?